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	<title>RipTen Videogame Blog &#187; Command And Conquer</title>
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	<description>Real Independent Press To Every Nerd</description>
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	<itunes:summary>Real Independent Press To Every Nerd</itunes:summary>
	<itunes:author>RipTen Videogame Blog</itunes:author>
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	<itunes:subtitle>Real Independent Press To Every Nerd</itunes:subtitle>
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		<title>RipTen Videogame Blog &#187; Command And Conquer</title>
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		<title>E3 2011: Hands On End of Nations &#8211; The Game the RTS Genre Needs So Badly</title>
		<link>http://www.ripten.com/2011/06/12/e3-2011-end-of-nations-the-game-the-rts-genre-needs-so-badly-brycew/</link>
		<comments>http://www.ripten.com/2011/06/12/e3-2011-end-of-nations-the-game-the-rts-genre-needs-so-badly-brycew/#comments</comments>
		<pubDate>Sun, 12 Jun 2011 09:26:49 +0000</pubDate>
		<dc:creator>Bryce Wilson</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Real Time Strategy]]></category>
		<category><![CDATA[Command And Conquer]]></category>
		<category><![CDATA[dune 2]]></category>
		<category><![CDATA[e3 2011]]></category>
		<category><![CDATA[E311]]></category>
		<category><![CDATA[end of nations]]></category>
		<category><![CDATA[Hands-On]]></category>
		<category><![CDATA[Petroglyph Games]]></category>
		<category><![CDATA[Preview]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=74566</guid>
		<description><![CDATA[For those RTS fans out there, it's a basically well accepted fact that the genre has become inadvertently stale.]]></description>
			<content:encoded><![CDATA[<p><img class="size-medium wp-image-74627 aligncenter" title="end of nations" src="http://cdn.ripten.com/wp-content/uploads/2011/06/end-of-nations-600x375.jpg" alt="" width="600" height="375" /></p>
<p>For those RTS fans out there, it&#8217;s a basically well accepted fact that the genre has become inadvertently stale.</p>
<p>Build a base, get money, attack enemies, rinse and repeat.</p>
<p>Whilst it&#8217;s a tried and true formula, it&#8217;s become way too stale in what has become a one trick pony of a game genre. Cue <strong>End of Nations</strong>, an ambitious and fresh MMORTS by Petroglyph Games, a developer based in Las Vegas that contains staff members from the original <em>Command and Conquer</em> and <em>Dune II</em> development team.</p>
<p>Set in the future of humanity, the world has splintered into tiny pieces with an oppressive group ruling called the &#8220;Order of Nations&#8221; aiming to control the planet and its people. It&#8217;s then up to you and up to fifty other players at the same time to fight against the oppressive force in a bid to liberate humanity and all their chances at a bright future.</p>
<p style="text-align: center;"><img class="aligncenter size-medium wp-image-74567" title="EoN_Pr_screenshots_183" src="http://cdn.ripten.com/wp-content/uploads/2011/06/EoN_Pr_screenshots_183-600x375.jpg" alt="" width="610" height="347" /></p>
<p style="text-align: center;">That&#8217;s right, 50 other people.</p>
<p>The first thing I noticed about End of Nations is just how ambitious it was. This isn&#8217;t just a rehashed RTS game with some new units, it&#8217;s basically a whole new genre unto itself. As I mentioned above, up to fifty players can fight either against or with each other, with hundreds of units fighting for survival in vastly different battlefields all over the world.</p>
<p>Towards the end of my preview I played a match in Australia that saw me tasked with gaining control of a vital uranium plant. At the start of the match I was shown a short video detailing exactly why it was vital that the objective was captured. Such a small change gives the game much more depth and character and makes you feel the need to take the objective because you know why it&#8217;s actually important, it&#8217;s not just a senseless marker on your map.</p>
<p>Battlefields are selected by a new and streamlined interface that removes the need for in-game lobbies and post match screens. Instead, a dynamic and live map of the world shows where conflicts are occurring at any point in time, allowing players to seamlessly drop in and out of the combat, which essentially allows combat to change on the fly.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-74568" title="EoN_Pr_screenshots_110" src="http://cdn.ripten.com/wp-content/uploads/2011/06/EoN_Pr_screenshots_110.bmp" alt="" width="610" height="347" /></p>
<p>While End of Nations is a new and unique game, the core RTS elements still live strongly on&#8230; with a twist. The basic combat pyramid remains however you&#8217;re now able to buy individual upgrades for your units to give them a fighting edge.</p>
