In the announcement, things were given a very positive spin with studio head Ken Levine stating that,
When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing. Since then, we’ve uncovered opportunities to make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need to deliver the best Infinite possible, we’ve decided to move the game’s release to February.
Giving this a positive look, the game was already likely going to be amazing. If the team feels the need for more time, we should be glad to give it to them (and help them move the title out of the crowded fall lineup). We’ll all be better off for it come February.
Bioshock Infinite moves the series from the underwater city of Rapture to the cloudborne metropolis of Columbia. As usual, the story will be one of mystery and macabre mayhem. Protagonists Booker DeWitt and Elizabeth work to escape the doomed settlement, evading crazed denizens, malfunctioning machines and riding at high speed via the city’s skyline transportation system.
Take heart, Bioshock fans. A little extra time can make the difference between “good” and “great.”