Shut Yer Mouth – WoW Getting Too Easy

Shut Yer Mouth - WoW

I’m not much of a news guy, so I don’t do news.  I can’t keep track of what is going on in my own life, let alone what other people are doing.  Sometimes, however, things come to my attention that just irritate me or people will need to be put in their place.  Since a vast majority of the time I can do nothing about it, I write it out.  My therapist says it’s… therapeutic.  So, at completely random times you can expect to see another installment of Shut Yer Mouth, where I basically complain about how stupid people are.

Today, I want to talk about World of WarCraft.  They’ve recently announced a new expansion pack in the works, which Chad covered the hell out of during Blizzcon.  Fantastic.  I am really looking forward to the new expansion.  When just the name was leaked, Dan and I had talked about how awesome it would be if they got rid of all that old, stale, vanilla content that you have to play through to level up new characters and just erased that whole section.

Well, when they announced the expansion, they said they were doing exactly that.  Well, not exactly, but close enough to make me think Blizzard has tapped my Ventrilo line.  The problem comes from the expansion, and even a little before that.  It’s been especially profound with this latest patch (3.2) that pretty much allowed anyone with even a few minutes of time a day to eventually get high level raiding gear without ever stepping foot in a raid.

It sort of popped up even before this, as each expansion sort of made things a little easier for people to get into.  Raids used to be 40-man; now you can do them with 10 (and the 25-man version is considered the “heroic” version). You used to have to meet a minimum skill requirement to fish in certain waters; now you can fish anywhere. Let’s not even start on riding skills and the merging of hit ratings, spell damage and healing, etc. There was no end to the bitching that went on.  Wrath of the Lich King was a firestorm of tears from the hardcore, who complained that their elite raiding guild found the content too easy and didn’t take enough skill or time to master.  Now I see it all the time.  There are people complaining that WoW has gotten too soft, that it’s not the hardcore game that it started out being.

Excuse me?

Hardcore?

Are we talking about the same game here?  I have been playing MMOs for a long time and frankly, WoW at launch was one of the, if not the, most casual game on the market.  That, my friends, is why it was so successful.  People say it was the smooth launch or the great quality, but having played at launch, I can tell you it wasn’t smooth.  Anyone remember how many days people were reimbursed thanks to server down times?  Anyone remember 3-hour queue times to get into the game? [Editor's note: I do!]

But I digress.

The point I was making was that WoW was a casual game for casual audiences that didn’t have eight hours a day to put into a game.  I’m sorry if I sound a little harsh here, but WoW was, and still is, an MMO for gaming pussies.  Yes, fucking gaming wimps.  You want to complain about WoW being too casual?  Why the fuck aren’t you playing Everquest?  Don’t like twenty-hour spawn timers for raid bosses?  Don’t like quest objectives that only spawn every twelve hours on a random cycle, so there might be a placeholder instead of the quest objective?  Don’t like getting experience debt every time you die so it takes even longer to level up? And PvP is so much lamer.  I mean, playing on a PvP server may be more difficult because you’re getting ganked all the time, but it’s not like it costs anything.  People can’t loot your corpse and steal even a portion of your money, let alone any of your items or gear.  Shit, it doesn’t even damage your equipment! You want some hardcore PvP go play something like EVE, where people can actually make a career out of ganking people and stealing their shit.

It just amazes me that people can complain that WoW has become too casual when it has always been catered to a causal audience.  It’s like buying a Ford Focus and then complaining that the next year’s model has become too centered on economy class.  I just don’t understand how people can even consider themselves hardcore when the extent of their hardcoreness is some lame WoW raid boss that takes fifteen minutes to beat.  Half the time the reason people can’t do raids is plain old stupidity.  Yes, gear is a huge factor, but it’s amazing how many people don’t grasp the concept -  that standing in fire is bad.  I stick by my observation that the only thing making WoW raids difficult is that seventy-five percent of their player base is dumber than a box of shit.

You want hard boss fights, go play Final Fantasy XI.  They’re boring as shit, but they’ve got some pretty difficult bosses in there, from what I hear.

I’m not saying that WoW is a bad game.  I enjoy it, but I enjoy it for what it is.  It’s the McDonald’s or Burger King of the MMO world.  It’s the Micheal Bay of online gaming.  It’s mass market crap broken down into easily digestible tidbits for a wide audience to, quite simply, make as much money as possible.  The only hardcore thing about WoW is the amount of money they make off people who think that spamming their DPS after every trash encounter makes them cool or think that naming their guild something Latin makes them sound like badasses.

