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	<title>RipTen Videogame Blog &#187; CEO</title>
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	<link>http://www.ripten.com</link>
	<description>Real Independent Press To Every Nerd</description>
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	<itunes:summary>Real Independent Press To Every Nerd</itunes:summary>
	<itunes:author>RipTen Videogame Blog</itunes:author>
	<itunes:explicit>no</itunes:explicit>
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	<itunes:subtitle>Real Independent Press To Every Nerd</itunes:subtitle>
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		<title>RipTen Videogame Blog &#187; CEO</title>
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		<link>http://www.ripten.com</link>
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		<item>
		<title>Sony Appoints Kaz Hirai as President and CEO</title>
		<link>http://www.ripten.com/2012/02/01/sony-appoints-kaz-hirai-as-president-and-ceo-sam-n/</link>
		<comments>http://www.ripten.com/2012/02/01/sony-appoints-kaz-hirai-as-president-and-ceo-sam-n/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 19:30:18 +0000</pubDate>
		<dc:creator>Sam Naylor</dc:creator>
				<category><![CDATA[Industry-News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[CEO]]></category>
		<category><![CDATA[hirai]]></category>
		<category><![CDATA[howard stringer]]></category>
		<category><![CDATA[Kaz Hirai]]></category>
		<category><![CDATA[SCEA]]></category>
		<category><![CDATA[scee]]></category>
		<category><![CDATA[SCEJ]]></category>
		<category><![CDATA[Sony Computer Entertainment]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=107515</guid>
		<description><![CDATA[More CEO news, this time being Kaz Hirai- who has been moved up the chain to President and CEO of Sony.]]></description>
			<content:encoded><![CDATA[<p><img src="http://cdn.ripten.com/wp-content/uploads/2012/02/kaz-moving.jpg" alt="" title="kaz moving" width="610" height="344" class="aligncenter size-full wp-image-107529" /></p>
<p>More CEO news, this time being <a href="http://www.ripten.com/tag/kaz-hirai">Kazuo Hirai</a>- who has been moved up the chain to President and CEO of <a href="http://www.ripten.com/tag/sony">Sony</a>.</p>
<p>Filling the boots of Sir Howard Stringer, Hirai will move up from being head of Sony&#8217;s Computer Entertainment division to the position of President and CEO.  Stringer will move to a new position as Chairman of the board.</p>
<p>Kazuo Hirai did a bit of brown-nosing on his way up, of course:</p>
<blockquote><p>Challenging as times are for Sony now, were it not for the strong leadership of Sir Howard Stringer these past seven years, we would have been in a much more difficult position.</p></blockquote>
<p>Hirai will officially start his new job on the 1st of April.  Commence fool&#8217;s day jokes now.
<ul>
<li><a href="http://www.ripten.com/2011/06/29/kaz-hirai-president-and-ceo-of-scea-steps-aside/" title="Kaz Hirai (President of Sony Computer Entertainment) Steps Aside">Kaz Hirai (President of Sony Computer Entertainment) Steps Aside</a></li>
<li><a href="http://www.ripten.com/2010/11/12/gran-turismo-5-november-24th-release-date-confirmed/" title="Gran Turismo 5 November 24th Release Date Confirmed">Gran Turismo 5 November 24th Release Date Confirmed</a></li>
<li><a href="http://www.ripten.com/2009/01/26/sony-president-lives-in-fantasy-land/" title="Sony President Lives in Fantasy Land">Sony President Lives in Fantasy Land</a></li>
<li><a href="http://www.ripten.com/2008/10/19/sony-lbp-delay-not-favoritism-just-business/" title="Sony LBP Delay Not Favoritism, Just Business">Sony LBP Delay Not Favoritism, Just Business</a></li>
<li><a href="http://www.ripten.com/2011/10/24/uncharted-3-mp-developer-diary-lets-you-punch-enemies-in-the-nuts/" title="Uncharted 3 MP Developer Diary Lets You Punch Enemies In The Nuts ">Uncharted 3 MP Developer Diary Lets You Punch Enemies In The Nuts </a></li>
<li><a href="http://www.ripten.com/2011/08/16/ps3-gets-immediate-price-cut-drops-50-to-249/" title="PS3 Gets Immediate Price Cut &#8211; Drops $50 to $249!">PS3 Gets Immediate Price Cut &#8211; Drops $50 to $249!</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.ripten.com/2012/02/01/sony-appoints-kaz-hirai-as-president-and-ceo-sam-n/feed/</wfw:commentRss>
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		<item>
		<title>Netflix Shuts Down Qwikster, Stoner Loses Hope of Seeing Millions</title>
		<link>http://www.ripten.com/2011/10/10/netflix-shuts-down-qwikster-stoner-loses-hope-of-seeing-millions/</link>
		<comments>http://www.ripten.com/2011/10/10/netflix-shuts-down-qwikster-stoner-loses-hope-of-seeing-millions/#comments</comments>
		<pubDate>Mon, 10 Oct 2011 14:10:31 +0000</pubDate>
		<dc:creator>Dave Oshry</dc:creator>
				<category><![CDATA[Film and TV]]></category>
		<category><![CDATA[Industry-News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[CEO]]></category>
		<category><![CDATA[dead]]></category>
		<category><![CDATA[ded]]></category>
		<category><![CDATA[DERP]]></category>
		<category><![CDATA[died]]></category>
		<category><![CDATA[HERP]]></category>
		<category><![CDATA[Jason Castillo]]></category>
		<category><![CDATA[Netflix]]></category>
		<category><![CDATA[no more]]></category>
		<category><![CDATA[Qwikster]]></category>
		<category><![CDATA[qwikster shut down]]></category>
		<category><![CDATA[Reed Hastings]]></category>
		<category><![CDATA[streaming]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=93868</guid>
		<description><![CDATA[Netflix CEO Reed Hastings has admitted that his company had derped when they should have herped.]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-93873" title="Qwikster" src="http://cdn.ripten.com/wp-content/uploads/2011/10/Qwikster-600x355.jpg" alt="" width="600" height="355" /></p>
<p><a href="http://www.ripten.com/tag/netflix">Netflix</a> CEO <strong>Reed Hastings</strong> has admitted that his company had indeed derped when they should have herped.</p>
<p><a href="http://www.ripten.com/tag/qwikster">Qwikster</a> (<a href="http://www.ripten.com/2011/09/19/netflix-adds-video-game-rentals/">which was announced less than a month ago</a>) is officially dead, this is what he said:</p>
