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	<title>Ripten Video Game Blog &#187; Denis Dyack</title>
	<atom:link href="http://www.ripten.com/tag/denis-dyack/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ripten.com</link>
	<description>All Your Geek Are Belong To Us</description>
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		<copyright>&#xA9;Ripcast </copyright>
		<managingEditor>chad@ripten.com (Ripcast)</managingEditor>
		<webMaster>chad@ripten.com(Ripcast)</webMaster>
		<category>Video Games</category>
		<ttl>1440</ttl>
		<itunes:keywords>ripten, ripcast, riptenradio, ripten radio, video games, videogames, games, video</itunes:keywords>
		<itunes:subtitle>Video game nerdery at it's finest.</itunes:subtitle>
		<itunes:summary>Join Staff Writers and Editors from Ripten.com that decided to make a weekly podcast as an outlet to incessantly and unendingly talk about video games, in order to avoid getting awkward stares in public. Enjoy.</itunes:summary>
		<itunes:author>Ripcast</itunes:author>
		<itunes:category text="Games &amp; Hobbies">
  <itunes:category text="Video Games"/>
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		<itunes:owner>
			<itunes:name>Ripcast</itunes:name>
			<itunes:email>chad@ripten.com</itunes:email>
		</itunes:owner>
		<itunes:block>No</itunes:block>
		<itunes:explicit>no</itunes:explicit>
		<itunes:image href="http://www.ripten.com/ripcast/ripten-ripcast-300x300.jpg" />
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			<url>http://www.ripten.com/ripcast/ripten-ripcast-144x144.jpg</url>
			<title>Ripten Video Game Blog</title>
			<link>http://www.ripten.com</link>
			<width>144</width>
			<height>144</height>
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		<item>
		<title>If Ever There Was a Good Reason for Lego Cannibalism: LEGO Batman Cake</title>
		<link>http://www.ripten.com/2008/10/08/if-ever-there-was-a-reason-for-lego-cannibalism-lego-batman-cake/</link>
		<comments>http://www.ripten.com/2008/10/08/if-ever-there-was-a-reason-for-lego-cannibalism-lego-batman-cake/#comments</comments>
		<pubDate>Wed, 08 Oct 2008 22:39:45 +0000</pubDate>
		<dc:creator>Demi Adejuyigbe</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[Playstation 2]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Cake]]></category>
		<category><![CDATA[Denis Dyack]]></category>
		<category><![CDATA[elisa strauss]]></category>
		<category><![CDATA[holy shit]]></category>
		<category><![CDATA[lego batman]]></category>
		<category><![CDATA[warner bros]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=7587</guid>
		<description><![CDATA[
Holy crap.
At first glance, that image looks like a promotional set for the recently released LEGO Batman game, and looking closer wouldn&#8217;t tell you any different, but according to the description posted on Flickr for the image, it&#8217;s a cake. A fucking cake. If ever there were a reason to eat LEGOs (barring the complete [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-medium wp-image-7588" src="http://www.ripten.com/wp-content/uploads/2008/10/legobatcake.jpg" alt="" /></p>
<p>Holy crap.</p>
<p>At first glance, that image looks like a promotional set for the recently released LEGO Batman game, and looking closer wouldn&#8217;t tell you any different, but according to <a href="http://www.flickr.com/photos/eggrollboy/2884984635/in/set-72157607471094752/" target="_blank">the description</a> posted on Flickr for the image, it&#8217;s a cake. A <em>fucking</em> cake. If ever there were a reason to eat LEGOs (barring the complete disregard for the boxes&#8217; DO NOT INGEST labels) this is it.</p>
<p>The cake was designed by celebrity cake designer (&#8230; what?) Elisa Strauss for Warner Bros&#8217; launch party, and is by far the best video game cake I&#8217;ve ever seen. At this point, the only way to top this is for someone to create  a cake in Denis Dyack&#8217;s visage, complete with <a href="http://www.ripten.com/2008/07/29/denis-dyack-explains-too-human-while-trying-to-keep-his-hands-to-himself/">Playboy bunnies</a> sense of complacency. Get to it!<!-- adman --></p>
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		<item>
		<title>Silicon Knights Employees Voice Their Thoughts on Denis Dyack</title>
		<link>http://www.ripten.com/2008/08/27/silicon-knights%e2%80%99-employees-voice-their-thoughts-on-denis-dyack/</link>
		<comments>http://www.ripten.com/2008/08/27/silicon-knights%e2%80%99-employees-voice-their-thoughts-on-denis-dyack/#comments</comments>
		<pubDate>Wed, 27 Aug 2008 22:26:24 +0000</pubDate>
		<dc:creator>Roly Reyes</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Denis Dyack]]></category>
		<category><![CDATA[silicon knights]]></category>
		<category><![CDATA[too human]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=7056</guid>
		<description><![CDATA[
Do you like this man? Y/N?
