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	<title>Ripten Video Game Blog &#187; co-op</title>
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	<link>http://www.ripten.com</link>
	<description>All Your Geek Are Belong To Us</description>
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		<copyright>&#xA9;Ripcast </copyright>
		<managingEditor>chad@ripten.com (Ripcast)</managingEditor>
		<webMaster>chad@ripten.com(Ripcast)</webMaster>
		<category>Video Games</category>
		<ttl>1440</ttl>
		<itunes:keywords>ripten, ripcast, riptenradio, ripten radio, video games, videogames, games, video</itunes:keywords>
		<itunes:subtitle>Video game nerdery at it's finest.</itunes:subtitle>
		<itunes:summary>Join Staff Writers and Editors from Ripten.com that decided to make a weekly podcast as an outlet to incessantly and unendingly talk about video games, in order to avoid getting awkward stares in public. Enjoy.</itunes:summary>
		<itunes:author>Ripcast</itunes:author>
		<itunes:category text="Games &amp; Hobbies">
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			<itunes:name>Ripcast</itunes:name>
			<itunes:email>chad@ripten.com</itunes:email>
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			<title>Ripten Video Game Blog</title>
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		<title>God of War III Online Co-Op Rumor Nixed By Sony</title>
		<link>http://www.ripten.com/2009/11/16/god-of-war-iii-online-co-op-rumor-nixed-by-sony/</link>
		<comments>http://www.ripten.com/2009/11/16/god-of-war-iii-online-co-op-rumor-nixed-by-sony/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 04:34:06 +0000</pubDate>
		<dc:creator>Chad Lakkis</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Genre]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[co-op]]></category>
		<category><![CDATA[God of War 3]]></category>
		<category><![CDATA[god of war iii]]></category>
		<category><![CDATA[gow3]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=13144</guid>
		<description><![CDATA[
I&#8217;m a big fan of online co-op as it adds a layer of connectivity to the outside world that traditional story modes lack. That said, the rumor of such a feature being available in God of War III was shot down quickly by Sony today in very few words. 
According to Sony Computer Entertainment of [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-13147" title="god-of-war-3-co-op" src="http://www.ripten.com/wp-content/uploads/2009/11/god-of-war-3-co-op.jpg" alt="god-of-war-3-co-op" /></p>
<p>I&#8217;m a big fan of online co-op as it adds a layer of connectivity to the outside world that traditional story modes lack. That said, the <a href="http://thegameraccess.com/ps3/official-god-of-war-iii-will-have-online-cooperative-modes">rumor of such a feature</a> being available in God of War III was shot down quickly by Sony today in very few words. <span id="more-13144"></span></p>
<p>According to Sony Computer Entertainment of America Representative, Eric Levine, &#8220;this news is false.&#8221;</p>
<p>It&#8217;s too bad really. I was looking forward to playing as <a href="http://www.greek-gods.info/greek-gods/dionysus/" target="_blank">Dionysus</a>, God of Greek Wine. That would have been so bad ass.</p>
<p>[Thanks <a href="http://www.examiner.com/examiner/x-12218-Video-Game-Examiner~y2009m11d16-Sony-God-of-War-3-Coop-is-false" target="_blank">Boston Examiner</a>]<!-- adman --></p>
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		<title>Army of Two: The 40th Day Officially Announced</title>
		<link>http://www.ripten.com/2009/03/12/army-of-two-the-40th-day-officially-announced/</link>
		<comments>http://www.ripten.com/2009/03/12/army-of-two-the-40th-day-officially-announced/#comments</comments>
		<pubDate>Thu, 12 Mar 2009 19:14:25 +0000</pubDate>
		<dc:creator>Dylan Duarte</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Third Person Shooter]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Army of Two]]></category>
		<category><![CDATA[co-op]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[shooter]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=9439</guid>
		<description><![CDATA[
A Montreal announced today that a sequel to Army of Two is in the works for Winter 2009. Titled Army of Two: The 40th Day, the fist-bumping tag team Salem and Rios return to blaze a path through a choatic, devastated Shanghai, China. 
When a disaster of epic proportions strikes Shanghai, China, Rios and Salem [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-9440" title="They should\'ve called it Army of Two 2" src="http://www.ripten.com/wp-content/uploads/2009/03/armyoftwo.jpg" alt="" /></p>
<p>A Montreal announced today that a sequel to Army of Two is in the works for Winter 2009. Titled Army of Two: The 40th Day, the fist-bumping tag team Salem and Rios return to blaze a path through a choatic, devastated Shanghai, China. <span id="more-9439"></span></p>
<p>When a disaster of epic proportions strikes Shanghai, China, Rios and Salem find themselves right in the middle of it all—the wrong place, the wrong time, but the right team. A carefully orchestrated series of mysterious catastrophes is dragging Shanghai to the brink of ruin, and now the Army of Two must fight their way through ravaged city districts as they try to beat the odds and uncover the secret of the 40th Day.</p>
<p>The sequel will feature even more co-op moves, allowing for more strategy and resulting in a bigger and better co-op experience. I like the sound of that.</p>
<p>If you&#8217;ve never played the original, feel free to check out the <a href="http://www.ripten.com/2008/03/21/xbox-360-and-ps3-review-army-of-two/" target="_blank">Ripten review of Army of Two</a>. Hey, I&#8217;m a poet.</p>
<p>The first Army of Two had some cool ideas and some geniunely badass moments, but I think ultimately failed in its execution. Let&#8217;s hope that The 40th Day can patch up some of the flaws and give us a truly great co-op experience.</p>
<p>Army of Two: The 40th Day is headed to Xbox 360, Playstation 3, and PSP.</p>
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		<title>G4TV Shares 15 Minutes of Left 4 Dead Gameplay &#8211; Public Demo Hits Tomorrow</title>
		<link>http://www.ripten.com/2008/11/10/g4tv-shares-15-minutes-of-left-4-dead-gameplay-public-demo-hits-tomorrow/</link>
		<comments>http://www.ripten.com/2008/11/10/g4tv-shares-15-minutes-of-left-4-dead-gameplay-public-demo-hits-tomorrow/#comments</comments>
		<pubDate>Tue, 11 Nov 2008 03:06:29 +0000</pubDate>
		<dc:creator>Chad Lakkis</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Genre]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Survival Horror]]></category>
		<category><![CDATA[Trailers]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[4 player]]></category>
		<category><![CDATA[co-op]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[gameplay footage]]></category>
		<category><![CDATA[left-4-dead]]></category>
		<category><![CDATA[Valve]]></category>
		<category><![CDATA[XBL]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=8455</guid>
		<description><![CDATA[
