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	<title>Ripten Video Game Blog &#187; DRM</title>
	<atom:link href="http://www.ripten.com/tag/drm/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ripten.com</link>
	<description>All Your Geek Are Belong To Us</description>
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		<copyright>&#xA9;Ripcast </copyright>
		<managingEditor>chad@ripten.com (Ripcast)</managingEditor>
		<webMaster>chad@ripten.com(Ripcast)</webMaster>
		<category>Video Games</category>
		<ttl>1440</ttl>
		<itunes:keywords>ripten, ripcast, riptenradio, ripten radio, video games, videogames, games, video</itunes:keywords>
		<itunes:subtitle>Video game nerdery at it's finest.</itunes:subtitle>
		<itunes:summary>Join Staff Writers and Editors from Ripten.com that decided to make a weekly podcast as an outlet to incessantly and unendingly talk about video games, in order to avoid getting awkward stares in public. Enjoy.</itunes:summary>
		<itunes:author>Ripcast</itunes:author>
		<itunes:category text="Games &amp; Hobbies">
  <itunes:category text="Video Games"/>
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			<itunes:name>Ripcast</itunes:name>
			<itunes:email>chad@ripten.com</itunes:email>
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			<title>Ripten Video Game Blog</title>
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		<item>
		<title>DRM Prevents &#8220;Accidental&#8221; Borderlands PC Sales from Activating Before Official Release</title>
		<link>http://www.ripten.com/2009/10/24/drm-prevents-accidental-borderlands-pc-sales-from-activating-before-october-26th/</link>
		<comments>http://www.ripten.com/2009/10/24/drm-prevents-accidental-borderlands-pc-sales-from-activating-before-october-26th/#comments</comments>
		<pubDate>Sun, 25 Oct 2009 02:54:32 +0000</pubDate>
		<dc:creator>Chad Lakkis</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[First Person]]></category>
		<category><![CDATA[Industry-News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Role Playing Game]]></category>
		<category><![CDATA[2K]]></category>
		<category><![CDATA[2K-Games]]></category>
		<category><![CDATA[borderlands]]></category>
		<category><![CDATA[digital rights management]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[Release-Date]]></category>
		<category><![CDATA[street date]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=11905</guid>
		<description><![CDATA[
Yes, you may be one of the few people posting pictures and video of yourself holding a PC version of Borderlands on the web, but the laugh&#8217;s on you if you actually try to play it. It seems that a few retailers out there jumped the gun and &#8220;accidentally&#8221; sold the title to PC hungry [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-11909" title="borderlands-pc-drm" src="http://www.ripten.com/wp-content/uploads/2009/10/borderlands-pc-drm.jpg" alt="borderlands-pc-drm" /></p>
<p>Yes, you may be one of the few people posting pictures and video of yourself holding a PC version of Borderlands on the web, but the laugh&#8217;s on you if you actually try to play it. It seems that a few retailers out there jumped the gun and &#8220;accidentally&#8221; sold the title to PC hungry gamers (and maybe a few unsuspecting parents with good intentions) before its scheduled October 26th North America and October 30th International release dates.</p>
<p>In response to this news, 2K Community Manager Elizabeth Tobey, wrote the following on the company&#8217;s official forum: <span id="more-11905"></span></p>
<blockquote><p>Hey guys,</p>
<p>Yesterday we learned that a fraction of the PC copies of Borderlands were accidentally sold to consumers in some countries but that gamers could not activate their copies yet. Since we learned of this problem, we have been looking into the issue to find the best possible solution for everyone.</p>
<p>I&#8217;m going to be completely honest with you guys right now. It is not possible for us to move the planned release date of the game forward. We could not possibly get the games into stores worldwide and out for digital distribution any earlier than planned. Less than 1% of all copies were sold, and if we unlocked the game today, illegal versions would most likely appear on torrents by the evening. I am sure all of you want our PC launch to be as successful as possible, and we simply won&#8217;t be able to manage that any earlier than already planned.</p>
<p>I want to apologize for those of you who have gotten the game ahead of our release date, and ask for your patience and understanding. The game will be ready in the US and Canada at midnight eastern standard time on Monday, October 26th, and internationally by Friday, October 30th.</p>
<p>-Elizabeth</p></blockquote>
<p>This is truly unfortunate if you believe the majority of the consumers who forked over the cash were clueless to the actual PC release date. I personally don&#8217;t but hey &#8212; to each their own. Moving forward, we should push to implement rights managed payment options. Money that doesn&#8217;t become spendable until we are satisfied with our purchases. Sounds good to me.</p>
<p>Source: <a href="http://forums.2kgames.com/forums/showpost.php?p=535975&amp;postcount=276" target="_blank">forums.2kgames.com</a><!-- adman --></p>
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		<item>
		<title>No, you&#8217;re not dreaming: EA pulls Sims 3 DRM</title>
		<link>http://www.ripten.com/2009/03/27/no-youre-not-dreaming-ea-pulls-sims-3-drm/</link>
		<comments>http://www.ripten.com/2009/03/27/no-youre-not-dreaming-ea-pulls-sims-3-drm/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 16:35:23 +0000</pubDate>
		<dc:creator>Sam Naylor</dc:creator>
				<category><![CDATA[Industry-News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[sims]]></category>
		<category><![CDATA[spore]]></category>
		<category><![CDATA[the sims 3]]></category>
		<category><![CDATA[Will-Wright]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=9594</guid>
		<description><![CDATA[
EDGE reports the impossible today: EA taking DRM out of a game. The Sims 3 will reportedly ship with just a serial code and no online activation needed, and no restrictive and unnecessary DRM. The head of the Sims 3 studio, Rod Humble, described DRM as “overly invasive”, and added that serial-based verification is “a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ripten.com/wp-content/uploads/2009/03/sims3.jpg" alt="" title="Say whaaa?" class="aligncenter size-full wp-image-9595" /></p>