In honor of the recent release of Silicon Knights’ Too Human, MTV Multiplayer’s Stephen Totilo thought it’d be a good idea to interview some of the people behind the game. Most, including myself, would assuredly include the outspoken, and often controversial, Denis Dyack amongst the interviewees. Totilo specifically requested that [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="alignnone size-full wp-image-7060" title="denis-dyack1" src="http://www.ripten.com/wp-content/uploads/2008/08/denis-dyack1.jpg" alt="" /><br />
<em>Do you like this man? Y/N?</em></p>
<p>In honor of the recent release of Silicon Knights’ Too Human, MTV Multiplayer’s Stephen Totilo thought it’d be a good idea to interview some of the people behind the game. Most, including myself, would assuredly include the outspoken, and often controversial, Denis Dyack amongst the interviewees. Totilo specifically requested that Dyack not be among those to be interviewed. As a tease for the full interviews that will follow, Totilo asked Too Human’s Art Director, Director of Design, and Audio Director how they felt about their boss, President and Co-founder of Silicon Knights, Denis Dyack. <span id="more-7056"></span><br />
Carman Dix, Art Director, responded with:</p>
<blockquote><p>“Underneath, Denis is still that boy that genuinely loves video games with a passion.”</p></blockquote>
<p>Henry Sterchi, Director of Design, had this to say about Dyack:</p>
<blockquote><p>“Denis is sincerely passionate about the quality of everything Silicon Knights does, and with that passion comes some of his outspokenness and desire to interact with the community. One of my favorite Denis stories is when we met to discuss Eternal Darkness when I was working at Nintendo. A few of us got together, went out for dinner, and then ended up at an arcade just playing games for hours while we talked about ideas. It was incredibly refreshing and exciting to see all of the passion he had about making games and still act like a gamer and have fun.”</p></blockquote>
<p>And finally Steve Henifin, Audio Director, continued the praise by saying:</p>
<blockquote><p>“One of the things I like about Denis is that he is a tenacious person and he takes risks. I respect him for that, because I’m the same way. I never give up, and if you don’t take risks you are never going to know your potential. I know that if it were not for Denis we wouldn’t be having this conversation right now, because SK wouldn’t exist.”</p></blockquote>
<p>As expected and rightfully so, they all have positive spin, either because they genuinely like the guy, or they genuinely like their jobs. Whichever way, it was a stroke of brilliance from Totilo. Giving the spotlight to those that don’t often receive it, as well as keep the spotlight away from those that, in my opinion, have had the spotlight a little too often.<br />
Regardless of how I feel about Denis Dyack’s philosophies and how he approaches certain situations, I will give credit where credit is due. He’s kept Silicon Knights running for over a decade, so he must be doing something right.<br />
Source: <a href="http://multiplayerblog.mtv.com/2008/08/27/too-human-developers-share-impressions-of-denis-dyack/#more-8048" target="_blank">MTV Multiplayer</a></p>
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		<title>The Life and Times of Too Human</title>
		<link>http://www.ripten.com/2008/08/17/the-life-and-times-of-too-human/</link>
		<comments>http://www.ripten.com/2008/08/17/the-life-and-times-of-too-human/#comments</comments>
		<pubDate>Mon, 18 Aug 2008 05:37:50 +0000</pubDate>
		<dc:creator>Keane Ng</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ripten Features]]></category>
		<category><![CDATA[Denis Dyack]]></category>
		<category><![CDATA[silicon knights]]></category>
		<category><![CDATA[too human]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=6808</guid>
		<description><![CDATA[
When Too Human comes out this Tuesday, it will mark the end of nearly ten years of development for one of the most beleaguered games of all time. Too Human has been spat upon; it has been put up on pedestals. Whether or not the game turns out to be as good as its creator [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://www.ripten.com/wp-content/uploads/2008/07/too-human-poster-big-copy.jpg" alt="" width="472" height="327" /></p>
