How to Fix Final Fantasy

Accept my presumption that the general gaming population has not grown sick of this discussion. Next, put aside whatever vicious barbs you may be preparing for me in defense of Square Enix, for I was once like you, and implore you to listen. Like all scorned lovers, I must find a means to soothe the pain of a broken heart. I’m beyond anger and have transcended to the illusive place of reason. I look upon that horizon like one would a barrel of a loaded gun. Few games have been so surprisingly offensive to me as Final Fantasy XIII, which exists in my mind as a near-complete failure. It also taught me that a 39/40 score from Famitsu means absolutely nothing. Hell, I approached every game review after that experience with some kind of trepidation. Eights and nines seemed impossibly generous, especially when the review itself explained just how disappointing this long-awaited entry into the FF saga was. I’m always eager to shift the blame to XIII’s director, Motomu Toriyama– who has not produced a single game I’ve enjoyed. Perhaps some sort of hive mind has assumed control over Square, hell-bent on taking the Final Fantasy series on the most painful tangent in its history, back to the realm of hyper-wacky Japanese RPGs that we’ve tried so very hard to embrace. Some of us love them and cherish that language barrier. Some of us would rather chew on aluminum that swallow a story that we were never intended to understand.

Regardless of where the series derailed or how, Final Fantasy is not beyond hope. In fact, Square should arrange a company retreat and rent “The Labyrinth” just so every single freaking creative mind in that mass of identity crises can hear this line spoken by a freaking puppet, which, in 1986, had ten times the personality and intrigue of that walking knee-to-the-groin they called “Vanille.”

“The way forwards is sometimes the way back.”

In this case, scratch out the “sometimes” and replace it with “oh my God, you go back RIGHT now and look at your games. LOOK AT THEM. Now DO THAT.” No, I don’t mean re-do Final Fantasy VI and cover it with a sterile layer of too-perfect skin textures and backdrops. I mean remember what set you apart. Let’s break it down.

Reel In that Plot Line

Final Fantasy XIII’s plot was a mess. It began with a stoic main character set out on destroying something. Yeah! Go Lightning! Kill things! Make some gil! Stop Shin-… Something. Lots of questions and virtually no answers were intended to develop interest and pull us along by the nose. When things began to unfold, did they make sense? Sort of, usually after several hours of reading those datalog entries you’d been ignoring during the mindless killing. We were supposed to be invested in the fate of Cocoon and Pulse and cieth and crystals and all the other blandly-named elements. Yet it took hours upon hours to get me to care. The stakes began so high and by the time things really started to take off, the situation was just ridiculous. These characters were thrust into a near-hopeless situation and just pushed on like freaking GI Joes. The issues with the gods and the purpose of Cocoon were so removed and surreal that there was nothing to ground you in this place. Yet remember what worked: rebels versus a power-hungry energy titan, green soldiers versus an ancient evil-made-real in a world rife with war, oppression and injustice; greed and powerlust. These were missions we could relate to. When these stories reached their climax, the true villains reared their heads and the heroes regrouped, then moved on. These adversaries weren’t so unbelievable as to remove us from the story, but they were otherworldly enough to up the ante. Shin-ra evolved into Sephiroth, Edea and Deling became Ultimecia and time itself, and even Archadia became Vayne. We began grounded in a world, facing a tangible problem and then ascended, facing a seemingly-indestructable foe. It doesn’t need to be something as complex and over-the-top as destroying a world and summoning a god. I’ve never, ever been tasked with something so grand as bringing down my entire paradigm, nor have I faced something I can equate it to. Then I have to deal with all these twists and turns when I was never invested in the first place. Your complexity shouldn’t come from the plot devices you throw in to take us off-course. It stems from your believable characters you’ve forced into this and their attempts to deal with an already difficult situation, ancient gods and worlds aside. In short: If you think you’ve come up with a genius complex plot, you haven’t. Shut up and simplify it.