<p><a href="http://www.edge-online.com/news/103/ea-pulls-drm-the-sims-3">EDGE</a> reports the impossible today: EA taking DRM out of a game. The Sims 3 will reportedly ship with just a serial code and no online activation needed, and no restrictive and unnecessary DRM. The head of the Sims 3 studio, Rod Humble, described DRM as “overly invasive”, and added that serial-based verification is “a good, time-proven solution&#8221; to basic piracy.</p>
<p>Obviously, the Sims 3 will be pirated, there&#8217;s no doubt about that- but in light of the Spore controversy, people are less likely to be downloading it simply to say &#8220;fuck you&#8221; to EA this time. In a way, I&#8217;m glad that Spore was pirated so much; it seems to have shown EA that DRM just makes things worse for everyone. </p>
<p><!-- adman --></p>
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		<slash:comments>8</slash:comments>
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		<title>Gears of War PC digital certificate expires, kills the game</title>
		<link>http://www.ripten.com/2009/01/29/gears-of-war-pc-digital-certificate-expires-kills-the-game/</link>
		<comments>http://www.ripten.com/2009/01/29/gears-of-war-pc-digital-certificate-expires-kills-the-game/#comments</comments>
		<pubDate>Thu, 29 Jan 2009 17:27:03 +0000</pubDate>
		<dc:creator>Sam Naylor</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Third Person Shooter]]></category>
		<category><![CDATA[Cliffy-B]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[Epic-Games]]></category>
		<category><![CDATA[Gears-of-War]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=9193</guid>
		<description><![CDATA[
Users on the Gears of War official forums are reporting that the digital certificates for the game have expired, as of 28th January 2009. This means that the game will not launch at a system date post-28th Jan. Obviously, this is awful news for those people who enjoy playing the game on the PC, since [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ripten.com/wp-content/uploads/2009/01/gowerror.jpg" alt="" title="Rabble rabble rabble, DRM!" class="aligncenter size-full wp-image-9195" /></p>
<p>Users on the Gears of War official <a href="http://forums.epicgames.com/showthread.php?t=583739&#038;page=7">forums</a> are reporting that the digital certificates for the game have <a href="http://www.synthesisgraphics.com/images/expired.jpg">expired</a>, as of 28th January 2009. This means that the game will not launch at a system date post-28th Jan. Obviously, this is awful news for those people who enjoy playing the game on the PC, since unless they keep their system date before the 28th, they cannot play the game. </p>
<p><em>This</em> is what all the fuss about DRM (Digital Rights Management) is about; people who bought this game are essentially not allowed to play it. Ironically, the people who pirated the game, who the DRM is supposedly trying to stop, won&#8217;t be affected by this. The more that stuff like this happens due to DRM, the more the games are going to be pirated- only the customers are being punished. Anyway- bad show on Epic&#8217;s part; this needs to be fixed.</p>
<p><!-- adman --></p>
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		<slash:comments>15</slash:comments>
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		<title>Meet the Most Pirated Game of 2008</title>
		<link>http://www.ripten.com/2008/12/08/meet-the-most-pirated-game-of-2008/</link>
		<comments>http://www.ripten.com/2008/12/08/meet-the-most-pirated-game-of-2008/#comments</comments>
		<pubDate>Tue, 09 Dec 2008 02:45:24 +0000</pubDate>
		<dc:creator>Keane Ng</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Crysis]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[most pirated game]]></category>
		<category><![CDATA[spore]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=8801</guid>
		<description><![CDATA[
It&#8217;s Spore. Were you surprised, really? All that DRM nonsense, all those lackluster reviews, all those pirates urging folks to fight the power by pirating this game. Rounding out the list of the year&#8217;s most stolen are Assassin&#8217;s Creed, The Sims 2, Crysis (still? come on guys), and more. Grand Theft Auto: San Andreas at [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ripten.com/wp-content/uploads/2008/12/sporeapp_debugrelease_2008-08-19_12-08-56-76_png_jpgcopy.jpg"><img class="alignnone size-medium wp-image-8802" title="sporeapp_debugrelease_2008-08-19_12-08-56-76_png_jpgcopy" src="http://www.ripten.com/wp-content/uploads/2008/12/sporeapp_debugrelease_2008-08-19_12-08-56-76_png_jpgcopy.jpg" alt="" /></a></p>
<p>It&#8217;s Spore. Were you surprised, really? All that DRM nonsense, all those lackluster reviews, all those pirates urging folks to fight the power by pirating this game. Rounding out the list of the year&#8217;s most stolen are Assassin&#8217;s Creed, The Sims 2, Crysis (still? come on guys), and more. Grand Theft Auto: San Andreas at number seven? That seems random.</p>
<p>When it comes down to it, though, it&#8217;s a damn shame that what a lot of us will remember Spore for is for being downloaded hella much. Then again, there are people who will say that EA deserved every dollar they didn&#8217;t get for this game. What&#8217;s your guys&#8217; take? Does Spore deserve the decidedly undesirable title of &#8220;most pirated game of the year&#8221;?</p>
<p>Source: <a href="http://torrentfreak.com/top-10-most-pirated-games-of-2008-081204/">Torrent Freak</a></p>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>EA Turns DRM Into A Guessing Mini-Game</title>
		<link>http://www.ripten.com/2008/11/03/ea-turns-drm-into-a-guessing-mini-game/</link>
		<comments>http://www.ripten.com/2008/11/03/ea-turns-drm-into-a-guessing-mini-game/#comments</comments>
		<pubDate>Mon, 03 Nov 2008 21:39:50 +0000</pubDate>
		<dc:creator>Chelsea Thompson</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Command And Conquer]]></category>
		<category><![CDATA[customer service]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Red-Alert-3]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=8278</guid>
		<description><![CDATA[
DRM is still one of the biggest topics this year. Some people hate it, some people don&#8217;t care, and a few people are sympathetic to the fight against piracy.