There you go, feel free to comment if you want, but if you disagree you’ll just have to deal with me telling you how wrong you are.  If you agree, though, you’re a fucking follower and should get a backbone before you devolve into a tube worm or something.  You can’t win here, so just Shut Yer Mouth.  I’m out.

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  • http://www.lawlzbrawlz.com Vogg Nogg

    I definitely agree with this article. However, most people just need to wake up and realize they will never find the perfect MMO. They need to ask themselves what they want out of an MMO, and make the decision based upon that.

    If you just want hardcore raiding: EverQuest
    If you want hardcore PvP: EVE or Darkfall
    Have 20 hours to burn in a day: Vanguard
    Have 2 hours to burn in a day: WoW
    Faction-based PvP (RvR): Warhammer or DAoC

    The list can go on and on.

    Developers don’t need to cater around the minority bitching, the whiners need to just stfu and find a game that suits their needs out of an MMO.

    That is all…

  • Cel

    Except that Vanilla WoW raiding used to be extremely hardcore when it came to progression, and the PvP grind to High Warlord even more so.

    You’re fuckin clueless

  • 1337d00d

    lolz WoW suxorz.

  • Dirk

    Who cares?

  • Thorias

    People aren’t complaining that WoW isn’t as hardcore as EVE or Everquest, they’re complaining because the content in WoW does not even allow for players that want a challenge. When Molten Core and Blackwing lair first came out, the guilds that were lucky enough to get 40 players geared and ready to raid would spend hours if not days wiping on a single boss trying to get him down. I still remember the roar that went up when we first took down Ragnaros. Spending 4-8 hours raiding is hardcore for normal people! Most WoW players have a life outside of the game like a job or school. Taking 8 hours to raid after working for 8 hours seems pretty damn hardcore to me.

  • BeamMeUp

    I am indifferent. I was always casual in WoW, and I didn’t get to raid any of the vanilla content.
    I’ve done some BC and WotLK raids, and they’re fun, but I can’t do them over and over again.

  • Celes

    I can’t really say calling an MMO “hardcore” even really makes sense. You become a social outcast to become “hardcore” at something? Whatever happened to beating games on the most obscene difficulty levels, playing against pro players in shooters/fights, so on so forth, as a definition of hardcore? God I miss those days.

  • bored

    The game wasn’t casual enough obviously, they have relentlessly dumbed it down to get even more subscribers paying who aren’t really gamers. It’s not that they’re dumb it’s just that they think a mouse button is a small animal shaped clothing accessory.

    Rant all you like, WoW is a limp noodle of the game it was 4 years ago.

  • Dan Landis

    While WoW is definitely easier now than it used to be, the point is that it was NEVER hardcore to start with. It has always been one of the most casual MMOs to ever exist. It’s the same reason the Wii is so popular. Blizzard said they’ve been making things easier because it sucks to create all of this awesome end-game content that only 5% of the players ever see. It was also made to run on pretty much any computer, so most people didn’t have to upgrade just to play it.

    WoW is the starter MMO — the gateway game. You find out what you like about MMOs and then find one that caters to that. Most WoW players just stick with it because it is simple fun compared to the other choices out there — most people ARE casual gamers. You don’t need to sink 3 days in WoW to gain one level, and you don’t have to wait for 20 hours in the same spot for a fucking lion to spawn so you can finish your quest. If you really want something hardcore, WoW is and never was the choice for that.

    Easy + low system requirements = wider audience and more sales.

  • bored

    It’s all about frames of reference and balance I guess.

    At launch WoW was a special game, it’s domination of the genre is proof of that. It’s success is because it was just a damned good game, not because it was easy.

    If you’re claiming vanilla raids were easy you’re either being arrogant or ill-informed. MC was entry level.

    WoW has elements of many things all rolled into one, none were quite as slick and polished as they are now in the game but all were a heck of a lot more exciting and involved.

    The effort vs. reward balance was aimed at a certain standard of gameplay and in successive patches that standard has been consistently lowered to the point now where it’s hardly worth bothering to do anything much other than be a minimal casual player. Which is of course fantastic if you’re already a casual player.

    There’s little wonder raiding guilds are struggling, the game just doesn’t breed competent dedicated players or hold peoples interest and engage them at the upper end of it’s content in the way it has in the past.
    It’s a pig of a job to find good new players because all have hit max level in a fraction of the time it used to take and gained little if anything from the experience.

    From a marketing point of view Blizzard win all the way to the bank, a game specifically catering to casual people and making everyone spend less time loading their servers for the same monthly fees.

    It’s a trend that will continue until they start losing money from it I guess.

