Bioshock Team’s Next Project Is A Multiplayer FPS

Bioshock was one of 2007′s best games and best in my opinion, but the only thing it lacked was an online multiplayer of any kind, unlike Shaun White Snowboarding: Road Trip. But 2K Boston’s next game won’t have this pitfall, as it seems that the project 2K Boston is currently working on is a multiplayer first-person shooter.

In a resume posting for Lead Designers and Lead Engineers for 2K Boston, they detailed a few key points of their next project, which you can find after the jump. While it’s not completely out of the question that this listing is for Bioshock 2: Sea of Dreams, I’m thinking it’s not likely. However, we do know that the FPS in question runs on the Unreal 3.0 Engine, and will most likely be released on the PS3, PC, and Xbox 360… whenever it appears.

Leading multiple engineers within a proven team to design and build a network frontend and backend support for an action-packed AAA multiplayer title

• Advising engineers on how to properly architect their systems for optimal multiplayer support

• Extending and enhancing Unreal Engine 3 with proprietary networking tech to address gameplay, performance, platform, production, tools, and QA needs

• Interfacing with Microsoft, Sony, and other providers for matching-making and other services

• Working with the Technical Director, Lead Programmer, and IT Director to plan and execute major changes to core technology or backend services

• Responsible for delivering a robust, scalable, and responsive multiplayer gameplay code and backend services for the PC, PS3, and Xbox 360 platforms

The BioShock team is betting big on multiplayer and plans to stay at the top of the charts– we’re careful about the problems we tackle, innovative in our approach, solid in our implementation, and we polish the heck out of everything we do. Right now we’re looking for an exceptional individual to direct the development of this multiplayer experience through a combination of leadership, design, coding, and daily problem solving on the gameplay networking and backend server components.

Source: V4VG.com

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  • John Kershaw

    The new X-Com isn’t it?