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	<title>Ripten Video Game Blog &#187; 2k-boston</title>
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	<link>http://www.ripten.com</link>
	<description>All Your Geek Are Belong To Us</description>
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		<copyright>&#xA9;Ripcast </copyright>
		<managingEditor>chad@ripten.com (Ripcast)</managingEditor>
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		<category>Video Games</category>
		<ttl>1440</ttl>
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		<itunes:subtitle>Video game nerdery at it's finest.</itunes:subtitle>
		<itunes:summary>Join Staff Writers and Editors from Ripten.com that decided to make a weekly podcast as an outlet to incessantly and unendingly talk about video games, in order to avoid getting awkward stares in public. Enjoy.</itunes:summary>
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		<title>Bioshock Team&#8217;s Next Project Is A Multiplayer FPS</title>
		<link>http://www.ripten.com/2009/01/31/bioshock-teams-next-project-is-a-multiplayer-fps/</link>
		<comments>http://www.ripten.com/2009/01/31/bioshock-teams-next-project-is-a-multiplayer-fps/#comments</comments>
		<pubDate>Sun, 01 Feb 2009 04:30:29 +0000</pubDate>
		<dc:creator>Demi Adejuyigbe</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[2k-boston]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=9201</guid>
		<description><![CDATA[
Bioshock was one of 2007&#8217;s best games and best in my opinion, but the only thing it lacked was an online multiplayer of any kind, unlike Shaun White Snowboarding: Road Trip. But 2K Boston&#8217;s next game won&#8217;t have this pitfall, as it seems that the project 2K Boston is currently working on is a multiplayer [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="alignnone size-medium wp-image-9202 aligncenter" title="You have encountered a Big Daddy! Attack? Y/N" src="http://www.ripten.com/wp-content/uploads/2009/01/bioshock-fps.jpg" alt="" width="510" height="319" /></p>
<p><em>Bioshock</em> was one of 2007&#8217;s best games and best in my opinion, but the only thing it lacked was an online multiplayer of any kind, unlike <a href="http://www.ripten.com/2008/12/10/wii-review-shaun-white-snowboarding-road-trip/"><em>Shaun White Snowboarding: Road Trip</em></a>. But 2K Boston&#8217;s next game won&#8217;t have this pitfall, as it seems that the project 2K Boston is currently working on is a multiplayer first-person shooter.</p>
<p>In a resume posting for Lead Designers and Lead Engineers for 2K Boston, they detailed a few key points of their next project, which you can find after the jump. While it&#8217;s not completely out of the question that this listing is for <em>Bioshock 2: Sea of Dreams</em>, I&#8217;m thinking it&#8217;s not likely. However, we do know that the FPS in question runs on the Unreal 3.0 Engine, and will most likely be released on the PS3, PC, and Xbox 360&#8230; whenever it appears.<span id="more-9201"></span></p>
<blockquote style="text-align: justify;">
<p style="text-align: justify;">Leading multiple engineers within a proven team to design and build a network frontend and backend support for an <strong>action-packed AAA multiplayer title </strong></p>
<p style="text-align: justify;">• Advising engineers on how to properly architect their systems for optimal multiplayer support</p>
<p>• Extending and enhancing <strong>Unreal Engine 3 with proprietary networking</strong> tech to address gameplay, performance, platform, production, tools, and QA needs</p>
<p style="text-align: justify;">• Interfacing with Microsoft, Sony, and other providers for matching-making and other services</p>
<p style="text-align: justify;">• Working with the Technical Director, Lead Programmer, and IT Director to plan and execute major changes to core technology or backend services</p>
<p style="text-align: justify;">• Responsible for delivering a robust, scalable, and responsive <strong>multiplayer gameplay code and backend services for the PC, PS3, and Xbox 360 platforms</strong></p>
<p style="text-align: justify;">The BioShock team is betting big on multiplayer and plans to stay at the top of the charts– we’re careful about the problems we tackle, innovative in our approach, solid in our implementation, and we polish the heck out of everything we do. Right now we’re looking for an exceptional individual to direct the development of this multiplayer experience through a combination of leadership, design, coding, and daily problem solving on the gameplay networking and backend server components.</p>
</blockquote>
<p style="text-align: justify;"><em>Source: <a href="http://v4vg.com/2k-boston%E2%80%99s-next-a-first-person-shootermulti-playerplatform-focused/">V4VG.com</a></em></p>
