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	<title>RipTen Videogame Blog &#187; E3 08</title>
	<atom:link href="http://www.ripten.com/tag/e3-08/feed/" rel="self" type="application/rss+xml" />
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	<description>Real Independent Press To Every Nerd</description>
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	<itunes:summary>Real Independent Press To Every Nerd</itunes:summary>
	<itunes:author>RipTen Videogame Blog</itunes:author>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://www.ripten.com/wp-content/plugins/powerpress/itunes_default.jpg" />
	<itunes:subtitle>Real Independent Press To Every Nerd</itunes:subtitle>
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		<title>RipTen Videogame Blog &#187; E3 08</title>
		<url>http://www.ripten.com/wp-content/plugins/powerpress/rss_default.jpg</url>
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		<item>
		<title>WTF: GameDaily Calls LittleBigPlanet &#8220;Glorified Version of PowerPoint&#8221;</title>
		<link>http://www.ripten.com/2008/08/06/wtf-gamedaily-calls-littlebigplanet-glorified-version-of-powerpoint/</link>
		<comments>http://www.ripten.com/2008/08/06/wtf-gamedaily-calls-littlebigplanet-glorified-version-of-powerpoint/#comments</comments>
		<pubDate>Wed, 06 Aug 2008 07:38:28 +0000</pubDate>
		<dc:creator>Chad Lakkis</dc:creator>
				<category><![CDATA[Genre]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[E3 08]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[PowerPoint]]></category>
		<category><![CDATA[SackBoy]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=6506</guid>
		<description><![CDATA[GameDaily recently wrote up a list of ten games that they believe will &#8220;probably suck.&#8221; Their argument as to why LittleBigPlanet will &#8220;probably suck&#8221; starts with them calling it a &#8220;glorified version of PowerPoint&#8221; and adding that they foresee &#8220;tons of crap content.&#8221; Simple logic by the simple minded says that if you use the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-6507" title="sackboyangry" src="http://cdn.ripten.com/wp-content/uploads/2008/08/sackboyangry.jpg" alt="" /></p>
<p style="text-align: justify;">GameDaily recently wrote up a list of ten games that they believe will &#8220;probably suck.&#8221; Their argument as to why LittleBigPlanet will &#8220;probably suck&#8221; starts with them calling it a &#8220;glorified version of PowerPoint&#8221; and adding that they foresee &#8220;tons of crap content.&#8221;</p>
<p style="text-align: justify;">Simple logic by the simple minded says that if you use the game to recreate that which can be done in PowerPoint, then the game must be a glorified version of PowerPoint. Therefore, if I walk in a straight line, and Tom Brady walks in a straight line, surely Tom Brady is just a glorified version of me. <span id="more-6506"></span></p>
<p style="text-align: justify;">When it comes to content, LittleBigPlanet includes many well thought out levels, and is not simply relying on user based content to succeed. According to GameDaily, any game with a level creator is the equivalent of  PowerPoint. Call of Duty? Powerpoint. Half-Life? Powerpoint. Unreal? You guessed it.</p>
<p style="text-align: justify;">Every game that opens its doors to community created content is subject to the risk of less than ideal results. I happen to believe that there are a ton of <a href="http://www.ripten.com/2008/03/02/fan-made-bioshock-2-artwork/" target="_blank">talented individuals</a> out there, who if <a href="http://www.ripten.com/2008/03/04/bioshock-2-fan-art-catches-the-eye-of-2k-games/" target="_blank">given a chance</a>, will <a href="http://www.2kgames.com/cultofrapture/coolfanart.html" target="_blank">shine</a>.</p>
<p style="text-align: justify;">It appears that at least one gaming website attended a particular E3 press conference, witnessed a creative presentation done using LittleBigPlanet, and thought &#8220;That&#8217;s it. We&#8217;ll call it PowerPoint&#8221;. What I want to know is, where was GameDaily when the rest of E3 went down? You know, the hands-on portion. They must have been picking up their AOL funded paychecks.</p>
<p style="text-align: justify;">Here is a prediction of my own. I predict that GameDaily will &#8220;probably suck.&#8221; Sure, they may have a few good articles written by talented writers, but I predict that the majority of their content will consist of top ten lists broken down into ten individual one paragraph pages to maximize page views (see <a href="http://www.gamedaily.com/articles/galleries/epic-fail-games-that-will-probably-suck/?page=2" target="_blank">source</a>)</p>
<p style="text-align: justify;">In the end, we are all nothing more than a glorified version of HTML filled with user generated content, and some of it is bound to suck.<!-- adman --></p>
<ul>
<li><a href="http://www.ripten.com/2009/11/20/sonic-the-sackboy-littlebigplanet-hedgehog-costume-dlc-pack/" title="Sonic The Sackboy: LittleBigPlanet Goes Hedgehog with DLC Costume Pack">Sonic The Sackboy: LittleBigPlanet Goes Hedgehog with DLC Costume Pack</a></li>
