David Jaffe is not the soft-spoken type. The man behind Twisted Metal is known for calling out journalists and members of the community that spout off misinformation or generally act stupid. He’s also no stranger to the darkest corners of the English lexicon, which is why this latest rant shouldn’t come as a surprise.

G4TV’s review of Twisted Metal was less than complementary, but certainly not obscenely low. The game received a 3.5/5, with reviewer Jason D’Aprile citing the game’s poor driving mechanics and lackluster single-player content as basis for the score. Of course, this riled fans who, of course, took to the comment section of the review to denigrate the reviewer, his mother, his pets and every person he ever befriended. You think I’m kidding? Have you never visited a video game forum?

D’Aprile decided to address his detractors, and rather than take the high road, he stooped. You can read the content of his response below, courtesy of Examiner, who was quick enough to grab the comment before it was deleted.

Wow. Thanks everyone for your usual level of insightful commentary. I can always count on you guys for this sort of feedback.

In case you didn’t know, I’m the guy who wrote the review (not Adam, so leave the poor guy alone). Without going blow-by-blow, I’ll say a few words on the matter.

First off, 3 was my optimistic score. If you’re happy playing a game that’s nearly 20 years old, more power to you. Most gamers, I believe, expect there to be some kind of evolution in gameplay and Twisted Metal doesn’t have any. Seriously, if you just want the same damn thing you got when you were nine, that’s fine. More power to you, as the developer has given you exactly that.

Twisted Metal is a game built on the homage to the sort of heavy metal slasher-themed B-movies one might assume the developers loved, but the problem with this genre–be it games or movies–is that it’s really hard to do well. TM gets the atmosphere right with its cinematics, but just feels cheap in most other places. The graphics are completely lackluster and there’s just bits of laziness throughout. The handbrake is a perfect example–go ahead and hold it down without pressing any button, then steer. The car magically goes in a circle. Lame.

Also, to all those who are so adamant that the driving mechanics don’t matter… What? This clearly isn’t a racing game–as the racing levels vividly prove–but just because the gameplay focuses on shooting is no excuse whatsoever to not have a decent driving model. To suggest it doesn’t matter is ludicrous. No matter what you want to believe, this is a driving game… it’s a CAR combat game, and driving is the activity you constantly engage in. Shooting is the activity you engage in as much as possible, but the odds are if you’re shooting you’re also driving… The driving model feels 20 years old.

I love car combat games. Love them. And I’ve played a ton of them, including all the old Twisted Metal games. They were decent, if unexceptional games, period. Fun, shallow, and dumb. Much as we all like to jump aboard the nostalgic retro train the simple fact is this: games are better now. Technology and design have come a long way, and I’m sick to death of developers (particularly those from the 90’s) who feel content to just shove out the same old crap they always did. It’s a particular issue I have with most of the AAA-shooter houses from the 90’s. And they don’t like me much either.

Finally, give it a rest with the “G4 is biased against Sony” or “paid off by Microsoft”. Many of us who review these games don’t even work for G4 directly, we just happen to love and care about games and the industry. I divide my time pretty heavily among all platforms and most of my favorite games of last year I personally played on my PS3(s)–Killzone 3, Batman: AC, Uncharted 3, Resistance 3, LBP2… just to name a few. The system we, as reviewers, play on is virtually irrelevant.

Just because our opinion doesn’t match up with yours does not mean we’re on some mythical take. Eventually, you’ll have to understand that different people have different opinions and that doesn’t mean you can act like an idiot over it. Unless you actually do want to keep living in your mom’s basement wondering why real girls won’t talk to you.

Also, and for the record, I really can’t stand the Call of Duty games. So comparing any of those damn games to a review I write is pointless. I’m not that fond of Halo either.

Thank you and good night.

It was after that diatribe that Jaffe pulled the trigger, accusing D’Aprile of being disrespectful. OK… the word choice was a bit more colorful. Jaffe called him a “dick.”


Note that Jaffe isn’t taking issue with the score or even the content of the review, rather the tone of the comment made by D’Aprile. Jaffe later went on to tweet that his issue was less with the “Mom’s basement” dig than it was about D’Aprile’s predisposition to hate anything from the 90s.

This isn’t the first time we’ve seen developers comment on scores, content and misinformation in reviews. Cliff Bleszinski lashed out at Destructoid’s Jim Sterling over his Gears of War 3 review and Dylan Cuthbert took aim at misinformation in Daemon Hatfield write up of PixelJunk Sidescroller for IGN.

We’re living in the social media age. That pipeline to the stars you love so dearly? Yeah, that’s a two-way street. So, next time you tweet, hit up Facebook or post a comment containing something hateful, just remember, you never know who’s reading.