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gh3_interview.jpg

Guitar Hero is finally facing some tough competition this year due to Rock Band, and the behind-the-scenes maneuvering between companies is probably pretty confusing to most music game fans.

The creators of Guitar Hero may have moved on to develop Rock Band, but the GH license is still going strong with big-name contributors and more addicting guitar gameplay. We talked with Activision’s Alex Ortiz, who is Guitar Hero 3’s production coordinator, about how the legal and licensing changes have affected this popular series. Read more…

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E for All Wrap-Up: Konami’s Killer Handheld Games

by Andrew Podolsky on October 24, 2007

eforall_konami_booth_1.jpg

One of the nicest surprises of last weekend’s E for All show was Konami’s booth, which was filled with promising games. Enough has been said about MGS4, but on the handheld front, Konami was making waves with original versions of four of their most popular franchises. Read more…

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Feel The Pain The Next Time You Game

by Michael Geslani on October 23, 2007

impact_vest.jpg

More than a decade ago Nintendo introduced the N64, and with it came controllers equipped with a rumble feature, For the first time gamers were able to feel the impact of their games. That feature spread like wildfire and eventually made it’s way into the peripherals of other consoles and PC devices.

Gaming peripherals continued to evolve, and now a Washington based company by the name of TN Games has introduced a product called 3rd Space Vest. The product looks to take gamers well beyond the world of sight and sound, allowing them for the first time to feel the pressure of a bullet wound or the intense g-force associated with flying a fighter jet over enemy territory. Read more…

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E for All, All for Naught

by Michael Geslani on October 21, 2007

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For the last time, I’m not happy to be here, this smile is sewn on!

Two days is the amount of time we’ve spent here at E for All and frankly, that is more than enough time to view and play all the games at this expo. The Electronic Arts demo booth had plenty of playable video games, but when asked for some press material we were told, “ … we didn’t bring any because we thought the press wasn’t going to come here,” said an EA employee. Read more…

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E for All Interview: Ryan Payton, Assistant Producer on MGS4

by Andrew Podolsky on October 20, 2007

Ryan Payton Metal Gear Solid 4 Interview Codec

We sit down with Metal Gear Solid 4: Guns of the Patriots’ Assistant Producer, Ryan Payton and pick his brain about his contributions to the long standing series, accessibility to newcomers, enhancements in gameplay, competition, the movie, and more. Have at it after the jump. Read more…

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E For All: Metal Gear Solid 4 Hands-On

by Andrew Podolsky on October 18, 2007

Metal Gear Solid 4 - E For All Preview Hands-On
Snake, the “Middle East?” Can’t you be more specific about your location?

A long line of gamers eagerly waiting to play Metal Gear Solid 4, perhaps their only chance before the game comes out early next year, snaked around an elaborate barbed-wire bunker booth at E for All. Read more…

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