TF2 update day 6: It’s out!

The page has updated for the last time today; the update has been released. Yesterday’s poll saw that the “Force-a-Nature” will be unlocked first, followed by the Sandman, and finally the energy drink. There have been a few other changes, including something I have been wanting for a long time- the ability to change the weapon that your disguised class is holding when playing as Spy. This means that we’ll need to start Spy-checking everyone, rather than just those with their primary weapon out. See the full release notes after the jump.

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

New features

* Added The Force-A-Nature, The Sandman, and Bonk!
* Added 35 new Scout achievements
* Added crit boosted on/off sound effects
* Added new sounds for upgraded teleporters
* Added new sound for a fully charged medic dying
* Add bonus points section to scores
o Scouts earn a bonus point for killing Medics who are actively healing a target
* Added several new speech concepts, mostly hooked up to new Scout lines
* Added new “Remember last weapon between lives” option to the Multiplayer Advanced dialog
* Spies can now control which weapon the enemy team sees them holding. Hitting the “last disguise” key while disguised updates the disguise to show the Spy’s currently held weapon
* Added several new Arena mode announcer speech events.
* Added “First Blood” to Arena mode
* Removed 2x item respawn times in arena
* Changed backstab handling to fix facestabs
* Spies disguised as enemy team can now see player IDs for enemies

New maps

* Added community maps: cp_egypt, arena_watchtower, and cp_junction
* Updated cp_fastlane with Arttu’s new version

Mapmaker requests

* Added new input for forward speed modifier to FuncTrainTrain
* Added TeleportToPathTrack input to func_tracktrain

Bugfixes

* Fixed a bug where players would sometimes gib from non-gib damage kills
* Fixed stat screen showing an entry for a class called “map.”
* Fixed item model panels not using team skins
* Fixed obscure bug where spectators were able to carry the flag

Update: Needtocontrol pointed this out; there’s been a small update to fix some bugs:

Gameplay changes:
- Removed the damage reduction against non-stunned enemies on the new bat
- Players with full health can now pick up dropped sandviches

Fixes:
- Reverted the change that treated chat text starting with / as a command instead of passing it through as chat
- Fixed a crash related to baseball impacts
- Fixed the Heavy’s hands disappearing when he’s stunned while wearing the KGB
- Fixed the BONK! particles appearing in the air when the bat’s taunt kill is used on a target
- Fixed Force-A-Nature description not fitting inside the item window
- Fixed the Axtinguisher

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  • http://www.hertje.com Hert

    Where’s my XBOX 360 update! :-/

  • Sam Naylor

    I’ll report it as soon as they announce it, Hert :)

  • needtocontrol

    And what about the PS3 one!

    Don’t worry Sam, that was a joke :o)

    Update for the update (new taunt kill for the scout as well, or at least it’s mentioned in the fixes)…

    Gameplay changes:
    - Removed the damage reduction against non-stunned enemies on the new bat
    - Players with full health can now pick up dropped sandviches

    Fixes:
    - Reverted the change that treated chat text starting with / as a command instead of passing it through as chat
    - Fixed a crash related to baseball impacts
    - Fixed the Heavy’s hands disappearing when he’s stunned while wearing the KGB
    - Fixed the BONK! particles appearing in the air when the bat’s taunt kill is used on a target
    - Fixed Force-A-Nature description not fitting inside the item window
    - Fixed the Axtinguisher

  • needtocontrol

    Also, just to clarify, I used to play it on the PS3, so the above wasn’t meant as a dig against anyone, except EA I suppose :o)

  • Sam Naylor

    Updated :)