G4TV has posted a video containing 15 minutes of gameplay footage they recorded themselves while fighting for their lives against an army of zombies. If this doesn&#8217;t get you ready to hit &#8220;download&#8221; when the public demo of Left 4 Dead hits XBL tomorrow, you must not be a fan of four player co-op awesomeness. [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-8456" title="l4d-g4tv-video-15min" src="http://www.ripten.com/wp-content/uploads/2008/11/l4d-g4tv-video-15min.jpg" alt="" /></p>
<p>G4TV has posted a video containing 15 minutes of gameplay footage they recorded themselves while fighting for their lives against an army of zombies. If this doesn&#8217;t get you ready to hit &#8220;download&#8221; when the public demo of Left 4 Dead hits XBL tomorrow, you must not be a fan of four player co-op awesomeness. Hit the jump for the video. <span id="more-8455"></span></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="510" height="444" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="id" value="VideoPlayer" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="src" value="http://www.g4tv.com/lv3/34798" /><embed id="VideoPlayer" type="application/x-shockwave-flash" width="510" height="444" src="http://www.g4tv.com/lv3/34798" allowfullscreen="true" allowscriptaccess="always"></embed></object><!-- adman --></p>
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		<title>360 Review: Fable II</title>
		<link>http://www.ripten.com/2008/11/06/360-review-fable-ii/</link>
		<comments>http://www.ripten.com/2008/11/06/360-review-fable-ii/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 07:56:38 +0000</pubDate>
		<dc:creator>John Landis</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Genre]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Role Playing Game]]></category>
		<category><![CDATA[Third Person]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[albion]]></category>
		<category><![CDATA[co-op]]></category>
		<category><![CDATA[Fable II]]></category>
		<category><![CDATA[Fable-2]]></category>
		<category><![CDATA[henchmen]]></category>
		<category><![CDATA[Hero]]></category>
		<category><![CDATA[Lionhead]]></category>
		<category><![CDATA[Lucien]]></category>
		<category><![CDATA[Peter-Molyneux]]></category>
		<category><![CDATA[Xbox-Live]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=8280</guid>
		<description><![CDATA[
Fable II is one of those games that some people have been waiting for even before the original was released.  Peter Molyneux tried as hard as he could to keep things low key, but try as he might, the hype machine just could not be stopped.  So, does the game live up to expectations or [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-8351" title="fable2-review-title" src="http://www.ripten.com/wp-content/uploads/2008/11/fable2-review-title.jpg" alt="" /></p>
<p>Fable II is one of those games that some people have been waiting for even before the original was released.  Peter Molyneux tried as hard as he could to keep things low key, but try as he might, the hype machine just could not be stopped.  So, does the game live up to expectations or does it soil itself trying to impress the ladies?  Read on dear reader, and find out&#8230;. <span id="more-8280"></span></p>
<p>Fable II takes place 500 years after the first Fable.  The story has relatively little to do with the first game, so if you haven&#8217;t played the original (shame on you), you won&#8217;t be missing much.  There are little hints and easter eggs thrown in here and there, mostly in the form of books and stories laying around the world.  Even if you don&#8217;t get some of the references, it won&#8217;t hurt the story or gameplay too much.</p>
<p>It&#8217;s 500 years in the future, so of course most of the events from the original have become children&#8217;s tales and myths.  It&#8217;s actually kind of neat, but you really won&#8217;t know one way of another if you haven&#8217;t played the original, it will just be one more book of flavored text to help bring the world of Albion to life.</p>
<p>You start off as a orphan kid (boy or girl, your choice) eking out an existence with your older sister on the rough-and-tumble streets of Bowerstone&#8217;s Old City district.  It&#8217;s a hard-knock place to grow up, and all your sister wants is to be safe and happy in a castle.  Through the course of the child tutorial-type stage, you&#8217;ll help her get a chance to make a wish that will change your life forever.</p>
<p><img class="aligncenter size-full wp-image-8353" title="fable2-kids-1" src="http://www.ripten.com/wp-content/uploads/2008/11/fable2-kids-1.jpg" alt="" /></p>
<p>This portion of the game really lets you get a feel for the way the rest of the game runs, and it&#8217;s one of the better tutorial-type sections of a game I&#8217;ve played.  The advancement of time going from the end of your childhood days to that of a young adult also allows the game to show off how much of an impact your character can have on the world.</p>
<p>Even as a young adult moving out of the big city, the game still takes your hand for a little while yet, but this allows the character progression to really focus on how your actions affect the world around you.  It also gives you a direction while you figure out exactly what you want to do with your character.  It can be a little frustrating playing a game like this and being dragged along a quest with little or no freedom to explore, but it works out for the best once you get through it and finally get to go out and explore the world at your leisure.</p>
<p>The story is very good and quite compelling.  It&#8217;s not often that I get into a game&#8217;s story as much as this, but I could really relate to the motivations of the main characters, as well as the views of all the secondary characters.  Even Lucien, the villain, was complex enough that you could identify with him.  It wasn&#8217;t a matter of being evil for evil&#8217;s sake, there was actual depth to the character.</p>
<p>It makes things much more interesting when you have a character that actually has motives behind his actions that are more than just a lust for power.  This makes an all the more satisfying story because it&#8217;s so much more plausible, in my mind, for someone to turn to evil as a last recourse rather than just wanting to destroy things for the hell of it.</p>
<p>One of my favorite characters (and one that received a lot of attention) was my canine companion in the game.  While I don&#8217;t think it went as far as Molyneux had hoped when he talked about it in press conferences, I certainly did like having the dog around.  I didn&#8217;t exactly fall in love with him or anything, though.</p>
<p><img class="aligncenter size-full wp-image-8354" title="fable2-dog-1" src="http://www.ripten.com/wp-content/uploads/2008/11/fable2-dog-1.jpg" alt="" /></p>
<p>I enjoyed playing fetch and watching him run in front of me while I was exploring.  I genuinely got upset when he wasn&#8217;t around, afraid that he had been injured in a fight and I hadn&#8217;t noticed.  This wasn&#8217;t only because I liked the cute little guy, but because having him around and healthy has tangible game benefits &#8212; he will find treasure chests and buried treasure for you and warn you of enemy threats, even going so far as attacking enemies that you manage to knock to the ground.</p>