Well, it seems like EA decided to make DRM unbelievably obnoxious fun by making the game&#8217;s registration a cute little number puzzle. And by &#8220;cute little number [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-8279" title="Hey, you liked the concept of puzzles unlocking things in games, why not real life?" src="http://www.ripten.com/wp-content/uploads/2008/11/drmface.jpg" alt="" /></p>
<p>DRM is still one of the biggest topics this year. Some people hate it, some people don&#8217;t care, and a few people are sympathetic to the fight against piracy.</p>
<p>Well, it seems like EA decided to make DRM unbelievably <span style="text-decoration: line-through;">obnoxious</span> fun by making the game&#8217;s registration a cute little number puzzle. And by &#8220;cute little number puzzle,&#8221; I mean a bunch of copies of Command and Conquer: Red Alert 3 were shipped out with only 19 characters in what is supposed to be a 20-digit serial number. EA&#8217;s first word of advice? Why, just try <em>guessing</em> the last number of course! <span id="more-8278"></span></p>
<blockquote><p>There is currently a work around that may allow you to bypass this issue. Since you have the first 19 characters of the code already, you can basically try &#8220;guessing&#8221; the last character. To do this, simply enter your existing code, and then for the last character, try the letters A-Z, and then the numbers 0-9. You should eventually get the right combination, and be able to play the game. If this does not work, you can follow the instructions below.</p></blockquote>
<p>The instructions they refer to are other ways of contacting them (such as phone or email). So while the first reaction to EA&#8217;s &#8220;solution&#8221; might be WTF? it seems that they&#8217;re at least offering a something besides going through a half hour of pre-recorded customer service messages. In fact, you could even sit there trying to plug in numbers while you&#8217;re waiting on the line to speak to a customer service rep.</p>
<p>So readers, do you think this is a viable solution or a cop out? How many of you will be puzzling over the mysterious 20th digit?</p>
<p>Source: <a href="http://gizmodo.com/5075094/ea-recommends-users-guess-their-serial-numbers" target="_blank">Gizmodo</a> via <a href="http://help.commandandconquer.com/cgi-bin/eacandc.cfg/php/enduser/std_adp.php?p_sid=1idoRBhj&amp;p_accessibility=0&amp;p_redirect=&amp;p_faqid=20760" target="_blank">EA</a></p>
<p><!-- adman --></p>
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		<title>Will Wright on Spore DRM controversy. “Something I Should Have Tuned into More.”</title>
		<link>http://www.ripten.com/2008/10/17/will-wright-on-spore-drm-controversy-%e2%80%9csomething-i-should-have-tuned-into-more%e2%80%9d/</link>
		<comments>http://www.ripten.com/2008/10/17/will-wright-on-spore-drm-controversy-%e2%80%9csomething-i-should-have-tuned-into-more%e2%80%9d/#comments</comments>
		<pubDate>Fri, 17 Oct 2008 18:52:59 +0000</pubDate>
		<dc:creator>Justin Arnold</dc:creator>
				<category><![CDATA[GOD game]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[corporate decision]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[electronic-arts]]></category>
		<category><![CDATA[spore]]></category>
		<category><![CDATA[Will-Wright]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=7770</guid>
		<description><![CDATA[
Game auteur Will Wright attended the Popular Mechanics Breakthrough Awards ceremony in New York, and Jim Reilly of Kotaku was there to ask him what he thought about the controversy surrounding his game. 
&#8220;It was something I probably should have tuned into more. It was a corporate decision to go with DRM on Spore. They [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-7771" title="will-wright-drm-spore" src="http://www.ripten.com/wp-content/uploads/2008/10/will-wright-drm-spore.jpg" alt="" /></p>
<p>Game auteur Will Wright attended the Popular Mechanics Breakthrough Awards ceremony in New York, and Jim Reilly of Kotaku was there to ask him what he thought about the controversy surrounding his game. <span id="more-7770"></span></p>
<blockquote><p>&#8220;It was something I probably should have tuned into more. It was a corporate decision to go with DRM on Spore. They had a plan and the parameters, but now we’re allowing more authentications and working with players to de-authenticate which makes it more in line like an iTunes.</p>
<p>I think one of the most valid concerns about it was you could only install it so many times. For most players it’s not an issue, it’s a pretty small percentage, but some people do like wiping their hard disk and installing it 20 times or they want to play it 10 years later.&#8221;</p></blockquote>
<p>Spore and distributor Electronic Arts came under fire for the perceived draconian tactics employed by the software’s DRM. SecuROM software essentially limiting Spore to one install.</p>
<p>Incensed gamers rallied around Spore, citing SecuROM as little better than malware which led to a grassroots boycott of the game.</p>
<p>Source: <a href="http://kotaku.com/5064405/what-will-wright-thinks-about-spores-drm" target="_blank">kotaku.com</a><!-- adman --></p>
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		<title>Fallout 3 Falls Victim to Piracy</title>
		<link>http://www.ripten.com/2008/10/10/fallout-3-falls-victim-to-piracy/</link>
		<comments>http://www.ripten.com/2008/10/10/fallout-3-falls-victim-to-piracy/#comments</comments>
		<pubDate>Fri, 10 Oct 2008 22:54:18 +0000</pubDate>
		<dc:creator>Chelsea Thompson</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Role Playing Game]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[fallout-3]]></category>
		<category><![CDATA[piracy]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=7641</guid>
		<description><![CDATA[Eat lead, you dirty pirates!
Fallout 3, one of the most highly anticipated titles for Xbox 360 and PS3, is already available for illegal download. It seems that PC games are not the only ones to fall prey to the digital cutlasses of piracy.
