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	<title>Ripten Video Game Blog &#187; Commando</title>
	<atom:link href="http://www.ripten.com/tag/commando/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ripten.com</link>
	<description>All Your Geek Are Belong To Us</description>
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		<copyright>&#xA9;Ripcast </copyright>
		<managingEditor>chad@ripten.com (Ripcast)</managingEditor>
		<webMaster>chad@ripten.com(Ripcast)</webMaster>
		<category>Video Games</category>
		<ttl>1440</ttl>
		<itunes:keywords>ripten, ripcast, riptenradio, ripten radio, video games, videogames, games, video</itunes:keywords>
		<itunes:subtitle>Video game nerdery at it's finest.</itunes:subtitle>
		<itunes:summary>Join Staff Writers and Editors from Ripten.com that decided to make a weekly podcast as an outlet to incessantly and unendingly talk about video games, in order to avoid getting awkward stares in public. Enjoy.</itunes:summary>
		<itunes:author>Ripcast</itunes:author>
		<itunes:category text="Games &amp; Hobbies">
  <itunes:category text="Video Games"/>
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		<itunes:owner>
			<itunes:name>Ripcast</itunes:name>
			<itunes:email>chad@ripten.com</itunes:email>
		</itunes:owner>
		<itunes:block>No</itunes:block>
		<itunes:explicit>no</itunes:explicit>
		<itunes:image href="http://www.ripten.com/ripcast/ripten-ripcast-300x300.jpg" />
		<image>
			<url>http://www.ripten.com/ripcast/ripten-ripcast-144x144.jpg</url>
			<title>Ripten Video Game Blog</title>
			<link>http://www.ripten.com</link>
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			<height>144</height>
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		<item>
		<title>XBLA Rejected Cave Shooters</title>
		<link>http://www.ripten.com/2008/03/29/xbla-rejected-cave-shooters/</link>
		<comments>http://www.ripten.com/2008/03/29/xbla-rejected-cave-shooters/#comments</comments>
		<pubDate>Sat, 29 Mar 2008 04:22:51 +0000</pubDate>
		<dc:creator>Geoff Haugan</dc:creator>
				<category><![CDATA[Arcade]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[arcade_titles]]></category>
		<category><![CDATA[Commando]]></category>
		<category><![CDATA[famitsu_magazine]]></category>
		<category><![CDATA[niche_titles]]></category>
		<category><![CDATA[shooters]]></category>
		<category><![CDATA[street_fighter_ii]]></category>
		<category><![CDATA[xbox_360]]></category>
		<category><![CDATA[xbox_live]]></category>

		<guid isPermaLink="false">http://www.ripten.com/2008/03/29/xbla-rejected-cave-shooters/</guid>
		<description><![CDATA[
At the beginning of the month I was puzzled why 5pb, in bringing Cave shooters Ketsui and DoDonPachi Dai Ou Jou Black Label to the Xbox 360 in Japan, would choose retail as their distribution medium when digital download seems so much more fitting. As it turns out, they were given no choice… by Microsoft. [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><img src="http://www.ripten.com/wp-content/uploads/2008/03/0132.jpg" alt="Cave Shooters on XBLA" /></p>
<p>At the beginning of the month I was <a href="http://www.ripten.com/2008/03/05/shmups-to-call-360-home/">puzzled</a> why 5pb, in bringing Cave shooters Ketsui and DoDonPachi Dai Ou Jou Black Label to the Xbox 360 in Japan, would choose retail as their distribution medium when digital download seems so much more fitting. As it turns out, they were given no choice… by Microsoft. <span id="more-4196"></span></p>
<p>Famitsu magazine included some words from Masaki Sakari of 5pb recently. 5pb are responsible for the ports of the two Cave shooters. He revealed that they had a plan to port many popular arcade titles to Xbox Live Arcade and even convinced many of the original developers to grant them licenses to do so, only to be shot down by Microsoft.</p>
<p>Sakari had this to say of their transaction with the company:</p>
<blockquote>
<p align="left">We secured these licenses, and finally talked with Microsoft. There they rejected all of our proposals saying, &#8216;We are going to cut down faithful arcade ports.&#8217; We felt so frustrated. We wanted to show them that their decision was wrong. So we switched our two most promising projects into retail.</p>
</blockquote>
<p>If that&#8217;s how Microsoft feels it&#8217;s certainly unlikely we&#8217;ll ever see these games available in North America, as a retail release here of such niche titles would probably be completely overlooked and require too high a price point.</p>
<p>It&#8217;s too bad Microsoft would turn down more choice for its online users on the download front, but perhaps they feel they have their bases covered and these titles wouldn&#8217;t garner enough interest, in either region, to be worth the bother.</p>
<p>Seeing complete re-imaginings like Super Street Fighter II HD and Bionic Commando Rearmed, as well as a number of original high-quality downloads on PS3, may have Microsoft wanting to up the ante on what makes it on to their online service.</p>
