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	<title>Ripten Video Game Blog &#187; community</title>
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	<link>http://www.ripten.com</link>
	<description>All Your Geek Are Belong To Us</description>
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		<copyright>&#xA9;Ripcast </copyright>
		<managingEditor>chad@ripten.com (Ripcast)</managingEditor>
		<webMaster>chad@ripten.com(Ripcast)</webMaster>
		<category>Video Games</category>
		<ttl>1440</ttl>
		<itunes:keywords>ripten, ripcast, riptenradio, ripten radio, video games, videogames, games, video</itunes:keywords>
		<itunes:subtitle>Video game nerdery at it's finest.</itunes:subtitle>
		<itunes:summary>Join Staff Writers and Editors from Ripten.com that decided to make a weekly podcast as an outlet to incessantly and unendingly talk about video games, in order to avoid getting awkward stares in public. Enjoy.</itunes:summary>
		<itunes:author>Ripcast</itunes:author>
		<itunes:category text="Games &amp; Hobbies">
  <itunes:category text="Video Games"/>
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			<itunes:name>Ripcast</itunes:name>
			<itunes:email>chad@ripten.com</itunes:email>
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		<itunes:block>No</itunes:block>
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			<title>Ripten Video Game Blog</title>
			<link>http://www.ripten.com</link>
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		<item>
		<title>Congratulations to our GoG.com Contest Winners</title>
		<link>http://www.ripten.com/2009/11/10/congratulations-to-our-gog-com-contest-winners/</link>
		<comments>http://www.ripten.com/2009/11/10/congratulations-to-our-gog-com-contest-winners/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 23:34:05 +0000</pubDate>
		<dc:creator>Sam Naylor</dc:creator>
				<category><![CDATA[Contest]]></category>
		<category><![CDATA[Internet Games]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[giveaway]]></category>
		<category><![CDATA[gog.com]]></category>
		<category><![CDATA[majesco]]></category>
		<category><![CDATA[winners]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=12853</guid>
		<description><![CDATA[
You may remember that we ran a contest last week to promote the release of two new (well, old) Majesco titles on GoG.com. We received around 40 entries, but unfortunately we only have 15 codes to give away. This of course means that we had to choose between you, bringing our collective heart here at [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ripten.com/wp-content/uploads/2009/11/youwin.jpg" alt="youwin" title="youwin" class="aligncenter size-full wp-image-12855" /></p>
<p>You may remember that we ran a <a href="http://www.ripten.com/2009/11/05/contest-win-the-game-of-your-choice-from-gog-com/">contest</a> last week to promote the release of two new (well, old) Majesco titles on GoG.com. We received around 40 entries, but unfortunately we only have 15 codes to give away. This of course means that we had to choose between you, bringing our collective heart here at Ripten close to breaking point when we realised that we&#8217;d have to let 25 of you down. </p>
<p>The winners are as follows: <span id="more-12853"></span></p>
<p>shindakun, CJAwesome KieranD, gene26, Maxdoggy, darth_careful, lotr-sam0711, DavidGX, Ralackk, Toyoch, Vestin, nickreaume, JamesGecko, catshade, and jandeilson. </p>
<p>You will be sent your codes via the email addresses you used to register with Ripten. Thank you for entering, and congratulations! Good luck next time to all who didn&#8217;t win!</p>
<p><!-- adman --></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ripten.com/2009/11/10/congratulations-to-our-gog-com-contest-winners/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Valve’s Chet Faliszek Says 360 Community &#8220;Head and Shoulders Above&#8221; PS3</title>
		<link>http://www.ripten.com/2009/11/06/valve%e2%80%99s-chet-faliszek-says-360-community-head-and-shoulders-above-ps3/</link>
		<comments>http://www.ripten.com/2009/11/06/valve%e2%80%99s-chet-faliszek-says-360-community-head-and-shoulders-above-ps3/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 21:02:40 +0000</pubDate>
		<dc:creator>Chad Lakkis</dc:creator>
				<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Genre]]></category>
		<category><![CDATA[Industry-News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Third Person Shooter]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Chet Faliszek]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[console bashing]]></category>
		<category><![CDATA[flame wars]]></category>
		<category><![CDATA[friends]]></category>
		<category><![CDATA[left 4 dead 2]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=12615</guid>
		<description><![CDATA[
Valve continues to show their love for the &#8220;it only does everything&#8221; PlayStation 3 console. The latest show of support comes from a CVG interview with Valve&#8217;s writer extraordinaire, Chet Faliszek.