<p>Want your scouting helicopters to move quicker through terrain? Well buy them a rotor upgrade. Tanks managing to destroy your infantry? Well, equip your air attack choppers with new warheads and watch them go to work.</p>
<p>While they offer upgrades and improve overall performance, it&#8217;s never enough to throw out the crucial balance at the center of the combat, and that&#8217;s one of the most important aspects when it comes to an RTS game.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-74569" title="EoN_Pr_screenshots_124" src="http://cdn.ripten.com/wp-content/uploads/2011/06/EoN_Pr_screenshots_124.bmp" alt="" width="610" height="347" /></p>
<p>End of Nations will also support clan interaction and season based play, so you and your buddies can work over a month or more to take as much land as possible and at the end of the season receive unique in-game awards. I was told these will be scaled depending on your contribution to the online campaign, with those who really work hard receiving better and more varied gear or awards.</p>
<p>The developers are hoping for thousands of people to be connected to the online servers at any given time, allowing the carnage riddled battlefield to come alive for players the world over.  This dynamic system will give a very tug-of-war feel to the combat, and as such we should expect to see specific pieces of land constantly change hands.</p>
<p>End of Nations is currently scheduled for a 2012 release and really looks like the type of genre defining experience that the PC crowd and RTS fans have been holding out for.  My fingers are crossed.
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		<title>EA Turns DRM Into A Guessing Mini-Game</title>
		<link>http://www.ripten.com/2008/11/03/ea-turns-drm-into-a-guessing-mini-game/</link>
		<comments>http://www.ripten.com/2008/11/03/ea-turns-drm-into-a-guessing-mini-game/#comments</comments>
		<pubDate>Mon, 03 Nov 2008 21:39:50 +0000</pubDate>
		<dc:creator>Chelsea Thompson</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Command And Conquer]]></category>
		<category><![CDATA[customer service]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Red-Alert-3]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=8278</guid>
		<description><![CDATA[DRM is still one of the biggest topics this year. Some people hate it, some people don&#8217;t care, and a few people are sympathetic to the fight against piracy. Well, it seems like EA decided to make DRM unbelievably obnoxious fun by making the game&#8217;s registration a cute little number puzzle. And by &#8220;cute little [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-8279" title="Hey, you liked the concept of puzzles unlocking things in games, why not real life?" src="http://cdn.ripten.com/wp-content/uploads/2008/11/drmface.jpg" alt="" /></p>
<p>DRM is still one of the biggest topics this year. Some people hate it, some people don&#8217;t care, and a few people are sympathetic to the fight against piracy.</p>
<p>Well, it seems like EA decided to make DRM unbelievably <span style="text-decoration: line-through;">obnoxious</span> fun by making the game&#8217;s registration a cute little number puzzle. And by &#8220;cute little number puzzle,&#8221; I mean a bunch of copies of Command and Conquer: Red Alert 3 were shipped out with only 19 characters in what is supposed to be a 20-digit serial number. EA&#8217;s first word of advice? Why, just try <em>guessing</em> the last number of course! <span id="more-8278"></span></p>
<blockquote><p>There is currently a work around that may allow you to bypass this issue. Since you have the first 19 characters of the code already, you can basically try &#8220;guessing&#8221; the last character. To do this, simply enter your existing code, and then for the last character, try the letters A-Z, and then the numbers 0-9. You should eventually get the right combination, and be able to play the game. If this does not work, you can follow the instructions below.</p></blockquote>
<p>The instructions they refer to are other ways of contacting them (such as phone or email). So while the first reaction to EA&#8217;s &#8220;solution&#8221; might be WTF? it seems that they&#8217;re at least offering a something besides going through a half hour of pre-recorded customer service messages. In fact, you could even sit there trying to plug in numbers while you&#8217;re waiting on the line to speak to a customer service rep.</p>
<p>So readers, do you think this is a viable solution or a cop out? How many of you will be puzzling over the mysterious 20th digit?</p>
<p>Source: <a href="http://gizmodo.com/5075094/ea-recommends-users-guess-their-serial-numbers" target="_blank">Gizmodo</a> via <a href="http://help.commandandconquer.com/cgi-bin/eacandc.cfg/php/enduser/std_adp.php?p_sid=1idoRBhj&amp;p_accessibility=0&amp;p_redirect=&amp;p_faqid=20760" target="_blank">EA</a></p>