<p>When Too Human comes out this Tuesday, it will mark the end of nearly ten years of development for one of the most beleaguered games of all time. Too Human has been spat upon; it has been put up on pedestals. Whether or not the game turns out to be as good as its creator has promised or is just mediocre, whether you’re “for” or “against” Too Human, it’s in the spirit of giving the game credit for making it this far that we present you with a brief retrospective of Too Human’s life, from 1999 to the present.<span id="more-6808"></span></p>
<p><strong>1999: Silicon Knights announces Too Human for the PlayStation 1</strong></p>
<p>The year of the Dreamcast and the Phantom Menace also saw Silicon Knights, then mostly known for the Legacy of Kain, announce their plans to create an epic game spanning across <em>five </em>CD-ROM discs (remember when developers used to brag about how many discs their game took up?) and would feature a cyberpunk mystery plot that showed more influence from 1980s sci-fi than Norse mythology.</p>
<p style="text-align: center;"><a href="http://www.ripten.com/wp-content/uploads/2008/08/screenshot_screen002.jpg"><img class="alignnone size-medium wp-image-6811 aligncenter" src="http://www.ripten.com/wp-content/uploads/2008/08/screenshot_screen002.jpg" alt="" /></a></p>
<p>The game looked great at the time, the CG especially. But it sure as hell was a different beast back then than it is today. Take a look at the Videogames.com watermark on that image – yes, my young friends, that’s what GameSpot used to be called.</p>
[There is a video that cannot be displayed in this feed. <a href="http://www.ripten.com/2008/08/17/the-life-and-times-of-too-human/">Visit the blog entry to see the video.]</a>
<p><strong>2000: Nintendo cops Silicon Knights</strong></p>
<p>When Nintendo purchased Silicon Knights as a second-party, the development of Too Human seemed to go into limbo as the studio focused its efforts on the acclaimed Eternal Darkness and the somewhat controversial port Metal Gear Solid: The Twin Snakes.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.ripten.com/wp-content/uploads/2008/08/eternal_darkness.jpg" alt="" /></p>
<p>Too Human was mentioned in back corners and teasers were shown, but it wouldn’t be until Dyack and co. were free from Miyamoto’s iron grasp that we’d see anything from the game again.</p>
<p><strong>May 2005: EGM reveals the new Too Human</strong></p>
<p style="text-align: center;"><a href="http://www.ripten.com/wp-content/uploads/2008/08/too-human-20070124032714248.jpg"><img class="alignnone size-medium wp-image-6812 aligncenter" src="http://www.ripten.com/wp-content/uploads/2008/08/too-human-20070124032714248.jpg" alt="" /></a></p>
<p>In May 2005, Electronic Gaming Monthly ran a cover story that blew the doors open on the new, improved, and Microsoft-backed Too Human. Instead of the blatant Blade Runner rip-off of 1999, this was an epic planned trilogy that mixed science-fiction elements with Norse mythology, featured analog-stick based combat that promised to rival titles like Devil May Cry and Ninja Gaiden for depth and fun, and still maintained the trappings of a serious RPG. People were excited.</p>
<p><strong>E3 2006: Too Human, more like Too Crappy amirite??</strong><br />
[There is a video that cannot be displayed in this feed. <a href="http://www.ripten.com/2008/08/17/the-life-and-times-of-too-human/">Visit the blog entry to see the video.]</a></p>
<p>And then the party ended. Too Human made an abysmal showing at E3 2006. Under pressure to deliver a demo, Silicon Knights apparently threw together an unfinished playable build, with an atrocious framerate, clunky combat, and a horrid, way-too-zoomed-out camera. It was the beginning of a public outcry that would kickstart Too Human’s ongoing career as the punchline of a neverending joke.</p>
<p>Looking back a year later, Dyack would write:</p>
<p>”Last year&#8217;s E3 was very painful. I am glad it is dead.”</p>
<p><strong>March 2007: Denis Dyack vs. the games industry</strong></p>
<p>Denis Dyack – genius reverse psychology-engineering genius, or pompous blowhard? The debate might’ve started earlier, but it began in earnest in March 2007.</p>
<p style="text-align: center;"><a href="http://www.ripten.com/wp-content/uploads/2008/08/denisdyackresized.jpg"><img class="alignnone size-medium wp-image-6813 aligncenter" src="http://www.ripten.com/wp-content/uploads/2008/08/denisdyackresized.jpg" alt="" /></a></p>
