World of Warcraft: Cataclysm Marks The End of 25 Man Raiding?

Blizzard issued an update today addressing some changes that will effect raiding in the upcoming Cataclysm expansion, and it didn’t take long for some of the hard-core 25 man raiding faithful to question the logic.

If you play Blizzard’s popular MMO, World of Warcraft, chances are you will come across a long time player who preaches openly to anyone who will listen about the days of “vanilla wow.” A time when the level of gear one possessed “stood for something” and end-game bosses couldn’t care less about being more accessible to the masses.

Those of us who never experienced the game in it’s original form at inception may be shocked to hear that raids once consisted of 40 individuals working together to slay virtual beasts and claim virtual loot.

The game as it is today consists of 25 man and 10 man raiding options for pretty much every piece of new content the developers release. This was done primarily to allow those unable to form 25 man raid groups the ability to see the game’s content.

When word of this change hit prior to the release of Wrath of the Lich King, Blizzard’s current expansion, many raiders like myself at the time, were all for it. The gear differences put into place by Blizzard made it so that items dropping from boss kills in 25 man version dungeons were of higher quality and quantity, thereby rewarding the effort it took to assemble a larger group of individuals. Raids comprised on the 10 man level, were still able to experience the content, however their loot was of slightly lower quality and quantity.

The problem that occurred with this system stemmed in part from the number crunching “min-maxers“, those who analyze loot in games like Warcraft and determine the best in slot gear for their respective classes. As it turned out, some of the 10 man lootable items ended up being coveted by 25 man raiders causing many 25 man raiding guilds to double dip into 10 man raiding as well.

As you can imagine, a group of people assembled to perform a task on a larger scale requires a certain make up. A football team, for example, keeps a certain amount of each skill position to accommodate for 11 on 11 play. If that team then split off to do several groups of 5 on 5 they might find themselves short on quarterbacks, linemen, receivers, etc. Those left out would become upset creating the foundation for unneeded ”drama.”

Quite simply put, in a 25 man Wrath of the Lich King guild, 10 man raiding was the Terrell Owens of the group. Constantly causing a rift between players.

Enter Cataclysm. The upcoming expansion for World of Warcraft. In a developer post made today on the gaming site, MMO-Champion, the following information was released:

“The first of the refinements being made is that we’re combining all raid sizes and difficulties into a single lockout. Unlike today, 10- and 25-player modes of a single raid will share the same lockout.”

10 and 25-player (Normal difficulty) — Very similar to one another in difficulty; drop the exact same items as each other.
10 and 25-player (Heroic difficulty) — Very similar to one another in difficulty; drop more powerful versions of the normal-difficulty items.

“We of course recognize the logistical realities of organizing larger groups of people, so while the loot quality will not change, 25-player versions will drop a higher quantity of loot per player (items, but also badges, and even gold), making it a more efficient route if you’re able to gather the people.”

So those who raid in World of Warcraft are looking at two major changes. First, the combination of raid lock out IDs for 10 and 25 man raiding content, and second, the end of varying gear quality based on dungeon size.

On one hand, the combination of 10 and 25 player raid lock outs means that those in 25 man raiding guilds will no longer have to deal with feeling left in the cold when their guild segments into 10 man groupings. On the other hand, many may feel that 25 man raiding guilds no longer have a reason to exist.

Blizzard plans to have 25 man raids drop a higher quantity of loot when compared to their 10 man counterparts, however considering the fact that the quality will now be the same, a greater quantity may not be enough to warrant the amount of trouble those who run 25 man raiding guilds are asked to endure.

In addition to managing 25 plus various personalities, they are often spending large portions of their time recruiting positions of need vacated by those who leave their guild or the game all together. I recently asked one of these individuals what they thought of the proposed changed.

As the guild master and raid leader of a top US 100 25 man raiding guild, it is my opinion that these changes are going to make things vastly more difficult for us to continue operating a 25 man raid in Cataclysm.

Mainly I believe that these changes are going to greatly diminish the incentive for gamers to run 25 man raids, making it harder to recruit new members, and thereby making it less likely that current members will want to continue pressing forward in a 25 man capacity.

In closing I believe that 25 man raiding will suffer a tremendous blow in Cataclysm if the rewards dished out in 25 man raids are of the same quality as those found in 10.

