Peter Molyneux is, without a doubt, one of the most prolific names in the gaming industry. Since the 1980s, he’s been a part of the industry in one way or another, whether that be selling video games, or creating them. Populous, Dungeon Keeper, Black and White, Fable, these games have all had Peter Molyneux’s hands on them. He’s well-known for his stage presence, always looking ahead, focusing on what he believes video games are capable of.

Recently, Molyneux announced his departure from Lionhead and Microsoft, and the creation of a new indie studio, 22 Cans. It seemed, from the outside, that it was all happening very fast. It looks like Molyneux was aware of that, though. In a recent interview with Develop, Molyneux revealed the reasoning behind his leaving:

“I was in a creative padded cell. Microsoft was so safe. Microsoft was so nice. You’re so supported. Everything I did couldn’t hurt me, both creatively and physically. The danger was long gone. I had this huge desire to make something truly special, and I felt like I was being suffocated creatively a little bit.”

It’s not surprising that working within a big company would be a little bit stifling, creatively. But Molyneux talks about so much more. He outlines his philosophy for his new game, building on the three basic principals: connecting people, creating an accessible yet engaging experience, and (he mentions being deliberately broad so as to not give too much away), creating a game that can be more like a hobby. “A game without a full stop,” is the term he uses, though he’s not really any more specific then that. He talks about Milo, and explains why the Natal/Kinect project was ultimately canned. He even manages to go into a bit of detail about the financial side of 22 Cans, and their strategy for creating a truly dedicated company.

If you guys have ever enjoyed, played, or even heard of one of Peter Molyneux’s games, you should head on over to Develop to read the interview yourself. I’ve only managed to scratch the surface here, but it’s definitely worth a read if you’re at all interested in Molyneux himself, or the industry as a whole.