<p>Mark MacDonald, then of Ziff-Davis’ Games Group, had criticized Too Human vehemently in EGM’s E3 06 coverage. In response to his comments, Dyack went on the EGM Live podcast to engage in a serious debate with MacDonald. Dyack seemed to hold a minor personal grudge against the journalist, but moreover had some serious criticisms for what he saw MacDonald as representing: a broken industry standard where developers are forced to put on display unfinished products for unfair criticism and review by journalists and the consumer public. Though, to be fair, Dyack’s ideas weren’t without some merit, the comments came off as whiny, narcissistic, and immature. A non-issue blown out of proportion by a hurt ego. Penny-Arcade’s Jerry Holkins would respond:</p>
<p>”All of this started precisely because people fully expect to be amazed by the man and the company he leads. There are worse problems than this.”</p>
<p><!-- adman --></p>
<p><strong>July 2007: Denis Dyack vs. Mark Rein</strong></p>
<p><strong></strong>Too Human, like basically <em>every other game </em>made this generation, was originally powered by Unreal Engine 3. And while UE3 is apparently even good enough for Square-Enix, it wasn’t good enough for Silicon Knights, who sued Epic Games for breach of contract and fraud. The upshot of the suit is that Epic withheld superior versions of its engine from its licensees for itself, resulting in a disparity of quality between games like Too Human and Gears of War, which, despite running on allegedly the same engine, looked a hell of a lot better. Epic countersued, and the protracted legal process is still playing itself out – aside from the widespread embarrassment and controversy this attracted to Dyack and his game, the company will be forced to pay in excess of $650,000 if they lose the case.</p>
<p><strong>May 2008: Too Human, two humans</strong><br />
[There is a video that cannot be displayed in this feed. <a href="http://www.ripten.com/2008/08/17/the-life-and-times-of-too-human/">Visit the blog entry to see the video.]</a></p>
<p>With a decent GDC showing in 08, Too Human seemed to be back on track – positive impressions were on the rise, and hype was building, though plenty of people didn’t mince words when it came to criticisms. These came to a boiling point in May when it was revealed at Microsoft’s Spring Showcase that Too Human’s much ballyhooed four-player co-op mode was being gimped to a being only two-player. Citing the Too Human style gameplay as better suited for two people, Dyack and SK argued that this was a positive change. Even for defenders of the game, however, it was hard to see this as anything but a real blow to the title. Too Human’s critics, meanwhile, began to ravenously circle what they saw as the game’s quickly decomposing corpse.</p>
<p><strong>June 2008: Stand and be counted</strong></p>
<p>Denis Dyack, never one to back down from an argument, wouldn’t take the criticisms sitting down. In a thread posted on NeoGAF, Dyack called out all of the forum’s users to declare whether they were “for” or “against” Too Human. If the game came out and was a qualified success, those who would had cast their vote “against” would be given the tag “Owned by Too Human”. If the opposite happened, then Dyack would wear a “Owned by NeoGAF”.</p>
<p style="center;"><a href="http://www.ripten.com/wp-content/uploads/2008/08/1zlbvx3.gif"><img class="alignnone size-medium wp-image-6815 aligncenter" src="http://www.ripten.com/wp-content/uploads/2008/08/1zlbvx3.gif" alt="" /></a></p>
<p>Needless to say the thread spread across the Internet like wildfire, with opinions varying from admiration for Dyack’s ballsiness to outright ridicule. Dyack appeared on the 1UP Yours podcast to explain himself, and citing all manner of theoretical ideas about technology, society, and the Internet, seemed to dub himself as a hero for calling upon NeoGAF to either reform itself or destroy itself, because it was a negative force, not only within the games industry, but society as a whole. NeoGAF responded by laughing in his face.</p>
<p><strong>July 2008: Too Human, ten hours</strong></p>
<p>Around the same time, games media received preview builds of Too Human that were near-complete versions of the game.<span> </span>Previews were mixed, but the sticking point among the gaming public seemed to be the game’s length. Game | Life’s Chris Kohler, who posted one of the first previews, reported that the game ended abruptly after its tenth hour – a shame considering its emphasis on a deep and complicated narrative. Again, the critics feasted.</p>