With only three weeks until the game&#8217;s official release (Oct. 28), the leak [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-5932" title="fallout3a" src="http://www.ripten.com/wp-content/uploads/2008/07/fallout3a.jpg" alt="" /><em>Eat lead, you dirty pirates!</em></p>
<p>Fallout 3, one of the most highly anticipated titles for Xbox 360 and PS3, is already available for illegal download. It seems that PC games are not the only ones to fall prey to the digital cutlasses of piracy.</p>
<p>With only three weeks until the game&#8217;s official release (Oct. 28), the leak will only serve as bragging rights to asshole gamers who simply <em>need</em> to play the game before anyone else does. The pirated version of the game is brought to you by the same people that ruined Harry Potter and the Half Blood Prince. <span id="more-7641"></span></p>
<p>The strange thing about this is that <em>only</em> the 360 version is available to torrent. With all of the controversy surrounding DRM on PC games, a pirated PC version would have caused a much more explosive outcry in the gaming community. Where it stands now, it just makes people feel awkward and upset. Like when you find out your girlfriend&#8217;s been cheating on you with a furry.</p>
<p>Pete Hines <a href="http://ve3d.ign.com/articles/news/42153/Bethesda-Comments-on-Fallout-3-Piracy">responded to inquiries</a> by saying,  &#8220;We&#8217;re looking into it. Since we haven&#8217;t sent out a single disc, it greatly reduces the number of places this might have come from.&#8221;</p>
<p>Hopefully this won&#8217;t have too much of an effect on sales. Seeing as you would need a modded 360 to play the pirated version, those who which to enlarge their <span style="text-decoration: line-through;">e-dick</span> Gamer Score will have to wait for the official version.<!-- adman --></p>
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		<title>ECA Prez: Spore DRM a &#8220;Giant Leap Backwards&#8221;</title>
		<link>http://www.ripten.com/2008/09/17/eca-prez-spore-drm-a-giant-leap-backwards/</link>
		<comments>http://www.ripten.com/2008/09/17/eca-prez-spore-drm-a-giant-leap-backwards/#comments</comments>
		<pubDate>Thu, 18 Sep 2008 01:25:12 +0000</pubDate>
		<dc:creator>Keane Ng</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[hal halpin]]></category>
		<category><![CDATA[spore]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=7265</guid>
		<description><![CDATA[
Hal Halpin, the president of the Entertainment Consumers Association, a non-profit consumer advocacy organization for gamers, has spoken out against EA&#8217;s DRM policies for Spore, calling the game&#8217;s restrictive DRM a breeding ground for future generations of pirates and a &#8220;giant leap backwards&#8221; for anti-piracy initiatives.In a guest column at GameDaily, Halpin wrote:
This DRM did [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ripten.com/wp-content/uploads/2008/09/11sporeplanet.jpg" alt="" width="480" height="300" /></p>
<p>Hal Halpin, the president of the <a href="http://www.theeca.com/">Entertainment Consumers Association</a>, a non-profit consumer advocacy organization for gamers, has spoken out against EA&#8217;s DRM policies for Spore, calling the game&#8217;s restrictive DRM a breeding ground for future generations of pirates and a &#8220;giant leap backwards&#8221; for anti-piracy initiatives.<span id="more-7265"></span>In a guest column at <a href="http://www.gamedaily.com/articles/features/spores-drm-trained-legions-of-pirates-says-halpin/?biz=1&amp;page=2">GameDaily</a>, Halpin wrote:</p>
<blockquote><p>This DRM did nothing to combat the cracking of the game. In fact, it essentially helped in training legions of customers how to become pirates and legitimized their rationalization in the process. With each additional negative story – which seem to be released hourly – you can almost hear the collective cringing of anti-piracy executives who know that they have all been forced to take a giant leap backwards due to this fiasco.</p></blockquote>
<p>Whether you agree or not with Halpin, I think we can all agree that it&#8217;s a damn shame that such an interesting and important game has been overshadowed by all this.</p>
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		<title>EA: Only One Spore Account Per Copy</title>
		<link>http://www.ripten.com/2008/09/12/ea-only-one-spore-account-per-copy/</link>
		<comments>http://www.ripten.com/2008/09/12/ea-only-one-spore-account-per-copy/#comments</comments>
		<pubDate>Sat, 13 Sep 2008 02:41:29 +0000</pubDate>
		<dc:creator>Keane Ng</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[spore]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=7234</guid>
		<description><![CDATA[
Just when you thought all this Spore stuff couldn&#8217;t get any worse, it does. Even though the Spore manual says otherwise, you cannot have more than one EA Spore account (for uploading your creations to Sporepedia and the like) for each copy of Spore. Explains an EA rep on the official Spore Forums:
That section in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ripten.com/wp-content/uploads/2008/09/spore_01.jpg"><img class="alignnone size-medium wp-image-7235" src="http://www.ripten.com/wp-content/uploads/2008/09/spore_01.jpg" alt="" /></a></p>
<p>Just when you thought all this Spore stuff couldn&#8217;t get any worse, it does. Even though the Spore manual says otherwise, you cannot have more than one EA Spore account (for uploading your creations to Sporepedia and the like) for each copy of Spore.<span id="more-7234"></span> Explains an EA rep on the <a href="http://forum.spore.com/jforum/posts/list/103.page;jsessionid=839BF97D6C78889AA89909B85BF43E2D.240110#446">official Spore Forums</a>:</p>
<blockquote><p>That section in the manual was a misprint and will be corrected in future printings of the manual. There is one Spore registration/account per game/serial code so you are correct in that you cannot make multiple accounts at this time.</p></blockquote>
<p>Pretty big slip-up there, if it actually was one. This is a really big deal, obviously, because Spore&#8217;s community features are one of its biggest pluses, and one of the main reasons why some people, despite thinking the gameplay <a href="http://www.ripten.com/2008/09/11/pc-review-spore/">mediocre</a>, might want to keep playing. Plus, if you&#8217;ve got a significant other or kids, then you&#8217;ll naturally want to have multiple accounts for each person. EA&#8217;s community rep, thankfully, did mention that she understood that kind of need, and was forwarding the message to the team.</p>
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		<title>PC Review: Spore</title>
		<link>http://www.ripten.com/2008/09/11/pc-review-spore/</link>
		<comments>http://www.ripten.com/2008/09/11/pc-review-spore/#comments</comments>
		<pubDate>Fri, 12 Sep 2008 04:19:44 +0000</pubDate>
		<dc:creator>John Landis</dc:creator>
				<category><![CDATA[Casual]]></category>
		<category><![CDATA[GOD game]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Sandbox]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Cell]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[evolution]]></category>
		<category><![CDATA[galactic superpower of cuteness]]></category>
		<category><![CDATA[Sim Everything]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[spore]]></category>
		<category><![CDATA[Will-Wright]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=7225</guid>
		<description><![CDATA[Editors Note: In the process of reevaluating our review standards, the Ripten editorial team has agreed upon a no syndication policy for any review (past, present, or future) indexed in the Ripten catalog. In light of this, we have replaced the previous syndicated review with the exclusive Ripten review below. Thank you.

