In an interview with Andreane Meunier, the Live Team Producer of Assassin’s Creed: Revelations, some new details were discussed regarding the online components of the game.

Not only will the new Assassin’s Creed contain the multiplayer modes from Assassin’s Creed: Brotherhood, but several additions to make the experience more customizable and story-driven.  Along with maps being centered around Constantinople, Abstergo will have much more to do with multiplayer than it did before, with players taking the place of an employee who’s working their way up in the company. This will allow access to information regarding how and why Abstergo does what it does.

Small details can be changed to personalize characters to make them represent the player moreso than in the last game, so there won’t just be duplicates of the same character running around like in Brotherhood. Ubisoft decided to do this because every time they mentioned releasing new characters, fans became more active on Ubisoft forums and elsewhere. It’s more of a fanservice than anything, which I certainly don’t mind.

It will also be possible to specifically choose which maps or modes to play with the use of playlists, guild customizations, and additional features that access the community. This means that inviting friends and managing what sort of games you want to play will be easier than in Brotherhood, with a more polished system and less time wasted waiting for matches to start up.

While Assassin’s Creed: Brotherhood had an awesome first attempt at multiplayer, Revelations looks like it will definitely be an improvement on its predecessor. Let me know what you think in the comments below or on twitter: @matronedea.