We Shouldn’t Hate Everyone

I don’t know about you, but I had one hell of a time rooting for the home team. Even Lightning grated on my nerves with her lone-wolf routine and stubbornness. Don’t even get me started on Vanille and Hope. Now there’s always going to be a set of Final Fantasy stereotypes. There’s the annoying girl, strong girl, silent guy and loud guy, etc. Yet we can usually find something redeemable in all of them. Selphie might have driven you nuts, but she knew when to shut up, kick ass, and fly the Ragnarok. Even Cloud had his redeeming moments, especially after his revelation. Despite their intended stereotype, these characters weren’t completely boxed into that identity– they were still dynamic people, responding to situations with some sense of humanity. Their dilemmas built up over time rather than the case of FFXIII, where everyone’s already got piles of baggage to drag around. What’s worse is despite the situation they’re forced to deal with, they react with either an impossible coolness or inexplicable frivolity. No, it wasn’t endearing in the least. Laughing in the face of a giant monster is downright stupid, not brave. Hope’s brooding moments came off as whiny and overtly emotional rather than complex and believable. Unique personalities are forged by actions, not stupid little quirks you assign them later. Stop with the giggling and the thumbs ups. Stop with the “oh, it’s been an hour. Time to sit down and mourn my mom and stuff.” There was no realism in these people. They were bound to the personalities picked out for them, which doomed them to these reactions-on-rails rather than human responses. “What would Vanille do in this situation? Oh, well, she’d laugh, because that’s what Vanille does.” Wrong. Try again: what would a human do in this situation, given her background and what she’s already experienced? Perhaps the voice acting played a big part of why I thought these characters were such failures, but I truly believe that the overt stereotypes doomed them to be flat and predictable. In short: Back off the stereotypes and consider the human psyche.

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  • Dave Oshry

    http://youtu.be/1Isjgc0oX0s

    No Sakaguchi, no sale.

  • http://twitter.com/nhales80 nate hales

    While I don’t share your disdain for FFXIII, I am certainly not above admitting that it’s a flaw game.  I think your main point of SquareEnix needing to “figure it the fuck out” is right on.  They seem to be lost somewhere in between the RPG powerhouse they once were and a running joke of developer that can’t seem to find their way.

    To me, it seems like story, characters and “level” design is where they are struggling to most.  Instead of telling one epic tale, they seem to be trying to tell all epic tales, which doesn’t work.  Not to mention the characters ranging from blah to shoot them in the face.

    Your suggestions are great I think.  They have to figure out where the balance is between reinvention and time tested things the work.  I think they take risks at times, unfortunately it just seem to be the wrong ones.  Awesome read.

  • http://www.facebook.com/people/Stephen-Mc-Devitt/100002626261475 Stephen Mc Devitt

    I can’t believe how you can talk crap about some of the better characters like Lightning when Cloud and Squall are far bigger emo twats.

    The worst thing about XIII was Leona Lewis. ’nuff said. Final Fantasy XIII-haters are annoying and even whinier than Hope.

  • BadNewsBrownell

    Awesome article man. Nailed it

  • BadNewsBrownell

    Awesome article man. Nailed it

  • BadNewsBrownell

    Awesome article man. Nailed it

  • BadNewsBrownell

    Awesome article man. Nailed it

  • Anonymous

    I find it funny that people use the “Cloud’s emo” argument when in the original FFVII he angsted very little throughout the whole game. They ruined his character in Advent Children, and it’s that depiction that is used the most; it’s also the one that gets the most flack. 

  • http://nocturneadagio.blogspot.com/ LainaLain

    I agree with everything you said. Especially about the element of tangibility when it comes to previous Final Fantasy games. I think that’s one of the main things that they’ve really forgotten about. That and the fact that the characters don’t always have to be so stereotypical and one-dimensional which again takes away from the game. I really wish they’d get it together and soon.

  • Dave Oshry

    You mean awesome article, WOman.  She’s a lady, man.

  • http://www.ripten.com Chad Lakkis

    ^^

  • http://salvego.com Danilo Salvego

    Jesus, great article Stephanie.

    I’ve been playing FF since the original Nintendo and I stoped when they released FF X. Sorry, I simply didn’t liked. Today I still play the classics and right now I’m playing Chrono Trigger, which is, in my modest opinion, the best game ever conceived by Square.

    I agree with you. Square is lost. They should stop making games for 5 years and reboot the series with new ideas. Final Fantasy was a great franchise back in PSOne and older consoles. But today it’s hard to see it fit in the market like in its golden era.

