Microsoft Doubts the Importance of Rumble Feedback

Microsoft’s Kudo Tsunoda has spoken out against rumble as rudimentary and laughable, going down a similar path trekked by Sony some years back.

“The overwhelming thing we’ve discovered is that rumble is such a rudimentary form of haptic feedback. It’s not like a little rumble in your palm is your whole way of interacting with the world – it’s not like, oh, I stubbed my toe and I get a little rumble in my palm. It’s almost laughable the way people hold on to rumble as the holy grail of haptic feedback. We’ve gone so far past anything that can be done with rumble, or that kind of restrictive thing you have to hold. It’s been creatively liberating to work on this stuff.”

For me, personally, rumble doesn’t matter much. In fact, I had sort of forgotten that rumble was even a thing until I read this. Lately I’ve just grown annoyed whenever my controller starts shaking about. But I realize that I’m just one man and I’m sure there are plenty of people who appreciate that “rudimentary haptic feedback,” something that won’t be possible with the controller-less Kinect.

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