From the mind of [...]]]></description>
			<content:encoded><![CDATA[<p><em><strong>Editors Note: </strong>In the process of reevaluating our review standards, the Ripten editorial team has agreed upon a no syndication policy for any review (past, present, or future) indexed in the Ripten catalog. In light of this, we have replaced the <a href="http://media.www.dailynebraskan.com/media/storage/paper857/news/2008/09/17/Features/Review.spore.Starts.Out.Fun.But.That.Fun.Fizzles.Quickly-3435248.shtml" target="_blank">previous syndicated review</a> with the exclusive Ripten review below. Thank you.</em></p>
<p><img class="aligncenter size-full wp-image-4502" title="spore_008.jpg" src="http://www.ripten.com/wp-content/uploads/2008/04/spore_008.jpg" alt="" width="510" height="382" /></p>
<p>From the mind of Will Wright comes the hype juggernaut Spore.  We&#8217;ve been watching and waiting for this game for long enough to watch actual evolution take place, but was it worth the wait?</p>
<p>First off, I&#8217;m not taking any of the crazy DRM issues into account here, as this is a game review and not a review on EA&#8217;s licensing practices, so be sure to read the many other articles on the issue on this site <a href="http://www.ripten.com/2008/09/12/ea-only-one-spore-account-per-copy/" target="_blank">here</a>, <a href="http://www.ripten.com/2008/09/08/eas-overly-restrictive-drm-causes-mini-riots-in-sporetopia/" target="_blank">here</a>, <a href="http://www.ripten.com/2008/09/17/eca-prez-spore-drm-a-giant-leap-backwards/" target="_blank">here</a>, and <a href="http://www.ripten.com/2008/10/17/will-wright-on-spore-drm-controversy-%E2%80%9Csomething-i-should-have-tuned-into-more%E2%80%9D/" target="_blank">here</a>.  I&#8217;m going to focus on the game itself.  With that little disclaimer aside, let&#8217;s discuss the game itself. <span id="more-7225"></span></p>
<p>Spore tasks players with evolving a single-celled organism of pure cuteness on up through several stages until they become a galactic superpower of cuteness.  From the mind of Will Wright, you can see the cartooniness that made him ass-tons of money from Sims expansion packs &#8212; it&#8217;s prevalent in this game while the seriousness of the game that made him famous (SimCity) has gone the way of the dodo.</p>
<p>There are five stages of the game, each a separate evolutionary stage that plays slightly different than the last.  The cell stage is by far the shortest and plays quite similar to a little game called flOw.  It could very easily be a flash game for free on some website somewhere. The main goal here is to eat and survive.</p>
<p>It&#8217;s here that what you eat for the rest of the game is determined, and it&#8217;s the only time in the game where you&#8217;ll be able to change from a herbivore mouth to a carnivore mouth, thus changing what you can eat.  You can even put both on your cell and eat EVERYTHING.  What you eat is tracked on a history graph, and at the end of the cell stage, wherever you are on the graph determines what your creature will eat for the rest of the game.  Once you&#8217;ve eaten all you can, it&#8217;s time to grow some legs and crawl up to dry land.</p>
<p><img class="aligncenter size-full wp-image-7228" title="sporeasteroid" src="http://www.ripten.com/wp-content/uploads/2008/09/sporeasteroid.jpg" alt="" width="510" height="317" /></p>
<p>Once on land, the game transforms into a watered-down third-person adventure game where you can either attack other creatures or make friends with them.  Your main task is to get DNA and parts to evolve into a more efficient killing or dancing machine.  You&#8217;ll also now have to contend with hunger, and your diet choices from the cell stage come into play here, determining what you&#8217;ll be able to eat.</p>
<p>Herbivores will eat fruit from trees while carnivores will be forced to either scavenge for dead bodies or make some creatures dead to eat some meat.  Omnivores, of course, can eat whatever they want.  The nice part is that this has no bearing on your attitude towards other creatures at all.  You want to be a meat eater and still make friends?  No problem there.  I mean, you&#8217;ll obviously not be able to make friends with everyone, as you&#8217;ll starve to death, but there is nothing stopping you from being a very social meat eater.</p>
<p>It all comes down to the parts that you put on your creature.  Certain parts give certain stats that directly determine what your creature will be good at.  There are trade-offs, of course, so you can&#8217;t be great at everything, but mix and match enough, and you can probably tackle whatever comes your way.</p>
<p>One evolutionary step after another and you&#8217;ll gain the ability to bring along friends in your flock.  This is a great way for socially focused creatures to survive &#8212; make friends with brutal slayers of animal kind to protect your goofy dancing ass and you&#8217;re set.</p>
<p><img class="aligncenter size-full wp-image-7229" title="sporemicrobe" src="http://www.ripten.com/wp-content/uploads/2008/09/sporemicrobe.jpg" alt="" width="510" height="306" /></p>
<p>Once you&#8217;ve accumulated enough DNA, you&#8217;ll evolve to the tribal stage.  The sad part of this is that it&#8217;s the end of customizing your creature.  The most you can do in the tribal stage is play a little dress-up.  It&#8217;s neat and all, but depending on what your creature looks like at this point, the dressing up may be a pain.  It&#8217;s sort of hard to put a head on something that is covered with horns and eyeballs.</p>
<p>The game itself transforms into a very generic real-time strategy game, where food becomes the most important thing in the world to your race.  Other tribes will pop up and you&#8217;ll have the choice to either make war with them or play sweet music for them till they fall in love with you and start sending you food.  Once you either befriend or destroy the other tribes, it&#8217;s time to form a civilization.</p>
<p>Now that you&#8217;re civilized, you once again can custom build some stuff, namely your planes, tanks, and boats.  The creation tools are again the highlight of the stage, though economic and religious vehicles tend to be a little too&#8230; goofy for my tastes.  It&#8217;s hard to take a tank seriously when the weapon of choice is a giant pipe organ and some horns.</p>