    They should start listening to gamers and read about their games. But I’m afraid they will not notice your great article. But I encourage you though. ;)

  • RazerBlaze

    Give the author a fricken pulitzer because she has written one of the most accurate, sincere and intelligent editorials about a huge problem the FF series and SquareEnix are facing right now. All her fixes and suggestions need to be implemented for future products with one other suggestion which is to get on their hands and knees and beg sakaguchi and uematsu to come back. This piece is un-apologetic, as well as it should be, and it is far more well thought out and argued better than most die hard SquareEnix defenders who’s only lines of defense are “you’re just hating FFXIII cause it’s the cool thing to do…” Or “You just hate change.” Etc…

  • RazerBlaze

    Give the author a fricken pulitzer because she has written one of the most accurate, sincere and intelligent editorials about a huge problem the FF series and SquareEnix are facing right now. All her fixes and suggestions need to be implemented for future products with one other suggestion which is to get on their hands and knees and beg sakaguchi and uematsu to come back. This piece is un-apologetic, as well as it should be, and it is far more well thought out and argued better than most die hard SquareEnix defenders who’s only lines of defense are “you’re just hating FFXIII cause it’s the cool thing to do…” Or “You just hate change.” Etc…

  • RazerBlaze

    Give the author a fricken pulitzer because she has written one of the most accurate, sincere and intelligent editorials about a huge problem the FF series and SquareEnix are facing right now. All her fixes and suggestions need to be implemented for future products with one other suggestion which is to get on their hands and knees and beg sakaguchi and uematsu to come back. This piece is un-apologetic, as well as it should be, and it is far more well thought out and argued better than most die hard SquareEnix defenders who’s only lines of defense are “you’re just hating FFXIII cause it’s the cool thing to do…” Or “You just hate change.” Etc…

  • Dave Oshry

    This ^

  • Dave Oshry

    This ^

  • Dave Oshry

    This ^

  • Dave Oshry

    NO LEONIDAS, YOU ARE WRONG!!

  • Dr. Avery

    I hate to get hung up on mechanics, but incorporating more than just a straight line as a map would have helped.  ”But there’s a huge wide open area near the end of the game,” comes the inevitable cry of the apologist.  True enough, but even that is merely a spoked hub, devoid of any real quality of exploration or choice.  

    Everything that is wrong with this game comes down to the failed illusion of choice.  The advancement grid is a big twisty looking construct that might as well have been rendered as a straight line – and the extent of that development is restricted based on what point in the game you are at.  Contrast this with the ffx sphere grid, which required frequent decision-making due to the scarcity of certain key spheres – not to mention the fact that you could completely erase and customize the sphere grid to maximize player stats.  The map only is a single dimension – a narrow tunnel – and they only use half of that dimension by prohibiting the player from going backwards.  They should have called it “Funnel Fantasy”  Even the very first Final Fantasy has a more interesting map than XIII – and they only had 250 kilobytes to work with.

    During the entire game, the player is essentially extruded through a rigidly defined path.  I suspect this is a symptom of making the game available to the xbox360.  The game had to be designed to fit on a reasonable number of DVDs.

    At no point in the game do you encounter some new culture or help out random strangers with their odd requests.  You never purchase goods from an actual shop, relying instead on mail ordering at save points.  There’s no satisfying diversionary sidequest – and the few sidequests there are can only be completed after defeating the game.

    You can’t level up all the way until you’ve defeated the game, and the unreasonable amount of grinding required for ultimate weapons is probably going to wait until after you’ve finished the game as well – in order to unlock the final advancement grid level and give you a fair shot at killing thousands of giant turtles.

    But by this point, you just don’t care anymore.  The Pyrrhic satisfaction of ‘completion’ is insufficient motivation to keep you from turning off the game – disappointed that Square managed to rob you of even that last potential bit of satisfaction.

    I could forgive the whiny and androgynous characters, and the poor dialog, and the impenetrably dense exposition (and the companion text).  I could have forgiven the plot, and the fact that the characters do precisely what they were told to do by their original antagonist, never finding any strength to fight their own destiny.  I could have forgiven the complete and deliberate refusal to acknowledge proper FF lore within the game…

    …If it had just been fun.