As a former World of Warcraft guild master, I couldn’t have said it better myself. I’m curious to hear what you think of the changes in the comments section below. Do you think this is much to do about nothing? Will this be the end of 25 man raiding? Sound off below.

Source: Cataclysm Raid Progression Refinements

Please Recommend RipTen on Facebook

  • CrzyFooL

    World of Warcraft is now officially for casual gamers. There is nothing hard about any part of it anymore, and nothing that rewards hard work and dedication to the game. I don't know many old school raiders who have stuck around this long, let alone who are going to stick around for Cataclysm. However, Blizzard is trying to appeal to all of the millions of gamers who play WoW, not just the few thousand hardcore ones. You really can't fault them for that.

  • http://www.ripten.com Chad Lakkis

    Good points. As it stands right now the only reason a 25 man guild would run 10 mans is for best-in-slot gear that drops there and/or to take a more casual break and see content with friends on a more intimate scale.

    Causing both raid sizes to drop the same loot will make it so that 25 man guilds no longer need to raid 10 mans, however making 10 mans drop identical items with lesser stats would also solve that problem. As it stands now 10 mans drop totally different items, i.e. best-in-slot trinkets you can't find in 25 man.

    As far as the shared lockouts go, I'm indifferent on this one. I guess it all depends on Blizzard's reasoning behind the change.

    In my opinion though, the best solution would be to make it so that 10 mans drop identical types of items with lesser stats. This will make it so that 25 man raiding guilds do not need to run 10 mans, however those who want to run them for the casual aspect i.e. more of a friendly run will be able to do so for fun.

  • http://www.facebook.com/profile.php?id=1474733838 Carlos Hernandez

    I have been playing World of Warcraft ever since the original World of Warcraft launched, and through my experience I can say that I am exited for the new 10 man runs. I was part of those exhausting 40 man runs, and let me tell you, it was not fun. Raid times would never start when they were supposed to, and although we had systems to earn loot, it would take you weeks if not months to get that one piece of gear that you sought after. The 25 man raids which were implemented when The Burning Crusade was released allowed those 40 man, drama filled raids to tone down. With 10 man raids, I am hoping the boiling pot will come down to a pleasant simmer, allowing those close friends to raid in confidence that each one will be fair when it comes to loot and for a tighter knit guild that can be more productive without the bickering. This once raid junkie turned PvPer might start raiding again once World of Warcraft Cataclysm releases.

  • Marik Law

    25-Man will drop proportionately more loot than 10-Man. One would figure it would drop 2.5x more loot, but from how Blizzard worded it we might see a lot more gear drop from 25-Man raids. Blizz made mention that it will be quicker/easier to gear people up in 25-Man raids than in 10-Mans. More mark drops per boss perhaps? 6+ item drops per boss? Who knows, but I think you’re jumping the gun a little that this is going to ruin/destroy/harm 25-Man raids.

  • http://www.ripten.com Chad Lakkis

    Well that’s just it Marik. An increase that is simply in proportion to the size of the raid (i.e. 2.5x as you stated) will certainly lead many raiders to abandon 25 man raiding. I’ve personally raided within the game for 3 years at various levels and can say that the game’s raiding aspect has definitely become much more accessible.

    It’s understandable that not everyone will agree with me, but I stand behind my logic here. If they don’t offer a significant increase in loot on the 25 man level, I believe we will see less and less 25 man raiding guilds. Thanks for the comment.

    Chad-

  • sedoz

    This is what you get with 25 man guilds: Corrupt officers , broken loot systems and greedy GM’s that pocket 90% of all guild raid earnings. Not to mention having to carry weaker players n you’re raids just to fill slots. You have to be a complete moron to keep raiding 25 mans in cataclysm. My guild is ranked TOP 10 US atm and I am absolutley ecstatic about the cata changes. If you enjoy being dicked around by 25 man powerhouse guilds by all means keep running with them in cata. But don’t forget the only thing that keeps these powerhouse guilds running, is us, the worlds top raiders. Guess what 80% of us top world 25 man raiders are not fucing happy being dicked around by 25 man polotics and can’t wait to abbandon 25′s come Cataclysm. Oh noes you wont get the our amazing applicationsin cataclysm. It’s going to be so fun raping 25 man progression in our 10 mans come cata.