&#8220;In hooking up with your friends and the community aspects, I think the Xbox 360 is head and shoulders above the PS3 &#8230;  it’s all [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-12616" title="valve-bleeds-360-green" src="http://www.ripten.com/wp-content/uploads/2009/11/valve-bleeds-360-green.jpg" alt="valve-bleeds-360-green" /></p>
<p>Valve continues to show their love for the &#8220;it only does everything&#8221; PlayStation 3 console. The latest show of support comes from a <a href="http://www.computerandvideogames.com/article.php?id=226831?cid=OTC-RSS&amp;attr=CVG-News-RSS" target="_blank">CVG</a> interview with Valve&#8217;s writer extraordinaire, Chet Faliszek.</p>
<blockquote><p>&#8220;In hooking up with your friends and the community aspects, I think the Xbox 360 is head and shoulders above the PS3 &#8230;  it’s all about playing with your friends.&#8221;</p></blockquote>
<p>Apparently the PS3 isn&#8217;t friendly enough for Valve. Chet digs the knife deeper by telling gamers that they shouldn&#8217;t <em>not</em> buy Left 4 Dead 2 with the hope that it will eventually come out for the PlayStation 3. <span id="more-12615"></span></p>
<blockquote><p>&#8220;&#8230; it’s not going to [come out for the PS3] &#8230; It’s coming out on the PC and 360. It’s going to be exclusive for that.”</p></blockquote>
<p>I think it&#8217;s safe to say that there is no love lost between Sony and Valve. What do you think of Valve&#8217;s open dismissal of the Sony next-gen console? <!-- adman --></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ripten.com/2009/11/06/valve%e2%80%99s-chet-faliszek-says-360-community-head-and-shoulders-above-ps3/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Lady makes Left 4 Dead plush toy</title>
		<link>http://www.ripten.com/2009/03/29/lady-makes-left-4-dead-plush-toy/</link>
		<comments>http://www.ripten.com/2009/03/29/lady-makes-left-4-dead-plush-toy/#comments</comments>
		<pubDate>Sun, 29 Mar 2009 19:01:41 +0000</pubDate>
		<dc:creator>Sam Naylor</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[hal life 2]]></category>
		<category><![CDATA[half-life]]></category>
		<category><![CDATA[left-4-dead]]></category>
		<category><![CDATA[plush toy]]></category>
		<category><![CDATA[ripten]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=9641</guid>
		<description><![CDATA[
Kotaku reader Trevor H&#8217;s girlfriend has made him this pretty good Smoker (from Left 4 Dead) plush toy, as part of her mission to create toys &#8220;for every wicked Valve game that comes out.&#8221; Reportedly she&#8217;s also made a plush headcrab. 