<p>The actual gameplay here isn&#8217;t that different than the tribal stage &#8212; instead of ordering your creatures around, you&#8217;ll be building vehicles and sending the vehicles around&#8230; though you&#8217;ll still be doing basically the same as before.  You won&#8217;t be able to win by allying with the other cities, though. You pretty much have to take them over, but how you go about it can be a little different.</p>
<p><img class="aligncenter size-full wp-image-7227" title="sporecreature" src="http://www.ripten.com/wp-content/uploads/2008/09/sporecreature.jpg" alt="" width="510" height="319" /></p>
<p>You&#8217;ll start off either religious, economic, or militaristic.  Again, this is determined by your actions in the previous stage.  You can&#8217;t actually change your style, but if you take over a city with another focus, you can choose to keep the focus of that city.  This can be a bit of a burden if you&#8217;re looking to change your overall focus from what you started with to something else.</p>
<p>Religious and military takeovers are basically the same, though religious takeovers don&#8217;t seem to actually cause a war.  Either way, you still drive up to a city and try to take it over.  Economic takeovers, however, require you to be friends with the other city, and then set up a trade route.  Trade routes make you extra money, and once they get to a certain point, you can buy out the other nation&#8217;s city.</p>
<p>Once you get all the other cities flying the flag of your nation, your race builds a spaceship and you can take to the stars.</p>
<p>The space stage is sort of a strategy game, though it&#8217;s a pain in the ass to manage your empire as you are just a ship flying around doing stuff (more on that in a bit).  The goal of the space stage is to expand your empire, with a little caveat that you should focus on getting to the center of the galaxy.  This is the one overarching mission, and it can be completely ignored if you so choose.  The space stage is really where the &#8220;simy&#8221; sandbox style play that made Will Wright famous finally comes through.</p>
<p>The problem with the space stage is that you go from a relatively simple game with a moderately&#8230; moderate difficulty to a freakish beast of complexity.  Not that it&#8217;s overly complicated really, but for only having one ship to control, it&#8217;s insanely complex.  Imagine trying to control a game of Civilization, only instead of the omniscient control, it&#8217;s feels like a third person shooter.</p>
<p><img class="aligncenter size-full wp-image-4793" title="sporeapp_2008-05-29_10-15-00-65titleimage.jpg" src="http://www.ripten.com/wp-content/uploads/2008/06/sporeapp_2008-05-29_10-15-00-65titleimage.jpg" alt="" width="510" height="281" /></p>
<p>To tell your city to build a wall, you&#8217;ll have to run Link or Marcus or Snake or WHOMEVER over to the city and then say, &#8220;Hey, build a wall.&#8221;  Meanwhile, some town four hundred miles away calls and says, &#8220;Yo!  We&#8217;re being attacked over here!&#8221;  Being that you are the sole military unit in this freaky game of civilization, you have to run the whole way back to that city to protect it.  It has potential, but the size of the galaxy in Spore works against it here.</p>
<p>That&#8217;s not to say it&#8217;s all bad.  You do get tools eventually that allow you to place better turrets and such things to reduce your need to go to these planets for every emergency, but you&#8217;ll still end up going there, as the only way to make money in the space game is to sell spice.  The only way to get spice is to fly to one of your planets that is gathering the spice and pick it up, and then fly around finding people willing to pay top dollar to buy it.  There is no automated way to just bring in money in the game.</p>
<p>It wouldn&#8217;t be too bad, I suppose, but the buyers of the spice have random prices for the stuff, so it&#8217;s not like you can just, say, pick up all your pink spice and take it to planet X to make a shit-ton of money.  Just because planet X paid a hundred-thousand space bucks ten minutes ago doesn&#8217;t mean anything now.</p>
<p>It makes the whole thing a giant time sink that just feels like busy work.  People who&#8217;ve played any number of MMO&#8217;s will feel at home with the system, as it feels like they&#8217;re just trying to keep you busy doing mundane work so you&#8217;ll keep giving them your money.</p>
<p><img class="aligncenter size-full wp-image-8208" title="spore-city" src="http://www.ripten.com/wp-content/uploads/2008/11/spore-city.jpg" alt="" /></p>
<p>It&#8217;s sad that the space game has the most problems and it seems to be where the focus of the game is.  You could very easily start up a cell and run to the space stage in less than an hour if you really wanted to, while the space stage potentially has no end.  With a purported half a million stars and who knows how many planets, taking over the entire galaxy would be quite time consuming to say the least.</p>
<p>Overall, the game is fun, if a little bit of a pain.  Each stage is basically a very generic version of other genres of games and this keeps things pretty fresh, but they are VERY generic.  If you&#8217;re a hardcore gamer then it might be kind of a let down, but for the casual crowd it&#8217;ll probably be a learning experience.</p>
<p>My wife is a causal gamer, and it was amazing seeing her struggle with some of the stuff in the game.  Like a lot of The Sims players, she&#8217;s never had even a slight interest in RTS games, so things that came second nature to me, or seemed overly simplified, were confusing and difficult for her.</p>
<p>The thing that both my wife and I gathered from the whole experience, though, was that the game is incredibly fun, even though most of the fun simply derives from the fact that you made these things.  There is something that is just awesome about flying to some other planet and seeing something new or something that you&#8217;ve made yourself in another game.</p>
<p><img class="aligncenter size-full wp-image-5128" title="spore_wallpaper03" src="http://www.ripten.com/wp-content/uploads/2008/06/spore_wallpaper03.jpg" alt="" width="510" height="331" /></p>
<p>The pollination system, or whatever they call it, keeps the game fresh and interesting no matter what, and I have yet to see any giant penises&#8230; though I did find an entire planet of walking Sylvester Stallone heads.  There is also something frightening about the idea that someone right now could be playing the game and coming across some of my crappy creations.</p>
