When I got the chance to ask Jorgen Tharaldsen, the man in charge of the massive Age of Conan MMO (massively massive), I went more…
Chris Satchell, head of XNA, has given a few more tantalizing details of what to expect from Microsoft’s community-driven more…
Isn’t he dreamy? Video game publisher Mastiff announced today that they have acquired the Major League Eating (MLE) license, more…
Ripten is lucky enough to be joined by Anthony Putson, a freelance video game composer who is part of a company with over 30 more…
Sit back and enjoy an insider perspective to Star Wars: Force Unleashed from Hayden Blackman, Lucas Arts Project Lead, with more…
And so we come to the final entry in our three part interview with Naughty Dog’s Lead Character Artist, Richard Diamant. It’s more…
The second part of our interview with Richard Diamant, Naughty Dog’s Lead Character Artist, is upon us. In this part Richard more…
Today we begin our three part interview with Naughty Dog’s Lead Character Artist, Richard Diamant. Joining this experienced more…
Chana Joffe-Walt, a National Public Radio journalist, recently had an interview with Halo: Contact Harvest author, Joseph more…
The “reality” of professional wrestling is as shunned as it is guarded. Adam Ryland, Grey Dog Software designer, however, more…
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Nathaniel Edwards over at The Wii Playbox 360.3 (hey, that name’s too long) wrote up a nice little summary of what various more…
When Solid Snake was announced as a playable character in Super Smash Bros. Brawl, gamers didn’t know what to think. Months more…
Gaming retail, as we know it, is a wretched thing — advertising overload, cluttered shelves, bitter employees, and more…
In an epic interview with GamaSutra’s Brandon Sheffield and Christian Nutt, Epic Game’s VP and key creator of the Unreal more…