<blockquote><p>It is clear that for many of our members two websites would make things more difficult, so we are going to keep Netflix as one place to go for streaming and DVDs.</p>
<p>This means no change: one website, one account, one password… in other words, no Qwikster.</p>
<p>While the July price change was necessary, we are now done with price changes.</p>
<p>We’re constantly improving our streaming selection. We’ve recently added hundreds of movies from Paramount, Sony, Universal, Fox, Warner Bros., Lionsgate, MGM and Miramax. Plus, in the last couple of weeks alone, we’ve added over 3,500 TV episodes from ABC, NBC, FOX, CBS, USA, E!, Nickelodeon, Disney Channel, ABC Family, Discovery Channel, TLC, SyFy, A&amp;E, History, and PBS.</p>
<p>We value our members, and we are committed to making Netflix the best place to get movies &amp; TV shows.</p>
<p>Thank you.</p></blockquote>
<p>No one is more saddened by this news than stoner laureate Jason Castillo who owns the Twitter handle <a href="https://twitter.com/#!/Qwikster">@Qwikster</a>.  Jason had hoped to sell his Twitter handle to Netflix for millions (even though that&#8217;s illegal) and likely use the money to throw a <a href="http://t3.stage.tagstat.com/image01/1/a98e/800f01OsqCe.jpg">$450,000 crack party</a>.  Poor guy.</p>
<p>To summize.  Price changes are here to stay, but Qwikster is not.  In a related story, nobody ever <em>really</em> cared.</p>
<p>via [<a href="http://blog.netflix.com/2011/10/dvds-will-be-staying-at-netflixcom.html">Netflix</a>]
<ul>
<li><a href="http://www.ripten.com/2011/09/19/netflix-adds-video-game-rentals/" title="Netflix Adds Video Game Rentals to Existing DVD Service">Netflix Adds Video Game Rentals to Existing DVD Service</a></li>
<li><a href="http://www.ripten.com/2011/06/26/according-to-this-chart-the-next-uncharted-game-will-be/" title="According to This Chart, The Next Uncharted Game Will Be&#8230;">According to This Chart, The Next Uncharted Game Will Be&#8230;</a></li>
<li><a href="http://www.ripten.com/2011/05/12/ps3s-being-traded-in-200-more-than-usual-in-uk-sam-n/" title="PS3s Being Traded In 200% More Than Usual in UK">PS3s Being Traded In 200% More Than Usual in UK</a></li>
<li><a href="http://www.ripten.com/2011/05/05/the-witchers-triss-merigold-featured-in-polish-playboy-nsfw/" title="The Witcher&#8217;s Triss Merigold Featured In Polish Playboy (NSFW)">The Witcher&#8217;s Triss Merigold Featured In Polish Playboy (NSFW)</a></li>
<li><a href="http://www.ripten.com/2011/05/04/mass-effect-3-delayed-until-2012/" title="Mass Effect 3 Delayed Until 2012">Mass Effect 3 Delayed Until 2012</a></li>
<li><a href="http://www.ripten.com/2011/03/21/single-white-female-goes-behind-the-scenes-of-section-8-prejudice/" title="Single White Female Goes Behind The Scenes of Section 8: Prejudice">Single White Female Goes Behind The Scenes of Section 8: Prejudice</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.ripten.com/2011/10/10/netflix-shuts-down-qwikster-stoner-loses-hope-of-seeing-millions/feed/</wfw:commentRss>
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		</item>
		<item>
		<title>Steve Jobs Resigns As CEO of Apple</title>
		<link>http://www.ripten.com/2011/08/24/steve-jobs-resigns-as-ceo-of-apple/</link>
		<comments>http://www.ripten.com/2011/08/24/steve-jobs-resigns-as-ceo-of-apple/#comments</comments>
		<pubDate>Wed, 24 Aug 2011 23:45:02 +0000</pubDate>
		<dc:creator>Dave Oshry</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Industry-News]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[CEO]]></category>
		<category><![CDATA[ceo of apple]]></category>
		<category><![CDATA[Chairman of the board]]></category>
		<category><![CDATA[COO]]></category>
		<category><![CDATA[imac]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[resignation letter]]></category>
		<category><![CDATA[steps down]]></category>
		<category><![CDATA[Steve Jobs]]></category>
		<category><![CDATA[steve jobs resignation letter]]></category>
		<category><![CDATA[steve jobs resigns]]></category>
		<category><![CDATA[tim cook]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=86709</guid>
		<description><![CDATA[The man is a pioneer, and the products he has introduced to the world have changed the face of mobile gaming forever.]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-86710" title="Jobs" src="http://cdn.ripten.com/wp-content/uploads/2011/08/Jobs-600x395.jpg" alt="" width="600" height="395" /></p>
<p>Is this gaming news?  You bet your ass it is.  Unless you&#8217;re still one of the people who hasn&#8217;t realized that iOS gaming is kind of a big deal.  The man is a pioneer, and the products he has introduced to the world have changed the face of mobile gaming forever.</p>
<p>He has lived through a liver transplant as well as pancratic cancer, and it is believed that further health problems have led to his resignation.</p>
<p>Tim Cook, current Apple COO will succeed Jobs as CEO, however Jobs will stay on as Chairman of the Board.</p>
<p>In a letter addressed to his company today, Jobs stated:</p>
<blockquote><p>To the Apple Board of Directors and the Apple Community:</p>
<p>I have always said if there ever came a day when I could no longer meet my duties and expectations as Apple&#8217;s CEO, I would be the first to let you know. Unfortunately, that day has come.</p>
<p>I hereby resign as CEO of Apple. I would like to serve, if the Board sees fit, as Chairman of the Board, director and Apple employee.</p>
<p>As far as my successor goes, I strongly recommend that we execute our succession plan and name Tim Cook as CEO of Apple.</p>
<p>I believe Apple&#8217;s brightest and most innovative days are ahead of it. And I look forward to watching and contributing to its success in a new role.</p>
<p>I have made some of the best friends of my life at Apple, and I thank you all for the many years of being able to work alongside you.</p>
<p>Steve</p></blockquote>
<p>Godspeed Steve Jobs, I will always remember you when I look at a Performa 575 and compare it to an iMac.  Good lord did you change things for the better.
