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	<title>Ripten Video Game Blog &#187; bugs</title>
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	<link>http://www.ripten.com</link>
	<description>All Your Geek Are Belong To Us</description>
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		<copyright>&#xA9;Ripcast </copyright>
		<managingEditor>chad@ripten.com (Ripcast)</managingEditor>
		<webMaster>chad@ripten.com(Ripcast)</webMaster>
		<category>Video Games</category>
		<ttl>1440</ttl>
		<itunes:keywords>ripten, ripcast, riptenradio, ripten radio, video games, videogames, games, video</itunes:keywords>
		<itunes:subtitle>Video game nerdery at it's finest.</itunes:subtitle>
		<itunes:summary>Join Staff Writers and Editors from Ripten.com that decided to make a weekly podcast as an outlet to incessantly and unendingly talk about video games, in order to avoid getting awkward stares in public. Enjoy.</itunes:summary>
		<itunes:author>Ripcast</itunes:author>
		<itunes:category text="Games &amp; Hobbies">
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			<itunes:name>Ripcast</itunes:name>
			<itunes:email>chad@ripten.com</itunes:email>
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			<title>Ripten Video Game Blog</title>
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		<title>Infinity Ward Aware of Modern Warfare 2 PS3 Bugs, Patch Coming Friday</title>
		<link>http://www.ripten.com/2009/11/10/infinity-ward-aware-of-ps3-modern-warfare-2-bugs-patch-coming-friday/</link>
		<comments>http://www.ripten.com/2009/11/10/infinity-ward-aware-of-ps3-modern-warfare-2-bugs-patch-coming-friday/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 06:25:24 +0000</pubDate>
		<dc:creator>Chad Lakkis</dc:creator>
				<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[Infinity-Ward]]></category>
		<category><![CDATA[modern warfare 2]]></category>
		<category><![CDATA[party invite feature]]></category>
		<category><![CDATA[patch]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=12890</guid>
		<description><![CDATA[
There are apparently a few hiccups with the PlayStation 3 version of Modern Warfare 2. Specifically, issues with the party invite feature. Infinity Ward is aware of these problems and promises to have a downloadable patch out by this Friday. Over and out.
[Thanks Examiner]
]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-12894" title="mod-w2-ps3-patch" src="http://www.ripten.com/wp-content/uploads/2009/11/mod-w2-ps3-patch1.jpg" alt="mod-w2-ps3-patch" /></p>
<p>There are apparently a few hiccups with the PlayStation 3 version of Modern Warfare 2. Specifically, issues with the party invite feature. Infinity Ward is aware of these problems and promises to have a downloadable patch out by this Friday. Over and out.</p>
<p>[Thanks <a href="http://www.examiner.com/x-12218-Providence-Video-Game-Examiner~y2009m11d10-Modern-Warfare-2-PS3-getting-patched-shortly">Examiner</a>]<!-- adman --></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Gears 2 Bug and Exploit Update Patch Incoming</title>
		<link>http://www.ripten.com/2009/01/06/gears-2-bug-and-exploit-update-incoming/</link>
		<comments>http://www.ripten.com/2009/01/06/gears-2-bug-and-exploit-update-incoming/#comments</comments>
		<pubDate>Tue, 06 Jan 2009 18:53:54 +0000</pubDate>
		<dc:creator>Chad Lakkis</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Genre]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Third Person]]></category>
		<category><![CDATA[Third Person Shooter]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[Epic-Games]]></category>
		<category><![CDATA[exploits]]></category>
		<category><![CDATA[Gears 2]]></category>
		<category><![CDATA[Mark-Rein]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[Update]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=9067</guid>
		<description><![CDATA[
Epic Games&#8217; Gears forum received a post from company VP Mark Rein a few minutes before 1AM today. In that post Mark makes mention of a title update for the Gears sequel that they hope to release in January. The laundry list of issues being addressed include the ability to wield an invisible shield, infinite [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-3766" title="cliffy-mark-4ever.jpg" src="http://www.ripten.com/wp-content/uploads/2008/02/cliffy-mark-4ever.jpg" alt="" width="510" height="340" /></p>