<li><a href="http://www.ripten.com/2009/07/13/littlebigghostbusters-ghostbusters-costumes-coming-to-lbp-this-week/" title="LittleBigGhostbusters: Ghostbusters Costumes Coming to LBP This Week">LittleBigGhostbusters: Ghostbusters Costumes Coming to LBP This Week</a></li>
<li><a href="http://www.ripten.com/2008/11/28/littlebigplanet-street-fighter-sackboys/" title="LittleBigPlanet Street Fighter Sackboys">LittleBigPlanet Street Fighter Sackboys</a></li>
<li><a href="http://www.ripten.com/2008/11/03/gamedaily-lbp-gets-a-sucky-90/" title="GameDaily: &#8220;Epic Fail&#8221; LBP Scores &#8220;Sucky&#8221; 9.0">GameDaily: &#8220;Epic Fail&#8221; LBP Scores &#8220;Sucky&#8221; 9.0</a></li>
<li><a href="http://www.ripten.com/2008/10/28/littlebigplanet-servers-are-down/" title="Media Molecule: LittleBigPlanet Servers Are Down Due to Reports of Lag and Glitching">Media Molecule: LittleBigPlanet Servers Are Down Due to Reports of Lag and Glitching</a></li>
<li><a href="http://www.ripten.com/2008/10/23/ripten-talks-to-metacritic-founder-about-lbp-low-user-score-fanboys-and-the-sites-future/" title="Metacritic Founder Talks About LittleBigPlanet Low User Score, Fanboys, and the Site&#8217;s Future">Metacritic Founder Talks About LittleBigPlanet Low User Score, Fanboys, and the Site&#8217;s Future</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.ripten.com/2008/08/06/wtf-gamedaily-calls-littlebigplanet-glorified-version-of-powerpoint/feed/</wfw:commentRss>
		<slash:comments>40</slash:comments>
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		<item>
		<title>Mirror&#8217;s Edge Created In Portal Engine</title>
		<link>http://www.ripten.com/2008/08/04/mirrors-edge-created-in-portal-engine/</link>
		<comments>http://www.ripten.com/2008/08/04/mirrors-edge-created-in-portal-engine/#comments</comments>
		<pubDate>Tue, 05 Aug 2008 00:06:39 +0000</pubDate>
		<dc:creator>Roly Reyes</dc:creator>
				<category><![CDATA[First Person]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[E3 08]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[mirrors-edge]]></category>
		<category><![CDATA[Portal]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=6466</guid>
		<description><![CDATA[Remember the rooftop stage from Mirror’s Edge? It was first shown in the initial gameplay trailer as well as being prominently featured in the E3 08 trailer and demonstrations to the press. Well, Portal modder EvilWeevil has taken it upon himself to bring that stage to life in Portal. How he managed to pull it [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-6022" title="mirrors-edge-hotness" src="http://cdn.ripten.com/wp-content/uploads/2008/07/mirrors-edge-hotness.jpg" alt="" /></p>
<p>Remember the rooftop stage from Mirror’s Edge? It was first shown in the initial <a href="http://www.gametrailers.com/player/33585.html">gameplay trailer</a> as well as being prominently featured in the <a href="http://www.gametrailers.com/player/36281.html">E3 08 trailer</a> and demonstrations <a href="http://gamevideos.com/video/id/19944">to the press</a>. Well, Portal modder EvilWeevil has taken it upon himself to bring that stage to life in Portal. <span id="more-6466"></span></p>
<p>How he managed to pull it all together given the tiny morsel of source footage available absolutely blows my mind. Unless of course, he has access to an early build of the game. In which case, EvilWeevil, buddy, we’re friends right?</p>
<p>Although, I have to admit, it is quite interesting seeing how the Portal gameplay gels with the Mirror’s Edge-intended environment. Of course, it’s not a 1:1 conversion; unless he has that early build of the game we mentioned earlier (sharing is caring!) Enjoy the video.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="306" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="id" value="gamevideos6" /><param name="align" value="middle" /><param name="quality" value="high" /><param name="play" value="true" /><param name="loop" value="true" /><param name="scale" value="showall" /><param name="wmode" value="window" /><param name="devicefont" value="false" /><param name="bgcolor" value="#000000" /><param name="menu" value="true" /><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="salign" /><param name="src" value="http://www.gamevideos.com/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com/video/videoListXML%3Fid%3D20560%26ordinal%3D1217891054625%26adPlay%3Dfalse" /><embed id="gamevideos6" type="application/x-shockwave-flash" width="480" height="306" src="http://www.gamevideos.com/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com/video/videoListXML%3Fid%3D20560%26ordinal%3D1217891054625%26adPlay%3Dfalse" allowfullscreen="true" allowscriptaccess="sameDomain" menu="true" bgcolor="#000000" devicefont="false" wmode="window" scale="showall" loop="true" play="true" quality="high" align="middle"></embed></object></p>
<p>Source: <a href="http://www.gamevideos.com/video/id/20560 ">Gamevideos</a></p>
<p><!-- adman -->
<ul>
<li><a href="http://www.ripten.com/2008/07/22/e3-08-hands-on-preview-mirror%e2%80%99s-edge/" title="E3 08 Hands-On Preview: Mirror’s Edge">E3 08 Hands-On Preview: Mirror’s Edge</a></li>