<p>Frankly, the benefits of having him around are enough to pay attention to him, but it&#8217;s because of that that you&#8217;ll start to feel closer to the dog.  He&#8217;s pretty much at your side all the time, and the few times we were separated because of the story, I actually missed the little guy.  He does change with your character&#8217;s alignment, but not as much as your character will.</p>
<p>Good characters will have a golden blond-colored dog that plays with all the villagers, while evil characters will have a black dog that growls menacingly at the locals.  There is nothing more satisfying than hearing some stupid yokel say <em>&#8220;Aww, ain&#8217;t you a cute little&#8230; oh, nice dog!  Please don&#8217;t hurt me!&#8221;</em>  Maybe that&#8217;s just me, of course.  I&#8217;m sure there are people out there that will choose to actually be good (bo-ring).</p>
<p>Good and Evil are not the only things that affect your character&#8217;s look, unlike the original game.  It&#8217;s actually fairly complex and a fun little game in and of itself if you&#8217;re going for a certain style.  First of all, not only is your look affected by your actual in-game statistical number for good and evil, which can change quite quickly if you work at it, but also by the quest decisions you make.  If you want to be the ultimate evil-looking badass, you have to stick to your guns, no matter how hard it may be to steal that orphan&#8217;s lollipop.</p>
<p>The biggest thing that affects your look is where you put your experience points.  If you want to have a heavy-hitting melee fighter, expect to bulk up, while shooty types who spend points in skill will get taller, and magic users will get Tron-like blue glowy vein things all over their body.  If you don&#8217;t like the way an attribute makes your character look, that&#8217;s too bad.  You can&#8217;t have a waif thin heroine and expect them to be able to deliver awesome damage with each swing of their Master Greataxe of Fiery Vampirism.</p>
<p><img src="http://www.ripten.com/wp-content/uploads/2008/11/fable2-bad-girl-1.jpg" alt="" title="fable2-bad-girl-1" class="aligncenter size-full wp-image-8357" /></p>
<p>Another layer of the character&#8217;s look is Purity and Corruption.  It&#8217;s similar to good and evil, but it&#8217;s different enough that after a few hours of playing you&#8217;ll understand what the difference is.  Doing things like eating meat, having pre- or extra-marital unprotected sex, and charging a lot for rent are things that will corrupt your character, making them uglier and more evil looking.  Doing things like charging low rent, eating vegetables, and banging <em>only</em> your wife (or at least using a condom if you bang someone else) will purify your character and clear up their skin.</p>
<p>The last two things that affect your look are scaring and fatness.  You get scars mostly from &#8220;falling out&#8221; in combat, but there are other things that may cause you to get scars.  Generally, combat doesn&#8217;t seem to cause scars like it did in the original, which is good since there is no armor in the game this time around.  Eating fatty foods and drinking alcoholic beverages will get your character to beef up in the gut if you&#8217;re not careful.  Throwing in certain veggies and other magical foods will decrease your cellulite levels and make you hotter to the local virgins, but just like real life it&#8217;s a lot easier to put it on than it is to get rid of it.</p>
<p>All of this combined can really force you to think about what you are going to do with your character.  I mean, do you really want to eat that apple pie to get some hitpoints back when it&#8217;s going to add ten pounds to your butt?  Are you still going to want to play dress-up with your female character after they start to look more and more manly?</p>
<p>I personally spent a lot of money on fish since they are a corrupting food (you know, they used to be alive and all) but were mostly fat free.  I did spend some time buying up celery after a drunken binge one session, as that is one of the few foods that will actually burn fat.  I&#8217;ve never had to think about what my character was eating before.  The best part is that I spent all this time running around looking for healthy food while I was sitting there smoking a cigarette, drinking a Pepsi, and eating junk food in real life.  Sort of made me feel sick and pathetic that I was taking so much better care of my character than I was of myself.</p>
<p>A lot has been made of the one button combat of Fable II, but I have to say that it works surprisingly well.  The X is for melee attacks, Y is ranged (bows and guns) and B is magic attacks.  You get experience based on what attacks you do and bonuses for mixing things up.  It&#8217;s also neat to me that the colors of the different experience orbs, and thus the skills, match up to the colors of the buttons on the controller.  It&#8217;s a small thing, but it seems to make things easier for non-gamer-types to get what button does what into their heads.</p>
<p>While one-button combat may seem overly simplistic and make the game sound like another Dynasty Warriors slash fest, it&#8217;s complicated and deep enough to keep things interesting.  It&#8217;s cliché, but it&#8217;s one of those things that&#8217;s easy to do, hard to master.  Okay, maybe not hard, but complicated enough to be interesting.</p>
<p>Things are definitely a little lame at first, but once you get some of your skills leveled up a bit and get new combat skills and magical powers, and the enemies actually start to put up a fight, the combat can be quite rewarding.  The best thing about it is that even when you&#8217;re getting your ass kicked, you still feel like a badass.</p>
<p><img src="http://www.ripten.com/wp-content/uploads/2008/11/fable2-badass-1.jpg" alt="" title="fable2-badass-1" class="aligncenter size-full wp-image-8356" /></p>
<p>Another great innovation to the combat is the complete lack of magic points.  There is no mana or MP or anything to manage at all.  You can throw fireballs or lightning bolts just as easily as you can shoot your gun or swing your axe.  It&#8217;s just another small thing that allows the combat to flow without having to worry about trivial things like ammo or other typical RPG-type micro-management malarkey.</p>
<p>It also allows the combat to just look awesome.  There is something to be said for shooting a dude with a lightning bolt, knocking him into the sky with your axe, and then shooting him as he flies through the air.</p>
<p>The world is rich and beautiful and the graphics are top notch.  The world of Albion really seems to be alive, and each area is distinctive and remarkable in its own way.  The separation of the different sections is a bit of a downer, though, as you never really feel like places connect.  There is no overworld map or anything, just a magical exit between different zones, and going from one zone to another requires traveling through some kind of unknown, non-existant wilderness that basically just gives you a load screen and advances the game time a certain amount.</p>