<p>Epic Games&#8217; Gears forum received a post from company VP Mark Rein a few minutes before 1AM today. In that post Mark makes mention of a title update for the Gears sequel that they hope to release in January. The laundry list of issues being addressed include the ability to wield an invisible shield, infinite lancer ammo, melee through walls, and more.</p>
<p>Hit the jump for Mark&#8217;s post in its entirety. <span id="more-9067"></span></p>
<blockquote><p><strong>A brief status report on the next Gears2 title update</strong></p>
<p>First of all I hope all of you had a safe and happy holiday season.</p>
<p>As I mentioned before the break we’ve been working on a major title update for Gears of War 2. This update will address bugs and exploits as well as add some new achievements related to downloadable content. We don’t have an exact date for it but all indicators are it will go live within January. If that changes we’ll let you know.</p>
<p>We’re fixing a whole bunch of online exploits. For example we’ve fixed the ability to wield an invisible shield, melee through some walls, gain infinite Lancer ammo and equip a shield and a two-handed weapon simultaneously plus many more.</p>
<p>We’re also making several small changes to improve the overall online gameplay experience. A few of the ones that might interest you are; increased penalties for quitting matches early, adding additional spawn protection against planted grenades and chainsaw attacks, and adding the ability to see the Submission flag carrier destination by using Tac/Com.</p>
<p>We know you folks love achievements so on the achievement side we’re adding achievement progress numbers to the War Journal, increasing the frequency of in-game Achievement progression notifications and adding some new Achievements for DLC.</p>
<p>This is just a very small list of some of the things that will be in the next title update but one more item which has been talked about a lot in our forums deserves a special call out&#8230;</p>
<p>About that shotgun&#8230;</p>
<p>We fixed the client side hit detection on the shotgun so that in a high-latency (i.e. “laggy”) match, the shotgun will be more reliable. We’ve also fixed another bug whereby shotgun and boomshot rounds could strike the ground when firing from the hip.</p>
<p>So there’s a brief status report on the next title update. At some point I expect we’ll post a more detailed list but I assure you we’re working hard to get this out the door and once it’s done we’ll start working on the next update. We’ll try to do a better job keeping you informed of our progress on future updates and we’ll try to be a little more active in the forums once this update is released.</p></blockquote>
<p>Source: <a href="http://gearsforums.epicgames.com/showthread.php?t=650739">gearsforums.epicgames.com</a></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Epic Gears of War 2 Patch Wishlist</title>
		<link>http://www.ripten.com/2008/11/10/epic-gears-of-war-2-patch-wishlist/</link>
		<comments>http://www.ripten.com/2008/11/10/epic-gears-of-war-2-patch-wishlist/#comments</comments>
		<pubDate>Tue, 11 Nov 2008 03:28:48 +0000</pubDate>
		<dc:creator>Chad Lakkis</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Genre]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Third Person Shooter]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[Epic]]></category>
		<category><![CDATA[Epic-Games]]></category>
		<category><![CDATA[G4TV]]></category>
		<category><![CDATA[Gears 2]]></category>
		<category><![CDATA[Gears-of-War-2]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[wishlist]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=8459</guid>
		<description><![CDATA[
The Gear loving crew over at G4TV spent their weekend &#8220;working&#8221; very hard in the name of better gameplay. Yes, this means they played lots and lots of Gears of War 2. The list after the jump outlines the issues they came across while playing single/co-op campaign, straight up multiplayer, and horde mode. 