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		<title>PC Review: Command and Conquer: Red Alert 3</title>
		<link>http://www.ripten.com/2008/11/03/pc-review-command-and-conquer-red-alert-3/</link>
		<comments>http://www.ripten.com/2008/11/03/pc-review-command-and-conquer-red-alert-3/#comments</comments>
		<pubDate>Mon, 03 Nov 2008 21:27:24 +0000</pubDate>
		<dc:creator>Teh Mera</dc:creator>
				<category><![CDATA[Genre]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Real Time Strategy]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[C&C]]></category>
		<category><![CDATA[Command And Conquer]]></category>
		<category><![CDATA[Generals]]></category>
		<category><![CDATA[george takei]]></category>
		<category><![CDATA[Jenny McCarthy]]></category>
		<category><![CDATA[Red Alert]]></category>
		<category><![CDATA[Tiberium]]></category>
		<category><![CDATA[Tim Curry]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=8244</guid>
		<description><![CDATA[Say you are sitting in your house one night and a group of parachuting bears with Soviet helmets crash through your door. Without proper skill, you can easily find yourself in this situation while playing Command and Conquer: Red Alert 3. The game begins with the downfall of the Soviet Union during their last ditch [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cdn.ripten.com/wp-content/uploads/2008/11/red-alert-3-title-1.jpg" alt="Red Alert 3 title " title="Red Alert 3 title " class="aligncenter size-full wp-image-8246" /></p>
<p>Say you are sitting in your house one night and a group of parachuting bears with Soviet helmets crash through your door. Without proper skill, you can easily find yourself in this situation while playing Command and Conquer: Red Alert 3. </p>
<p>The game begins with the downfall of the Soviet Union during their last ditch effort to become victorious. They resort to a desperate weapon, a highly experimental time machine that they use to go into the past and alter the present. When they return, they find themselves in a battle with not only the allies, but with the Empire of the Rising Sun. With all three nations on the verge of killing each other, the final battle is just beyond the horizon. <span id="more-8244"></span></p>
<p>The game itself plays a lot like Command and Conquer 3: Tiberium Wars, with a bunch of new features that make it superior to its predecessor. For instance, the feature that revolutionizes this game the most is its co-op campaign missions. The entire single player game can be played with friend over the Internet, or via LAN. If you don’t have any friends :-( that’s okay because the computer can just as easily be your co-commander. </p>
<p>Having the computer as your co-commander is a little tricky because you are unaware of what it is building and when it is going to attack the enemy. Therefore, you need to base your tactics around the computer and what it is doing, and this could be very difficult at some points.</p>
<p>As with its previous games, Command and Conquer delivers an intriguing storyline with actors such as Tim Curry, George Takei, Andrew Divoff, J.K Simmons, and Jenny McCarthy (don’t worry, Jenny doesn’t have too many speaking parts, but she does make for some good eye candy). The storyline itself is quite basic, but the live action parts with the actors help string it all together. It helps the player seem like they are a part of the story rather than just hearing it from a third-person perspective.</p>
<p><img src="http://cdn.ripten.com/wp-content/uploads/2008/11/red-alert-curry-1.jpg" alt="" title="red-alert-curry-1" class="aligncenter size-full wp-image-8247" /></p>
<p>The multiplayer portion of this game is everything you could ask for in a modern day real-time strategy. It basically has its own version of Xbox Live built into it. There is a tab that has a friends list, several lobbies, and a section where you could join games. People could send you game invites, and all you have to do is click on this tab and you can instantly join their game. From what I have seen, the multiplayer is lag free and I haven’t had any problems joining games.</p>
<p>The gameplay itself is quite fast paced, very similar to Tiberium Wars. Units die very quickly and there isn’t much room for micromanaging mistakes. One thing that I absolutely loved about this game was its application of naval combat. This is one of the few real-time strategy games that have correctly added naval combat to its bag of tricks. This element leads to a battle on three fronts: land, sea, and air.</p>
<p>Also, there are many units that are amphibious: not only are they effective on land, they are also effective on water. I was so excited when I saw my stingray boats grow legs and walk on land.</p>
<p><img src="http://cdn.ripten.com/wp-content/uploads/2008/11/stingray-transformation-1.jpg" alt="stingray transformation" title="stingray transformation" class="aligncenter size-full wp-image-8248" /></p>