<ul>
<li><a href="http://www.ripten.com/2010/08/01/the-scout-is-music-to-my-earsaemmes/" title="RipTen Review: The NOX Scout Is Music To Our Ears ">RipTen Review: The NOX Scout Is Music To Our Ears </a></li>
<li><a href="http://www.ripten.com/2010/06/28/iphone-4-already-sold-out-bfenty9842/" title="iPhone 4 Already Sold Out">iPhone 4 Already Sold Out</a></li>
<li><a href="http://www.ripten.com/2012/01/29/ace-attorney-5-announced-for-japan-sam-n/" title="Ace Attorney 5 Announced for Japan">Ace Attorney 5 Announced for Japan</a></li>
<li><a href="http://www.ripten.com/2012/01/14/soul-calibur-coming-to-ios-19th-january-sam-n/" title="Soul Calibur Coming to iOS 19th January">Soul Calibur Coming to iOS 19th January</a></li>
<li><a href="http://www.ripten.com/2011/10/20/riptens-mobile-roundup/" title="RipTen&#8217;s Mobile Roundup &#8211; October 20th">RipTen&#8217;s Mobile Roundup &#8211; October 20th</a></li>
<li><a href="http://www.ripten.com/2011/10/04/infinity-blade-2-officially-announced/" title="Infinity Blade 2 Officially Announced (Trailer)">Infinity Blade 2 Officially Announced (Trailer)</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.ripten.com/2011/08/24/steve-jobs-resigns-as-ceo-of-apple/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Riccitiello: Digital Sales to Beat Retail by the End of the Year</title>
		<link>http://www.ripten.com/2011/01/10/riccitiello-digital-sales-to-beat-retail-by-the-end-of-the-year-sam-n/</link>
		<comments>http://www.ripten.com/2011/01/10/riccitiello-digital-sales-to-beat-retail-by-the-end-of-the-year-sam-n/#comments</comments>
		<pubDate>Mon, 10 Jan 2011 23:17:03 +0000</pubDate>
		<dc:creator>Sam Naylor</dc:creator>
				<category><![CDATA[Industry-News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[CEO]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[free-to-play]]></category>
		<category><![CDATA[retail]]></category>
		<category><![CDATA[Riccitiello]]></category>
		<category><![CDATA[Sales]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=54447</guid>
		<description><![CDATA[EA CEO John Riccitiello has said that digital game sales will beat out retail ones by the end of 2011 and revenue from free to play is ...]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-54448" title="riccitiello" src="http://cdn.ripten.com/wp-content/uploads/2011/01/riccitiello.jpg" alt="" width="610" height="368" /></p>
<p>EA CEO John Riccitiello has said that digital game sales will beat out retail ones by the end of 2011.</p>
<p><a href="http://www.industrygamers.com/news/ea-ceo-digital-to-overtake-retail-this-year/">He said: </a></p>
<blockquote><p>At the end of [2011], the digital business is bigger than the packaged goods business, full stop. No questions in my mind. Then, you know, I think that we&#8217;ll find ways to even sell our packaged goods content in chunks and in pieces and subscriptions and micro-transactions,</p></blockquote>
<p>Riccitiello also made it clear that revenue from free-to-play titles is very promising for EA:</p>
<blockquote><p>&#8220;Our highest ARPU (average revenue per user) are free-to-play games among paying users. You think about that and say, &#8216;how can a free game be the game they pay the most for?&#8217; We have people who are giving us $5,000 in a month to play FIFA Ultimate Team. And it’s free. Dirty little secret.&#8221;</p></blockquote>
<p>It&#8217;s mind-boggling, really. Do you fork over for free-to-play games? I&#8217;m genuinely interested, so leave a comment explaining why if you do. I&#8217;ve never felt the need to pay for anything in a microtransaction, so I wonder whether this is something common amongst Ripten&#8217;s readership.</p>
<p>Via <a href="http://www.shacknews.com/onearticle.x/67074">Shacknews</a>
<ul>
<li><a href="http://www.ripten.com/2012/01/24/more-publishers-join-eas-origin-digital-distribution-service-sam-n/" title="More Publishers Join EA&#8217;s Origin Digital Distribution Service">More Publishers Join EA&#8217;s Origin Digital Distribution Service</a></li>
<li><a href="http://www.ripten.com/2011/12/14/command-conquer-goes-free-to-play/" title="Command &#038; Conquer Goes Free to Play">Command &#038; Conquer Goes Free to Play</a></li>
<li><a href="http://www.ripten.com/2011/10/31/battlefield-3-ships-10-million-copies-sells-5-million/" title="Battlefield 3 Sells 5 Million Copies in First Week, Fastest In EA History">Battlefield 3 Sells 5 Million Copies in First Week, Fastest In EA History</a></li>
<li><a href="http://www.ripten.com/2011/10/08/how-dice-is-addressing-the-top-10-battlefield-3-issues/" title="How DICE Is Addressing the Top 10 Battlefield 3 Issues">How DICE Is Addressing the Top 10 Battlefield 3 Issues</a></li>
<li><a href="http://www.ripten.com/2011/09/07/madden-nfl-12-kicks-off-with-1-4-million-sales-in-week-one/" title="Madden NFL &#8217;12 Kicks Off With 1.4 Million Sales in Week One">Madden NFL &#8217;12 Kicks Off With 1.4 Million Sales in Week One</a></li>
<li><a href="http://www.ripten.com/2011/07/01/battlefield-heroes-getting-classic-map-and-party-packs/" title="Battlefield Heroes Getting Classic Map And Party Packs">Battlefield Heroes Getting Classic Map And Party Packs</a></li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Activision Publishing Gets New CEO, Sony Loses Kevin Butler Creator</title>