Bugs:

 Weapon [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-8460" title="gears2-wishlist-patch" src="http://www.ripten.com/wp-content/uploads/2008/11/gears2-wishlist-patch.jpg" alt="" /></p>
<p>The Gear loving crew over at G4TV spent their weekend &#8220;working&#8221; very hard in the name of better gameplay. Yes, this means they played lots and lots of Gears of War 2. The list after the jump outlines the issues they came across while playing single/co-op campaign, straight up multiplayer, and horde mode. <span id="more-8459"></span></p>
<blockquote><p><strong>Bugs:</strong></p>
<ul>
<li> <strong>Weapon Sliding</strong> &#8211; Weapon sliding (picking up weapons while moving) appears to be back and definitely ruins the map balance. The game is designed in a way that makes picking up a power weapon immediately usually results in a quick death as the pickup animation plays. Being able to grab the Boomshot while moving into cover hurts the multiplayer, especially since this was a bug in the first Gears of War&#8230;</li>
<li><strong>Voice Chat With Dead Players Between Rounds</strong> &#8211; This is a minor bug that we think will be definitely be fixed, but between rounds dead players cannot converse with players that survived the round. Again, this is a Gears of War 1 launch bug and we&#8217;re sad to see it crop up again. We&#8217;re not suggesting dead players should talk with the living while the game is being played, but they shouldn&#8217;t be restricted from chatting between rounds.</li>
<li><strong>Annex / King of the Hill Framerate &#8211; </strong>Games of Annex and King of the Hill tend to suffer from framerate drops and lag as the pile of body parts surrounding the capture point grows and grows. To us, this seems like there should just be a hard limit on the amount of gibs allowed at any one time.</li>
<li><strong>Invite All In What&#8217;s Up? </strong>- Hitting the Back Button in the What&#8217;s Up? Menu (which we love, by the way) sends game invites to everybody on your friend list whether they be online in Gears, online in any other game, and even offline&#8230; we&#8217;re assuming it&#8217;s only meant to invite friends currently playing Gears of War 2.</li>
</ul>
<p><strong>Removed Gears of War Features</strong></p>
<p>Matchmaking is a very welcome addition to Gears, but we noticed some dropped features from the original that we&#8217;d like back.</p>
<ul>
<li> <strong>Map Rotation / Cycle</strong> &#8211; In the first game, private multiplayer games followed the classic map cycle format with a lobby before the game started. While Epic has made it easier to change up options without having to re-host a game it currently knocks everyone back to the pre-map lobby after each game. This drastically slows the action down as everyone is forced to reconnect to the host. Most of the time the host just hits start right away to choose the next map. Why not give the host the power to &#8220;Return To Lobby After This Game&#8221; or &#8220;Return To Lobby Now&#8221;, but bring map cycles back?</li>
<li><strong>&#8220;Ready&#8221; Icon</strong> &#8211; With 10 people in a private game (or even a party of 5 for Horde) it&#8217;s tough to tell who&#8217;s ready and who has stepped away to grab a drink or go to the bathroom.</li>
</ul>
<p><strong>Game Balance</strong></p>
<p>This is a very subjective section, but we definitely stand by our initial impressions of the new game balance so far:</p>
<ul>
<li><strong>Super Powered Chainsaw </strong>- We aren&#8217;t sure if its the new netcode or if Epic just really wants the Lancer and chainsaw to be the new shotgun, but it&#8217;s staggering how hard it is to shoot someone out of the chainsaw before they hit you right now. In our tests, it&#8217;s really only reliable to counter a chainsaw charge with a chainsaw of your own. We&#8217;ve started dropping our shotguns for power weapons now instead of the Lancer. Chainsaw charging is the new shotgun charging.</li>
<li><strong>Shotgun</strong> &#8211; The shotgun seems drastically underpowered at close range and is unreliable. Blind-firing it is inaccurate, but that isn&#8217;t our problem. At a few steps away, the shotgun sometimes takes 3 hits to down somebody. This is a big change from the original and we want our trusty shotty back. Epic already threw in stopping power to stop somebody from roadie running right up to you and one-shotting you, but was it really necessary to tone the shotgun down at the same time?</li>
<li><strong>Mortar</strong> &#8211; The mortar fires way to quickly and can be fired from cover. By the time the shells are falling, the mortar operator can be lining up his next shot while his targets scramble to a nearby building. We&#8217;re not saying that it should be removed, but the risk of use needs to be increased beyond a slow move speed, especially on maps like Day One where the mortar spawns on a catwalk with ample cover overlooking a giant open map&#8230; it&#8217;s placed well on Jacinto and Avalanche. Actually, just move it on Day One. Thanks.</li>
