Post Tagged with: "2008"

Newest Trailers for God of War 3, Mafia 2, Brütal Legend, and More

Tonight was the Spike TV VGAs, and though the show pretty much tanked as usual, I have to say that some of the footage shown during the show piqued my interest a lot. If you didn’t see the trailers that were shown during the VGAs, you can catch every one of them after the jump, [...]

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The Watercooler – 14 November 2008

Warning: The Watercooler is the best thing you will see on the Internet today, mainly because it is the best thing I saw on the Internet yesterday. Be advised that The Watercooler is not necessarily videogame related (it usually won’t be), and is often silly, controversial, and/or not safe for work (NSFW). If this type [...]

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Cosplay Like You’ve Never Seen: WCS 2008

The World Cosplay Summit is by no exaggeration the most ridiculously awesome display of dress-up this side of X-rated.  The WCS 2008 is currently finishing up the preliminary rounds, where cosplayers from around the world compete for a spot on the world stage.  The competitors are not only judged on their outfits, but they actually [...]

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GDC 08: Ripten’s Pictrospective

Now that the Game Developers Conference 2008 has come and gone, we here at Ripten are taking a look back on the past week using the magical art of photography. Hippity-hop to check out the gallery.

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GDC 08: Day Two

Unlike most sequels, the Game Developers Conference Day 2 did not suck. The Ripten crew actually did stuff today! Amazing!

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Happy New Year Everyone

My six year old niece just handed me a noise maker, and that means that 2007 will be coming to an end momentarily here on the east coast. I know that I speak for the entire staff here at Ripten in saying that we wish you all a very happy New Year and a great [...]

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2008: Year of the _____?

Have you had enough of First Person Shooters? It was such a dominant genre this year that it seemed to define what it meant to be “next-gen.” We’re not quite out of the woods yet, but 2008 promises to bring us a more diverse line-up. What games or concepts will characterize the industry as we [...]

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