A Few Metroid: Other M Details, Including a Potentially Bothersome One

There are a number of people looking forward to Metroid: Other M, albeit for different reasons. Some people are eager to learn more about what makes the series protagonist, bounty hunter Samus Aran, tick. Others just want to experience the thrill of finding their way through a strange atmosphere while shooting at alien wildlife in enclosed corridors.

And, of course, there are those who are afraid that the game’s attention to the former will detract from their experience with the latter.

Recently, Ark, a member of The Metroid Database forums from the United Kingdom, had the opportunity to play a bit of the game for himself, and confirmed that the game plays well:

“Let me assure you they are very fluid, and it definitely works, like the classic Metroid experience.”

In addition to that assurance of quality, he also offered up these other observations (warning: potential spoilers):

  • The controls are incredibly fluid
  • The status screen contains a character menu with profiles of each person you meet. The other members of Adam’s squad are Maurice, James Pierce (the guy with the mustache), K.G. Wong (glasses, team engineer). This is in addition to Lyle (demolitions) and Anthony Higgs.
  • Samus’ thumbs-down against Adam was part of her rebellious teen years.
  • Missile expansions add only one missile
  • Two mysterious upgrades are Energy Parts=0 and Accel. Units=0. (Current thoughts are these are related to energy tanks and the Shine Spark.)
  • There are lots of cutscenes that cannot be skipped (at least on first play…).

Given that some people have made it quite clear that they could not care any less about Samus’s maternal instincts, that last item could make progressing through the game a bothersome experience for some people. With any luck, those same people will be able to do so in their second play through… that is, assuming they aren’t entirely turned off by the entire prospect and choose not to buy the game at all.

Are you chomping at the bit for a more cinematic Metroid experience, or are you of the mindset “less talking, more shooting”? Tell us in the comments below.

Source: The Metroid Database (via GoNintendo)

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