It’s been a long time coming but Hironobu Sakaguchi’s latest JRPG epic is finally making its way to North America.
This critically acclaimed Wii exclusive has already been well recieved in Japan and Europe, but the Mistwalker himself seems most concerned about how American audiences will react.
Speaking to RipTen, lead developer Takuya Matsumoto talked candidly about Sakaguchi-san’s concerns and hopes, noting that the American reception of their latest game will be a key factor in deciding how they develop their next title:
“Making a real time combat system modeled after more western games is something that we were aiming for. Now that it’s finally coming out in America and we finally get to see the feedback and what the American users are thinking – depending on that feedback – Sakaguchi-san will decide what we do with our next game.
The Last Story features a real time battle system that has been praised for combining third person cover based action with real time strategy and classic JRPG design.
According to Matsumoto, Sakaguchi-san also admits that this real time battle system was a bit advanced for Japanese users, but since the western audience is more used to this sort of system, he is “really curious” to see how we react.
What say you? Do you prefer the real time battle systems being developed for modern JRPGS? Or would you prefer that Mistwalker return to their roots and develop games with more traditional JRPG gameplay?