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Props to Splash Damage owner and founder Paul Wedgwood for having confidence in his company’s new IP (intellectual property) “Brink“, which is slated to hit PS3, 360, and PC in Spring of 2010 . Nothing wrong with setting the bar high out of the gate … unless of course you trip on your shoelace and fall flat on your face. Even then, I applaud his bravado.

When speaking about the yet to be released shooter at Eurogamer Expo, Wedgewood admitted that he and his team were still working on “nailing” down the specifics of the game, but added that “it’s certainly going to compete with other big triple A shooters, so if you think of things like Halo, Call of Duty, Gears, that sort of thing: it’ll be along the same lines.”

He went on to say:

“A big goal for us is to make the game really, really playable. In the same way you have a racing game, you go through the story mode but there’s still a hell of a lot more to still unlock and play and Achievements and things to do … There’s a definite a reward for exploration rather than just playing through the game once.”

Considering the cost of a video game these days and the competition that takes place between publishers for your hard earned dollars, one can’t fault the logic of companies that make replay value a primary focus during development.

I personally think the look of the game (based on the screenshots revealed to this point) is a mix between the gritty texture of Gears of War and the lanky cartoonish bone structure of Team Fortress. Have a look at a few of them yourself below.

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Pretty impressive is you ask me. I’ll be following this game closely in the coming months. In the mean time, feel free to share your thoughts on this game in the comments section below.