A headcrab, eh? I bet it&#8217;s nowhere near as awesome as the one our [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ripten.com/wp-content/uploads/2009/03/smokerplush.jpg" alt="" title="Smoker plush toy" class="aligncenter size-full wp-image-9644" /></p>
<p><a href="http://kotaku.com/5188610/gamer-girlfriend-makes-left-4-dead-cuddly">Kotaku</a> reader Trevor H&#8217;s girlfriend has made him this pretty good Smoker (from Left 4 Dead) plush toy, as part of her mission to create toys &#8220;for every wicked Valve game that comes out.&#8221; Reportedly she&#8217;s also made a plush headcrab. </p>
<p>A headcrab, eh? I bet it&#8217;s nowhere near as awesome as the one our very own Giant Lenin <a href="http://www.ripten.com/forum/viewtopic.php?f=6&#038;t=261">made</a>. It&#8217;s got gore and everything, and proves inarguably that Ripten has awesome readers. Hit the jump or click the link to the forum post to see it. </p>
<p><span id="more-9641"></span></p>
<p><img src="http://www.ripten.com/wp-content/uploads/2009/03/giantlenin.jpg" alt="" title="Headcrabs are awesome" class="aligncenter size-full wp-image-9643" /></p>
<p>Remember, if you post something awesome on the <a href="http://www.ripten.com/forum/">forums</a>, you might get on the front page, too!</p>
<p><!-- adman --></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ripten.com/2009/03/29/lady-makes-left-4-dead-plush-toy/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Oh yeah, we have forums!</title>
		<link>http://www.ripten.com/2009/03/14/oh-yeah-we-have-forums/</link>
		<comments>http://www.ripten.com/2009/03/14/oh-yeah-we-have-forums/#comments</comments>
		<pubDate>Sat, 14 Mar 2009 09:51:08 +0000</pubDate>
		<dc:creator>Sam Naylor</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Ripten Features]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[forums]]></category>
		<category><![CDATA[ripten]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=9403</guid>
		<description><![CDATA[
In case you&#8217;re new to the site, or just a little forgetful, I&#8217;d like to remind everyone that Ripten does actually have forums. Unfortunately, we&#8217;ve had trouble with people trying to advertise their products for free (Spammers) in the past. However, I&#8217;ve made sure that the forums are completely free of spam, but alas, that [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ripten.com/wp-content/uploads/2009/03/forums.jpg" alt="" title="C\&#039;mon, sign up. Do it." class="aligncenter size-full wp-image-9429" /></p>
<p>In case you&#8217;re new to the site, or just a little forgetful, I&#8217;d like to remind everyone that Ripten does actually have <a href="http://www.ripten.com/forum/">forums</a>. Unfortunately, we&#8217;ve had trouble with people trying to advertise their products for free (Spammers) in the past. However, I&#8217;ve made sure that the forums are completely free of spam, but alas, that meant losing a lot of old threads and posts, as well as users. If you registered after the 30th of August 2008, your account has been deleted. I sincerely apologise for this, as well as for the loss of all the threads, but it was necessary to clean up the damn place. I urge you to sign up again and get the forums going again- they&#8217;re a bit bare at the moment, but start some threads, make some posts, and have a good time.</p>
<p>Before you sign up for a new account, though, take a look <a href="http://www.ripten.com/forum/viewtopic.php?f=4&#038;t=265">here</a>. Because of spammers, I&#8217;m going to be approving your accounts manually for now, so email me (sam[at]ripten[dot]com) with the info in <a href="http://www.ripten.com/forum/viewtopic.php?f=4&#038;t=265">that</a> post and I&#8217;ll approve you within a day. </p>
<p>We&#8217;re also looking for community moderators. If you wish to become a moderator, let me know (email, comment, post on forums) and if you&#8217;re a pretty cool guy then I&#8217;ll make you an all-powerful and respected mod. As a mod, you&#8217;ll help us clean out spammers, so we&#8217;ll be able to have open registration again, and keep the forums in tip-top condition. Remember, the more people that sign up and socialise, the better the community. The better the community, the better the site!</p>
<p><!-- adman --></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ripten.com/2009/03/14/oh-yeah-we-have-forums/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>PS3 Bioshock to Get Post Release Graphics Patch</title>
		<link>http://www.ripten.com/2008/10/15/2k-ps3-bioshock-to-get-post-release-graphics-patch/</link>
		<comments>http://www.ripten.com/2008/10/15/2k-ps3-bioshock-to-get-post-release-graphics-patch/#comments</comments>
		<pubDate>Wed, 15 Oct 2008 13:10:53 +0000</pubDate>
		<dc:creator>Chad Lakkis</dc:creator>
				<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Genre]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Survival Horror]]></category>
		<category><![CDATA[2K-Games]]></category>
		<category><![CDATA[Big-Daddy]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[community manager]]></category>
		<category><![CDATA[Elizabeth Tobey]]></category>
		<category><![CDATA[fix]]></category>
		<category><![CDATA[meh]]></category>
		<category><![CDATA[outcry]]></category>
		<category><![CDATA[pixelated]]></category>
		<category><![CDATA[PS3 Bioshock]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=7730</guid>
		<description><![CDATA[
If you have been following our coverage of fan reaction to 2K&#8217;s PS3 Bioshock demo, then you are well aware of some gamers voicing complaints about a pixelated Daddy and unsatisfactory graphics (although I frankly find it a bit much), and you are also aware that 2K has responded to the collective cries for help.
