The music in Xenoblade Chronicles is absolutely fantastic. It has one of the best video game soundtracks that I’ve heard this generation, and I’m actually considering buying the CD. The music will often set the mood or the feeling perfectly and it is varied in such a way that most people will probably have different favorite tracks.
Those looking for a lengthy epic quest don’t need to worry. Completing Xenoblade Chronicles took me just under 145 hours and there are still end game quests and content to be completed. The title can likely be beaten in less time but players that rush it will likely be missing out on much of the game world and content provided in this truly massive experience, not to mention useful rewards. Honestly, the game feels like an MMORPG without the MMO and is one of the longest console games that I’ve ever played. By the time I reached the end, I felt as though I was on a truly epic quest.
Xenoblade Chronicles had me hooked from the start. I was drawn in by the story, wanted to see the secrets hidden in the massive in game world and enjoyed the combat system. Xenoblade Chronicles also managed to make me want to see more of my own world, but I know just running around private property will get me arrested. Additionally, the game made me think about life in several different ways, and I think I now see the world a bit differently. I can’t say that about many titles.
Xenoblade Chronicles also supports multiple controllers. I preferred to use the Classic Controller Pro, but the old Classic Controller and the Wii Remote & Nuncuck combo are also supported.
Even with everything already mentioned in this review, there is still more, but I won’t ruin any of the surprises.
While playing Xenoblade Chronicles I was also thinking about how this game could easily be adapted in a sequel for the Wii U. I was imaging using the tablet controller to control allied arts or even just for more enhanced graphics. Monolith Soft and Nintendo could easily turn this into their own MMORPG if they wanted to.
Overall, Xenoblade Chronicles is an epic experience that shouldn’t be missed. Those looking for something to play on their Wii, or just looking for a really long game to hold them over until the launch of the Wii U later this year, would be foolish pass this up. Xenoblade Chronicles is arguably the best RPG to hit a Nintendo console in several generations and will easily become a cult classic talked about for years to come.
Xenoblade Chronicles is available exclusively at GameStop and through Nintendo’s Official Online store.
Here’s The Rundown:
+ Compelling Story
+ Fun Combat
+ Massive World To Explore
+ In Game Systems Linked Cleverly
+ Some Quests Offer Rewards Immediately
+ Characters Not In Use Level Up As Well
+ Fantastic Soundtrack
+ Extreme Amounts Of Gameplay
+ Useful Fast Travel System & Time Changing Systems
+ No Real Punishment For Dying Or Trying Things
+ Highly Rewarding Experience
- Graphics May Not Meet The Standards Of Some Players
- Hard To Find Some Quest Givers To Get Or To Turn In Quests
- Some Confusing Quest Objectives
- May Contain Too Much Gameplay For Some
- Slight Learning Curve
- Allies Doesn’t Always Do What The Player Wants
- Some Quests Will Expire After The Story Progresses Enough
- Gem Crafting Is Slightly Confusing
- Not Enough Inventory Space For Some Items
9 and 9.5 represent the pinnacle of the genre, a game that defines what that genre should be about. These scores are for games that you not only feel would be worth your purchase, but you would actually try to convince your friends to buy them as well.
Xenoblade Chronicles was developed by Monolith Soft and published by Nintendo for the Nintendo Wii. The game was released in North America on April 6th, 2012 with an MSRP of $49.99. The copy used in this review was provided by the publisher. The game was played to completion by the reviewer.