One of the joys of PC gaming is being able to mod your favourite games into something wholly unlike what the developer intended. Having recently started modding a PC version of Skyrim on my laptop (it runs it at mid-range, shut up), I totally see the appeal to it. The good mods, at least. While I’m not a “PC gamer,” if ever I became one, I would dive into the modding community with wholehearted enthusiasm.
Not for Battlefield 4, though. DICE has confirmed that, as with Battlefield 3, it isn’t planning on enabling any kind of modification support for its upcoming shooter. Though player-created content is something DICE is apparently interested in, it’s not something that will be present in this title. The studio’s General Manager, Karl-Magnus Troedsson, suggested that, in the future of the Battlefield series, this might be something that happens.
What’s the reasoning behind the decision, you may ask? His response was this:
“We need to have the right security around this regarding what parts of the engine we let loose, so to say.”
As I said, I’m not a PC gamer. But this statement seems to indicate some inherent mistrust on the part of the developer (wait, an EA studio mistrustful of the audience they’re catering to? Say it isn’t so!), and as a gamer in general, I find it a bit insulting. Other companies release their own modding kits with nary a backward glance, and there’s some truly great stuff that comes out of it. Why would you assume the worst for your own title?
I’m not a huge fan of the Battlefield series anyway, but if I were, I think this would have given me pause for thought.
Source: [The Escapist]