<p>Hopefully, as many quality, hard-to-find, niche and independent games as possible can find greater audience and preservation on XBLA and PSN. Perhaps the quality of these titles just wasn&#8217;t there in Microsoft&#8217;s opinion. After all ,Ikaruga is still set to appear on XBLA sometime very soon.</p>
<p>Source: <a href="http://www.neogaf.com/forum/showpost.php?p=10395903&amp;postcount=1">Neogaf</a> via <a href="http://www.xblah.net/2008/03/5pb.html">Xblah</a></p>
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		<item>
		<title>New Bionic Commando Screens and Artwork</title>
		<link>http://www.ripten.com/2008/01/02/new-bionic-commando-screens-and-artwork/</link>
		<comments>http://www.ripten.com/2008/01/02/new-bionic-commando-screens-and-artwork/#comments</comments>
		<pubDate>Wed, 02 Jan 2008 16:12:24 +0000</pubDate>
		<dc:creator>Patrick Steen</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Third Person]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[artwork_gallery]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Commando]]></category>
		<category><![CDATA[enemies]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gameboy]]></category>
		<category><![CDATA[next_generation]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[playstation_3]]></category>
		<category><![CDATA[reintroduce]]></category>
		<category><![CDATA[sequels]]></category>

		<guid isPermaLink="false">http://www.ripten.com/2008/01/02/new-bionic-commando-screens-and-artwork/</guid>
		<description><![CDATA[ Originally released back in 1988, Bionic Commando is back.  Here at Ripten we can present you with a selection of new screenshots and artwork of the game that will grapple the Playstation 3, Xbox 360 and PC in 2008. 
Bionic Commando has been dormant, apart from two Gameboy sequels in 1992 and 1999, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ripten.com/wp-content/uploads/2008/01/12_original-titlecopy.jpg" alt="12_original-titlecopy.jpg" /> Originally released back in 1988, Bionic Commando is back.  Here at Ripten we can present you with a selection of new screenshots and artwork of the game that will grapple the Playstation 3, Xbox 360 and PC in 2008. <span id="more-2569"></span></p>
<p>Bionic Commando has been dormant, apart from two Gameboy sequels in 1992 and 1999, but Capcom reintroduce the series for the next-generation.  In this outing, players will be able to use the main character&#8217;s bionic grappling arm to traverse and kill enemies. <!-- adman --></p>
<p>Enjoy the new screenshots and artwork.</p>
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<p><a href="http://www.vg-forum.it/showthread.php?t=21070" target="_blank">Source</a>.</p>
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		<title>Top Ten Developers &#8211; #3 Capcom</title>
		<link>http://www.ripten.com/2007/10/30/top-ten-developers-3-capcom/</link>
		<comments>http://www.ripten.com/2007/10/30/top-ten-developers-3-capcom/#comments</comments>
		<pubDate>Tue, 30 Oct 2007 23:00:35 +0000</pubDate>
		<dc:creator>James Fleming</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Atari 2600]]></category>
		<category><![CDATA[Atari Jaguar]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[Driving]]></category>
		<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Game Boy]]></category>
		<category><![CDATA[Game Boy Advance]]></category>
		<category><![CDATA[GameCube]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[Genre]]></category>
		<category><![CDATA[Massively Multiplayer Online Game]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[N64]]></category>
		<category><![CDATA[NEC]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Playstation 2]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Role Playing Game]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[SEGA Master System]]></category>
		<category><![CDATA[Saturn]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Third Person Shooter]]></category>
		<category><![CDATA[TurboGrafx-16]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[1942]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Commando]]></category>
		<category><![CDATA[Dead-to-Rights]]></category>
		<category><![CDATA[Gunsmoke]]></category>
		<category><![CDATA[Mega-Man]]></category>
		<category><![CDATA[Resident-Evil-4]]></category>
		<category><![CDATA[Street Fighter]]></category>

		<guid isPermaLink="false">http://www.ripten.com/2007/10/30/top-ten-developers-3-capcom/</guid>
		<description><![CDATA[
Little known facts about Capcom: Their name is pronounced Kapukon in Katakana, the writing system designated for foreign words in the Japanese language. Megaman is actually referred to as “Rockman” in his native Japan. And the name Capcom is actually a partial acronym taken from the company&#8217;s original name, Japan Capsule Computers. 