		<link>http://www.ripten.com/2010/07/13/activision-publishing-gets-new-ceo-dylan4422/</link>
		<comments>http://www.ripten.com/2010/07/13/activision-publishing-gets-new-ceo-dylan4422/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 00:12:42 +0000</pubDate>
		<dc:creator>Dylan Duarte</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Industry-News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[activision publishing]]></category>
		<category><![CDATA[bobby kotick]]></category>
		<category><![CDATA[CEO]]></category>
		<category><![CDATA[eric hirshberg]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=29149</guid>
		<description><![CDATA[Announced today, marketing and advertising industry vet Eric Hirshberg will replace Mike Griffith as the Chief Executive Officer of Activision Publishing in September of this year. Griffith was promoted to Vice Chairman of Activision Blizzard ...]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-29175" title="sony-forever-or-maybe-not" src="http://cdn.ripten.com/wp-content/uploads/2010/07/sony-forever-or-maybe-not.jpg" alt="" width="610" height="360" /></p>
<p>Announced today, marketing and advertising industry vet Eric Hirshberg will replace Mike Griffith as the Chief Executive Officer of Activision Publishing in September of this year. Griffith was promoted to Vice Chairman of Activision Blizzard. Hirshberg will report to Activision Blizzard COO Thomas Tippl.</p>
<p>Hirshberg comes from marketing and ad agency Deutsch LA, where he spent over a dozen years as CEO and Chief Creative Officer. The CEO of Activision Blizzard, Bobby &#8220;Subscription-Based Entertainment&#8221; Kotick, had the following to say:</p>
<blockquote><p>&#8220;In contemplating the requirements for the role of Activision Publishing&#8217;s new CEO we believed it was vital to have a leader who was a dedicated gamer, inspired creative thinker, and possessed the ability to manage and lead creative talent in a manner that produced both superior products and provided superior shareholder returns. Eric is unique in this regard. There was no one we could find who possessed the unique blend of skills that Eric brings to Activision.&#8221;</p>
<p>&#8220;Eric&#8217;s experience helping to develop strategies for his clients like Sony&#8217;s PlayStation, Direct TV and HTC have given him unique exposure to video games, subscription-based entertainment and the delivery of mobile content. I have known him for a long time and Eric is one of those rare multi-talented people who managed to build a billion dollar business from the ground up in a difficult, competitive industry using his creative skills, passion for excellence, discipline and focus. He is one of the most inspiring people I know and I am excited that his energy, determination, and keen understanding of popular culture will be added to our extraordinarily talented team.&#8221;</p></blockquote>
<p>That man sure loves himself some subscription-based entertainment.</p>
<p>So why should you as a gamer care about this? Because, as <a href="http://kotaku.com/5586114/the-man-behind-sonys-fake-exec-hero-moves-to-activision" target="_blank">Kotaku </a>points out, this is the man who gave birth to Kevin Butler. Well, not literal birth, that&#8217;s disgusting. But yes, Hirshberg is the man behind the whole Kevin Butler character/campaign.
<ul>
<li><a href="http://www.ripten.com/2011/03/19/pay-to-play-shooters-a-futurespective-mhibble/" title="Pay to Play Shooters &#8211; Are They The Future?">Pay to Play Shooters &#8211; Are They The Future?</a></li>
<li><a href="http://www.ripten.com/2012/02/01/sony-appoints-kaz-hirai-as-president-and-ceo-sam-n/" title="Sony Appoints Kaz Hirai as President and CEO">Sony Appoints Kaz Hirai as President and CEO</a></li>
<li><a href="http://www.ripten.com/2012/01/30/skyrim-patch-1-4-anticipated-for-pc-this-week/" title="Skyrim Patch 1.4 Anticipated for PC This Week">Skyrim Patch 1.4 Anticipated for PC This Week</a></li>
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		<title>Gary Dale named as Realtime Worlds&#8217; new CEO</title>
		<link>http://www.ripten.com/2009/04/27/gary-dale-named-as-realtime-worlds-new-ceo/</link>
		<comments>http://www.ripten.com/2009/04/27/gary-dale-named-as-realtime-worlds-new-ceo/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 15:25:40 +0000</pubDate>
		<dc:creator>Sam Naylor</dc:creator>
				<category><![CDATA[Industry-News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[bmg]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[CEO]]></category>
		<category><![CDATA[gary dale]]></category>
		<category><![CDATA[RealTime Worlds]]></category>
		<category><![CDATA[Take-Two]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=9966</guid>
		<description><![CDATA[The former Take-Two executive Gary Dale has been named as CEO of Crackdown developer Realtime Worlds today. “Having worked with Gary earlier in his career at BMG Interactive, I am deeply impressed with his management style and profound understanding of the entertainment business,” said David Jones, co-founder and creative director of Realtime Worlds. “As RTW [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cdn.ripten.com/wp-content/uploads/2009/04/realtimeworldsceo.jpg" alt="" title="realtimeworldsceo" class="aligncenter size-full wp-image-9967" /></p>
