Earlier in its development cycle, it was heavily rumored that Batman: Arkham City would incorporate some sort of multiplayer component and the reaction from people were mixed; some were dreading it, while others were salivating at the thought of playing as Batman and Robin, running amok in Gotham and smashing criminal’s heads in as a duo.

Whatever your preferences may be, we all know what the conclusion was. Also, if you’re wondering what the reason is, then let Rocksteady Studios’ Sefton Hill explain it to you.

We did a brief bit of exploration of multiplayer at the start but it came down to that decision of picking the bases we wanted to excel in…That basically always means there’s things you can’t do in the same time.

We didn’t want to deliver a single-player experience that was like a 7 or 8-out-of-10 with a multiplayer experience that was also that.

Very early on we had discussions about multiplayer and decided it wasn’t right. It’s not that I think that, fundamentally, any kind of multiplayer doesn’t work, but I do think that, for any kind of action adventure game that has multiplayer, you have to think very carefully about it and how to get the best out of it.

Of course, this doesn’t mean that we’ll never see multiplayer in Rocksteady’s Batman franchise and to be honest, I’m kind of relieved Rocksteady didn’t shoehorn it in just to say the game did have multiplayer. If they ever do include it, let’s hope they can make it as fun as the game’s single-player portion.

Source: Kotaku