Well, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-7731" title="ps3-graphic-bioshock-patch" src="http://www.ripten.com/wp-content/uploads/2008/10/ps3-graphic-bioshock-patch.jpg" alt="" /></p>
<p>If you have been following our coverage of fan reaction to 2K&#8217;s PS3 Bioshock demo, then you are well aware of some gamers voicing complaints about a <a href="http://www.ripten.com/2008/10/04/ps3-bioshock-apparently-looks-bioshitty/">pixelated Daddy</a> and <a href="http://www.ripten.com/2008/10/05/ps3-bioshittiness-not-limited-to-big-daddies/">unsatisfactory graphics</a> (although I frankly find it a bit much), and you are also aware that 2K <a href="http://www.ripten.com/2008/10/04/ps3-bioshock-apparently-looks-bioshitty/">has responded</a> to the collective cries for help.</p>
<p>Well, a few hours ago they responded again. This time, the post by 2K community manager, Elizabeth Tobey, promises a patch for the game. Anticipating that the public would want to know the exact release date of the patch, Tobey proactively stated:</p>
<blockquote><p>I do know this will not be until after the game’s launch, and I will update you with details on that date as I receive them.</p></blockquote>
<p>Tobey adds that a complete list of fixes has yet to be finalized, but assures the community that the texture/pixelation and white bar issues are definitely on the list.<strong> </strong></p>
<p>Hit the jump to read her full statement.<strong> </strong><span id="more-7730"></span></p>
<blockquote><p><strong>UPDATE (October 14):</strong></p>
<p>Hey guys,</p>
<p>I have good news from the dev team about a patch for BioShock PS3! They have been working on a patch to address the concerns some of you on the forum have talked about. As work is in progress I do not have a definite date for when this patch will be released as it needs to be tested and clear certification with Sony before it is scheduled and released. I do know this will not be until after the game’s launch, and I will update you with details on that date as I receive them.</p>
<p>I’ll be releasing the entire patch list when it’s all finalized, but for now I’m sure you’ll be happy to see that these two fixes are included:</p>
<p><strong>Big Daddy Bouncer and Elite Bouncer Textures Appeared Pixelated</strong><br />
Fix for an issue where large blocky pixels would show up whenever viewing the Bouncer and Elite Bouncer variants of the Big Daddy.</p>
<p><strong>White Bars</strong><br />
Fix for an issue where white/discolored bars would show up at the right and bottom sides of the screen during the plane crash / water scene at the beginning of the game.</p>
<p>I’m sure many of you are eager to see what Big Daddy looks like after this fix, so here are two screenshots of him in his patched glory!</p></blockquote>
<p>Source: <a href="http://forums.2kgames.com/forums/showthread.php?t=23044" target="_blank">forums.2kgames.com</a><!-- adman --></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ripten.com/2008/10/15/2k-ps3-bioshock-to-get-post-release-graphics-patch/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>BioWare’s Community Tops 4 Million Registered Users &#8211; Lich King Not Impressed</title>
		<link>http://www.ripten.com/2008/07/10/bioware%e2%80%99s-community-tops-4-million-registered-users/</link>
		<comments>http://www.ripten.com/2008/07/10/bioware%e2%80%99s-community-tops-4-million-registered-users/#comments</comments>
		<pubDate>Thu, 10 Jul 2008 21:09:58 +0000</pubDate>
		<dc:creator>Wade Larson</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[4 million users]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[community]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=5555</guid>
		<description><![CDATA[
Here’s your useless factoid of the day: BioWare’s online community has out paced the nation of Puerto Rico for population.
According to EA, BioWare’s parent company, the number of registered users on BioWare’s community site has hit the 4 million mark, with an estimated 38,000 new accounts being created every month.