<p>All in all, I&#8217;d say it&#8217;s a pretty good game.  Making creatures and vehicles is by far the most fun, but the fun carries over to the rest of the game simply when you use those creatures you&#8217;ve created to do other things.  The learning curve is a little steep at times, and that&#8217;s further complicated by the fact that each stage plays like a completely different game than the last, making it more of a learning <em>wave</em>.  The space stage is definitely flawed, but is still a lot of fun.</p>
<p>I&#8217;d say the biggest problem with the game is that it falls in some kind of neutral zone of gaming.  Fans of The Sims (who this games seems to be marketed for) will find it a bit difficult, and the AI can be absolutely brutal at times, whereas fans of SimCity will find the game simply too simple.  The potential is there, but it falls a bit short.  Even so, the entire idea of the sharing of creatures, buildings, and vehicles keeps the space game fresh and new for a lot longer than you would think.</p>
<p><img src="http://www.ripten.com/images-1013/ripten-rating-8.jpg" alt="8" width="510" height="130" /><br />
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		<title>EA &#8220;More Lenient&#8221; With Red Alert 3 DRM – FIVE Activations Instead of Three</title>
		<link>http://www.ripten.com/2008/09/10/ea-more-lenient-with-red-alert-3-drm-%e2%80%93-five-activations-instead-of-three/</link>
		<comments>http://www.ripten.com/2008/09/10/ea-more-lenient-with-red-alert-3-drm-%e2%80%93-five-activations-instead-of-three/#comments</comments>
		<pubDate>Wed, 10 Sep 2008 17:02:13 +0000</pubDate>
		<dc:creator>Kev Lochun</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Chris Corry]]></category>
		<category><![CDATA[corporate sodomy]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Install limits]]></category>
		<category><![CDATA[Red-Alert-3]]></category>
		<category><![CDATA[SecuROM]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=7201</guid>
		<description><![CDATA[
It&#8217;s a corporate shafting dressed up like an act of goodwill. Following the Spore DRM backlash, EA had the smarts to head off any possible speculation about Red Alert 3. It will feature the same SecuROM protection, but give owners two extra activations before they have to ring up EA customers services and try their [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="alignnone size-full wp-image-7209 aligncenter" title="ra3-copy" src="http://www.ripten.com/wp-content/uploads/2008/09/ra3-copy.jpg" alt="" /></p>
<p>It&#8217;s a corporate shafting dressed up like an act of goodwill. Following the <a href="http://www.ripten.com/2008/09/08/eas-overly-restrictive-drm-causes-mini-riots-in-sporetopia/">Spore DRM backlash</a>, EA had the smarts to head off any possible speculation about Red Alert 3. It will feature the same SecuROM protection, but give owners two extra activations before they have to ring up EA customers services and try their best not to sound like a pirate.<span id="more-7201"></span></p>
<p>Chris Corry, Red Alert 3 premier executive producer, posted on the <a href="http://forums.ea.com/mboards/thread.jspa?threadID=430797&amp;start=0&amp;tstart=0">EA forums</a> earlier today:</p>
<blockquote><p>In the case of Red Alert 3 (and all PC titles coming out of EA), we will use SecuROM – the same copy protection that the EALA RTS group has used on our last three titles. This time around, however, the copy protection will be configured to be more lenient than we&#8217;ve supported in the past.</p></blockquote>
<p>In a <a href="http://forums.ea.com/mboards/thread.jspa?threadID=430797&amp;start=60&amp;tstart=0">separate post</a>, he added:</p>
<blockquote><p>You can uninstall/reinstall on the same machine multiple times (no OS change, no hardware change) without risking anything. And in fact simply reinstalling your operating system would not generally require you to use an additional license either.</p>
<p>But if you reinstalled the OS and made a variety of other hardware changes all at the same time, that would appear to the SecuROM system like a new machine and you would need to use a new license at that point.</p></blockquote>
<p>So good news if you like keeping your hard drive free of games you don&#8217;t want to play. But lets say that – as Corry puts it – life happens, and you max out your five installs. On several occasions he promises that customer service will grant additional authorizations on a case-by-case basis with good reason. The problem is customer services aren&#8217;t paid to think, they&#8217;re paid to follow a script.</p>
<p>The larger question looms – should consumers have to <em>risk </em>anything after they&#8217;ve paid full price for a game? The concept of ownership here is being translated into one of extended rental – while pirates keep the DRM-free version as long as they choose.</p>
<p>For EA&#8217;s part, the announcement is rather smart. Everyone who cares about being treated like a pirate or concerned about the <a href="http://www.ripten.com/2008/09/08/eas-overly-restrictive-drm-causes-mini-riots-in-sporetopia/">invasive nature of SecuROM </a>will get their ire out of the way early – probably leaving sites like Amazon free of the <a href="http://www.amazon.com/gp/cdp/member-reviews/A3284KYDZ00BZA/ref=cm_pdp_rev_title?ie=UTF8&amp;sort%5Fby=MostRecentReview#R1HGT4NGPHF6UH">damning reviews</a> plaguing Spore.</p>
<p>Source: <a href="http://forums.ea.com/mboards/thread.jspa?threadID=430797&amp;start=0&amp;tstart=0" target="_blank">EA forums</a><br />
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		<title>EA&#8217;s Overly Restrictive DRM Causes Mini Riots in Sporetopia</title>
		<link>http://www.ripten.com/2008/09/08/eas-overly-restrictive-drm-causes-mini-riots-in-sporetopia/</link>
		<comments>http://www.ripten.com/2008/09/08/eas-overly-restrictive-drm-causes-mini-riots-in-sporetopia/#comments</comments>
		<pubDate>Mon, 08 Sep 2008 16:32:11 +0000</pubDate>
		<dc:creator>John Kershaw</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Sandbox]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[EA are cunts]]></category>
		<category><![CDATA[SecuROM]]></category>
		<category><![CDATA[spore]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=7186</guid>
		<description><![CDATA[
Despite being one of the most anticipated games of this year, some people are not overly happy with the overbearing and unnecessary DRM EA have placed on the game.