<p><!-- adman --></p>
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		<item>
		<title>BioShock 2 Multiplayer Leak? Gamasutra Job Description Gives Hope</title>
		<link>http://www.ripten.com/2008/07/31/bioshock-2-to-have-multiplayer-job-description-sure-gives-us-hope/</link>
		<comments>http://www.ripten.com/2008/07/31/bioshock-2-to-have-multiplayer-job-description-sure-gives-us-hope/#comments</comments>
		<pubDate>Thu, 31 Jul 2008 18:25:12 +0000</pubDate>
		<dc:creator>John Kershaw</dc:creator>
				<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[2K]]></category>
		<category><![CDATA[2K Merin]]></category>
		<category><![CDATA[2k-boston]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[bioshock-2]]></category>
		<category><![CDATA[Job]]></category>
		<category><![CDATA[rumor]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=6353</guid>
		<description><![CDATA[
BioShock was a game of the year for a lot of people last year, but a common criticism (and praise, in some circles) was its focus on the single player story, with the game having no multiplayer options. All that could change for BioShock 2. 2K Boston (the makers of BioShock) have started looking for [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-6354" title="31bioshockmultiplayer" src="http://www.ripten.com/wp-content/uploads/2008/07/31bioshockmultiplayer.jpg" alt="Would you kindly turn out to be ture? And not suck?" /></p>
<p>BioShock was a game of the year for a lot of people last year, but a common criticism (and praise, in some circles) was its focus on the single player story, with the game having no multiplayer options. All that could change for BioShock 2. 2K Boston (the makers of BioShock) have started looking for a “Lead Multiplayer Designer”. <span id="more-6353"></span></p>
<p>The last piece of BioShock 2 info we found out about confirmed that 2K Marin not 2K Boston <a href="http://www.ripten.com/2008/03/11/2k-marin-working-on-bioshock-2/">were working on the sequel</a>, taking a few of the 2K Boston people with them. But don&#8217;t forget, the original BioShock was produced as a collaboration between two 2K studios, Boston and Australia (two halves of the former Irrational Games). Could 2K Boston be making BioShock 2 multiplayer?</p>
<p>The job description goes on to drop a few hints about the game (possibly red-herrings, but we can hope) mentioning that “BioShock had no multi-player mode. We don&#8217;t believe in throwing in something that can’t go head to head with the big boys.”</p>
<p>The description continues to say that “[w]e expect you to be familiar with BioShock and other 2K Boston/Irrational products and be able to speak critically about them.”</p>
<p>Am I reading too hard between the lines here? Or could this be the first evidence to emerge of BioShock 2 multiplayer? Perhaps the multiplayer is being created by 2K Boston, with the single player game being produced by 2K Marin?</p>
<p><!-- adman --></p>
<p>The full job description posted to Gamasutra reads:</p>
<blockquote><p><strong>Summary of Position:</strong></p>
<p>2K Boston, the team that brought you BioShock, is looking for a talented, experienced game designer to lead a multiplayer design team on our next big project.</p>
<p>You will be responsible for creating, documenting and communicating multiplayer design concepts and mechanics. Additionally, you will be required to work with our design tools to implement game mechanics or parameters and test and tune those. You will probably be required to do a certain amount of level building or design as well, though this is not the major focus of the role.</p>
<p>BioShock had no multi-player mode. We don&#8217;t believe in throwing in something that can’t go head to head with the big boys. No applicants will be considered who aren&#8217;t able to demonstrate they&#8217;ve got the skills to build an industry-changing multiplayer design.</p>
<p><strong>Responsibilities:</strong></p>
<p>You must be familiar with the current state of the art in multiplayer game design across a wide range of genres on both PC and console. You must be capable of analyzing and critiquing game designs and using that analysis to inform your own design sensibilities. We expect you to be familiar with BioShock and other 2K Boston/Irrational products and be able to speak critically about them.</p>
<p>Finally, there are a wide variety of miscellaneous other tasks associated with this position such as speaking at conferences, working on game documentation and manuals and occasional PR duties.</p>
<p><strong>Required Experience and Skills:</strong></p>