BioWare, makers of such titles as [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-5559" title="wow-re-bio-community1" src="http://www.ripten.com/wp-content/uploads/2008/07/wow-re-bio-community1.jpg" alt="" width="480" height="330" /></p>
<p>Here’s your useless factoid of the day: BioWare’s online community has out paced the nation of Puerto Rico for population.</p>
<p>According to EA, BioWare’s parent company, the number of registered users on BioWare’s community site has hit the 4 million mark, with an estimated 38,000 new accounts being created every month.</p>
<p>BioWare, makers of such titles as Baldur’s Gate, Neverwinter Nights, Star Wars: Knights of the Old Republic, Jade Empire and Mass Effect, has more than their share of top-notch titles to draw in such a number of fans. But, it helps to remember that not all registered accounts are active, nor are they limited to one person per account. So, while the numbers may say 4 million, the number of actual people is probably a bit lower.</p>
<p>Still, it’s an impressive number, and a hard-earned and well deserved milestone.<!-- adman --></p>
]]></content:encoded>
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		<item>
		<title>Chris Satchell Talks XNA Community, Security and Distribution</title>
		<link>http://www.ripten.com/2008/03/08/chris-satchell-talks-xna-community-security-and-distribution/</link>
		<comments>http://www.ripten.com/2008/03/08/chris-satchell-talks-xna-community-security-and-distribution/#comments</comments>
		<pubDate>Sat, 08 Mar 2008 21:14:32 +0000</pubDate>
		<dc:creator>John Kershaw</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Chris-Satchell]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[xna]]></category>

		<guid isPermaLink="false">http://www.ripten.com/2008/03/08/chris-satchell-talks-xna-community-security-and-distribution/</guid>
		<description><![CDATA[
Chris Satchell, head of XNA, has given a few more tantalizing details of what to expect from Microsoft&#8217;s community-driven game development tools, as well a few more details on how the community will be used to self-moderate the games produced. He also talks about what his hopes are for the service, so read on for [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ripten.com/wp-content/uploads/2008/03/08xnainterview.jpg" alt="Interview with Chris Satchell" /></p>
<p>Chris Satchell, head of XNA, has given a few more tantalizing details of what to expect from Microsoft&#8217;s community-driven game development tools, as well a few more details on how the community will be used to self-moderate the games produced. He also talks about what his hopes are for the service, so read on for more.</p>
<p><span id="more-3967"></span>With around a quarter-million strong user base already, there are sure to be plenty of games produced for people to play. The trick is to make sure that only the best gets brought to the top. In an interview with games industry magasine Develop, Satchell talks about how user generated content made using XNA (which stands for “XNA&#8217;s Not Acronymed”) will translate to the Xbox Live Community Games to be downloaded and played on any Xbox 360.<br />
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Referring to the bold step of giving the community the power of moderation, Satchell said that “we don’t want to be the arbiters of what’s good and bad content, we want to put the power in the hands of the community and ask them to just be truthful about what’s in their game so that people can make an informed decision.” Adding that there will be strict guidelines in place to prevent abuse of the feedback systems.</p>
<p>To further secure the relativity open platform from malicious code, Satchell reiterated the fact that each game will run inside a sandbox, meaning it wont have access to anything outside of what it is allowed.</p>
<p>Once your game has been peer-reviewed and deemed worthwhile, it will be possible for it to be distributed via a subsection of the Xbox Live Marketplace. As Satchell discusses in the interview however, it has not yet been decided if you will have to pay for this privilege. He also pointed out that if your game is a success, it will be relativity straightforward to re-compile the game as a full blown Xbox Live Arcade title and distribute it accordingly.</p>
<p>For more information on the XNA Creators Club and to download the XNA Game Studio visit the official XNA site <a href="http://creators.xna.com/">here</a>.</p>
<p>Read the full interview with Develop here: <a href="http://www.developmag.com/interviews/136/QA-Chris-Satchell">Part 1</a>, <a href="http://www.developmag.com/interviews/138/QA-Chris-Satchell-Part-2">Part 2</a>.</p>
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