<p>It breaks up the areas a bit too much for my tastes and really damages the feel of it all being part of the same world.  It&#8217;s a small thing and a bit nitpicky, but besides that relatively small gripe, the areas are fantastic and world overall is just amazing.</p>
<p>Another problem with the graphics and art style isn&#8217;t really a problem exactly, but it is something.  The world is very well done and much more realistic than the first Fable (for the most part).  It&#8217;s still got that fantasy vibe going, but it&#8217;s much more believable than the first one.  My problem with this is that there is a definite silliness to the game that just sort of clashes with the harsh &#8220;realities&#8221; of the rest of the world.  I mean, the town of Bowerstone just looks incredible and the characters look great, but your interactions with them are limited to goofy interactions like dancing and belching.  Well, and chopping their heads off, but that&#8217;s a different kind of interaction.</p>
<p>It&#8217;s just strange to be the most evil and hated person in Albion because I ran around growling like a dog and farting in people&#8217;s faces.  It is funny and it works for the game, but it did seem to sort of clash with the rest of the game&#8217;s atmosphere. That may be more of a personal thing, though, as there were times where I genuinely enjoyed farting for the sake of a child&#8217;s laughter or taking off all my clothes and pelvic thrusting my way to a public disturbance charge.  It&#8217;s definitely not a level of character interaction like Mass Effect, but it tends to work for this game even though it clashes with some of the harsh realities of other aspects of the world.</p>
<p style="text-align: center;"><em><img class="aligncenter size-full wp-image-8355" title="dr_evil-1" src="http://www.ripten.com/wp-content/uploads/2008/11/dr_evil-1.jpg" alt="" /><br />
No matter how evil you are, people will still laugh at you.</em></p>
<p>Lastly, and one of the biggest things for me, is the multiplayer.  I was really looking forward to being about to run rampant around the world with my wife or brother in tow, or being able to go in and help my wife with her game when she asks for it (and <em>only </em>when she asks for it).  There are very few games she&#8217;ll play, and Fable II is one of them, which says something about the accessibility of the game right there, especially if you know my wife.  Which you don&#8217;t, so this does absolutely nothing to help you.  I guess that whole thought process just wasted a bunch of your time.  Sorry!</p>
<p>Unfortunately, as fun as the co-op can be, there are some definite problems with it.  First, you play as a henchman if you join someone else&#8217;s game.  In Lionhead&#8217;s defense, it&#8217;s exactly what they said it would be as far as that goes, but it&#8217;s still a little disappointing not being able to be your character in someone else&#8217;s game.</p>
<p>The henchmen does have your character&#8217;s stats if you choose it to, but otherwise they&#8217;re just generic NPC-looking types.  Even their weapons are not based on what your character has, but you can select whatever types of weapons you want and the generic weapons will have stats based on the level of that character.   You will still have your spells and experience and the like, so it&#8217;ll still be your character as far as the stats go (sorta), but it just won&#8217;t look like it.</p>
<p>The only other issue with the multiplayer, and also the biggest for me, is the camera.  Whether you&#8217;re playing on the same system or over Xbox Live, the camera goes from being controlled by the right analog stick to being static.  That&#8217;s right, you can&#8217;t just move the camera around wherever you want.  Instead, you have to tap the left bumper to center the camera behind your character.  Either player can do this which just leads to other problems if the two of you keep fighting over the camera.  It&#8217;s especially problematic in the more hectic fights with large groups of very agile enemies.</p>
<p>I just don&#8217;t understand that design decision at all.  I mean, I can see it making sense if you&#8217;re playing on the same system, but it just seems silly to do this over XBL.  Camera problems aside, though, co-op is a ton of fun if you&#8217;re in later stages of the game.  Mostly the game is too easy to make co-op really enjoyable, but there are parts where it is an absolute blast&#8230;  as long as you don&#8217;t have a partner that likes to shop or look at menus all the time.</p>
<p>While the other person is shopping or browsing around the menus, the game just pauses for the other player.  More could have definitely been done to make multiplayer more enjoyable, but as it is, it&#8217;s good for short stints into a dungeon or helping someone else out against a tough boss, but mostly it will fall to the wayside because of these small but annoying problems.</p>
<p>Overall, I&#8217;d say that Fable II is a fantastic game and does what the original set out to do and then some.  While there are certainly aspects of it that could have been better, or just strange design choices in some areas, overall the game is superb and one of the best games I&#8217;ve played this year.  If things seemed a little picky, that&#8217;s because I was being picky.</p>
<p>Fable II is a wonderful, wonderful game where the sum of it&#8217;s parts far exceeded my expectations.  That being said, it&#8217;s a strange juxtaposition of silly and serious, where you can fart in people&#8217;s faces then take them back to your place and have sex, complete with pregnancy and STD concerns.  It&#8217;s a strange combination of mature and immature that somehow manages to come together and work, and it helps solidify the world of Albion as a strange yet wonderful home away from reality that forever lives on in my Xbox 360.</p>
<p><img class="aligncenter size-full wp-image-8352" title="fable2-end-1" src="http://www.ripten.com/wp-content/uploads/2008/11/fable2-end-1.jpg" alt="" /></p>
<p><img src="http://www.ripten.com/images-1013/ripten-rating-9.5.jpg" alt="9.5" width="510" height="130" /><br />
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		<title>New Left 4 Dead &#8220;Check List&#8221; Commercial Set to Zombify Your TV Starting November 8th</title>
		<link>http://www.ripten.com/2008/10/30/new-left-4-dead-commercial-set-to-zombify-your-tv-starting-november-8th/</link>
		<comments>http://www.ripten.com/2008/10/30/new-left-4-dead-commercial-set-to-zombify-your-tv-starting-november-8th/#comments</comments>
		<pubDate>Thu, 30 Oct 2008 21:06:17 +0000</pubDate>
		<dc:creator>Chad Lakkis</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Film and TV]]></category>
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		<guid isPermaLink="false">http://www.ripten.com/?p=8163</guid>
		<description><![CDATA[
With a reported 10 million dollar advertising budget (half of which is said to be for television spots) Valve is doing everything they can to make sure you and your friends are ready to kick some zombie ass.
