Mafia II

This Italian crime drama set in the city of Empire Bay during the 40′s and 50′s was brought to life in a big way by PhysX.  Luckily, it also came with a handy benchmarking tool so you could see if your PC became a made man… or if you should just fuggedaboutit.

I cranked up the settings to max and set the PhysX to high to see if the GTX 590 had the coglioni to handle it:

Eyy ohh, what gives? Only 40+ FPS? That’s only slightly better than what I got with the GTX 570.  Although, according to Nvidia, this is standard performance by any means, I must say that I was expecting better.  The thing about PhysX is that the best way to handle it is to dedicate one GPU specifically to it.  So, if you’ve got 2 separate GPU’s, this isn’t an issue.  But hey, I’ve got 2 GPU’s on one card!!  So I dedicated one half of my GTX 590 directly to PhysX.  This is roughly the equivalent of having one dumbed down GTX 580 running the game, and another dedicated solely to PhysX.  After doing so, my FPS went up by about 5-6.  Not as much as I’d have hoped.  Sure, the benchmark isn’t a representation of gameplay and it’s designed to test ludicrous amounts of PhysX – but by all accounts it seems that in the future, the hardest of the hardcore will still have to maintain a separate GPU for games that utilize high end PhysX.  That being said, my new setup will consist of the GTX 590 + a GTX 560ti for PhysX.  I mean, I can’t let the mob get the best of me.

I Got Better Grades In Italian Class.

So what does this really mean?  The GTX 590 is a beast… but PhysX is a bitch.

Now, what about when we put it all together?  What happens when we throw everything at the GTX 590, including the kitchen sink?  Well, then you get:

3D Mark 11

A benchmark so ahead of it’s time – it crushes GPU’s and CPU’s alike.

Futuremark says:

Designed for testing DirectX 11 hardware running on Windows 7 and Windows Vista the benchmark includes six all new benchmark tests that make extensive use of all the new features in DirectX 11 including tessellation, compute shaders and multi-threading.

After running the tests 3DMark gives your system a score with larger numbers indicating better performance. Trusted by gamers worldwide to give accurate and unbiased results, 3DMark 11 is the best way to test DirectX 11 under game-like loads.

Game-like loads!?  Yeah, maybe games in 2015, but not games in 2011.

Anyhow, 3D Mark 11 isn’t too popular around the offices of Nvidia and AMD.  Nvidia thinks it focuses too much on lighting and not enough on tessellation, and AMD thinks it uses too much tessellation!!  The guys over at Tom’s Hardware put it this way:

“Nvidia believes it emphasizes lighting too much, AMD is under the impression it includes too much tessellation, and Intel is mad that you need DirectX 11 to run it at all! “

Couldn’t have said it better myself.  It looks to me like everyone is just mad they can’t achieve the numbers they want from 3DMark 11 out of the hardware they make.  Well, boo fucking hoo – Let’s give it a run through:

Note: This video is just of the two benchmark demos for 3D Mark 11.  The actual testing that gave me this score takes quite a while:

See? What is everyone so worried about? It looks amazing and performs admirably.  Hell, the numbers I got are apparently above average for the GTX 590. While impressive, I’ve heard the HD 6990 wins out in 3DMark 11. However, I can only imagine how friggin’ loud it gets while doing so. I’ll be sure to let you know for sure when I put them head to head.

Last but certainly not least comrades… I have saved the best test for last…