escapeVektor: Chapter 1 Impressions (WiiWare)

A few days ago I was fortunate enough to meet up with the fine folks at Nnooo to take a look at their upcoming game escape:Vektor: Chapter 1 for WiiWare. escape:Vektor has an awesome, simplistic, retro look which really drew me in as soon as I saw it.
In escape:Vektor the player takes control of Vektor and attempt to escape the Wii’s CPU. So basically you’re playing inside the Wii! That’s the story anyway.
The objective is to have the player navigate Vektor across the all the white lines that makes up the level. As Vektor crosses the lines they will turn purple indicating that the player has already been there. This concept may sounds easy, and it is at first, but the challenge slowly builds up throughout the course of the game.
Things that add to the challenge are the eventual introduction of various in game enemies and obstacles. At times players have to interact with the stage by running through gates that may start or stop a fire barrier. If Vektor gets hit by any enemy or obstacle once the level must be played over from the start.

The player is, however, given two ways to fight back. Vektor can use a limited boost, which can be restored by playing the game, to move faster than most enemies and to help him navigate in a speedier way. Vektor also can earn the use of bombs that can be used to kill enemies.
escapeVektor also offers multiple level exits in some stages and encourages players to get a higher score. If players get a higher score on a stage they will earn medals that can earn extra stages. A higher score can be obtained by not traveling over areas in which Vektor has already passed.
While this game is extremely simple I kept coming back to the demo because it was so much fun. escapeVektor: Chapter 1 is the first in a four part series and I can’t wait to try them all. For the low price of 500 Nintendo Points this is a title that will be well worth its value especially for those that simply need to unlock everything the game has to offer!
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