Multiplayer, introduced in Brotherhood, is better than ever and does a much stronger job of integrating itself into the overarching theme. You’ll play as an Abstergo agent, training in the animus for your fight against the Assassins. You’ll discover more about Abstergo as you progress and while this story path isn’t overly referenced as you level up, it provides a strong thematic grounding that enriches the playtime. The core concept is still the same, you’ll choose a character, choose a basic secondary skillset and then wander anonymously through small but complex environments. While there are teambased modes on offer, it’s the standard mode that remains the strongest card in the deck.

You’ll be given an image of your assassination target whom you need to hunt down and their presence within your line of sight is indicated by the strength of the search bar at the top of your screen.  But because there’s many of that same character archetype wandering around you’ll need to identify your target correctly as killing a civilian voids your contract. The spin is that you are someone else’s contract so the more obvious you are in your own search, the better your pursuer can see you. With unlockable abilities and perks and a variety of game modes, Creed’s multiplayer is a fascinatingly unique approach to online gameplay.

Where Revelations truly exceeds and the element that makes it a must-buy for fans of the series is the intertwining storylines of the three main characters; Ezio, Altair and Desmond. Each time Ezio discovers one of the five keys to unlock the secrets of Masyaf (the Assassin’s castle from the original game), you’ll play through moments of Altair’s life and these span from before the events of the original Assassin’s Creed to immediately after and beyond. The insights on offer through these sections, especially the later missions, are a beautiful addition to the story.

Desmond too gets better missions than just exploring his current timeline. Trapped in the core of the Animus program after the traumatic closing events from Brotherhood, Ezio’s discovery of Animus fragments in the main game unlock episodes for Desmond to experience. These are simple puzzle based affairs where Desmond uses two block types in first-person as walkways to navigate vast, serene environments. At points through each area you’ll experience a monologue regarding his upbringing into the Assassin’s Guild of modern times which capped off an important missing piece of the Creed puzzle. Ultimately, the ending sequence to the game is a beautiful and moving look at the closing moments for both Altair and Ezio and was a fitting end for my heroes; it also offered up an explosive and hugely exciting beginning to the next sequel.

If someone new to the series asked for a recommendation, I’d not hesitate to suggest Brotherhood; because by now it’s the cheapest and most fully-featured of the series. Revelations is one for the fans and you’ll be driven to complete the game just to see what happens next to the characters we’ve come to love so much in such a short space of time. The presentation, environments and gameplay has been refined and offer many, many hours of satisfying gameplay.

Combat still presents little challenge but that actually suits the effortless nature of the game.  It’s not about how hard it is, it’s about how quickly you can move and the thrill of dispatching a host of enemies. Ubisoft have stated they could do 35 of Assassin’s Creed games and have affirmed that each new protagonist will get its own numbered title while these named titles will continue to develop that character’s storyline.  Well, I think I speak for all AC fans when I say that we’re a long ways yet from becoming bored with the status quo.

Here’s your contract, Assassin;

+ Incredibly engaging story-arc demonstrates where TV shows like ‘Lost’ went wrong

+ Running and slashing is as slick as ever

+ Constantinople, Cappadacia and the Masyaf fortress, Creed has never looked this good

- Den Defense is abysmal and more side missions might be better than refinement of it

- Bombs unnecessarily complicate and slowdown gameplay

- The sequel isn’t out yet

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Assassin’s Creed was developed by Ubisoft Montreal and is currently available for Xbox 360 and PS3 with a PC release imminent. Murray completed the storyline, the Desmond challenges and a large amount of side-missions. He levelled up to 15 in Multiplayer and is always the guy that gets stabbed in the haystack.