<li><a href="http://www.ripten.com/2008/07/14/ripten-tv-top-5-ea-e308-press-conference-crowd-pleasers/" title="Ripten TV: The Top 5 Crowd Pleasing Moments of the EA Press Conference">Ripten TV: The Top 5 Crowd Pleasing Moments of the EA Press Conference</a></li>
<li><a href="http://www.ripten.com/2011/02/15/me2-can-mauler/" title="EA Cancels Mirror&#8217;s Edge 2">EA Cancels Mirror&#8217;s Edge 2</a></li>
<li><a href="http://www.ripten.com/2009/12/01/dice-artist-portfolio-sheds-light-on-mirrors-edge-2/" title="DICE Artist Portfolio Sheds Light On Mirror&#8217;s Edge 2">DICE Artist Portfolio Sheds Light On Mirror&#8217;s Edge 2</a></li>
<li><a href="http://www.ripten.com/2008/12/04/crazy-mirrors-edge-dlc-revealed/" title="Crazy Mirror&#8217;s Edge DLC revealed">Crazy Mirror&#8217;s Edge DLC revealed</a></li>
<li><a href="http://www.ripten.com/2008/11/24/review-mirrors-edge/" title="PS3/360 Review: Mirror&#8217;s Edge">PS3/360 Review: Mirror&#8217;s Edge</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.ripten.com/2008/08/04/mirrors-edge-created-in-portal-engine/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Ripten&#8217;s Best of E3 2008</title>
		<link>http://www.ripten.com/2008/07/27/riptens-best-of-e3-2008/</link>
		<comments>http://www.ripten.com/2008/07/27/riptens-best-of-e3-2008/#comments</comments>
		<pubDate>Sun, 27 Jul 2008 19:37:58 +0000</pubDate>
		<dc:creator>Ripten Staff</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Casual]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Fighting]]></category>
		<category><![CDATA[First Person]]></category>
		<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Party]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Real Time Strategy]]></category>
		<category><![CDATA[Role Playing Game]]></category>
		<category><![CDATA[Sandbox]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Third Person]]></category>
		<category><![CDATA[Third Person Shooter]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Best of]]></category>
		<category><![CDATA[E3 08]]></category>
		<category><![CDATA[Los Angeles]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=6227</guid>
		<description><![CDATA[We&#8217;ve taken a week now to get our bearings and fully recover from our jet-lag, and I think overall we all felt that E3 2008 was a huge success. We definitely can&#8217;t wait to go back next year! The three console-makers each had a few surprises (some which we liked better than others) and the [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><img class="aligncenter size-full wp-image-5635" title="e308-animated-predictions" src="http://cdn.ripten.com/wp-content/uploads/2008/07/e308-animated-predictions.gif" alt="" /></p>
<p style="text-align: justify;">We&#8217;ve taken a week now to get our bearings and fully recover from our jet-lag, and I think overall we all felt that E3 2008 was a huge success. We definitely can&#8217;t wait to go back next year! The three console-makers each had a few surprises (some which we liked better than others) and the third-party lineups were much stronger than expected. It&#8217;s no wonder <a href="http://www.ripten.com/2008/07/17/michael-gallagher-esa-ceo-we-are-entering-the-golden-age-of-gaming/">some are calling this</a> the best year for games ever.</p>
<p style="text-align: justify;">So here are our top picks from the show this year. Did we leave anything out? Be sure to let us know in the comments. <span id="more-6227"></span></p>
<p><img class="alignnone size-full wp-image-5692" title="final-fantasy-xiii-01-copy" src="http://cdn.ripten.com/wp-content/uploads/2008/07/final-fantasy-xiii-01-copy.jpg" alt="" width="480" height="270" /></p>
<p><strong> Biggest Surprise: <a href="http://www.ripten.com/2008/07/14/final-fantasy-xiii-coming-to-xbox-360-on-launch/">Final Fantasy XIII</a> coming to Xbox 360. </strong><br />
<em><strong>Runners up:</strong></em> <em><a href="http://www.ripten.com/2008/07/15/ripten-real-time-nintendo-e3-press-conference/">Nintendo&#8217;s</a> casual press conference, <a href="http://www.ripten.com/2008/07/19/hands-on-preview-madden-09-eating-crow/">Madden 09</a> doesn&#8217;t suck, <a href="http://www.ripten.com/2008/07/20/hands-on-preview-mortal-kombat-vs-dc/">MK vs DC</a> is really freaking good.</em></p>
<p><img class="alignnone size-full wp-image-5815" title="dash" src="http://cdn.ripten.com/wp-content/uploads/2008/07/dash.jpg" alt="" /><br />
<strong><br />
Biggest Announcement That Fell Flat: <a href="http://www.ripten.com/2008/07/14/ripten-real-time-microsoft-press-conference/">Microsoft&#8217;s Avatars</a>.</strong><br />
<em><strong>Runners up: </strong>Metallica in Guitar Hero, Rock Revolution at Konami&#8217;s press conference, Duffy singing &#8220;Mercy&#8221; to promote the karaoke game Lips at Microsoft&#8217;s press conference.</em></p>
<p><img class="alignnone size-full wp-image-5696" title="Wii MotionPlus" src="http://cdn.ripten.com/wp-content/uploads/2008/07/motionplus.jpg" alt="" width="480" height="274" /></p>
