Renaud Bédard, who programmed the long-awaited and recently released XBLA title Fez, has stated that it is unlikely that he would ever work with with Polytron Corporation again. In an interview with Edge magazine, Bédard stated that the five years Fez spent in development took its toll on him, and he now strongly desires to work as part of a team. Though he enjoyed the overall experience, he says that working in such a close-knit team for so long is not healthy, and now he’s ready to move on:

“Being a lone programmer is a great experience: you do everything in the game, but you never have anybody to learn from or bounce ideas off. There’s the internet and forums, but that’s not the same experience as being part of a proper team, and I think that’s the experience I’m after now.”

Bédard also said that it was his own inexperience, coupled with designer Phil Fish‘s perfectionism, that kept the game in development for so long. Even though he’s ready to move on, Bédard isn’t quite done yet: He is currently working on fixing some of the numerous bugs that plagued Fez when it shipped.

Renaud Bédard’s comments are part of a discussion about his work on Fez, which will be published in full in the next issue of E241 when it goes on sale May 9th.

via [Edge Online]