Bayonetta director on why he chose a female lead, and how he hopes the game will be “sadistically hard”
by Sam Naylor on April 2, 2009 at 8:26 am

Hideki Kamiya, the director of the upcoming Bayonetta, has mentioned in a blog post that “we want to be completely upfront with what we are making so there are no hard feelings or misunderstandings. For instance, with Bayonetta, we would hate for someone to think it is a heartwarming tale and then buy the game to discover it is really a sadistically hard game (I hope…) where you play as a witch who laughs as she destroys angelic enemies.” You know that when the director tells you that a game is sadistic, he means business.
The blog post also mentioned why he decided upon a female lead for the game. Kamiya mentions that “I feel a sense of accomplishment as I feel I have already done what there is to be done vis-à-vis creating male characters.” he goes on to discuss his designs for male characters in games like Resident Evil and Okami, concluding that “This seems to have gotten longer than anyone is actually going to read.” A true insight into the making of Bayonetta, there.
Via Joystiq
- TGS 08: First Bayonetta Gameplay Footage
- Bayonetta US & Europe Release Dates Announced
- Famitsu Rates Bayonetta with a Perfect Score
- Bayonetta Evolution Video: Sketches, Wireframes, & Lots of Flowing Hair
- Sega’s Bayonetta Make-A-Witch Foundation Wants to Make You Over This Halloween
- Bayonetta Developer Diary Explains Some Design Decisions
- Bayonetta PS3 Port $5 Cheaper than 360 Version
- Bayonetta Early Demo Access Codes Free to Sega Pass Members (First Come, First Serve)
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