<li><strong>Grenades</strong> &#8211; Grenades seem much more powerful, which is fine, but we have an issue. Shooting wall-planted grenades takes too long and is often difficult from a safe distance. The explosion from a planted &#8216;nade is so quick that it&#8217;s nearly impossible to avoid if you get caught by one. We&#8217;d like to be able to clear them safely for having the foresight to check for them.</li>
</ul>
</blockquote>
<p>I&#8217;ve been playing campaign and horde mode for the most part, but from what I have seen, the G4TV list seems to be pretty accurate. If you&#8217;ve seen anything not mentioned on this list, feel free to share it in our comment section below.</p>
<p>Source: <a href="http://www.g4tv.com/thefeed/blog/post/690821/Gears_of_War_2_Multiplayer_Patch_Requests.html" target="_blank">G4TV</a><!-- adman --></p>
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		<slash:comments>33</slash:comments>
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		<item>
		<title>SOCOM: Confrontation Getting 1.30 Patch with Trophies and New Features</title>
		<link>http://www.ripten.com/2008/11/04/socom-confrontation-getting-130-patch-with-trophies-new-features/</link>
		<comments>http://www.ripten.com/2008/11/04/socom-confrontation-getting-130-patch-with-trophies-new-features/#comments</comments>
		<pubDate>Tue, 04 Nov 2008 22:47:59 +0000</pubDate>
		<dc:creator>Rangebar Merani</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Genre]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Third Person]]></category>
		<category><![CDATA[Third Person Shooter]]></category>
		<category><![CDATA[1.20 patch]]></category>
		<category><![CDATA[1.30 patch]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[fixes]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[socom]]></category>
		<category><![CDATA[socom confrontation]]></category>
		<category><![CDATA[trophies]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=8297</guid>
		<description><![CDATA[
Looks like things are finally starting to turn around for SOCOM fans. The recently released 1.20 patch fixes a majority of bugs and other problems, but what about Trophies?
Well, like a Navy Seal unit closing in on an enemy base, the trophies are on their way. The 1.30 patch is said to be arriving soon, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-8313" title="socom-confrontation-trophies" src="http://www.ripten.com/wp-content/uploads/2008/11/socom-confrontation-trophies.jpg" alt="" /></p>
<p>Looks like things are finally starting to turn around for SOCOM fans. The recently released 1.20 patch fixes a majority of bugs and other problems, but what about Trophies?</p>
<p>Well, like a Navy Seal unit closing in on an enemy base, the trophies are on their way. The 1.30 patch is said to be arriving soon, complete with Trophy support as well as a full list of new features and bug fixes. Check the complete list of updates after the jump. <span id="more-8297"></span></p>
<p><strong><span style="bold;">New Features</span></strong></p>
<ul>
<li>SOCOM Awards and PSN Trophies</li>
<li>DTS audio support</li>
<li>Add HUD and scoreboard opacity</li>
<li>Scoreboard invocation improvements (tap select for persistent scoreboard, hold for temporary)</li>
<li>Spectator mode HUD turns off after brief interval</li>
<li>Spectator camera look now respects user invert on/off setting</li>
<li>Spectator camera pan now consistent with in game camera</li>
<li>Add dive-to-prone</li>
<li>Add lean control to d-pad</li>
<li>Gear items stackable</li>
<li>Extend post-round period</li>
<li>Restrict RPGs and grenade launchers in ranked rooms</li>
<li>Increase prone movement speed</li>
<li>Adding support for lefty control configuration (analog stick functions swapped)</li>
<li>Increase frag grenade effectiveness</li>
<li>Prevent incorrect reload interruptions</li>
</ul>
<p><strong><span style="bold;">Bug Fixes </span></strong></p>
<ul>
<li>Fix animation issue when prone rolling near certain objects.</li>
<li>Fix remaining issues with statistics gathering and display</li>
<li>Fix bugs related to equipping of C4 in breach mode</li>
<li>Fix occasional audio drop outs</li>
<li>Fix last remaining framerate hitch when other clients late join</li>
<li>Fix remaining stability issues</li>
<li>Fix hostages being affected by smoke</li>
</ul>
<p>While this looks sweet, the SOCOM team was quick to note that all the features on the list are not guaranteed to come with the 1.30 patch, but may arrive at a later date:</p>
<blockquote><p>&#8220;&#8230; some items listed may be delayed to a following update if additional development is required beyond what our schedule for the 1.30 update allows.&#8221;</p></blockquote>
<p>Source: <a href="http://socom.us.playstation.com/default.aspx" target="_blank">socom.us.playstation.com</a><!-- adman --></p>
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