Back in 1998 there was a lot of buzz about the upcoming release of The Legend of Zelda: Ocarina of Time on the Nintendo 64. Being a huge Nintendo fan I bought the game the day it came out and played through it. Back then I thought that this game was one of the best titles ever released on the Nintendo 64, and many to this day still think that it’s the greatest game of all time. Because Ocarina of Time is held in such high regard, many people are wondering if the game is still amazing nearly 13 years later, and if it’s worth a second chance and their hard earned cash on the Nintendo 3DS.
For those that don’t know, The Legend of Zelda: Ocarina of Time 3D tells the tale of a young boy named Link that lives in a forest. This poor boy is the only kid in the forest without a fairy, but that soon changes. As soon as Link gets his fairy his destiny is set and he must embark on an epic quest that spans across the enchanted land of Hyrule and even through time itself!
The Legend of Zelda: Ocarina of Time is a third person adventure game that features many puzzle elements as well as combat. As a player progresses in the game they will find that they have received items that will let them progress to new areas or return to previous areas to find new things that were impossible to find before.
The Legend of Zelda: Ocarina of Time 3D has updated the classic in many ways, most noticeably visually. The game looks fantastic now and really makes the visuals in the original version look bland by comparison. The 3D effect also adds a lot to the title and it looks better even when the 3D is turned on even at the lowest possible setting.
Also added to the 3DS version of the title is a boss attack mode. This allows players to go back and to fight the many bosses in the game, as well as a gauntlet of all of them, while being timed. This is a fun addition to the game but not one that I will use again. I can understand that some players may get a lot of usage out of this mode though, but speed runs just aren’t my thing.
OoT 3D also features an optional new way to aim various weapons such as the slingshot and bow. This can be done just by physically moving the 3DS. I personally didn’t like this but have talked with several people that feel this is the best way to control the game. There are options to turn this new way of aiming off, which I did, but I suggest everyone that plays this game tries it out to see if it’s right for them.
The final major update to the game is the ability to get in game help movies. This may anger many fans, but its use is completely optional and its inclusion doesn’t get in the way of the enjoyment of the game at all. Those that need help can crawl into a special area near Link’s Tree House, or I believe at the Temple of Time, and get a short video on what to do. These types of videos will be helpful to the more casual crowd and younger gamers that are just looking to have some fun.
There are some things that just bother me about Ocarina of Time’s design however. First off is Hyrule Field. This wide-open area is what connects the various places in Hyrule. While it may have been a nice technical feat to have such a large area on the N64 I still feel it may have been a bit unnecessary. Traveling through it as Young Link can be slow and annoying and the field doesn’t offer much to do at all. The other main problem with the overall design of Ocarina of Time is that some of the side quests in the game don’t offer many clues on what to do.
Needless to say, these complaints really don’t detract from the enjoyment of the main game because it’s still fantastic after all these years. The puzzles are fun and the side quests keep urging the players to interact with the environment and characters in various ways.