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gears-2-bug-and-exploit-update-patch-incoming

Gears 2 Bug and Exploit Update Patch Incoming

by Chad Lakkis on January 6, 2009 at 11:53 am

Epic Games’ Gears forum received a post from company VP Mark Rein a few minutes before 1AM today. In that post Mark makes mention of a title update for the Gears sequel that they hope to release in January. The laundry list of issues being addressed include the ability to wield an invisible shield, infinite lancer ammo, melee through walls, and more.

Hit the jump for Mark’s post in its entirety.

A brief status report on the next Gears2 title update

First of all I hope all of you had a safe and happy holiday season.

As I mentioned before the break we’ve been working on a major title update for Gears of War 2. This update will address bugs and exploits as well as add some new achievements related to downloadable content. We don’t have an exact date for it but all indicators are it will go live within January. If that changes we’ll let you know.

We’re fixing a whole bunch of online exploits. For example we’ve fixed the ability to wield an invisible shield, melee through some walls, gain infinite Lancer ammo and equip a shield and a two-handed weapon simultaneously plus many more.

We’re also making several small changes to improve the overall online gameplay experience. A few of the ones that might interest you are; increased penalties for quitting matches early, adding additional spawn protection against planted grenades and chainsaw attacks, and adding the ability to see the Submission flag carrier destination by using Tac/Com.

We know you folks love achievements so on the achievement side we’re adding achievement progress numbers to the War Journal, increasing the frequency of in-game Achievement progression notifications and adding some new Achievements for DLC.

This is just a very small list of some of the things that will be in the next title update but one more item which has been talked about a lot in our forums deserves a special call out…

About that shotgun…

We fixed the client side hit detection on the shotgun so that in a high-latency (i.e. “laggy”) match, the shotgun will be more reliable. We’ve also fixed another bug whereby shotgun and boomshot rounds could strike the ground when firing from the hip.

So there’s a brief status report on the next title update. At some point I expect we’ll post a more detailed list but I assure you we’re working hard to get this out the door and once it’s done we’ll start working on the next update. We’ll try to do a better job keeping you informed of our progress on future updates and we’ll try to be a little more active in the forums once this update is released.

Source: gearsforums.epicgames.com

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4 Comments »

  1. horngreen
    on January 6, 2009 6:55 pm

    Too little too late in my opinion.

  2. FuzzyDuck
    on January 6, 2009 8:36 pm

    how is it too little too late??

  3. madpuppy
    on January 7, 2009 4:26 am

    I’m surprised that the “blaznatz” (damn, I cannot help but laugh that a supposed adult is called that.)
    even admitted that there was a problem. I can just see “CliffyB” (yo,yo MTV….HAHAHA!!) with his bleached teeth and chemical tan and “hip” unkempt
    Hair would admit to anything other than being “perfect”.

  4. horngreen
    on January 7, 2009 6:27 am

    It’s too late because I think many people just gave up on the online portion already. I guess I’ll try it again after the patch. Sure games need patching but to claim none of this was known before release is BS. These are some pretty glaring glitches it has. They just wanted it out before Xmas and they pulled that off at the cost of good will.

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