Let’s face it.  Two Worlds sucked.  So it’s safe to say that we were skeptical when checking out Two Worlds II at PAX this year.  The concept was always solid, but TopWare, Reality Pump and SouthPeak had yet to deliver the single player and multiplayer RPG experience that once looked so promising.

Nobody was more aware of the fact that the original Two Worlds sucked more than SouthPeak themselves.  In fact, you may have seen this series of videos in which they make fun of how bad the game was.  Behold, Sordahon’s Journey.

I’m willing to give any developer that is able to make fun of themselves for their own shortcomings a second chance, so it was with reckless abandon that I demanded answers about Two Worlds II, and why it shalt not sucketh!!

The first thing I asked when speaking with them at PAX?  “Give me five reasons why Two Worlds II won’t suck!” Well, low and behold . . . they did.

Reason #1 – A brand new game engine specifically designed for multi-platform gameplay. 

There are no ports. There was simultaneous development for all three major gaming platforms.  A big problem with the first game was that it was developed for PC and then ported to consoles.  They had never done a console port before!! This time around, they’ve got the bases covered.  That being said, the game now looks and plays better than the original, watch the E3 Trailer as proof.

Reason #2DEEP Customization.

There are no classes in TW II, you build your own.  You can also build up and break down nearly any materials in the game to create better armor and weapons.  The crafting system is enormous and the spell system is currently being considered by the Guiness Book of World Records for the most player activated spells or abilities in a videogame . . .ever.

Now, I know what you’re saying, “Oh great, a really complicated spell building system? No thanks.”  But alas! Not only is this system easy and intuitive, but it’s also easy and intuitive!!  You simply stack and arrange cards to upgrade and change spells!!  Want a lightning spell? Done.  Want an AOE lightning spell? Done.  Want an AOE lightning spell that shoots 5 bolts instead of 3? Done.  Want an AOE Lightning spell that shoots 5 bolts instead of 3 and ricochets off the environment? DONE.  See what I’m getting at here?

The possibilities are endless, and for roleplayers, this is very very cool.  You can also name your own spells.  I call this one Uber Fire Face Pwnage IV!!

You can also do things like bind different sets of armor to your keys and change them on the fly!!  (Not realistic, but very cool)  Go from tank, to rogue, to battlemage with the push of a button!!  Watch this short off-screen video I recorded at PAX.

Reason #3 – The huge and diverse game world.

There is not much to say here, except for the fact that it is.  From lush jungles to barren plains, Two Worlds II covers the entire spectrum of RPG environments.  Don’t believe me?  Check out this map of Antaloor and the following video in which it is detailed:

This Map From Two Worlds Shows Just How Big Antaloor Is!!

Reason #4 – The Storyline.

The story was localized in multiple languages and written by a multinational team.  German, English, Spanish and Polish writers working together to make a story with flavors from all these different cultures.  The game will also feature voicework with over 200 unique voices.  Remember how many different voices Oblivion had?  Of course you do, and you’re probably laughing just thinking about it.  The entire game is voice acted (for those of you with a  fear of reading) and the voicework is clearly superior to that of the first game.  The in-game cutscenes have much better direction this time around, yet unfortunately I’ve no footage of them.  You’ll have to just take my word for it and know that they are definitely better than this:

Reason #5 – The Multiplayer.

Stepped up across the board.  Not just PvP, Not Just PvE.  There is now a unique co-op campaign with nearly 10 hours of gameplay that is completely different from single player campaign.  SouthPeak promises some great multiplayer footage soon!!

Also, All modes are 2-8 players and are completely  drop in / drop out.

So there you have it.  5 solid reasons why Two Worlds II won’t suck.  This is the sort of game real RPGamers want to play.  Hell, so was the first one, but as we know, it was riddled with issues that made it hard to enjoy.  SouthPeak, Topware and Reality Pump seemed to have addressed all of those issues and are proud to bring us the epic roleplaying experience we have all been waiting for.

Look for our full HD Video review of Two Worlds II when it launches on October 5th.