Building and balancing multiplayer maps is hard.  It’s even harder when you have to do it for the biggest video game franchise in the world and are expected to pump out high quality map packs after release.

So, just how does Treyarch manage to get it done with a game as big as Call of Duty: Black Ops?

We sat down with design director David “Von” Vonderhaar to find out:

So, there you have it.  Start with an idea, build around that idea, balance around those ideas and then… pass the controller.

Von told me that it takes months to get maps from start to finish, and that tons of maps have been left on the cutting room floor.

It’s a never ending struggle to please every CoD gamer out there, but it’s a challenge that Von and his team are up to.