Even MORE Fallout: New Vegas Info, Vault Boy’s PRO-Abortion!!

What!? You thought I was done!? You thought the endless list of New Vegas bullet points had actually ended!? Well, you were wrong!!
As Ripten’s resident Vault Dweller, I have managed to compile even more information on Obsidian’s upcoming sure to be best selling gigantasaurus megahit, Fallout: New Vegas. Read or die mutant scum!!
- During the opening sequence: the courier (that being you) is executed with a headshot. No ambush.
- Character look creation: Mitchell holds a mirror in front of your face “I hope I put you back together properly so you recognize yourself.”
- Character creation: G.O.A.T. is replaced with a psychoanalysis test.
- Weapons: picture of a hunting rifle included. Available modifications are scope, larger magazine and a 3rd one for faster load between shots.
- Weapons: picture of a normal and a unique 9mm Pistol. Shown mods: scope and magazine enlargement. One gun shown with both scope and enlarged magazine.
- Weapons: The unique pistol has a unique skin, engravings and a picture of Virgin Mary on the grip. This could mean that every unique weapon has its own skin. “These rare guns not only look UNIQUE, but have unique properties.”
- Weapons: Concept art of a guy in the trenchoat from the teaser wielding a Fallout 3-style minigun (It’s a little bit smaller though).
- Some choices you make during the game reveal their consequences far later.
- Some NPC companions will have their own quests too.
- Radar: A new yellow bar for companions is added by Obsidian.
- “Caps” are mentioned as currency, not poker chips or dollars.
- Hint that weapon modifications can be found in the wastes. (May be speculation).
- Some statements hint that the NCR and the Brotherhood of Steel somehow work together (Scandalous!).
- Game world will be as big as the one from Fallout 3.
- Chris Avellone on game development: “We are currently working on the dialogues and places. The rest looks pretty good for now.”
- The dialog-system has been reworked. Each and every possible answer is shown even if your skills are too low. (Like Mass Effect!!)
- In Goodspring you get to do the tutorial. The tutorial can be skipped!!
- New California Rangers wear modified LAPD riot armor.
- The player will be able to have two or three companions in their party.
- With Raul the ghoul in your party, you’ll start to pick up clues that he’s more than just a simple mechanic.
- Unsurprisingly, deathclaws and radscorpions are mentioned.
- From the screenshot, Fore! indeed looks like an attack on the head, not groin, as mentioned in an earlier preview.
- NCR is described as large and powerful but bureaucratic. (on par with Fallout 2).
- Chris Avellone: “It’s a very amusing location design-wise. Vegas is like a whole city-wide amusement park. We can play on different themes, different styles. It’s fun for the artists, it’s fun for the designers… I don’t know how much fun it’s going to be for the programmers”
- J.E. Sawyer: “The Karma system is mostly the same as in Fallout 3, but checked less often. Mostly we rely on reputation, because that’s what people know. Karma is just a general indicator of how much of a sonofabitch you are.
- If you murder people in secret, your reputation doesn’t go down because no on knows you did anything, so you can maintain a good reputation but your karma has tanked really heavily. Karma does influence some things, but reputation is usually what most people in the world base their opinions of you on.”
- Character creation is virtually identical to Fallout 3, with cosmetic changes like the Gene Projector being replaced by ReflectionTM, “You’re SPECIAL!” by Vit-o-Matic machine and GOAT by a psychological test.
- The local super mutants are pretty tough and will keep you from wandering aimlessly in the early portions of the game – they tend to be eveb tougher than deathclaws.
- The Varmint Rifle is a low-power .22 that does significant damage to limbs and has a high critical bonus.
- If your Barter skill is high enough, Chet the shopkeeper give you the 9-Iron golf club and some weapon mods.
- Every skill will have use in conversations at various points.
- Each firearm has a maximum of three modification slots. Once you affix a mod to a gun, it’s permanent. Hunting Rifle modification examples given are scope, custom action and extended clip.
- Temporary followers will also be controlled through the companion wheel.
- Concept art of Hoover Dam and screenshots of the Black Mountain radio tower and the character standing inside the mouth of Dinky the Dinosaur are shown.
- With high local reputation at Goodsprings, you’ll get a free bed to sleep in and a discount at the store (woot).
- Neil, a super mutant who hates Tabitha, can help you storm the mountain.
- Tabitha is actually a male super mutant gone completely insane.

- Skill magazines” you find in New Vegas will only temporarily boost your skills (Not permanently as in Fallout 1-3)
- There’s a rollercoaster in Primm (Hooray)
- The combat gameplay was tweaked to be more first-person-shootery (Cool?)
Also, here is a look at the new NCR Ranger Armor.
In other useless Fallout News, Brian Menze, the man behind the Vault Boy, has published an unused Vault Boy image on his DeviantArt account (though the image shown below has been removed) :

In his own words . . .
“This image was unused and the only Vault Boy image to ever be cut from Fallout 2. (I’m sure you can figure out why) I remember when I got the request to do a perk illustration for “Child Killer” that there would be no way to keep in from being offensive. I mean really! how do you make an illustration of “child killer” and keep it from being offensive? Anyway for some reason, I thought this was the least offensive way to do it. I have no idea what i was thinking. Even the designer who requested it realized it was a bad idea, so we nixed it. Looking back on it now, I can’t beleive I drew this.”
This image has sparked fans around the world to submit their own images . . . Enjoy!!

See the rest of them HERE
That’s all for now . . . until next time.