<p>The former Take-Two executive Gary Dale has been named as CEO of <em>Crackdown</em> developer Realtime Worlds today. “Having worked with Gary earlier in his career at BMG Interactive, I am deeply impressed with his management style and profound understanding of the entertainment business,” said David Jones, co-founder and creative director of Realtime Worlds. “As RTW transitions from being a traditional developer to an online publisher I could not be happier that Gary will lead us through this exciting phase of our growth.&#8221; </p>
<p>Dale himself adds that “The Company is on the verge of launching products that will change current conceptions of what MMO games are about.&#8221; Realtime Worlds is currently working on <em>All Points Bulletin</em>, an &#8220;urban action&#8221; style multiplayer online game. See the full press release after the jump, and marvel in its PR-speak glory.<br />
<span id="more-9966"></span></p>
<blockquote><p>Realtime Worlds Names Leading Video Game Industry<br />
Executive Gary Dale as new CEO</p>
<p>Former Take-Two Exec Assumes Helm of Innovative Interactive Entertainment Company on Verge of First Online Game Launch</p>
<p>            BOULDER, Colo. – April 27, 2009– Realtime Worlds, Inc., a leading independent video game developer and publisher, has chosen respected interactive entertainment executive Gary Dale as its new chief executive officer.  A video game business expert with more than 25 years of executive experience, Dale will oversee the day-to-day operations and drive strategic direction of Realtime Worlds and its products, commencing with the highly-anticipated urban-themed online game All Points Bulletin.<br />
 “Having worked with Gary earlier in his career at BMG Interactive, I am deeply impressed with his management style and profound understanding of the entertainment business,” said David Jones, co-founder and creative director, Realtime Worlds.  “As RTW transitions from being a traditional developer to an online publisher I could not be happier that Gary will lead us through this exciting phase of our growth. His years of experience at companies such as Capcom and Take-Two will prove invaluable in ensuring we meet our goals of becoming a world leading next-generation online publisher. My focus going forward will be on ensuring we continue to deliver quality innovative experiences as with our debut title, Crackdown.”<br />
“Realtime Worlds is one of the most innovative game companies in the world,” said Gary Dale, CEO, Realtime Worlds, Inc. “The Company is on the verge of launching products that will change current conceptions of what MMO games are about. I can’t imagine a more exciting opportunity than to join this talented and creative team as we prepare to deliver such ground-breaking and high quality online entertainment to gamers around the globe.”<br />
A seasoned professional with considerable publishing, business, marketing and operations experience, Dale most recently served as the chief operating officer and executive vice president of Take-Two Interactive Software, Inc.  In this capacity, he focused on optimizing the sales, marketing and distribution business, coordinated new opportunities in emerging genres and markets and served as the corporate liaison for the publisher’s various labels.  Prior to this role at Take-Two, Dale was chief operating officer of the company’s Rockstar Games publishing label.<br />
Previously, Dale served as the European managing director of Capcom Co. Ltd., a Japanese interactive entertainment company.  He was also the CEO of Broadband Studios, a subsidiary of Take-Two focused on the creation of broadband interactive entertainment software and technology.<br />
Earlier in his career, Dale held various executive positions at BMG, including senior vice president of International Marketing at BMG Music, and president of BMG’s Interactive Software and Video Division.  In addition, he’s held marketing and executive positions at some of the most renowned companies, including Nabisco, Duracell and Walt Disney Company’s Buena Vista Home Entertainment, where he served as vice president of Asia Pacific and vice president sales and marketing for Europe.</p>
<p>About Realtime Worlds<br />
Founded in 2002 by Creative Director David Jones alongside gaming industry veterans Ian Hetherington and Tony Harman, Realtime Worlds is one of the largest and most successful independent game developers in the world. With an exceptionally talented staff of more than 230, the company’s experienced teams have a tremendous history of creating some of the world’s bestselling video games, including the global hit franchises “Lemmings” and “Grand Theft Auto.”<br />
In an exclusive partnership with Microsoft Game Studios, Realtime Worlds launched its first title, Crackdown, on Xbox 360 in early 2007. The debut game broke records for demo downloads, sold approximately 1.5 million copies, and won multiple awards including prestigious BAFTA and Develop Industry Excellence awards.<br />
With offices in Boulder, Colo. and Dundee, Scotland, Realtime Worlds is currently working on All Points Bulletin, a multi-player online game in the urban action genre.<br />
For more information on Realtime Worlds, visit www.realtimeworlds.com. </p>
<p># # #</p>
<p>All trademarks are the property of their respective owners.