<p>Another new point in this game is the threat meter. This meter accumulates how much destruction you cause, which then adds to an overall meter. The meter will hit milestones that grant you skill points, which you then place into a tech tree to learn new abilities. For example: the Soviets can obtain air strikes if they cause enough damage to the opposing enemies.</p>
<p>One other thing I found fascinating was the alternate fire on a lot of the units in the game.  With the press of a button, your Soviet riflemen can go from shooting their assault rifles to tossing Molotov cocktails, Hydrofoils switch to weapon jammers, and so on. </p>
<p>The controls themselves are an exact replica of Command and Conquer 3: Tiberium Wars. If the key actions themselves don’t float your stingray, every button is fully changeable in the options menu. In a nutshell, it’s a very standard layout for any real-time strategy game. Personally, I find this layout to be very comfortable and easy to use, not only for the avid RTS-er but for someone just getting into the genre as well.</p>
<p>The graphics in this game are done very well, and I see little complaints in this department. They have refined every little detail to look stunning, especially when you get up close with them. There is nothing like watching a Kirov Airship drop bombs on a group of unsuspecting victims (I think what does it for me is the hammer and sickle, followed up by the shark face).</p>
<p><img src="http://cdn.ripten.com/wp-content/uploads/2008/11/ra3_soviet_kirov1-1.jpg" alt="Soviet Kirov" title="Soviet Kirov" class="aligncenter size-full wp-image-8249" /></p>
<p>Sound-wise, I am a big fan of unit dialogue. I love when units have funny little things to say when you click on them. This game is no exception.  Listening to the Soviet infantry is my absolute favorite &#8212; they have funny little sayings that keep the comedy alive (“this is nice coat” and “am I suppose to do something” just to name a few).</p>
<p>Even though I enjoyed playing this game, I decided to knock points off of the score because of a beef I have with the Command and Conquer franchise in general. I don’t like the fact that the gameplay itself is so unvaried. For example: I build my base and then I meet my enemy in the middle. When I meet them in the middle, we fight back in forth until one of us wins the tug of war match. That&#8217;s it.  Rinse and repeat.</p>
<p>This franchise really doesn’t emphasize enough tactics that force players to create multiple bases and expand their arsenal, even on higher difficulty levels. Most winning strategies involve the usage of only 2-3 different unit types and up to 2 bases (most of the time the maps are so small they end up being right next to each other). This can lead to any game in the franchise being very repetitive and boring within a month of play, and Red Alert 3 is no exception. </p>
<p>Now I know it&#8217;s asking a lot to reinvent the main gameplay mechanics, but this has been a recurring problem with every game since Command and Conquer: Generals. Besides this personal issue I have with the franchise, I believe this is a solid purchase. It has a compelling single player, a very competitive multiplayer, and some awesome co-op options. </p>
<p><img src="http://www.ripten.com/images-1013/ripten-rating-8.jpg" alt="8" width="510" height="130" /><br />
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		<title>EA Forcing Good Behavior: Get Banned on their Forum and You&#8217;re Banned from their Games</title>
		<link>http://www.ripten.com/2008/10/29/ea-hits-gamers-hard-get-banned-on-their-forum-and-youre-banned-from-their-games/</link>
		<comments>http://www.ripten.com/2008/10/29/ea-hits-gamers-hard-get-banned-on-their-forum-and-youre-banned-from-their-games/#comments</comments>
		<pubDate>Thu, 30 Oct 2008 06:32:42 +0000</pubDate>
		<dc:creator>Chad Lakkis</dc:creator>
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		<category><![CDATA[game ban]]></category>
		<category><![CDATA[playing God]]></category>
		<category><![CDATA[Red Alert]]></category>
		<category><![CDATA[spore]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=8147</guid>
		<description><![CDATA[A recent post by an EA Community Staff member on the company&#8217;s Command and Conquer message board outlines changes to their policy, stating their intent to link a gamer&#8217;s forum account to their EA gaming account. Why does this matter? Because EA is planning on banning those who get banned on their forum from their [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-8148" title="ea-ban-fest" src="http://cdn.ripten.com/wp-content/uploads/2008/10/ea-ban-fest.jpg" alt="" /></p>
<p>A recent post by an EA Community Staff member on the company&#8217;s Command and Conquer message board outlines changes to their policy, stating their intent to link a gamer&#8217;s forum account to their EA gaming account. Why does this matter? Because EA is planning on banning those who get banned on their forum from their games as well. <span id="more-8147"></span></p>
