MGS4 Assistant Producers: Sixaxis Motion Sensing “Severely Overhyped”
by Chad Lakkis on March 1, 2008

In the recent EGM, Metal Gear Solid 4 Assistant Producer, Ryan Payton had the following to say about the Sony Playstation 3’s Sixaxis Motion Sensing feature:
“I think the problem with this feature is it was severely overhyped …” He went on to say “It was talked up as Sony’s answer to the Wii Remote. The trick is to use Sixaxis sparingly and have fun with it. I don’t think anybody wants to play a long game while consistently having to tilt the controller around. Rather, it’s fun for the player when they’re given a chance to use it in short bursts– that’s how we’re approaching Sixaxis in MGS4.”
I personally agree with him, however I do believe that as someone who prefers what is now considered by many the “old school” controller approach over the arm-flaring Wiimote, I believe that I may be the minority on this subject. What do you think? Read more…
MGS4 Demo Actually on the Way? *Update*
by Patrick Steen on January 20, 2008
Get in!
Can it be? Can the words I read be true? Is a Metal Gear Solid 4 demo coming to the Playstation Network next month? I do not believe it. Read more…
Kojima: Three More Projects On The Way
by Patrick Steen on January 17, 2008
In last week’s Kojima Productions Report, host Ryan Payton, also assistant producer for Metal Gear Solid 4, wagered that if the Packers won the NFC Divisional Playoff game last weekend, he would announce something new in the Kojima world. The Packers won and Payton keeps his end of the bargain in this weeks podcast. Read more…