The game hits store shelves in the US on November 18th, but a boat load of money says [...]]]></description>
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<p>With a reported 10 million dollar advertising budget (<a href="http://www.1up.com/do/newsStory?cId=3170572" target="_blank">half of which</a> is said to be for television spots) Valve is doing everything they can to make sure you and your friends are ready to kick some zombie ass.</p>
<p>The game hits store shelves in the US on November 18th, but a boat load of money says you&#8217;ll be seeing severed digits everywhere you look long before then. In fact, <a href="http://kotaku.com/5071236/new-left-4-dead-tv-spot-zombies-check" target="_blank">Kotaku</a> reports that the commercial above will begin airing on November 8th.<!-- adman --></p>
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		<title>Fable II Co-op Available on Day 1; New Trailer</title>
		<link>http://www.ripten.com/2008/10/09/fable-ii-co-op-available-on-day-1/</link>
		<comments>http://www.ripten.com/2008/10/09/fable-ii-co-op-available-on-day-1/#comments</comments>
		<pubDate>Fri, 10 Oct 2008 06:08:45 +0000</pubDate>
		<dc:creator>Dan Landis</dc:creator>
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		<category><![CDATA[cooperative]]></category>
		<category><![CDATA[day one]]></category>
		<category><![CDATA[Fable II]]></category>
		<category><![CDATA[Fable-2]]></category>
		<category><![CDATA[I really meant it when I said I would kill my brother's]]></category>
		<category><![CDATA[online]]></category>
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		<guid isPermaLink="false">http://www.ripten.com/?p=7616</guid>
		<description><![CDATA[
After lauding Fable II&#8217;s cooperative gameplay as the best thing since whatever was previously the best thing (witty, right?), developer Lionhead went and pissed everyone off when they announced that it would not be available when the game released.  Instead, people were expected to wait another week and download a patch that would implement the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ripten.com/wp-content/uploads/2008/10/fable-2-1.jpg" alt="" title="fable-2-1" class="aligncenter size-full wp-image-7617" /></p>
<p>After lauding Fable II&#8217;s cooperative gameplay as the best thing since whatever was previously the best thing (witty, right?), developer Lionhead went and pissed everyone off when they announced that it would not be available when the game released.  Instead, people were expected to wait another week and download a patch that would implement the online co-op mode.</p>
<p>Earlier today, however, Lionhead announced on their <a href="http://community.lionhead.com/blogs/fable_2_development/archive/2008/10/09/3107261.aspx" target="_blank">community blog</a> that co-op would be available on day one, but it will still be in patch form.  Huh?  Isn&#8217;t there enough room on the disc for that extra 983KB of code?  Anyway, this is good news for me since I&#8217;m planning on killing my brother&#8217;s family ASAP&#8211; err, I mean I&#8217;m looking forward to conquering evil with him.</p>
<p>A new Fable II TV commercial is also available, so you can click through if you&#8217;re interested in watching it. Kinda neat. <span id="more-7616"></span></p>
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		<title>Rumor: Mass Effect 2 to Have 5 Player Co-op</title>
		<link>http://www.ripten.com/2008/10/06/rumor-mass-effect-2-to-have-5-player-co-op/</link>
		<comments>http://www.ripten.com/2008/10/06/rumor-mass-effect-2-to-have-5-player-co-op/#comments</comments>
		<pubDate>Tue, 07 Oct 2008 06:48:45 +0000</pubDate>
		<dc:creator>Dylan Duarte</dc:creator>
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		<guid isPermaLink="false">http://www.ripten.com/?p=7549</guid>
		<description><![CDATA[
This rumor is like one of those things that you heard from a friend who heard it from their friend who heard if from their cousin, but it&#8217;s too juicy not to share. According to a Gamespot article, Mass Effect 2 is going to feature a five-man squad, along with five player co-op. 
Here&#8217;s where [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-7550" title="mass-effect11" src="http://www.ripten.com/wp-content/uploads/2008/10/mass-effect11.jpg" alt="" /></p>
<p>This rumor is like one of those things that you heard from a friend who heard it from their friend who heard if from their cousin, but it&#8217;s too juicy not to share. According to a Gamespot article, Mass Effect 2 is going to feature a five-man squad, along with five player co-op. <span id="more-7549"></span></p>
<p>Here&#8217;s where it gets complicated. This info comes from a post on Colony of Gamers, where the poster claims to have gotten the information from a Norwegian message board. Also, the Gamespot link is totally dead. It just seems fishy all around and I wouldn&#8217;t get too excited if I were you.</p>
<p>For shits and giggles, the info also claimed that ME 2 would feature the ability to import your Mass Effect character (which would be awesome), a 120 level cap, and the ability to customize weapons. Also, the game is supposedly going to have a six month timed exclusivity deal with Microsoft for the Xbox 360.</p>
<p>We&#8217;re currently trying to get a hold of Gamespot to get their take on it and we&#8217;ll let you know when we hear back from them.</p>
<p>Source: <a href="http://www.colonyofgamers.com/cogforums/showthread.php?t=158" target="_blank">CoG </a>via <a href="http://www.co-optimus.com/article/627/Mass_Effect_2_to_Have_5_Player_Co-Op_%5BRUMOR%5D.html" target="_blank">Co-Optimus</a></p>
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		<title>Xbox 360 Review: Too Human (Too Hyped)</title>
		<link>http://www.ripten.com/2008/08/22/xbox-360-review-too-human-too-bad/</link>
		<comments>http://www.ripten.com/2008/08/22/xbox-360-review-too-human-too-bad/#comments</comments>
		<pubDate>Fri, 22 Aug 2008 18:21:58 +0000</pubDate>
		<dc:creator>John Landis</dc:creator>
				<category><![CDATA[Action]]></category>
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		<category><![CDATA[Microsoft]]></category>
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		<category><![CDATA[Reviews]]></category>
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		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[asskickery]]></category>
		<category><![CDATA[Baldur]]></category>
		<category><![CDATA[co-op]]></category>
		<category><![CDATA[Dennis Dyack]]></category>
		<category><![CDATA[loot whore]]></category>
		<category><![CDATA[Norse Mythology]]></category>
		<category><![CDATA[silicon knights]]></category>
		<category><![CDATA[too human]]></category>
		<category><![CDATA[Tron]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=6965</guid>
		<description><![CDATA[Editors Note: In the process of reevaluating our review standards, the Ripten editorial team has agreed upon a no syndication policy for any review (past, present, or future) indexed in the Ripten catalog. In light of this, we have replaced the previous syndicated review with the exclusive Ripten review below. Thank you.