<p>The post by the EA Community Staff member can be seen below:</p>
<blockquote><p>Your forum account will be directly tied to your Master EA Account, so if we ban you on the forums, you would be banned from the game as well since the login process is the same. And you&#8217;d actually be banned from your other EA games as well since its all tied to your account. So if you have SPORE and Red Alert 3 and you get yourself banned on our forums or in-game, well, your SPORE account would be banned to. It&#8217;s all one in the same, so I strongly [recommend] people play nice and act mature.</p>
<p>All in all, we expect people to come on here and abide by our ToS. We hate banning people, it makes our lives a lot tougher, but its what we have to do.</p>
<p>Those banned will stay banned, but like most other internet services, its not that hard to create a new fake e-mail account. However, its a lot harder to get a new serial key =)</p></blockquote>
<p>While I am not a fan of fanboy or over the top argumentative banter, this still seems like it is a bit much. Is it just me, or is there a hint of corporate greed in this disciplinary action? Maybe it&#8217;s the smiley face after the &#8220;harder to get a new serial key&#8221; comment that is getting under my skin, but I am not agreeing with this move.</p>
<p>They are essentially saying that if you have the financial means to be an asshole (i.e. you&#8217;re rich bitch), you can be as nasty as you want as long as you keep feeding their corporate machine. I have a bad feeling about this.</p>
<p><strong>Aterthought: </strong>What do you think of EA&#8217;s policy change? Are you happy to see them lay the smack down, or do you think they are going about this all wrong?</p>
<p>Source: <a href="http://forums.ea.com/mboards/thread.jspa?threadID=449687&amp;tstart=0&amp;start=0" target="_blank">forums.ea.com</a></p>
<p><strong>UPDATE: </strong>The community staff member comment has apparently been contradicted by an anonymous EA rep. I&#8217;m not sure if I buy it though. <a href="http://www.ripten.com/2008/10/30/ea-rep-says-forum-ban-wont-automatically-get-you-banned-from-their-games/">Read More&#8230;</a></p>
<p><strong>UPDATE 2: </strong>C&amp;C Community Manager has issued an apology for his previous statement, stating that it was all just a misunderstanding. <a href="http://www.ripten.com/2008/10/31/ea-game-banning-forum-post-misunderstanding-cc-community-manager-issues-apology/">Read more&#8230;</a> <!-- adman -->
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		<title>Command and Conquer: Red Alert 3 Beta Keys For All!</title>
		<link>http://www.ripten.com/2008/08/22/command-and-conquer-red-alert-3-beta-keys-for-all/</link>
		<comments>http://www.ripten.com/2008/08/22/command-and-conquer-red-alert-3-beta-keys-for-all/#comments</comments>
		<pubDate>Sat, 23 Aug 2008 05:09:41 +0000</pubDate>
		<dc:creator>Roly Reyes</dc:creator>
				<category><![CDATA[Genre]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Real Time Strategy]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[Command And Conquer]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[fileplanet]]></category>
		<category><![CDATA[Red-Alert-3]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=6983</guid>
		<description><![CDATA[People, please! What is all the fighting about? There&#8217;s plenty of keys to go around! And by plenty of keys, I mean there&#8217;s only one. Okay, commence fighting. This just in: In some epiphany of clarity (and insanity, surely) EA/FilePlanet have decided that they’d like more people in on the Red Alert 3 beta. If [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-6984" title="redalert3-1-1" src="http://cdn.ripten.com/wp-content/uploads/2008/08/redalert3-1-1.jpg" alt="" /><br />
<em>People, please! What is all the fighting about?  There&#8217;s plenty of keys to go around!  And by plenty of keys, I mean there&#8217;s only one.  Okay, commence fighting.</em></p>
<p style="text-align: justify;">This just in: In some epiphany of clarity (and insanity, surely) EA/FilePlanet have decided that they’d like more people in on the Red Alert 3 beta. If you’re a long-time fan of Command and Conquer or just someone who has a minute interest in real-time strategy games, go for it &#8212; you have nothing to lose. But hurry!  It looks like it’s on a first come, first serve basis. All you have to do is click <a href="http://www.fileplanet.com/promotions/redalert3/" target="_blank">here</a> and sign up for a free FilePlanet account and you’ll have your key (maybe). The only downside is that you have to wait in the atrocious download queue&#8230; and that supplies are limited and possibly already gone. Good luck!<br />
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