<p style="text-align: justify;"><strong>Biggest Disappointment: <a href="http://www.ripten.com/2008/07/15/ripten-real-time-nintendo-e3-press-conference/">Nintendo&#8217;s</a> casual press conference. </strong><br />
<em><strong>Runners up: </strong>No <a href="http://www.ripten.com/2008/07/18/bungie-blue-balls-courtesy-of-microsoft/">Bungie announcement</a>, no God of War 3 gameplay, The entire middle of Sony&#8217;s press conference.</em></p>
<p><img class="aligncenter size-full wp-image-5706" title="mspc1" src="http://cdn.ripten.com/wp-content/uploads/2008/07/mspc1.jpg" alt="" width="480" height="360" /></p>
<p style="text-align: justify;"><strong>Best Press Conference: </strong><a href="http://www.ripten.com/2008/07/14/ripten-real-time-microsoft-press-conference/">Microsoft</a><strong><br />
</strong><em><strong>Runners Up: </strong><a href="http://www.ripten.com/2008/07/15/ripten-real-time-sony-press-conference/">Sony</a>, <a href="http://www.ripten.com/2008/07/14/ripten-real-time-ea-press-conference/">EA</a></em></p>
<p><img class="alignnone size-full wp-image-5918" title="render_group_sitting-copy" src="http://cdn.ripten.com/wp-content/uploads/2008/07/render_group_sitting-copy.jpg" alt="" /></p>
<p style="text-align: justify;"><strong>Best Playstation 3 Game: </strong><a href="http://www.ripten.com/2008/07/19/e3-08-hands-on-preview-littlebigplanet/">LittleBigPlanet</a><br />
<em><strong>Runners Up:</strong> <a href="http://www.ripten.com/2008/07/24/e3-08-hands-on-preview-socom-us-navy-seals-confrontation/">SOCOM</a>, Resistance 2, MAG</em></p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-6240" title="mad-world-e308" src="http://cdn.ripten.com/wp-content/uploads/2008/07/mad-world-e308.jpg" alt="" /></p>
<p style="text-align: justify;"><strong>Best Wii Game: Mad World</strong><br />
<em><strong>Runner Up:</strong> <a href="http://www.ripten.com/2008/07/22/hands-on-preview-wario-land-shake-it/">Wario Land: Shake It!</a></em></p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-6198" title="gears-of-war-2" src="http://cdn.ripten.com/wp-content/uploads/2008/07/gears-of-war-2.jpg" alt="" width="481" height="236" /></p>
<p style="text-align: justify;"><strong>Best Xbox 360 Game: </strong><a href="http://www.ripten.com/2008/07/14/brand-new-gears-of-war-2-fallout-3-and-resident-evil-5-e308-gameplay-video/">Gears of War 2</a><br />
<em><strong>Runner Up: </strong>Infinite Undiscovery<br />
</em></p>
<p><img class="aligncenter size-full wp-image-5930" title="fallout3c" src="http://cdn.ripten.com/wp-content/uploads/2008/07/fallout3c.jpg" alt="" /></p>
<p style="text-align: justify;"><strong>Best Multiplatform Game: </strong><a href="http://www.ripten.com/2008/07/20/hands-on-fallout-3/">Fallout 3</a><br />
<em><strong>Runners Up:</strong> <a href="http://www.ripten.com/2008/07/22/e3-08-hands-on-preview-mirror%E2%80%99s-edge/">Mirror&#8217;s Edge</a>, <a href="http://www.ripten.com/2008/07/12/%E2%80%9Cloved-ones%E2%80%9D-dead-space-trailer/">Dead Space</a></em></p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-6241" title="littlebigfallout" src="http://cdn.ripten.com/wp-content/uploads/2008/07/littlebigfallout.jpg" alt="" /></p>
<p style="text-align: justify;"><strong>Best Game of E3: </strong>Tie between <a href="http://www.ripten.com/2008/07/20/hands-on-fallout-3/">Fallout 3</a> and <a href="http://www.ripten.com/2008/07/19/e3-08-hands-on-preview-littlebigplanet/">LittleBigPlanet</a><br />
<em><strong>Runner Up:</strong> <a href="http://www.ripten.com/2008/07/22/e3-08-hands-on-preview-mirror%E2%80%99s-edge/">Mirror&#8217;s Edge</a></em></p>
<p style="text-align: justify;"><!-- adman --></p>
<ul>
<li><a href="http://www.ripten.com/2011/11/06/watch-the-gta-v-trailer-recreated-with-gta-san-andreas/" title="This is The GTA V Trailer Recreated in GTA: San Andreas">This is The GTA V Trailer Recreated in GTA: San Andreas</a></li>
<li><a href="http://www.ripten.com/2011/07/10/steam-summer-sale-day-11-the-best-of-sam-n/" title="Steam Summer Sale Day 11: The Best Of">Steam Summer Sale Day 11: The Best Of</a></li>
<li><a href="http://www.ripten.com/2011/06/17/riptens-best-of-e3-2011-awards/" title="RipTen&#8217;s Best of E3 2011 Awards">RipTen&#8217;s Best of E3 2011 Awards</a></li>
<li><a href="http://www.ripten.com/2011/06/01/check-out-this-awesome-50ft-tall-skyrim-billboard-outside-e3/" title="Check Out This Awesome 150ft Tall Skyrim Billboard Outside E3">Check Out This Awesome 150ft Tall Skyrim Billboard Outside E3</a></li>
<li><a href="http://www.ripten.com/2010/10/16/blizzard-suing-starcraft-ii-hackers-mauler/" title="Blizzard Suing Starcraft II Hackers">Blizzard Suing Starcraft II Hackers</a></li>
<li><a href="http://www.ripten.com/2010/06/08/latest-shake-free-nerkas-solutions-video-gives-audio-insight/" title="Latest Shake-Free Nerkas Solutions Video Gives Audio Insight">Latest Shake-Free Nerkas Solutions Video Gives Audio Insight</a></li>
</ul>
]]></content:encoded>
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		<slash:comments>14</slash:comments>
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		<item>
		<title>Miyamoto Talks Tradition: Mario Game In Works</title>
		<link>http://www.ripten.com/2008/07/25/miyamoto-talks-tradition-mario-game-in-works/</link>
