Kinect Could be Brutal, and Gamers Won’t Even Know It

By Contributor Dan Wise

What can be done to keep Kinect from being the next Virtual Boy.

Nintendo’s Wii and DS are mini consoles with a repertoire of mini games for mini gamers, and therefore cannot offer the proper hard-core experience for gamers. At least, that’s the common opinion from forum dwellers with a discerning taste for hardcore games. They’re the gamers that gobble up Madden and Call of Duty games like yesterday’s Happy Meals, and then promptly sell those games when they get clowned by eleven year olds on Xbox Live.

The gap between the hardcore game and the hardcore gamer is starting to close, and last year’s Demon’s Souls has proven that frustratingly hard games can still sell.

Kinect has the potential to be huge, or to flop completely. Although, I did not have much faith for the peripheral, even after I demoed it at a super swanky Microsoft Kinect party.

I was starting to think that Kinect was sunk before it was even sent to sea, but a Nintendo DS title has me thinking differently.

I have started playing Knights in the Nightmare, which is a game that would have been impossible to pitch to any publisher except Atlus. When I describe the game as a strategy tactics, top-down shooter with RPG elements to friends I get a blank stare that brings a whole new meaning to what Nietzsche was talking about.

Developer Sting basically took two great genres that work well on hand-held systems. I’m a huge fan of Strategy Tactics Games, and I love my bullet-hell shooters. What I love most is that this game features a polarity system (think Ikaruga) between Law and Chaos, which offers strategic benefits, and its implementation is nearly perfect. My only qualm is that the small screen can make things a bit cluttered. Despite the hardware’s shortcomings, the game pulls itself together in lieu of the tremendous potential for a cluster– Well, you know. This is a game that proves that the DS is a capable system for hardcore players.

This game lies on the cusp of a bowl called genius, but the DS holds it back due to lack of screen real estate. A more appropriate system would be the Wii, Move or Kinect where players can have free reign on a glorious 32”+ LCD TV.

The fact that this game requires no button presses whatsoever is what makes this feasible for Kinect. Without going into excruciating detail (I’ll let you do the Google), KitN has the player controlling a wisp with the DS stylus an nothing else. The wisp must be used to select weapons, dodge bullets, and attack enemies. This is all done by simply guiding the wisp to different areas of the screen and highlighting characters, or picking up and dragging weapons and artifacts. This is a simple, approachable design. However, KitN has so steep of a learning curve that it makes the approachability a moot point.
That being said, I have heard gamers grumble about the lack of a hardcore appeal of Kinect; Gamers wouldn’t be able to get past the fact that there are no buttons even if Kinect had a hardcore offering.

To which I reply: stop being button monkeys.

The reason Kinect could fail is if developers do not give proper support to the system through creative design and innovation. Unfortunately, I feel as though the Bobby Koticks of the industry will fail to grasp this concept.

So far, Kinect does not have any appealing titles to warrant a day-one purchase. It’s only through the promise of great games that this peripheral will have legs. It took a while for PS3 owners to get their treasure trove of titles, but they’ve gotten that treasure, and it has this Xbox 360 owner feeling a little on the jealous side. My fear is that the Xbox 360 crowd lacks that kind of patience.

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  • Dave Oshry

    The only way Kinect can be brutal is if Dethklok makes it. \m/

  • John

    Totally clueless article, written by a hardcore gamer. Kinect has already sold out at Amazon.com after reaching #5 on the best sellers list. The 250GB bundle is about to break into the top 20 best sellers and will probably sell out before launch as well.

    Meanwhile I’m reading dopey articles wondering if Kinect will fail. Just wait until the Burger King, Pepsi, Kelloggs, Disney, Nickelodeon promotions come out. Kinect is going to be bigger than Halo.

    • citruspop

      Sometimes I realize that people may be douche-bags just to be douche-bags, but did you read the article at all? He was merely speculating the potential Kinect actually has, and understands fully that it could be capable for so much more. With a severe lack of third party games worth purchase, Kinect as it stands isn’t much of a purchase for Hardcore gamers.

      No one asked for your statistics on how well it IS selling. This post is a relationship on Kinect for hardcore gamers. They work in the video game industry, so they know damn straight how well it is selling. Video game companies, and their affiliates kinda have to keep up with info like this.

      Take your head out of your ass.

  • jak

    I think this is what I am looking forward too a RTS – type game, arm movements controlling, soldiers. Hopefully, after the first batch of games, the publishers and developers get really innovative…

    • Dave Oshry

      If you could play games like Starcraft II and Halo Wars I’d be all over Kinect.

  • gameboy

    There’s a better product under development for PCs, called O3Di.

  • jak

    Has anyone played Scene It! I still generally play it once a month or so, when friends are over…

    now, Imagine playing scene it, with Kinect… A much moer immersive game show-type game. Where you yell out answers, manipulate images etc…

    I know its not Hardcore nor Brutal,
    But again its all about possibilities, as this article is about…

  • ID10T

    This whole hardcore vs casual debate kills me. Who is a hardcore gamer? Is it chronologically determined? Is it economically based on annual purchases? Is it skill based? Is it genre based? I don’t think anyone can define hardcore because it’s all of those things and none of them. As is illustrated quite well in this article.

    Suppose a completely new game comes out tomorrow of a completely new genre and mechanic and for whatever reason totally captivates a vast sea of people from all walks of life and serves to create a totally new breed of “hardcore” gamer. All of the sudden there is a whole new definition for hardcore. I know lots people that consider themselves “hardcore” in numerous different categories and some of them have no skill, some of them spend lots of time, and some that spend a lot of money and little time or effort.

    This debate is ridiculous. MS has the right idea, why cater to any one group? Just keep expanding the circle to allow for new groups and new gamers from any walk of life. Bring gaming into the light and make it less a past-time for children and basement dwellers and more for everyone. Everyone has to start someplace. Kinect will bring more “gamers” hardcore or otherwise, into the mix. Which means more money, which means, more development, which means more games “hardcore” or otherwise.

    Motorcycling provides a good example here. Should we all be dirty criminal biker scum if we want to enjoy the sport of motorcycling and be considered “hardcore”? Should we all wear black leather, become alcoholics and drug addicts and tattoo our faces? Should there only be cruiser style Harleys and leaky old Triumphs and Indians on the road? Ask any dirty, scuzbag criminal, gang-biker and he will tell you “HELL YEAH!” as he trashes your local bar and kicks your grandma’s walker out from under her. Is that the kind of culture we want to encourage in gaming? Elitist bullies that dictate the style and substance of our experiences? I think not.

    • Darren Mauler

      Good point.

      I think it’s more based on whether gaming is on of your hobbies or just something you’ll do for a little while or try out. My girlfriend has a Wii and a number of games which she has only played a few times. She uses it occasionally for the wii fit. She’s definitely casual.

      I have a PS3 and an Xbox. I average 15-20 game purchases a year. I’m harcore.