<p class="MsoNormal"><strong>The Demo</strong></p>
<p><strong></strong>After months of promising a demo, Silicon Knights finally released one to coincide with Microsoft’s E3 conference. Though opinions on its quality have been divided, it quickly became one of the most downloaded demos on Xbox Live Marketplace.</p>
<p><strong>Game Informer gives Too Human a 6.75</strong></p>
<p>Scans leaked of the latest issue of Game Informer last week, and they featured a review of Too Human with the score of 6.75. Which would be above average by most rational scales, but is actually equivalent to about a 4 out of 10.</p>
<p class="MsoNormal"><strong> </strong></p>
<p class="MsoNormal"><strong>August 19, 2008: Too Human is released</strong></p>
<p><strong></strong><em>???</em><strong></strong></p>
<p>At some point, the story of Too Human stops being about the game and starts being about Dennis Dyack. Is that the media’s fault, or is it Dyack’s? When the game comes out, hopefully it won’t matter. Hopefully, by then, we’ll be able to judge the game without the burden of nine years of development and controversy weighing down on it.</p>
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		<item>
		<title>Denis Dyack Explains Too Human While Trying To Keep His Hands To Himself</title>
		<link>http://www.ripten.com/2008/07/29/denis-dyack-explains-too-human-while-trying-to-keep-his-hands-to-himself/</link>
		<comments>http://www.ripten.com/2008/07/29/denis-dyack-explains-too-human-while-trying-to-keep-his-hands-to-himself/#comments</comments>
		<pubDate>Wed, 30 Jul 2008 04:30:44 +0000</pubDate>
		<dc:creator>Roly Reyes</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Genre]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Role Playing Game]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Denis Dyack]]></category>
		<category><![CDATA[Heather Vandeven]]></category>
		<category><![CDATA[Jaime Lynn]]></category>
		<category><![CDATA[Penthouse Pets]]></category>
		<category><![CDATA[silicon knights]]></category>
		<category><![CDATA[too human]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=6321</guid>
		<description><![CDATA[
Keeping your hands to yourself is not usually a problem during an interview, however Silicon Knights President, Denis Dyack, was being scantily interrogated by two extremely attractive &#8220;lingerie-clad&#8221; Penthouse Pets of the Year, in Heather Vandeven (2007) and Jaime Lynn (2006).
Regardless, Double D was his usual self, waxing philosophically about mythology, technology, and its overall [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-6322" title="das-denis-interview" src="http://www.ripten.com/wp-content/uploads/2008/07/das-denis-interview.jpg" alt="" /></p>
<p style="text-align: justify;">Keeping your hands to yourself is not usually a problem during an interview, however Silicon Knights President, Denis Dyack, was being scantily interrogated by two extremely attractive &#8220;lingerie-clad&#8221; Penthouse Pets of the Year, in <a href="http://en.wikipedia.org/wiki/Heather_Vandeven" target="_blank">Heather Vandeven</a> (2007) and <a href="http://en.wikipedia.org/wiki/Jamie_Lynn_(model)" target="_blank">Jaime Lynn</a> (2006).</p>
<p style="text-align: justify;">Regardless, Double D was his usual self, waxing philosophically about mythology, technology, and its overall effects on society, as he answered questions about his company&#8217;s upcoming title, Too Human. You gotta hand it to the guy, whether he’s on the 1UP Yours podcast or in bed with the Penthouse Pets, he’s always on message and appropriate. Mrs. Dyack would be proud.</p>
<p style="text-align: justify;">A note to our friends over at Dasgamer &#8212; if everyone at E3 had a chance to take part in an interview like this, it would almost make up for the lack of booth babes. Hint hint.</p>
<p><a href="http://www.dasgamer.com/denis-dyack-explains-too-human-to-our-penthouse-pets-part-1/" target="_blank">Denis Dyack in bed with the Pets, Part 1</a> <a href="http://www.dasgamer.com/denis-dyack-in-bed-with-the-penthouse-pets-part-2/" target="_blank"><br />
</a></p>
<p><a href="http://www.dasgamer.com/denis-dyack-in-bed-with-the-penthouse-pets-part-2/" target="_blank">Denis Dyack in bed with the Pets, Part 2</a></p>
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