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A few days ago I published an article talking about the impact of used game sales and rentals on developers. The piece revolved around comments made by Frontier Developments’ founder, David Braben and his idea to create two price points/versions of a game — a model he compares to the film industry.

I really disagreed with the idea as well as the notion that the used game market is the root of the problem. Instead, I discussed an alternative solution which involved DLC content or “additional incentive” to buy a game new. That said, never in a million years did I think devs would be willing to consider making a vital part of a game — such as a final boss fight — accessible only via DLC.

Well, if you believe the comment made by Epic Games president, Dr Michael Capps, it seems that this concept has its share of supporters: Read more…

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According to Kotaku, a “friendly retail tipster” sent them a few photos of what appears to be their retail screens — showing off the release dates for the Rock Band 2 game on each console.

The images point to the 360 version hitting stores 9/14, PS3 on 10/19, and Wii on 11/18.

Of course, all of this information (if true) is subject to change at any time. What likely won’t change anytime soon is the trend of corporations buying timed exclusives. I personally hate it, but I guess it’s good business to slit the throats of your competition.

Source: Kotaku

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Bend Over Dude, You’re Getting A Dell

by Chad Lakkis on July 7, 2008

Manufacturers strive to create innovative products and we as consumers work day and night to afford them. We exit our vehicles and are greeted by the open arms of big box retailers housing shelf after shelf of electronic excess.

We fork over handfuls of hard earned cash for microscopic phones and wafer thin laptops. Each item is priced, each price must be met, and it is instilled in our minds that we get what we pay for … but do we really? Read more…

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