		<comments>http://www.ripten.com/2008/07/25/miyamoto-talks-tradition-mario-game-in-works/#comments</comments>
		<pubDate>Fri, 25 Jul 2008 18:48:08 +0000</pubDate>
		<dc:creator>Chad Lakkis</dc:creator>
				<category><![CDATA[DS]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo]]></category>
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		<category><![CDATA[Wii]]></category>
		<category><![CDATA[E3 08]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[miyamoto]]></category>
		<category><![CDATA[Nintendo E3 press conference]]></category>
		<category><![CDATA[press conference]]></category>
		<category><![CDATA[zelda]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=6153</guid>
		<description><![CDATA[In a recent interview with the UK based Telegraph, Miyamoto stated that there are teams working on new Mario, Zelda, and Pikmin projects. &#8220;They are all working on more Mario, Zelda and Pikmin projects &#8230; And they all work in close proximity to me, so I can keep a good eye on them.&#8221; Not exactly [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-6154" title="miyamoto-traditional" src="http://cdn.ripten.com/wp-content/uploads/2008/07/miyamoto-traditional.jpg" alt="" /></p>
<p>In a recent interview with the UK based Telegraph, Miyamoto stated that there are teams working on new Mario, Zelda, and Pikmin projects.</p>
<blockquote><p>&#8220;They are all working on more Mario, Zelda and Pikmin projects &#8230; And they all work in close proximity to me, so I can keep a good eye on them.&#8221;</p></blockquote>
<p>Not exactly sure who &#8220;all&#8221; is, because surely the entire company is not working on a new Mario title &#8212; who would be left to fine tune Wii Music? Ok, ok, I will let it go.</p>
<p>Miyamoto adds that traditional games are his area of expertise and offers insight as to how the company rotates staff internally to ensure that the &#8220;traditional&#8221; titles always have people working on them.</p>
<blockquote><p>&#8220;Making these &#8216;traditional&#8217; games is what I am best at. Because games of that nature take upwards of two or three years to make, we always have to keep the teams working on those projects going. At any given time, the team could be five to ten people, or it could be 50-plus. People are always switching in and out of those teams.&#8221;</p></blockquote>
<p>I can&#8217;t help but feel like this is all damage control 101, but even if it is, it shows that the company does care to some extent about its hardcore gamer base. It would seem that they realize their E3 presentation didn&#8217;t have the impact they had hoped for.</p>
<p>All we can ask now is that they learn from their mistake, and keep the traditional teams closer to 50-plus, with five people working on the next Wii Music.</p>
<p>Source: <a href="http://www.telegraph.co.uk/connected/main.jhtml?xml=/connected/2008/07/26/dlmiya126.xml" target="_blank">Telegraph.co.uk</a><!-- adman -->
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		<title>Hands-On Preview: FaceBreaker</title>
		<link>http://www.ripten.com/2008/07/25/e3-08-hands-on-preview-facebreaker/</link>
		<comments>http://www.ripten.com/2008/07/25/e3-08-hands-on-preview-facebreaker/#comments</comments>
		<pubDate>Fri, 25 Jul 2008 07:59:50 +0000</pubDate>
		<dc:creator>Rangebar Merani</dc:creator>
				<category><![CDATA[Fighting]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[E3 08]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[EA-Sports]]></category>
		<category><![CDATA[FaceBreaker]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=6145</guid>
		<description><![CDATA[If you were ever a fan of the arcade boxing game that first hit the Dreamcast back in 2000, Ready to Rumble, you’ll want to check out EA Sport’s newest IP in five years, FaceBreaker. Created by EA Canada, the same team that developed Fight Night Round 3, FaceBreaker is an arcade boxing game with [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-6149" title="fb1" src="http://cdn.ripten.com/wp-content/uploads/2008/07/fb1.jpg" alt="" /></p>
<p>If you were ever a fan of the arcade boxing game that first hit the Dreamcast back in 2000, Ready to Rumble, you’ll want to check out EA Sport’s newest IP in five years, FaceBreaker. Created by EA Canada, the same team that developed Fight Night Round 3, FaceBreaker is an arcade boxing game with eye-popping graphics, extremely in-depth gameplay, and a fun presentation overall.</p>
<p>When I first got my hands on FaceBreaker, it didn’t take me too long to realize that this is a real boxing game. Don’t be fooled by its looks, because there is a lot of strategy to mastering the gameplay mechanics. <span id="more-6145"></span></p>
<p>The controls weren’t too difficult to learn, with high and low punches, blocking, dodging, and a special attack that can be executed by mixing combinations of high and low punches. You’ll also be able to grab your opponent and shove them, causing a daze and allowing for a barrage of attacks.</p>
<p><img class="aligncenter size-full wp-image-6152" title="fb4" src="http://cdn.ripten.com/wp-content/uploads/2008/07/fb4.jpg" alt="" /></p>