Too Human is one [...]]]></description>
			<content:encoded><![CDATA[<p><em><strong>Editors Note: </strong>In the process of reevaluating our review standards, the Ripten editorial team has agreed upon a no syndication policy for any review (past, present, or future) indexed in the Ripten catalog. In light of this, we have replaced the <a href="http://www.heraldnet.com/article/20080825/LIVING/46000554/-1/BLOG24" target="_blank">previous syndicated review</a> with the exclusive Ripten review below. Thank you.</em></p>
<p><img class="aligncenter size-full wp-image-8202" title="too-human-main" src="http://www.ripten.com/wp-content/uploads/2008/11/too-human-main.jpg" alt="" /></p>
<p>Too Human is one of those mythical games that just didn&#8217;t seem like it was going to see the light of day &#8212; the Duke Nukem of video games, if you will.  Because it was in some sort of stage of development since Denis Dyack was in the womb, you know, I expected a lot.</p>
<p>The unfortunate downside of lots of anticipation is that most of the time things just don&#8217;t deliver what you&#8217;d imagined &#8212; this is one of those times.  That&#8217;s not to say that it&#8217;s necessarily bad (it was indeed quite a jolly good time, ol&#8217; chap), it&#8217;s just not up to the level that it had built up in its four generations of development. <span id="more-6965"></span></p>
<p>First, the ever-so-important breakdown of the story.  After all, how can you judge what I&#8217;m talking about if you don&#8217;t even know what I&#8217;m talking about?  You play as Baldur, a viking god who doesn&#8217;t have the songs and stories detailing his every move the way some gods did.  This makes it a good choice for a main character because, unless you&#8217;re some kind of Norse mythology scholar, you won&#8217;t know where the actual myths differ from where the game&#8217;s narrative goes.  I mean, maybe I&#8217;m just stupid and it&#8217;s common knowledge, but all I really know about is Thor and Loki because, you know, they were in comics and stuff.</p>
<p>So yeah, that&#8217;s the story. You&#8217;re a badass viking god and some people are rebelling, so you have to go kick their asses.  It&#8217;s quite a bit more complicated than that, but the narrative is a little overwhelming &#8212; there were a lot of times I just didn&#8217;t understand what the hell was going on.  That&#8217;s cool, though, because sometimes a story just gets in the way of kickassery.</p>
<p><img class="aligncenter size-full wp-image-8206" title="too-human6" src="http://www.ripten.com/wp-content/uploads/2008/11/too-human6.jpg" alt="" /></p>
<p>This is one of those times though where it seemed like the story should have been a lot more important, but it was either over my head (which is quite possible) or it just didn&#8217;t connect well.  There were several times where the game went into flashbacks of previous events without warning and just downright befuddled me.  Give me a little bit of text that says &#8220;Yesterday&#8221; or &#8220;48 Hours Ago&#8221;  or something.</p>
<p>This wasn&#8217;t the only problem with the story. The whole thing just seemed like a badly made movie adaptation of a very complicated novel. It&#8217;s obvious Silicon Knights knew the story, but they just made too many assumptions of what <em>I</em> knew. It&#8217;s like telling a five-year-old a joke.</p>
<p>I know I&#8217;m harping on and on about the story, but that was really one of the things that was supposed to be flat-out awesome, and considering the Diablo/Gauntlet style hack and slash gameplay, it&#8217;s very important to keep me interested in killing the throngs of uglies running, jumping, and crawling at me.</p>
<p>See, the gameplay is a mix of innovation in a pretty much done-to-death genre.  You just run around and kick or shoot the robotic hell out of anything that moves.  It&#8217;s Dynasty Warriors all over again, except instead of hitting X, Y, X, X, X, Y, you just hold the right stick in the direction you want to attack.  It&#8217;s actually a lot more fun than it sounds, but it&#8217;s still nothing new.  You slide at uglies that you&#8217;re too far away to hit, and there is a fair amount of combo-y type stuff you can do, especially with a co-op buddy.</p>
<p><img class="aligncenter size-full wp-image-8207" title="too-human-controls" src="http://www.ripten.com/wp-content/uploads/2008/11/too-human-controls.jpg" alt="" /></p>
<p>While this is a new and innovative way to do things, though similar to Geometry Wars or Smash TV, the problem is that this isn&#8217;t some top-down or isometric perspective 2D sprite smashfest.  This is a 3D full-fledged action-RPG-type deal, and they pretty much take the camera away from you.  Yes, you can press a button and center the camera behind your guy, but it takes a lot of getting used to and frankly, the camera is one of the toughest enemies you will face in the game.</p>
<p>That&#8217;s not to say it&#8217;s a constant problem, but when the camera rears it&#8217;s ineptitude it&#8217;s usually at the worst possible times.  I mean, you&#8217;ll be completely surrounded by guys and you won&#8217;t know it because you can only see the ones in front of you.  The sliding mechanic of the melee attackiness helps, but a lot of times you will sit still and slash at the air because the bad guys you thought were behind you moved off to the left.</p>
<p>Being an RPG, you can expect to spend some time in menus performing maintenance on your cyber-god, but you probably aren&#8217;t prepared for the amount of time you&#8217;ll actually spend.  I would say that every two-hour session of gaming had me spend at least four hours in the menus.  Impossible, you say?  Play the game and see what I mean.  This is even worse in co-op games, which I&#8217;ll touch on in a few paragraphs, but the heavy emphasis on getting loot and upgrading your gear could have done with a bit more streamlined interface there.</p>
<p>Now, after reading all that I&#8217;ve said about Too Human, you may be thinking to yourself &#8220;Man, this game sucks!&#8221;, but you would be wrong.  Just because it wears glasses and has paint on it&#8217;s overalls does not mean there isn&#8217;t a hot prom queen under there somewhere.  The game is just fun to play.  There is something to be said about launching dudes up in the air and shooting them with pistols, bouncing them around in the air until they cry, then sliding twenty feet and launching six other dudes into the air.  It&#8217;s hectic, it&#8217;s crazy, and it can be a hell of a lot of fun if you&#8217;re willing to put up with the flaws.</p>
