DICE to Talk Battlefield 3 at GDC

DICE’s Kenny Magnusson will be speaking about Battlefield 3 at GDC this March, with a focus on the features which the new engine will provide.
The Frostbite 2 engine will be the main aspect of the talk (this is the Game Developer’s Conference after all), with the implementation of lighting and art direction being key points.
This session presents a detailed overview of the new lighting system implemented in DICEs Frostbite 2 engine and how it enables us to stretch the boundaries of lighting in BATTLEFIELD 3 with its highly dynamic, varied and destructible environments.
BATTLEFIELD 3 goes beyond the lighting limitations found in our previous battlefield games, while avoiding costly and static prebaked lighting without compromising quality.
We discuss the technical implementation of the art direction in BATTLEFIELD 3, the workflows we created for it as well as how all the individual lighting components fit together: deferred rendering, HDR, dynamic radiosity and particle lighting.
Hopefully this means we’ll see more Battlefield 3 info before then, to give it all a little context. Of course, however, they can’t show this stuff without a few screenshots or videos, so we’ve got that to look forward to as well.
Via BF3Blog (Thanks, James)











