open-gotham-origins

In a Game Informer video interview that accompanied their May cover reveal, Warner Bros. Games Montreal Narrative Director/Writer on Batman: Arkham OriginsDooma Wendschuh talks about the “amazing opportunity” that is creating the “first Akrham game actually set on the streets of Gotham City.”

When you pair that statement above with the knowledge that former Epic Games Lead Designer, Eric Holmes (who has big time open world experience under his belt with titles such as The Incredible Hulk: Ultimate Destruction and Prototype), is the lead on Origins, a larger setting for the game seems like a perfect fit.

Adding more fuel to the “massive world tease” fire, VP and Executive Producer at WB Games Montreal, Reid Schneider, released the following statement, in which he called the world “expanded,” via a press release:

“We are huge fans of the franchise and are committed to creating an experience that offers players more of what they love, as well as the chance to play as a younger Batman within a fresh storyline and expanded world.”

Arkham City was fairly open to begin with so how much larger will Eric and his team go with Origins? Will the “sandbox” approach grant us the ability to not only explore places we haven’t been able to in previous iterations but also allow us to freely make use of elements we couldn’t before, such as vehicles etc?

If the answer ends up being yes, how would you feel about it? Would you welcome the inclusion of vehicles in this series or do you think it would take away from the slow and methodical pace set by the prior installments? Share your thoughts in the comments section or ping me on twitter @chadlakkis.