  • Dan Landis

    Vanilla raids weren’t easy. Molten Core wasn’t easy, and neither was Onyxia’s Lair. IN COMPARISON to pretty much every other MMO I’ve ever played, however, they were a cake walk. You said it yourself: it’s about frames of reference. I don’t know what other MMOs you’ve played, but raiding in original WoW was far from difficult in the grand scheme of things. The hardest part was getting 40 people together in the first place, which is again something they’ve lessened in subsequent patches down to 10-mans. I’d rather have that option, though, than not be able to do raids at all because I can’t find 39 other competent people. I’ve quit WoW several times because I ran out of stuff I wanted to do, but I appreciate a lot of the changes so I’m not forced to make WoW my entire life just to keep up.

  • http://www.awayfromkeyboard.guildcafe.com John Landis

    Vogg Nogg –
    I totally agree. I never understood the desire people have to keep playing a game all they do is complain about. I’ve seen people play games for years and really have nothing good to say about it. I knew a guy who played the original EverQuest for over five years non-stop, had spend what amounted to at least a couple of thousand dollars buying gear on ebay, and did nothing but complain about how stupid it all was. Move on.

    Cel-
    You know, you’re right. The end game raid progression was fucking outrageous. It took hours upon hours to beat MC. Oh… wait, that was the amount of time it too to find forty people who had the time to do it on a regular basis. I remember seeing Onaxia’s head on a pole in Orgrimmar almost every day I went through there. Must have been brutal to get that done, right? As far as me being clueless goes, I at least know that PST does not mean psst.

    1337d00d-
    Then why the fuck did you read the article, fucktard? Maybe you should get a hobby or something.

    Dirk-
    See above response to 1337d00d.

    Thorias-
    If WoW doesn’t offer the challenge it once did, maybe it’s time to move on. I’m sorry if I’m toeing the corporate line here, but I can’t blame Blizzard for making things more accessible to a wider audience. Frankly, it helps me out. I was in the Army when WoW came out, so I had plenty of time to do crap, but now that I have a life… not so much. The changes have been a boon for me. Besides that, if you really want a challenge, make one. Do the achievements for the raids. Do the raids with less people. Shit, do the raids in sub-standard gear, I don’t know, just challenge yourself.

    Celes-
    To become “hardcore” at almost anything requires a certain amount of sacrifice. If we were talking about football or surfing, people would be less prone to ostracize the “hardcore” because it is something that is generally accepted by a wider audience. Just because your social group would suffer if you were to spend a significant amount of time in game does not mean that the same could be said of everyone. I’m not hardcore by any stretch of the imagination, but WoW has allowed me to actually spend MORE time with my friends and family than I would have otherwise. I mean, my brother is in another state, my father lives several hours to the west, and the rest of my “fake” friends are scattered about all around the country. If I wasn’t playing games with them, I would inevitably spend less time socializing with them simply because of the distance that separates us. I COULD drive a couple hours to hang out with my brother and play some volleyball or something, but how often would that fit into my day? I can play WoW in short bursts, hang out with my friends online, and then get back to my real life, all in the time it would have taken me to drive somewhere.

    bored-
    Never said it wasn’t getting easier, just saying it was never all that hard to begin with. Maybe it’s just the fact that I grew up when arcade games ruled the roost and were designed to challenge so they could eat up your quarters. Now, games are designed for a more casual audience with more focus on fun and accessibility, rather than quarter munching difficulty. Quite honestly, by my standards most games are too easy. I remember reading about how crazily hard insane mode was in Gears of War, but I found it pretty tame. Yeah, it can get tough, but nothing compared to some old school games.

    I also don’t think I’m being ill-informed or arrogant. Again, I’m not saying things were super easy back then, but in all honesty, the really hard part simply came from the amount of people involved. There were plenty of other games that had a much steeper difficulty than WoW back then, though WoW’s success has mostly changed that.

    As far as the ease making it harder to find good players… I’d have to somewhat disagree. There are plenty of good “casual” players out there that just never had the time to gear up to the level required to raid. With the changes they’ve made over the years, that has changed. Quite frankly, the only thing that separates a good player from a horrible player is the ability to follow directions. You can sit and explain how everything is going to happen and when for the entire encounter, and you will still have people not doing what they’re supposed to. I don’t think that is the sort of thing that one learns by playing the game a lot or slogging through crap to get gear, that’s something people can just do or not. The more people you have, the stupider they get, so obviously things were a little more difficult back then. It’s a huge hardship for fuckers now to move out of a damaging AOE with just 25 people, imagine the perfect storm of stupid that comes about from 40?