Fans of the Half-Life series have been in the lurch since the release of Half-Life 2: Episode Two in 2007, with demand for a third installment in the popular first-person shooter series still going strong after five years. While fragmented information has been released along the way, there has been little in the way of official confirmation on Half-Life 3 could potentially see the light of day. In a recent interview on the Seven Day Cooldown podcast, Valve co-founder and current managing director Gabe Newell sheds some light on the development issues that have affected the Half-Life 3 project.
While he did not specifically mention Half-Life 3 or even confirm it as a project during the podcast interview, the interview with Newell was done within the framework of it being about the much-rumored Half-Life project. Codenamed “Ricochet 2″, the project has experienced numerous delays due to direction changes in development, which has in turn, led Valve to cut the lines of communication on the progress of the project and when fans might be able to expect the game. “We end up changing our minds as we’re going through and developing stuff, so as we’re thinking through the giant story arc which is Ricochet 2, you might get to a point where you’re saying something is surprising us in a positive way and something is surprising us in a negative way, and, you know, we’d like to be super-transparent about the future of Ricochet 2.” Newell explains, alluding to the fact that silence is better, and more fair to the fans, than pre-release falsehoods. Further development issues were hinted at but not discussed in detail.
Newell goes further to say “The problem is, we think that the twists and turns that we’re going through would probably drive people more crazy than just being silent about it, until we can be very crisp about what’s happening next.” This makes sense in terms of not letting fan expectations run wild, and it does afford some freedom in terms of allowing more development time. However, the Half-Life series is held in high regard and fans are eagerly waiting the next installment, so this interview will hopefully provide some assurance.
Given how fans have reacted in the past to developers over-promising and under-delivering on games, to developers going in significantly different directions with art or even mentioning how a major trilogy might end, perhaps silence is golden.
via [Develop Online]