Yesterday we told you about the Path of Exile class and open weekend coming up. Today we bring you this short blurb to give you the full patch notes for Path of Exile’s 0.9.9 patch. Notice how close that is getting to 1?  Yeah, seems we are pretty close to a full on open beta, with release just behind it. If you prefer to read the whole set of patch notes, they are here. Without further ado, here are some of the important bits from the patch:

Added support for Totems. These are entities that you summon which either grant auras or cast spells. There are a variety of new totem skills and a related support gem. All totems count towards the same limit.
Added support for Traps. These are entities that you can throw into combat which will deal their payload when enemies move near them. There’s a very short arming period before they activate. Enemy players and monsters cannot see your traps. Traps can be destroyed by area-of-effect damage and will expire after a while.
Added support for Remote Mines. These are entities that can be placed on the battlefield at specific locations. When you have active Mines, a Detonate skill is available which will cause all of your mines to detonate at once. Like traps, Mines are also invisible to enemies and can be destroyed with area-of-effect damage.
We’ve dramatically improved the behaviour of monsters with a new AI system. They’ll now use skills in appropriate situations. Much more detail is listed in the Monster Changes section below.
Added the Shadow, the Dexterity/Intelligence Hybrid character class. It’s currently disabled for a few days but will be turned on this weekend.
Added a new Intelligence skill – Righteous Fire: Ignites you with magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining. Resistances do affect this damage. This effect can also be cancelled with a Flask of Dousing.
Added a new Strength skill – Decoy Totem: Summons a totem that taunts nearby monsters to attack it.
Added a new Strength skill – Rejuvenation Totem: Summons a totem that has an aura which regenerates life for you and your nearby allies.
Added a new Strength skill – Shockwave Totem: Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies
Added a new Dexterity skill – Whirling Blades: Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords.
Added a new Dexterity skill – Ethereal Knives: Fires an arc of knives in front of the caster which deal physical damage.
Added a new Dexterity skill – Bear Trap: Throws a trap that damages and immobilises a single enemy.
Added a new Dexterity skill – Fire Trap: Throws a trap that explodes when triggered, leaving an area of burning ground that damages enemies who walk through it.
Added a new Intelligence skill – Conversion Trap: Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration.
Added a new Dexterity skill – Freeze Mine: Lays a remote mine that you can detonate to freeze all enemies in the area.
Added a new Dexterity support gem – Trap: Attached skills can be thrown as traps that use the skill when monsters move near them.
Added a new Intelligence support gem – Remote Mine: Lays a Remote Mine that can be detonated to use the attached skill.
Added a new Strength support gem – Totem: Summons a totem that can cast the attached skill.
Added a new Dexterity support gem – Chance to Flee: Monsters affected by the attached skill have a chance to run in terror.