I may be in the minority here, but I loved Too Human. Now, I’m a huge loot fiend, and that probably had a great deal to do with it, but the game was brilliant. So when all this nonsense started to come to light about the Silicon Knights vs. Epic Games licensing issues, I didn’t even look at it. It seemed to me that two fairly established companies were trying to gain ground in a ridiculous lawsuit. I, of course, was very wrong, and the story is much bigger than I gave it credit for.
In short, Silicon Knights, the developers behind Too Human, blamed Epic Games, the folks that licensed the Unreal Engine to SK, for the extremely long development cycle and lackluster sales and reviews on the game. I’m no lawyer and far from an insider, but this has been going on for some time and it seems there is real meat behind the claim. I’m not sure Epic Games was being as evil as SK would lead us to believe by saying that EG was sabotaging efforts by licensees while they were working on Gears of War. This is something that will be worked out in court, and I’ll update you guys as soon as it comes to a head.
In the meantime, it seems that Silicon Knights did not do their due diligence, or at least their lawyers didn’t, as they didn’t break down all of the damages in an itemized fashion. This means that the court decides the total damage fees at the end. The court assigned $1 as the fee for the time being (which is about 1/5 of the cost of a used Too Human these days) and if SK wins, they will also be due their lawyer’s and other fees. If they do win the big money, they can also appeal to get a more realistic amount based on the damages they actually incurred, but that is more legal wrangling and less work on a Too Human sequel, for better or worse.