To “protect” the game, EA have kindly added SecuROM DRM (Digital Rights Management) to all copies. This limits the number of installs you can make (in Spore&#8217;s [...]]]></description>
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<p>Despite being one of the most anticipated games of this year, <a href="http://www.amazon.com/review/product/B000FKBCX4/ref=dp_top_cm_cr_acr_txt?_encoding=UTF8&amp;showViewpoints=1" target="_blank">some people</a> are not overly happy with the overbearing and unnecessary DRM EA have placed on the game.<br />
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To “protect” the game, EA have kindly added <a href="http://en.wikipedia.org/wiki/Securom" target="_blank">SecuROM</a> DRM (Digital Rights Management) to all copies. This limits the number of installs you can make (in Spore&#8217;s case, 3) and requires you to activate the install over the net. But it gets worse. Over the past few years accusations have been made of the software and the stupidly high level of access it has on your PC.</p>
<p>For some reason, SecuROM requires the highest level of access to your data possible, higher than the average user gets. It can then watch and tinker with whatever it wants, and send that information to whatever server it deems fit. When BioShock came out, there were accusations (since <a href="http://arstechnica.com/news.ars/post/20070826-clearing-the-air-bioshock-does-not-contain-a-rootkit.html" target="_blank">semi-cleared</a>) of SecuROM acting suspiciously like a <a href="http://en.wikipedia.org/wiki/Root_kit" target="_blank">root kit</a> because of this.</p>
<p>It seems many Amazon buyers are none too happy with the discovery of SecuROM on their legally bought copies of Spore and have had a mini-riot in the reviews section. There are currently more than 200 single-star reviews, giving the game an average score of 1.5 stars (out of 5).</p>
<p>The most popular review, written by <a href="http://www.amazon.com/gp/pdp/profile/A3284KYDZ00BZA/ref=cm_cr_pr_pdp" target="_blank">Erich Maria Remarque</a>, points a very damning finger at the DRM:</p>
<blockquote><p>First of all, the game incorporates a draconian DRM system that requires you to activate over the internet, and limits you to a grand total of 3 activations. If you reach that limit, then you&#8217;ll have to call EA in order to add one extra activation. That&#8217;s not as simple as it sounds, since when you reach that point EA will assume that you, the paying customer, are a filthy pirating thief. You will need to provide proof of purchase, reasons why the limit was reached, etc, etc (it has all happened before with another recent EA product, Mass Effect).</p>
<p>EA, of course, is not obligated to grant you that extra activation or even provide that service. In a couple of years they might very well even shut down the general activation servers, because &#8220;it&#8217;s not financially feasible&#8221; to keep them running. What you will be left with is a nice, colorful $50 coaster. And you will be required to pay for another copy/license if you want to continue playing.</p></blockquote>
<p>When will these companies learn that treating people as guilty before proven innocent will only ever do harm? The irony to all this is that it&#8217;s possible to get a copy of Spore without the DRM, but you&#8217;ll have to go through the illegal, piracy channels to get it. Yaaar.</p>
<p>Via: <a href="http://fredbenenson.com/blog/2008/09/07/spore-drm-and-disorganized-activism/" target="_blank">Fred Beneson&#8217;s Blog</a>, <a href="http://www.teamteabag.com/2008/09/08/the-people-have-spoken-spore-is-ruined-by-its-own-drm/" target="_blank">Team Teabag</a><br />
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		<title>2K Relaxes BioShock&#8217;s DRM</title>
		<link>http://www.ripten.com/2008/06/20/2k-relaxes-bioshocks-drm/</link>
		<comments>http://www.ripten.com/2008/06/20/2k-relaxes-bioshocks-drm/#comments</comments>
		<pubDate>Fri, 20 Jun 2008 10:14:08 +0000</pubDate>
		<dc:creator>John Kershaw</dc:creator>
				<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[2K]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[BioSplooge moar like]]></category>
		<category><![CDATA[DRM]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=5031</guid>
		<description><![CDATA[
PC gamers who bought BioShock may have taken issue with the constraints put in place by the game&#8217;s publisher 2K. The good news is that the activation limits, which previously prevented the game from being installed on more than 5 PCs, have been removed.

Posting on the 2K forums, 2K&#8217;s community manager Elizabeth Tobey announced;
As promised, [...]]]></description>
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<p>PC gamers who bought BioShock may have taken issue with the constraints put in place by the game&#8217;s publisher 2K. The good news is that the activation limits, which previously prevented the game from being installed on more than 5 PCs, have been removed.<br />
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Posting on the 2K forums, 2K&#8217;s community manager Elizabeth Tobey announced;</p>
<blockquote><p>As promised, all activation restrictions, including install limits, have been removed from BioShock PC as of today. You don’t have to patch or install anything for this to go into effect for your copy of BioShock – it’s already done!</p></blockquote>
<p>Up until now, whenever you wanted to install BioShock you had to register your copy online. Their servers would then limit the number of PCs you could install the game on. This limit has now been completely removed.</p>
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<p>Tobey further clarified the situation, saying that;</p>
<blockquote><p>You will still have to activate your copy, and you will still need to keep the disc in the drive. SecuROM has not been removed &#8212; just the activation limits on number of installs and number of computers you can install BioShock on simultaneously.</p></blockquote>
<p>Source: <a href="http://forums.2kgames.com/forums/showthread.php?p=296125#post296125" target="_blank">2k forums</a></p>
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