<p><img class="aligncenter size-full wp-image-8200" title="too-human5" src="http://www.ripten.com/wp-content/uploads/2008/11/too-human5.jpg" alt="" /></p>
<p>Finally we get to the co-op play.  This is both the best and worst feature of the game.  There are several &#8220;classes&#8221; you can choose and they&#8217;re all fairly standard RPG archetypes, from tanks to healers to mage-type techno guys. The entire setup makes it seem as though the game is designed to play co-op.  No one has any way to heal themselves outside of killing guys and slurping up their succulent health orbs except the bio-engineer, so that&#8217;s half your team right there.  You can get by without the joys of healing, but the game&#8217;s nigh impossible without it.</p>
<p>Wait.</p>
<p>I take that back.  No matter what, you will progress, as there is virtually no penalty for death in the world of Too Human &#8212; at least not anything tangible.  You will have to sit through a good two-minute long cinematic where a cool-looking Valkyrie chick picks up your mangled corpse and then drops you off a few miles back from where you died.  It&#8217;s cool the first few times, but it gets old quick, especially on the later levels where the difficulty just skyrockets and you are dying every 15 seconds.</p>
<p>This long cutscene usually also means your co-op partner is going down soon also, as they&#8217;ll be fighting by themselves for the next few minutes while you ogle an angel.  This can be frustrating also, as you can hear your co-op partner screaming that they need help and you&#8217;re powerless to do anything.  I&#8217;m sorry I wasn&#8217;t there for you, bro.</p>
<p>One downside of the co-op is there is absolutely no indicator of where your buddy is.  This isn&#8217;t really too bad, but it&#8217;s made a little more annoying by the already irritating camera problems.  It&#8217;s hard to answer your friends cry for help when you have know idea where the fuckeroo they are.  This could be a conscious design choice, forcing you to communicate and the like, but I don&#8217;t like it.</p>
<p><img class="aligncenter size-full wp-image-8205" title="too-human4" src="http://www.ripten.com/wp-content/uploads/2008/11/too-human4.jpg" alt="" /></p>
<p>I also would like them to have had some sort of indicator when your co-op partner is in the menus (which they will be a lot).  It&#8217;s very frustrating to go running off and find out your partner is in a menu trying to decide what gear to use, or to be in a menu yourself and hear the signs of battle all of the sudden.  It takes a good four seconds to get out of the inventory management screen (yeah, you read that right), so chances are if you were there and your buddy brought the baddies, you&#8217;ll have taken at least some damage before you can do anything.  Yes, it&#8217;s easy to say, &#8220;Hold on a sec, Brah&#8221;, but that doesn&#8217;t always happen or it goes unheard.  Some sort of indicator just would have been nice is all I&#8217;m saying.</p>
<p>The joy of co-op, though, is sharing moments of awesomeness between the two characters.  My playthough was spent as a Berserker, which means I run around and slice anything that looks like Johnny 5 to ribbons, while Dan played though as a Commando, a long range gun-wielding superfreak that specializes in shooting the eyes out of five meter tall Sentinels.</p>
<p>It was both frustrating and awesome at different times as he&#8217;d end up killing guys before I&#8217;d get to slide into them or I&#8217;d kill all of them before he got to shoot, but when we fought harder monsters and were able to get the team juices going, there were some moments of pure awesomeness that were just&#8230; fantastic.  Speed and launching are what Berserkers are all about, so sliding in and launching guys in the air while Dan launched grenades and plasma cannon fire all over the place made for some spectacular fights.</p>
<p><img class="aligncenter size-full wp-image-8204" title="too-human3" src="http://www.ripten.com/wp-content/uploads/2008/11/too-human3.jpg" alt="" /></p>
<p>So overall, I&#8217;d say the game is a far cry from what it could have been, but there is definitely hope for the future of the franchise as it&#8217;s planned to be a trilogy.  If you don&#8217;t have Xbox Live available or don&#8217;t have any friends to play with, I&#8217;d chalk it up to a rental at best.  If you have a friend or two that&#8217;s interested in the game, I&#8217;d say&#8230; eh, I&#8217;d just rent it then, too.</p>
<p>Now, if you have some sort of obsessive disorder and love to hunt for ultra rare loot drops, then this game is definitely a must-buy.  I haven&#8217;t seen Too Human&#8217;s kind of loony loot-whoring on the 360 at all, at least none that I can think of.  There are tons of pieces of equipment and modifications and color runes&#8230; it&#8217;s just crazy.  If you don&#8217;t have the OCD, then just stick to renting this bad boy.</p>
<p><img src="http://www.ripten.com/images-1013/ripten-rating-7.jpg" alt="7" width="510" height="130" /><!-- adman --></p>
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		<title>GDC 08: Prototype &#8211; Open World, Open Wounds</title>
		<link>http://www.ripten.com/2008/02/25/gdc-08-prototype-open-world-open-wounds/</link>
		<comments>http://www.ripten.com/2008/02/25/gdc-08-prototype-open-world-open-wounds/#comments</comments>
		<pubDate>Mon, 25 Feb 2008 06:04:36 +0000</pubDate>
		<dc:creator>Dan Landis</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Genre]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Third Person]]></category>
		<category><![CDATA[Third Person Shooter]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[alex-mercer]]></category>
		<category><![CDATA[co-op]]></category>
		<category><![CDATA[cooperative]]></category>
		<category><![CDATA[Crackdown]]></category>
		<category><![CDATA[eric-holmes]]></category>
		<category><![CDATA[gore-splosion]]></category>
		<category><![CDATA[helicopter]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[open-world]]></category>
		<category><![CDATA[Prototype]]></category>
		<category><![CDATA[radical]]></category>
		<category><![CDATA[sandbox]]></category>
		<category><![CDATA[tank]]></category>
		<category><![CDATA[tim-bennison]]></category>

		<guid isPermaLink="false">http://www.ripten.com/2008/02/25/gdc-08-prototype-open-world-open-wounds/</guid>
		<description><![CDATA[
Prototype is what Crackdown would be if you were a bad-ass instead of a superhero.  Crunching cars beneath your feet, running up buildings, literally smashing peoples&#8217; heads into the ground, and absorbing dead bodies into your own &#8212; just some of the things you will be doing as Prototype&#8217;s main anti-hero, Alex Mercer. 