<p>This position requires a high degree of creativity. You will be required to work with the single player team to form a &#8220;vision&#8221; of the multiplayer experience and use that vision to inform your design decisions. From there, you will help build a multiplayer design team and be responsible to guide your team through the entire production cycle.</p>
<p>An important part of the role is then communicating that vision clearly and concisely to the rest of the team and ensuring that they have a clear and specific mandate for their work. You must also provide a receptive ear so that other team members can provide input on the game design and feel that it is paid attention to.</p>
<p>Above all we are looking for somebody with enthusiasm, passion and the desire to create a multiplayer experience that is on par with the industry-leading single player experiences created at 2K Boston.</p>
<p><strong>When Applying for this Position:</strong></p>
<p>Please remember to include: game design documents, writing samples, video or screenshot samples of some of your work and/or game analysis as appropriate.</p>
<p><strong>Additional Requirements:</strong></p>
<p>This position requires a high degree of creativity. You will be required to work with the single player team to form a &#8220;vision&#8221; of the multiplayer experience and use that vision to inform your design decisions. From there, you will help build a multiplayer design team and be responsible to guide your team through the entire production cycle.</p>
<p>An important part of the role is then communicating that vision clearly and concisely to the rest of the team and ensuring that they have a clear and specific mandate for their work. You must also provide a receptive ear so that other team members can provide input on the game design and feel that it is paid attention to.</p></blockquote>
<p>Source: <a href="http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=16097&amp;accountno=362">Gamasutra Jobs</a></p>
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		<item>
		<title>Bioshock Developer Working On New Game &#8211; Passing On Playstation 3 Again?</title>
		<link>http://www.ripten.com/2007/11/26/bioshock-developer-passing-over-ps3-again/</link>
		<comments>http://www.ripten.com/2007/11/26/bioshock-developer-passing-over-ps3-again/#comments</comments>
		<pubDate>Mon, 26 Nov 2007 14:12:11 +0000</pubDate>
		<dc:creator>Patrick Steen</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[2k-boston]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[job-advertisement]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://www.ripten.com/2007/11/26/bioshock-developer-passing-over-ps3-again/</guid>
		<description><![CDATA[
2k Boston, the award winning developer of Bioshock for the Xbox360 and PC have put up a new job advertisement on Gamasutra for their next game. And if the ad is to be believed, developing for the PS3 isn&#8217;t on the cards. 
Bioshock was undubitably a critical hit, and was happily gobbled up by Microsoft, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ripten.com/wp-content/uploads/2007/11/bioshock1-copy.jpg" alt="2kboston" /></p>
<p>2k Boston, the award winning developer of Bioshock for the Xbox360 and PC have put up a new job advertisement on <a href="http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=12997&amp;accountno=238" target="_blank">Gamasutra</a> for their next game. And if the ad is to be believed, developing for the PS3 isn&#8217;t on the cards. <span id="more-1731"></span></p>
<p>Bioshock was undubitably a critical hit, and was happily gobbled up by Microsoft, making sure it wouldn&#8217;t move over to the competition&#8217;s console, by presumably giving 2k Boston an offer they couldn&#8217;t refuse.</p>
<p>You see, Bioshock was always on the cards for the Playstation 3, it was definitely in development for that platform, with Microsoft only making sure that it was a <em>timed</em> exclusive for the Xbox360.  However, as time conspired and review scores came out, any signs of the PS3 version had been destroyed, and the same may well be said for 2k Boston&#8217;s next project.<!--adman--></p>
<p>Here is the Job Description: &#8220;Artists Wanted! Do you believe video games are art? WE DO! 2K Boston, the studio behind the art-deco inspired underworld dystopia known as Rapture, is looking for talented Artists to help bring our next vision to life.&#8221;  This is then followed by a list of job openings, from a Lead Artist to Animators.</p>
<p>Most interesting, however, is that the only platforms listed are &#8220;Xbox 360 and Windows&#8221;.  Time will tell where their next project will be headed, but I expect they&#8217;ll be getting plenty of calls and offers from the console makers, and good for them.</p>
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