</p></blockquote>
<p><!-- adman -->
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		<title>Bye Bye Infogrames?</title>
		<link>http://www.ripten.com/2008/04/14/bye-bye-infogrames/</link>
		<comments>http://www.ripten.com/2008/04/14/bye-bye-infogrames/#comments</comments>
		<pubDate>Mon, 14 Apr 2008 19:14:59 +0000</pubDate>
		<dc:creator>Kev Lochun</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[board_of_directors]]></category>
		<category><![CDATA[budget_titles]]></category>
		<category><![CDATA[CEO]]></category>
		<category><![CDATA[computer_gaming]]></category>
		<category><![CDATA[david_gardner]]></category>
		<category><![CDATA[digital_distribution]]></category>
		<category><![CDATA[history_of_computer]]></category>
		<category><![CDATA[home_broadband]]></category>
		<category><![CDATA[Infogrames]]></category>
		<category><![CDATA[new_management_team]]></category>
		<category><![CDATA[phil_harrison]]></category>
		<category><![CDATA[rebranding]]></category>
		<category><![CDATA[transformation]]></category>

		<guid isPermaLink="false">http://www.ripten.com/2008/04/14/bye-bye-infogrames/</guid>
		<description><![CDATA[Infogrames CEO David Gardner reveals that the company may forge on ahead under the Atari banner. Regarding the possible rebranding, Gardner says: I&#8217;d like to consider that, I think that would be the final mark of the transformation from Infogrames to Atari. We have a new board of directors, a new management team that&#8217;s less [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cdn.ripten.com/wp-content/uploads/2008/04/infogrames_logo_qjpreviewth-copy.jpg" alt="infogrames_logo_qjpreviewth-copy.jpg" /></p>
<p>Infogrames CEO David Gardner reveals that the company may forge on ahead under the Atari banner. <span id="more-4370"></span></p>
<p>Regarding the possible rebranding, Gardner says:</p>
<blockquote><p>I&#8217;d like to consider that, I think that would be the final mark of the transformation from Infogrames to Atari. We have a new board of directors, a new management team that&#8217;s less than a year old &#8211; so yes, it&#8217;s really continuing.</p>
<p>We like to think of Infogrames, instead of being the tired, old company, we like to think of it as the best-funded, best-branded, most energetic start-up in the history of computer gaming.</p></blockquote>
<p>This transformation will apparently see big budget titles take a backseat to online titles, which president Phil Harrison believes can succeed due to the increasing quality of in-browser flash games and ubiquity of home broadband for digital distribution.</p>
<p>&#8220;We are absolutely a start-up,&#8221; says Harrison. &#8220;We&#8217;re just a start-up with 25 years of history.&#8221; <!-- adman --></p>
<p>Source: <a href="http://www.gamesindustry.biz/articles/what-next-for-atari" target="_blank">GamesIndustry.biz </a>
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</ul>
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		<title>It&#8217;s Official: Phil Harrison Joins Atari as President</title>
		<link>http://www.ripten.com/2008/03/03/its-official-phil-harrison-joins-atari-as-president/</link>
		<comments>http://www.ripten.com/2008/03/03/its-official-phil-harrison-joins-atari-as-president/#comments</comments>
		<pubDate>Mon, 03 Mar 2008 23:22:32 +0000</pubDate>
		<dc:creator>Patrick Steen</dc:creator>
				<category><![CDATA[Atari]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[CEO]]></category>
		<category><![CDATA[game_business]]></category>
		<category><![CDATA[phil_harrison]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[presidential_position]]></category>
		<category><![CDATA[software_business]]></category>

		<guid isPermaLink="false">http://www.ripten.com/2008/03/03/its-official-phil-harrison-joins-atari-as-president/</guid>
		<description><![CDATA[Atari has today confirmed that Phil Harrison, originally of Sony Computer Entertainment, has joined mother-company Infogrames as president. Read what he has to say about the move after the jump. Phil Harrison resigned from his presidential position at Sony&#8217;s Worldwide Studios last week, creating an uproar on the inter-webs as to where he&#8217;d possibly go [...]]]></description>
			<content:encoded><![CDATA[<p> <img src="http://cdn.ripten.com/wp-content/uploads/2008/03/phil_harrison-atarimovecopy.jpg" alt="phil_harrison-atarimovecopy.jpg" /></p>
<p>Atari has today confirmed that Phil Harrison, originally of Sony Computer Entertainment, has joined mother-company Infogrames as president. Read what he has to say about the move after the jump.<span id="more-3891"></span></p>
<p><a href="http://www.ripten.com/2008/02/25/breaking-phil-harrison-resigns-from-sony/">Phil Harrison resigned</a> from his presidential position at Sony&#8217;s Worldwide Studios last week, creating an uproar on the inter-webs as to where he&#8217;d possibly go next.  <a href="http://www.gamesindustry.biz/content_page.php?aid=33463" target="_blank">Gamesindustry.biz</a> revealed dubious information that Harrison might be moving to Atari to reinvigorate the company&#8217;s software business.  This is precisely the case.</p>
<blockquote><p> &#8220;This is the perfect time to join Infogrames and help shape the future of Atari &#8211; one of the industry&#8217;s legendary brands. As the game business moves rapidly online I believe we have an outstanding opportunity to create amazing network game and community experiences for players the world over,&#8221; said Harrison.</p></blockquote>
<p>Harrison will be working alongside new CEO David Gardner, who welcomed Harrison with warm words:</p>
<blockquote><p> I am pleased to welcome Phil to Infogrames. He has an outstanding reputation in the industry, as one of the key leaders behind the success of PlayStation. We have been seeking an opportunity to work together for some time and I am certain he will be able to make a significant contribution to the publishing strategy of the Group.</p>
<p>Drawing upon Infogrames&#8217; strong financial foundation, Phil will have the means to attract new talent, develop studio and online capabilities, and drive forward our publishing activities. I want to work with people that understand fun for consumers and fun in the company culture. We&#8217;re going to have a lot more of both around here with Phil!</p></blockquote>
<p>Harrison&#8217;s online expertise (he&#8217;s the brain child of Gamer 3.0 &#8211; Home, LittleBigPlanet, Singstar) is sure to help with Atari&#8217;s new online direction; this interest is explained by Gardner:</p>
<blockquote><p>The business and the industry is moving online on a global basis. It&#8217;s moving at different speeds in different countries, but it&#8217;s pretty clear to me that the whole way that people are going to want to buy their games, play their games, interface with their games is network-centric.</p></blockquote>
<p>Commenting on this appointment, Michel Combes, Chairman of the Board of Infogrames had this to say:</p>
