In addition to co-op mode, Mass Effect 3 will feature three different forms of the campaign mode. Casey Hudson talked to Game Informer and explained the three separate modes as auto-fill settings for people that like that different parts of what Mass Effect has to offer:
“You have to make a game with a certain design before you realize that there are different player types. One of the surprising pieces of feedback was for some players, it’s not that they don’t like the story. They love story. In fact, the story is so important to them that they feel the story choices are intimidating.
So all these settings do is that they set some of the options on the option screen before you’ve played it and know what those options mean. Once you get in and start playing, you can change things.”
Story mode is for those who appreciate the universe and its lore. Combat happens faster and dying requires a bit more effort than usual. Action mode is a mix of the paragon and renegade paths, but with none of the canon carrying over. In that mode, dialogue is automatic and will grant players some interesting things, but what those are haven’t been revealed yet. The roleplaying option will be the standard Mass Effect experience that we’ve all come to know and love.
Even though this sounds a lot like “dumbing down” for casual people, it makes sense. Not everyone is interested in the series mythology and just want to shoot or omnistab robots in the face. Others enjoy the story, but find the combat to not be as solid as other shooters. Giving them the choice to choose how they want to play is a great way to get people interested. Who knows, they may even try the roleplaying mode for the complete experience. Plus, this is all optional, so who’s it hurting?
Mass Effect 3 arrives for the Xbox 360, PS3, and PC on March 6. Expect a demo sometime this month.