<p>From playing FaceBreaker, I learned that defense is the key. If you just keep attacking, your attacks are eventually going to get dodged and you’ll be open for repeated counterattacks.</p>
<p>Once you’re ready to knock your opponent out, and you’ve filled your combo meter up by stringing up a number of combinations, you’ll finally be able to unleash your facebreaker attack, instantly knocking your opponent out.</p>
<p>Of course, as an arcade boxing game, all of the attacks, special moves, and facebreakers are all extremely over-the-top and, sometimes, quite ridiculous. But that’s the fun thing about FaceBreaker: you’ll be able to enjoy kicking your opponent’s ass and deforming their face.</p>
<p><img class="aligncenter size-full wp-image-6150" title="fb2" src="http://cdn.ripten.com/wp-content/uploads/2008/07/fb2.jpg" alt="" /></p>
<p>And the best thing about whooping up on a friend, whether you’re playing right next to them or online, is getting a facebreaker on them and then mounting their head onto the wall of your virtual trophy room. Yep, you read that right. Every time you beat someone a head mount with their name under it will appear in your trophy room, showing off all your victories.</p>
<p>Another big focus in this game is the cast of different characters, such as Romeo, a Latin Lover who’s popular for his pelvic thrusts, and Molotov, a gigantic Russian know for his dirty fighting style. Each character will have their own unique attributes, abilities, and personal style.</p>
<p><img class="aligncenter size-full wp-image-6151" title="fb3" src="http://cdn.ripten.com/wp-content/uploads/2008/07/fb3.jpg" alt="" /></p>
<p>Along with the 12 outlandish characters, FaceBreaker gives you the option to create your own boxer, and, even better, upload a picture of yourself using the Photo Game Face feature. Well, you don’t necessarily have to upload a picture of yourself, but can upload a pic of anyone and create a look-a-like boxer. Want to pit Barack Obama against John McCain? Even better, how bout Master Chief against Mario? Go right ahead.</p>
<p>FaceBreaker was surprisingly one of my favorite games that I played at E3 and it&#8217;s definitely on my list of games for this fall. Make sure to check out this over-the-top and entertaining arcade boxer when it hits stores this September for both the Xbox 360 and PS3.</p>
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		<title>The Demise of E3: ESA to Blame? Think Again.</title>
		<link>http://www.ripten.com/2008/07/24/the-demise-of-e3-esa-to-blame-think-again/</link>
		<comments>http://www.ripten.com/2008/07/24/the-demise-of-e3-esa-to-blame-think-again/#comments</comments>
		<pubDate>Fri, 25 Jul 2008 03:20:51 +0000</pubDate>
		<dc:creator>Justin Arnold</dc:creator>
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		<category><![CDATA[The Big Three]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=6139</guid>
		<description><![CDATA[You never really appreciate something until it’s gone &#8212; or in this case, chased from a city by angry gaming press with torches and pitchforks. As E3 showed up, sputtered, then crept out of Los Angeles &#8212; hanging its head in dejected embarrassment &#8212; industry bloggers and reporters of every stripe began panning this years [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-6142" title="the-big-3-step-up2" src="http://cdn.ripten.com/wp-content/uploads/2008/07/the-big-3-step-up2.jpg" alt="" /></p>
<p>You never really appreciate something until it’s gone &#8212; or in this case, chased from a city by angry gaming press with torches and pitchforks.</p>
<p>As E3 showed up, sputtered, then crept out of Los Angeles &#8212; hanging its head in dejected embarrassment &#8212; industry bloggers and reporters of every stripe began panning this years offering from the Electronic Software Association. Some pontificated on the trade show’s demise, stating that this year’s incarnation was merely its death-throes, and that it had become a weary, tired beast, in desperate need of being tied to a tree and mercifully shot.</p>
<p>Puzzlingly, the ESA seems to be the favored whipping boy when I believe that it is the developers who showed up ala the Emperor, wearing nary but a smile.</p>
<p>There is no doubt that E3 has been suffering from a degenerative illness as of late, but one that can hardly be blamed on the substantive lack of booth-babes with dual-side airbags. The truth is that the offerings from the Big Three have been mediocre at best, and at worst, a bloviating scrum of corporate narcissism.</p>
<p>How else could anyone characterize the Nintendo conference? Microsoft was a little better, and Sony continued to march merrily, if not obstinately, off a cliff called “denial.” <span id="more-6139"></span></p>
<p>Is it the ESA’s fault that Nintendo showed up without a new Zelda title, and instead focused their press conference finale on a rhythm game that requires no rhythm?</p>
<p>Is it the ESA’s fault that Microsoft stepped on its own shoelaces, face-palming a developer, in order to keep the press focused on a rivals lost exclusive, instead of announcing one of their own?</p>
