
The page has updated for the last time today; the update has been released. Yesterday’s poll saw that the “Force-a-Nature” will be unlocked first, followed by the Sandman, and finally the energy drink. There have been a few other changes, including something I have been wanting for a long time- the ability to change the weapon that your disguised class is holding when playing as Spy. This means that we’ll need to start Spy-checking everyone, rather than just those with their primary weapon out. See the full release notes after the jump.
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
New features
* Added The Force-A-Nature, The Sandman, and Bonk!
* Added 35 new Scout achievements
* Added crit boosted on/off sound effects
* Added new sounds for upgraded teleporters
* Added new sound for a fully charged medic dying
* Add bonus points section to scores
o Scouts earn a bonus point for killing Medics who are actively healing a target
* Added several new speech concepts, mostly hooked up to new Scout lines
* Added new “Remember last weapon between lives” option to the Multiplayer Advanced dialog
* Spies can now control which weapon the enemy team sees them holding. Hitting the “last disguise” key while disguised updates the disguise to show the Spy’s currently held weapon
* Added several new Arena mode announcer speech events.
* Added “First Blood” to Arena mode
* Removed 2x item respawn times in arena
* Changed backstab handling to fix facestabs
* Spies disguised as enemy team can now see player IDs for enemiesNew maps
* Added community maps: cp_egypt, arena_watchtower, and cp_junction
* Updated cp_fastlane with Arttu’s new versionMapmaker requests
* Added new input for forward speed modifier to FuncTrainTrain
* Added TeleportToPathTrack input to func_tracktrainBugfixes
* Fixed a bug where players would sometimes gib from non-gib damage kills
* Fixed stat screen showing an entry for a class called “map.”
* Fixed item model panels not using team skins
* Fixed obscure bug where spectators were able to carry the flag
Update: Needtocontrol pointed this out; there’s been a small update to fix some bugs:
Gameplay changes:
- Removed the damage reduction against non-stunned enemies on the new bat
- Players with full health can now pick up dropped sandvichesFixes:
- Reverted the change that treated chat text starting with / as a command instead of passing it through as chat
- Fixed a crash related to baseball impacts
- Fixed the Heavy’s hands disappearing when he’s stunned while wearing the KGB
- Fixed the BONK! particles appearing in the air when the bat’s taunt kill is used on a target
- Fixed Force-A-Nature description not fitting inside the item window
- Fixed the Axtinguisher