Ok, enough Wiki-trivia. [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><img src="http://www.ripten.com/wp-content/uploads/2007/10/topten_capcom.jpg" alt="Capcom Logo" /></p>
<p>Little known facts about Capcom: Their name is pronounced Kapukon in Katakana, the writing system designated for foreign words in the Japanese language. Megaman is actually referred to as “Rockman” in his native Japan. And the name Capcom is actually a partial acronym taken from the company&#8217;s original name, Japan Capsule Computers. <span id="more-1224"></span></p>
<p>Ok, enough Wiki-trivia. What is widely known is that Capcom is a developer that has made some of the greatest games to ever grace a cabinet or console. Whether you were a resident arcade junky or an agoraphobic console jockey, chances are you&#8217;ve played one or two of Capcom&#8217;s many gems. Based on their successes over the last 28 years, you weren&#8217;t the only one.<!-- adman --></p>
<p>Capcom made one game that successfully hypnotized any and all who gazed upon it. Whether it was kids at an arcade in Shinjuku, Tokyo or teens killing time at a local Pizzeria during lunch period on Main St., USA, the game had the power of seduction. It showed up, seemingly out of nowhere, and already had a Roman numeral tacked onto its name in reference to a prequel that was unknown to most gamers.</p>
<p>Yes, Street Fighter II is a sacred name for most arcade enthusiasts. It paved the way for the Mortal Kombat, Tekken and Virtua Fighter games that would soon follow. It wrote the book on 2D fighting games and, for many, has never been bettered.</p>
<p style="text-align: center"><img src="http://www.ripten.com/wp-content/uploads/2007/10/ryu_street_fighter.jpg" alt="ryu_street_fighter.jpg" /></p>
<p>Street Fighter II could separate a 13-year old from his allowance money faster than an angry parent who just discovered the newly shaved family dog.  But Capcom was around long before SF II, and has remained long after. This company is no one trick pony.</p>
<p>Arcade games were, and still are, a major source of income for Capcom. While many companies gave up on arcades in favor of home console game development, many of the big guns kept a toe in the quarter-pumping waters, Capcom being one of them. Games like 1942, Commando, and Gunsmoke gave Capcom their initial success, and the much-imitated Final Fight and Street Fighter series carried the torch in later years.</p>
<p><img src="http://www.ripten.com/wp-content/uploads/2007/10/mini_mega.jpg" alt="mini_mega.jpg" align="left" />Capcom would go on to dominate home gaming machines. Mega Man would etch the famous blue and gold Capcom logo into the cache of many a pliable mind. Delivering solid side-scrolling action with RPG elements and powerups was a stroke of genius that would spawn five sequels on the NES alone. Dozens of other Mega Man games soon followed on subsequent machines. Bionic Commando and Trojan would also become early Capcom console favorites.</p>
<p>In 1996, Capcom made a little game called Resident Evil (Biohazard in Japan). Resident Evil scared the pants off of gamers the world over. It practically invented the “survival horror” genre and its creative puzzles and control scheme would serve as inspiration for 14 sequels on almost every console imaginable (along with three pretty bad movies).</p>
<p>Resident Evil made Capcom a big player in the late 90s, with help from Devil May Cry, Viewtiful Joe (made by sister company Clover), and the Onimusha series.</p>
<p>So whether its beat &#8216;em ups, shoot &#8216;em ups, hack &#8216;em ups or blow &#8216;em ups, Capcom delivers the goods time and time again. Versatility is not something that comes easily for most developers, but this Osaka powerhouse hits the bulls-eye time and time again. So whether it&#8217;s a classic side-scroller or light-gun operated shooter, you can put your faith in the old blue and gold.</p>
<p><strong>Must Haves:</strong><br />
The Mega Man Collection (Multi),<br />
Resident Evil 4 (Multi)</p>
<p><strong>Have Nots:</strong><br />
Dino Crisis (PS1)</p>
<p><strong>Top Ten Developer List: <a href="http://www.ripten.com/2007/10/24/top-ten-developers-of-all-time-10-activision/">10</a></strong><strong> | <a href="http://www.ripten.com/2007/10/24/top-ten-developers-9-sega/" target="_blank">9</a></strong><strong> | <a href="http://www.ripten.com/2007/10/26/top-ten-developers-8-square-enix/">8</a></strong> <strong>| <a href="http://www.ripten.com/2007/10/26/top-ten-developers-7-lucasarts/">7</a></strong><strong> | <a href="http://www.ripten.com/2007/10/27/top-ten-developers-6-ea/">6</a></strong><strong> | <a href="http://www.ripten.com/2007/10/28/top-ten-developers-5-ubisoft/" target="_blank">5</a></strong><strong> | <a href="http://www.ripten.com/2007/10/29/top-ten-developers-4-konami/">4</a></strong><strong> | <a href="http://www.ripten.com/2007/10/30/top-ten-developers-3-capcom/">3</a></strong><strong> | <a href="http://www.ripten.com/2007/10/31/top-ten-developers-2-namco/">2</a></strong><strong> | <a href="http://www.ripten.com/2007/11/01/top-ten-developers-1-nintendo/">1</a></strong></p>
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