<p>Is it the ESA’s fault that Sony eagerly tried to rearrange the deck chairs on the Titanic, instead of coming to the Big Show with the same magic they wielded in their glory years, when the PS2 was the King of the Virtual Jungle?</p>
<p>These are not failures of the ESA or E3, but instead the failures of publishers who are more interested in the realm of public perception, than providing the public with what they truly want &#8212; fun.</p>
<p>We in the gaming press must also shoulder a measure of culpability for laying so much failure at the feet of the ESA, when it&#8217;s the offal rendered by others that is responsible for the stench we cannot stomach.</p>
<p>With a different pair of eyes you can see that, if anything, E3 has somehow garnered more mainstream corporate and political credibility. While the keynote was attended with as much fervor as a Foghat reunion tour, it was interesting that the speaker was the Governor of Texas. While this may not lend any interest to the gaming media echo-chamber, the presence of Gov. Rick Perry is important. As the industry is facing attacks on multiple fronts can it really afford to cast off E3 as it gains much-needed political capitol for not only itself, but for the rest of us?</p>
<p>I agree that E3 is need of change, but I believe that change must be brought about by developers; prepared to show up with exciting titles and technical surprises that make us sit up and take notice.</p>
<p>The ESA is doing its job by providing a venue for an industry to show up and show off, it is then up to the industry to impress us. Blaming the ESA for a tepid E3 is folly. If you have succumbed to that line of drivel you might as well blame the ESA for global warming, or killer bee’s from Argentina.</p>
<p>In 2009 developers will have the chance to relegate the unwashed masses, as <a href="http://www.ripten.com/2008/07/23/e3-09-open-to-public-sources-say-yes/">it has been rumored</a> that the public will be able to attend in all their fanboy glory, and perhaps that would be for the best &#8212; a novelty that the public would be able to hiss in disapproval or clap in delight, undiluted by the jaded – and complicit – gaming press.</p>
<p>Perhaps then developers will take E3 more seriously as the very people they depend on will be there, hovering expectantly for the latest and the greatest.</p>
<p>In the end, those culpable for the death of E3 will not be the ESA; it will be the developers holding the smoking gun.
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		<title>Microsoft: E3 Not Big Enough Stage For Halo Announcment</title>
		<link>http://www.ripten.com/2008/07/24/microsoft-e3-not-big-enough-stage-for-halo-announcment/</link>
		<comments>http://www.ripten.com/2008/07/24/microsoft-e3-not-big-enough-stage-for-halo-announcment/#comments</comments>
		<pubDate>Fri, 25 Jul 2008 00:20:28 +0000</pubDate>
		<dc:creator>Chad Lakkis</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Microsoft]]></category>
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		<category><![CDATA[called off]]></category>
		<category><![CDATA[E3 08]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=6131</guid>
		<description><![CDATA[In a recent interview, Microsoft&#8217;s Senior Vice President of Interactive Entertainment, Don Mattrick, responded to Bungie&#8217;s public disagreement with the company&#8217;s decision to put off their E3 Halo announcement. Mattrick was quoted saying: &#8220;One of the things that we decided, when you have the number one game in the world as we have in Halo, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-6133" title="e3-not-big-enuf-4-halo1" src="http://cdn.ripten.com/wp-content/uploads/2008/07/e3-not-big-enuf-4-halo1.jpg" alt="" /></p>
<p>In a recent interview, Microsoft&#8217;s Senior Vice President of Interactive Entertainment, Don Mattrick, responded to Bungie&#8217;s public disagreement with the company&#8217;s decision to put off their E3 Halo announcement. Mattrick was quoted saying:</p>
<blockquote><p>&#8220;One of the things that we decided, when you have the number one game in the world as we have in Halo, it’s a safe prediction that if we do a separate event for Halo, that it’ll be well-attended, well covered &#8230;&#8221;</p></blockquote>
<p>As a member of the press who was in attendance for the Microsoft&#8217;s press conference, I find their reasoning absurd. The attendance numbers were announced well in advance of the event, and yet they waited until the last moment before pulling the rug out from underneath Bungie.</p>
<p>Many (including myself) expected a response from Microsoft that cited something along the lines of production issues. However, the company instead decided to come out pointing its finger at E3&#8242;s size and significance.</p>
<p>True or not, the comments made by Mattrick add salt to E3&#8242;s already gaping wounds. The event of old is rolling in it&#8217;s grave right now.</p>
<p>Source: <a href="http://www.eurogamer.net/article.php?article_id=200552" target="_blank">Eurogamer</a><br />