<blockquote><p>Having spent their entire careers in the video games industry, David Gardner and Phil Harrison bring their vision, their passion and a proven track-record of success in this arena to Infogrames.</p>
<p>Phil Harrison is a great business developer, with an outstanding ability to innovate great products in the games industry. He brings with him an impressive track record from Sony, one of the leading technology, media and entertainment companies in the world. We are delighted that he has decided to join Infogrames at this transformative moment in its history to spearhead our publishing, game development and studio activities.</p></blockquote>
<p>Good luck to Harrison, as he&#8217;s sure to be missed at Sony Computer Entertainment. If anyone can bring Atari back, Phil can. SEGA next please!</p>
<p>Source: <a href="http://www.eurogamer.net/article.php?article_id=93882" target="_blank">Eurogamer </a>
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<li><a href="http://www.ripten.com/2008/04/14/bye-bye-infogrames/" title="Bye Bye Infogrames? ">Bye Bye Infogrames? </a></li>
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		<title>E for All Interview: Dan Connors, CEO Telltale Games, Talks Sam &amp; Max</title>
		<link>http://www.ripten.com/2007/10/19/e-for-all-interview-dan-connors-ceo-telltale-games/</link>
		<comments>http://www.ripten.com/2007/10/19/e-for-all-interview-dan-connors-ceo-telltale-games/#comments</comments>
		<pubDate>Sat, 20 Oct 2007 01:57:26 +0000</pubDate>
		<dc:creator>Andrew Podolsky</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Genre]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[CEO]]></category>
		<category><![CDATA[Dan-Connors]]></category>
		<category><![CDATA[E-For-All]]></category>
		<category><![CDATA[Sam-and-Max]]></category>
		<category><![CDATA[Telltale-Games]]></category>

		<guid isPermaLink="false">http://www.ripten.com/2007/10/19/e-for-all-interview-dan-connors-ceo-telltale-games/</guid>
		<description><![CDATA[Dan Connors is the CEO of Telltale Games, makers of the Sam &#38; Max episodes The Sam and Max episodes have proven that regular episodic gaming can work, and that there’s still room for comedic adventure games in the market. Telltale Games sells their episodic games through their website, and their games are also available [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><img src="http://cdn.ripten.com/wp-content/uploads/2007/10/dan_connors_ceo_sm440.jpg" alt="dan_connors_ceo_sm440.jpg" /><br />
<em>Dan Connors is the CEO of Telltale Games, makers of the Sam &amp; Max episodes</em></p>
<p>The Sam and Max episodes have proven that regular episodic gaming can work, and that there’s still room for comedic adventure games in the market. Telltale Games sells their episodic games through their website, and their games are also available on Gametap. We spoke to Telltale’s CEO Dan Connors about the Sam and Max community and what makes Sam and Max work as episodic comedy. <span id="more-1025"></span></p>
<p><strong>Q: Episode One of Sam and Max Season Two comes out in November. How far along is the rest of the series?</strong><br />
<strong> A: </strong>Episode Two is very close,Three we’re about to drop voice in, and Four the design is done. Five we’re about halfway through the design.</p>
<p><strong>Q: Are you involved in the fan community, the people who are anticipating the next season?</strong><br />
<strong> A: </strong>Yeah!</p>
<p><strong>Q: What are their impressions of Ice Station Santa based on what’s been released?</strong><br />
<strong> A: </strong>People seem to be really excited about it. We’ve definitely got people living at our site now who are anticipating the next release, which was always a big goal for us. Last season was all about “how do you release a bunch of episodes, how does one episode link to another,” now we’re in this “how do seasons relate to each other?”</p>
<p>What we’ve always set out to do is create an experience where there’s a Sam and Max world online that you can come back to and be part of every month.   Our dream is that that continues to blur between game releases and other Sam and Max web experiences and Telltale web experiences.</p>
<p><strong>Q: When you say other Sam and Max experiences, do you mean the online community?</strong><br />
<strong> A: </strong>Yeah, like community, and ways to connect the community to the game, and take advantage of the fact that it is an online product. There’s no limits to what you can do. Well, obviously there’s limits, but there’s so many things to try. And it’s not like right now we’re under somebody’s thumb, kind of telling us what we can and can’t do.</p>
<p>We’re really interested in seeing what people are interested in, and what they’re responding to, what they’re really liking about it and what they don’t, so the community shows you that kind of stuff. Which is cool, when you have a community they tell you what they like. It seems like they’re liking what they see, because really it’s just going to be more Sam and Max and even crazier, wilder situations.</p>
<p align="center"><img src="http://cdn.ripten.com/wp-content/uploads/2007/10/dan_c_and_andrew_p.jpg" alt="dan_c_and_andrew_p.jpg" /><br />
<em>Andrew explains to Dan that yellow paper is easier on the eyes </em></p>
<p><strong>Q: How have people responded to the adventure game aspect? Have you ever thought of taking those characters and putting them in a different type of game?</strong><br />
<strong> A: </strong>Well, we want to evolve adventure games to something that is much easier to use for everybody. Sam and Max is a little bit of a double edged sword. It was an adventure game, there are a lot of people who want it to stay an adventure game. And those people are the ones we can count on no matter what to come back and enjoy the experience. So if you think about who the consumer for Sam and Max is going to be, the adventure game makes a lot of sense.</p>
<p>Now using that mechanic and taking the best things about Sam and Max&#8211; the fact that they’re outrageously funny, the characters are a riot, the situations are a riot, so running around with a gun shooting at all of them wouldn’t necessarily deliver that. But the adventure game mechanics can be evolved in a way that the world is more alive and more active.</p>
<p>What we’re really thinking of now is the passive nature of an adventure game. You walk into a space, and you have to make something happen. You have to click on something to happen. What we want is the world to be more proactive towards you and come at you. If you walk into a room in a first person shooter, people don’t stand around waiting for you to do something. You’d get your ass blown off, and you move.</p>
<p>So that’s a driven experience, and that’s really how we want to evolve Telltale Games in general. Now, dramatically doing that to the Sam and Max audience that we have, love, and allow us to be funny and  creative and come up with great characters, it’s a very sensitive thing. It’s not something we’re going to just drop on them.</p>
