GDC09 Coverage Kicks Off Today

GDC09 has started, and Ripten’s Emily Balistrieriand Jon Zungre will be there covering the event for our readers. Let us know if there is something specific you would like us to take a peak at while we are there. Full press release after the jump.
GAME MAKERS TO BLANKET SAN FRANCISCO AS GAME DEVELOPERS CONFERENCE 2009 HOSTS THE LARGEST GLOBAL PROFESSIONAL GATHERING FOR INTERACTIVE ENTERTAINMENT
GDC09 Offers a Full-Spectrum Schedule
Featuring Content Dedicated to Every Branch of the Games Sector,
Events to Foster Dialogue, Networking and Business Development Opportunities
SAN FRANCISCO — Mar. 23, 2009 — Think Services’ Game Developers Conference® (GDC) commences today at the Moscone Convention Center in San Francisco through Friday, March 27. GDC09 has brought together the global videogame industry for a week of sharing knowledge, discussing opportunities, making new connections and celebrating the passion and dedication of fellow game-makers. The largest industry-only event dedicated to the advancement of interactive entertainment hosts a lineup of lectures, panels, tutorials, roundtable discussions, summits, award ceremonies, a robust expo, and networking events.
GDC09 also offers intensive tutorials, GDC Mobile, and a full lineup of summits focusing on emerging trends in the game industry. They include: the AI Summit, the Casual Games Summit, the Game Outsourcing Summit, the IGDA Education Summit, the Independent Games Summit, the Localization Summit, the Serious Games Summit, and the Worlds in Motion Summit.
Satoru Iwata, President of Nintendo Co., Ltd. will kick-off the GDC09 main conference schedule with a keynote address scheduled for Wed., March 25 at 9 a.m. PDT in the Esplanade Room of Moscone Center’s South Hall. The keynote, “Discovering New Development Opportunities” marks Iwata’s first return to the GDC keynote stage since 2006. Hideo Kojima, Corporate Officer, Executive Producer and Director of Kojima Productions, will deliver the second keynote address. Kojima’s keynote, “Solid Game Design: Making the ‘Impossible’ Possible,” will focus on conquering various development obstacles with creative game design, using the driving game design philosophies behind the Metal Gear series as reference. Kojima’s debut appearance at the GDC is scheduled for Thur., March 26 at 10:30 a.m. PDT.
“This GDC especially serves as a bar of measure and beacon for the games industry for 2009,” said Meggan Scavio, event director. “The strength and spirit of the industry is reflected here in these five days where the community gathers together to continue to network and learn from one another and to directly challenge current global economic conditions by finding and creating new opportunities.”
The conference features more than 500 lectures, panels, tutorials and roundtable discussions covering all aspects of the game business. The week-long event also features an Expo and Career Pavilion, the Game Career Seminar, the 11th Annual Independent Games Festival (IGF), the 9th Annual Game Developers Choice Awards, Game Connection America, and more.
Attendees of GDC09 can now plan their schedules, set meetings and connect with others via the newly revamped myGDC and schedule builder—the official professional networking and scheduling tool of the Game Developers Conference. All Access pass holders may also view GDC09 proceedings in audio, video, and PowerPoint synced formats after the conference. For more information about GDC09, please visit www.gdconf.com.