  • http://www.ripten.com Chad Lakkis

    Hey there Sedoz. Your words essentially echo my opinions laid out in the article above. While I was never in a top 10 US guild, the guild Dave and I both raided in was top 100 US, and I’d be interested in seeing how things pan out for them and other raiding guilds in general when the expansion hits.

    Thanks for the comment.

  • bb

    While i’m one of the old ‘vanilla’ players I still read about WoW a bit (how can you not if your connected to the internet?) I think this is kind of funny.

    Gear should have always been the same between ten and twenty five, (I did play for a bit of tbc and raided with a few server firsts and some seconds never cared about outside my server, but ultimately cross-realm rubbish ruined the game for me.)

    Should of been just quantity from the beginning. Obviously you can’t just make it 2.5x the loot, Then it’s just easier to run 10′s.
    You have to make it more challenging and say 3 or 4x drop rate. (It won’t matter, Skill requirements already in the pits when top raiders can say “kick is useless it does lyk no damage”)

    Honestly your article seems to summarize: “People won’t be rewarded for doing something anymore we’re afraid people might not do it.”
    OFC they won’t they’d be silly to.

  • FuckBlizzard

    Someone please blow up this ridiculous retarded kidfuckers with a airplane direct into their HQ . Thanks !

  • Zed

    Blah, blah, blah. If you knew anything about Cata, you wouldn’t say that. Cause in beta normaln 5-man dungeons are harder than in WoTLK (CC required, yay!). So where is this “casuality”? I can’t see it. Seriously, what casual gamer would pay to play anyway? xP And show me a casual gamer who wants to raid.

  • Reverendp

    It is my opinion that yes, the 25 man raid makeup will suffer. I personally did not like the change from the 40 man raids and found myself longing for their return through the evolution of the 25/10 raid format. Much like the 25s purposely made the 40s obsolete, I feel that the equalization of the 25/10 loot quality will inadvertently have the same effect as the intentional changes created by the transition from the 40 to the 25. As I said, I much prefer the larger raiding models as I feel it was easier to maintain balance in a larger guild. I found it much more difficult to try and be fair to your guildies and raiders from a larger guild standpoint when trying to balance out raids, etc. Simply put, it was much more difficult to downsize than I feel it should have been. I think the top guilds that run 25s will continue to do so across the servers for the probably guild achievements, etc but all the moderately staffed guilds out there will probably see a change and mandatory reorganization within the raiding teams.

  • Ej

    I’m also in agreement with Sedoz. In my 25-man raid experiences, the time actually raiding seems about equal to the time spent getting the group together, summoning the players (sometimes over and over), and explaining the fights to those who don’t know them (plus replacing people who have to suddenly leave for various reasons). And I always regret the game time lost while waiting for a full 25-man raid to complete group (sometimes up to 1.5 hours) because of the questing lock-out while in a raid group. The smaller guilds on WoW far outnumber the large guilds, so having the same gear on the first raiding level makes perfect sense to me.

  • anonymous

    if they had done this before, i might still be playing. every 25 man i have been in devolves into one of two scenarios. either it blows up from drama, or it doesnt because there is an autocratic core of tight vets and gl breaking in if you are new on the scene.
    i raided wlk with a focus on tens. loved my ten man. we were on a top server and had some top ten boss kills – easily my fav wow experience.
    unfortunately for us, the guild leadership didnt care about 10 mans, and kept busting the team to feed losing ten mans etc.
    but it was tough not to want to raid 25 man content for the loot.
    sianara and good riddance to the 25 man format for me. i hope the differences arent out of this world with regard to loot drops. some of us just flat out prefer a 10 man format – nothing casual about it. i dont mind if 25 mans drop 4 times the loot as long as i get 4 times less drama, right?
    i dont personally know anyone who has raided with a good 10 man grp consistently that prefers a 25 man makeup all that much. at best, they’re all right. my 2 cents.

  • Jonah

    LOL! I couldn’t have said it better. I’m done with the game too. There is a good mmo game called Pandora Saga and many more free mmorpg’s at: mmohut . com