<p><strong>Q: So would you  be open to a spin-off series that is more action-oriented, or in a different genre?</strong><br />
<strong> A: </strong>No matter what genre we do, it’s still going to be about the characters and the story. If we do something like The Flint Paper Capers, I see it being closer to a CSI type of experience than a Max Payne type experience.</p>
<p>One of our mottos early was, in a Telltale game, if you’re going to shoot someone, you’re going to have a good reason. So vision-wise, the company’s vision is still to get to that point where there’s real connection between the player and the AI characters in the world. The Sims and Railroad Tycoon are both types of games we look at for inspiration. Even Façade and the more experimental stuff.</p>
<p><strong>Q:  Why did you choose to put Episode 4 for free on Gametap?</strong><br />
<strong> A: </strong>Because we think it’s a great episode. It’s topical. It’s going to be on our site in a couple of weeks too, as kind of a hey, here comes the new season, check out the best of last season. So we’re going to make it available to as many people as possible, and we know free is a great enticer. Right now, from a market standpoint, the first episode sells the most by far. People come in and they start on the first episode. Shouldn’t shock us or anything.<!-- adman --></p>
<p><strong>Q: But you don’t consider that to be the very best?</strong><br />
<strong> A: </strong>I don’t think anybody in the studio considers that to be the very best. It’s funny because it’s the best reviewed, and it won adventure game of the year, but that was just because it didn’t suck. I think more people can relate to [episode 4], swing on by and check it out, get introduced to Telltale Games, and say hey, this is pretty cool.</p>
<p><strong>Q: Will making episode 4 available encourage people to review the rest of the series, or do you want to push them forward into season 2?</strong><br />
<strong> A: </strong>Our hope is it’s going to be something that gets people interested to go buy season 2. By four we hit our stride, and we weren’t stressed out about finishing it and wrapping it up.  It was just sort of the perfect set of circumstances.</p>
<p><strong>Q: Any plans to go back and refine the first season?</strong><br />
<strong> A: </strong>I think the first season is going to stay as it is, and if people want to start from the beginning, that’s great. We’re still incredibly proud of it. And it’s going to be part of the evolution of the series no matter what. Like you watch the first season of the Sopranos, and they weren’t exactly in their stride, but you look back at it later.</p>
<p style="text-align: center"><img src="http://cdn.ripten.com/wp-content/uploads/2007/10/dan_connors_ceo_440.jpg" alt="dan_connors_ceo_440.jpg" /><br />
<em>Dan is proud of the first season and its part in the evolution of the series</em></p>
<p>We took everything we learned from the first one and put it in from the ground up into Season 2. From the arc of the story, as far as type of puzzles people liked and didn’t like, as far as what the frustrations were for people. Everything we learned in Season one, we’re starting Season two with.</p>
<p>And then it was funny watching the production team kind of get their groove again, in the design and everything else, and watch the story flesh out. I think by three or four again this season it’s going to be kind of the best stuff. One is also outrageouslly funny, especially since it’s a Christmas spec ial. Having the ability to do that is something we’ve always wanted to do with episodic games.</p>
<p><strong>Q: Where would you like to see the characters end up eventually? Are Sybil Pandemik and Abe Lincoln’s Giant Stone Head going to have little half giant headed babies?</strong><br />
<strong> A: </strong>You know, the sky’s the limit. You can see what the beauty of Sam and Max is. It’s like, you set up some ridiculous situation and ridiculous ideas come out of it. If there were six little Lincoln baby heads and they had a biting problem, and they were biting Max in the ankles, whatever… anything can happen. And that’s the beauty.</p>
<p><strong>Q: What can you tell us about the new character, the waitress at Stinky’s diner?</strong><br />
<strong> A: </strong>Her grandfather originally owned it… and there’s definitely something fishy going on there. You still have a lot to find out about it, because the designers always kill me for giving away their secrets.</p>
<p align="center"><img src="http://cdn.ripten.com/wp-content/uploads/2007/10/mermaid_waitress1.jpg" alt="mermaid_waitress1.jpg" /><br />
<em>The waitress at Stinky&#8217;s is the granddaughter of the original owner,<br />
and her story will be explained in Season Two. </em></p>
<p><strong>Q: What are you doing to evolve the technology of the adventure game?</strong><br />
<strong> A: </strong>We’re doing a lot. We’re really focusing on understanding where the player is in the world. The engine is checking in with the player, saying have you done this before, how many times have you clicked on this. With that feedback, we then can tell the characters how to respond to that player. So it comes back to that bringing the player back to the world alive.</p>
<p>If I’m standing in the store not looking at anything, Bosco will say “What’s wrong with you?” and he should really recognize it. Understanding the player’s intent can be tricky because you never know when they’re going to go out back and have a smoke or whatever, but there are certainly things you can pull from it. Help direct the player, but don’t direct them when they don’t want to be directed.</p>
<p>If someone just wants to play a game that’s not just running around shooting, they want to get introduced to Sam and Max, they want to laugh their ass off, they don’t want to get frustrated. So we need to give them a directed experience. Immediately their first instinct is to not want to solve a problem. So we’ve got to recognize that and immediately make them feel like they are solving problems but they’re being helped enough. All those nuances.</p>
<p>So you’ve got the game telling you you’ve done this, that, and the other thing. We’re incubating that right now. And a lot of the other stuff is about the production proccess. Five episodes in six months is not easy. And we got better at doing it in the last one. By the end we were good at doing it and of course the designers made things three times more complicated. So it still took just as long. So they pushed, we optimized, they push, we optimized.</p>
<p>You’ll see our characters will be acting better this year, added animations, better use of animations. Just everyone has more animations to choose from and we’re selecting them better, and there’s better blending between them. Holistically, everything’s less rough. It’s going to be a good season.
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