For years, fans had waited, pleaded, begged, and so on, all for the return of the perennial console first-person shooter of their youth: GoldenEye. And with Microsoft having bought Rare, many thought that if it were to surface, it would likely be on Microsoft’s Xbox 360. However, there was one thing which stood in the way of that dream…
Of course, it only stands to reason; after all, Nintendo owned a heavy stake in Rare at the time of GoldenEye‘s development for the Nintendo 64. So at the very least, it seems that a Wii release would happen, if a re-release were to happen at all.
But when the (sort of) surprise announcement that a new GoldenEye was coming to the Wii, some people were left scratching their heads as they learned that, despite being developed by third-party and Bond license-holder Activision, the game would once more be exclusive to Nintendo’s platforms.
“There are a number of different reasons for that,” explained Senior Producer Brian Pass. “One’s we have a partnership with Nintendo. It’s a great opportunity. This game was originally on the N64, so there’s the nostalgia factor for people that are Nintendo fans. So we wanted to partner with Nintendo for this.
“There’s opportunity. So, the opportunity on the Nintendo Wii platform is huge. There’s roughly 12 million Wiis in North America. But it’s not really a console that a lot of shooter fans are playing on. So we wanted to offer them their own first-person shooter, that’s unique and exclusive to that console.”
Of course, there are a few shooters on the Wii, but why aren’t more gamers embracing them? “I don’t know,” Pass admitted. One possibility he considers is that it could have something to do with the interface:
“Maybe it’s because people don’t like using the Wii Remote and the Nunchuk. They don’t like using the pointing device. Now they’ve got the Classic Pro Controller. This is dual analogue stick. It’s got the exact same layout you find on PS3 or 360.”
“You put this in a shooter fan’s hands and they instantly know how to play. We feel that the opportunity and the time is right. And partnering with Nintendo is a huge opportunity for us. We really want to tap in to the nostalgia for Nintendo fans, and take advantage of the opportunity presented by the platform.”
But surely, at some point in the future, Activision would share the love with the other platforms, right? After all, it’s like money in the bank, isn’t it?
Pass said he could not comment on that; however, primary Producer Dawn Pinkney of Eurocom would offer that “it belongs to the platform that it should be on, which is Nintendo.”