During [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><img src="http://www.ripten.com/wp-content/uploads/2008/02/proto5-1.JPG" alt="proto5-1.JPG" /></p>
<p>Prototype is what Crackdown would be if you were a bad-ass instead of a superhero.  Crunching cars beneath your feet, running up buildings, literally smashing peoples&#8217; heads into the ground, and absorbing dead bodies into your own &#8212; just some of the things you will be doing as Prototype&#8217;s main anti-hero, Alex Mercer. <span id="more-3718"></span></p>
<p>During GDC, we were presented with a brief explanation of the background and inspiration for Radical&#8217;s new game.  Essentially, when players are given an open world to do whatever they want, they always behave badly.  Radical have embraced that fundamental human desire to be naughty and designed a game that is gritty, disgusting, and fucking awesome.</p>
<p style="text-align: center"><img src="http://www.ripten.com/wp-content/uploads/2008/02/proto4-1.JPG" alt="proto4-1.JPG" /></p>
<p>As you can tell from this slide, the basic structure of the game is to &#8220;Kill guys and take their stuff&#8221;.  It&#8217;s much more than that, though.  There&#8217;s a war going on between the Infected and the Military, and you&#8217;re in the middle.  You can play the two against each other, or help one side fight the other &#8212; whatever it takes to accomplish your goals.</p>
<p>Alex has no idea who he is (except that his name is Alex Mercer, apparently) and absorbs peoples&#8217; brains to help himself figure it all out.  He accomplishes that in many ways, all of which involve killing people in super-awesome expressions of love.  We witnessed a man&#8217;s head getting forcibly squished into his own chest cavity, but we also saw such classics as the basic head-exploding curb stomp.  Awwww, how cute&#8230;</p>
<p style="text-align: center"><img src="http://www.ripten.com/wp-content/uploads/2008/02/proto3-1.JPG" alt="proto3-1.JPG" /></p>
<p>Once people are absorbed, Alex&#8217;s biomass increases.  This effectively let&#8217;s him smash things easier and grow huge claws and so forth.  You can also assume the identity of the absorbed people to blend in easier or open special abilities.  For example, assuming the identity of a high-ranking military official let&#8217;s the player call in air strikes!</p>
<p align="left">Alex can also steal vehicles, including tanks and helicopters.  Both hijacking maneuvers include spectacular gore-splosions, but Alex somehow manages to keep his white hoodie nice and clean.  Of course, you can just avoid direct contact by tossing the tank at the helicopter, destroying them both.</p>
<p align="center"><img src="http://www.ripten.com/wp-content/uploads/2008/02/proto2-1-1.JPG" alt="proto2-1-1.JPG" /><br />
<em>I have a sneaking suspicion that Eric Holmes and Tim Bennison may have a little Prototype in themselves.<br />
</em></p>
<p align="left"> After the presentation, one of the Radical guys just sat there and played the game for 15 minutes while we all watched.  It looked amazing, and they claim the graphics are far from complete.  I asked about a release date, and they say they are really hoping for this year, but there is no official release scheduled.</p>
<p>Oh, they also let slip that there will be a full-blown cooperative mode, as well as the possibility of &#8220;other multiplayer modes&#8221; that they aren&#8217;t ready to discuss.  Stay tuned and we will give you all the information as we get it. <!-- adman --></p>
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		<title>Fable 2 Co-op Officially Revealed, Heart-Strings Pulled</title>
		<link>http://www.ripten.com/2008/02/20/fable-2-co-op-officially-revealed-heart-strings-pulled/</link>
		<comments>http://www.ripten.com/2008/02/20/fable-2-co-op-officially-revealed-heart-strings-pulled/#comments</comments>
		<pubDate>Wed, 20 Feb 2008 20:59:35 +0000</pubDate>
		<dc:creator>Dan Landis</dc:creator>
				<category><![CDATA[Action]]></category>
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		<category><![CDATA[Microsoft]]></category>
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		<category><![CDATA[Role Playing Game]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[announcement]]></category>
		<category><![CDATA[co-op]]></category>
		<category><![CDATA[coop]]></category>
		<category><![CDATA[fable]]></category>
		<category><![CDATA[Fable-2]]></category>
		<category><![CDATA[female]]></category>
		<category><![CDATA[gdc-08]]></category>
		<category><![CDATA[girl]]></category>
		<category><![CDATA[molynator]]></category>
		<category><![CDATA[murdered]]></category>
		<category><![CDATA[Peter-Molyneux]]></category>
		<category><![CDATA[pregnant]]></category>

		<guid isPermaLink="false">http://www.ripten.com/2008/02/20/fable-2-co-op-officially-revealed-heart-strings-pulled/</guid>
		<description><![CDATA[
A few minutes ago at the Microsoft keynote, Peter Molyneux officially showed off the online co-op of the upcoming Fable 2.
Unfortunately for him, however, his in-game friend happened to murder Peter&#8217;s wife right in front of him.  Oh yeah, Peter Molyneux is a red-headed chick with some nice boobs, which came as quite a [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><img src="http://www.ripten.com/wp-content/uploads/2008/02/fable2-1.jpg" alt="fable2-1.jpg" /></p>
<p>A few minutes ago at the Microsoft keynote, Peter Molyneux officially showed off the online co-op of the upcoming Fable 2.</p>
<p>Unfortunately for him, however, his in-game friend happened to murder Peter&#8217;s wife right in front of him.  Oh yeah, Peter Molyneux is a red-headed chick with some nice boobs, which came as quite a shock to me.  He looks much different on camera. <span id="more-3624"></span></p>
<p>So his in-game character is female, which looked pretty nice.  He apparently got pregnant at some point, but said that there is no childbirth minigame.  Damn&#8230;</p>
<p>Peter comes home from a six-month stint away from his family and is instantly assaulted with love from his 5-year-old son.  His husband appears slightly angry at Peter for being away so long, so Peter&#8217;s co-op partner decides to shoot him in the face.</p>
<p>Choose your friends wisely because this event is permanent.  Peter&#8217;s husband is dead.  No respawns, no second life.  He is gone forever, and Peter is one sad girl. <!-- adman --></p>
<p>The co-op itself is drop-in/drop-out, so no need to set up a game beforehand.  The host player remains the same character while the joining player becomes a henchman based off of a character from their own game.</p>
<p>Fable 2 will be demoed again on Friday, all by itself.  Check back for more coverage and info on what looks to be another sure-fire hit for the Molynator.</p>
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