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		<title>Hands-On Preview: SOCOM: U.S. Navy SEALs Confrontation</title>
		<link>http://www.ripten.com/2008/07/24/e3-08-hands-on-preview-socom-us-navy-seals-confrontation/</link>
		<comments>http://www.ripten.com/2008/07/24/e3-08-hands-on-preview-socom-us-navy-seals-confrontation/#comments</comments>
		<pubDate>Thu, 24 Jul 2008 20:46:14 +0000</pubDate>
		<dc:creator>Rangebar Merani</dc:creator>
				<category><![CDATA[Action]]></category>
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		<category><![CDATA[Playstation 3]]></category>
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		<category><![CDATA[socom confrontation]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=6092</guid>
		<description><![CDATA[I&#8217;m a huge fan of the SOCOM series on the Playstation 2, so I was eager to get my hands on SOCOM: Confrontation at E3. As soon as I found out that Sony had a playable version of Confrontation on the showcase floor (thanks, Chad!), I headed straight over to Sony’s booth to check it [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-6119" title="img0232-copy" src="http://cdn.ripten.com/wp-content/uploads/2008/07/img0232-copy.jpg" alt="" /></p>
<p>I&#8217;m a huge fan of the SOCOM series on the Playstation 2, so I was eager to get my hands on SOCOM: Confrontation at E3. As soon as I found out that Sony had a playable version of Confrontation on the showcase floor (thanks, Chad!), I headed straight over to Sony’s booth to check it out. <span id="more-6092"></span></p>
<p>The first SOCOM game to hit the PS3, Confrontation will be an online-only game and is focused mainly on bringing back the intense, thrilling, and fun online experience the original titles were known for.</p>
<p>Sony had the pre-beta running and I was actually playing online with the quality assurance testers from Foster City, Calif. in a 32-player team-deathmatch. We played on one of my favorite maps from the SOCOM series, Crossroads, which has been completely redone and looks as beautiful as ever with the graphical power of the PS3.</p>
<p><img class="alignnone size-full wp-image-6120" title="img0038-copy" src="http://cdn.ripten.com/wp-content/uploads/2008/07/img0038-copy.jpg" alt="" /></p>
<p>Through advanced physics, lighting, and gorgeous environments, Confrontation is a fabulous looking game. And with seven highly detailed maps, with five supporting 32 players, developer Slant Six Games has put quite an effort in making this game one of the most realistic shooters on the market.</p>
<p>Being a SOCOM vet, it didn’t take me long at all to figure the controls out because they were mostly the same, but now with the addition of a knife melee attack and an a much more fluid sprint button. Oh, I don’t want to forget to mention that the game takes advantage of the Sixaxis controller to actually lean in and out of coverage, which worked surprisingly well. Another thing that is different from the past games is the camera angle behind your character, which has been redone for a fresh, next-gen experience.</p>
<p>Confrontation offers players the choice of playing as one of five special forces units including: U.S. Navy SEALs, Special Air Service (SAS, United Kingdom), Kommando Spezialkräfte (KSK, Germany), Unidad de Operaciones Especiales (UOE, Spain), and 1er Régiment de Parachutistes d’Infanterie de Marine (1er RPIMa, France). <!-- adman --></p>
<p>Players will also be able to customize their characters with facial and camo customization, and even customize gear, including weapon modifications.</p>
<p>With the focus purely on giving SOCOM fans a great online experience, Confrontation is said to have an emphasis on tournaments, clan ladders, leaders boards, and a full online community. Tournaments will be available at regional, national, and global levels. Stat tracking and clan management tools will be integrated with SOCOM.com, giving players the ability to keep up with their accounts away from their PS3.</p>
<p>I was quite intrigued with SOCOM: Confrontation and spent about half an hour with the game, but with all the beauty and thrill within the game, I still noticed a few bugs. At times there were equipment and guns that were dropped from fragged soldiers just floating in the middle of the air. There was also some lag in the 32-player match, and I absolutely hate lag. But, again, this was a pre-beta version of the game, and Confrontation has recently been pushed back to October, so Slant Six should have plenty of time to tweak the bugs out.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="306" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="id" value="gamevideos6" /><param name="align" value="middle" /><param name="quality" value="high" /><param name="play" value="true" /><param name="loop" value="true" /><param name="scale" value="showall" /><param name="wmode" value="window" /><param name="devicefont" value="false" /><param name="bgcolor" value="#000000" /><param name="menu" value="true" /><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="salign" /><param name="src" value="http://www.gamevideos.com/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com/video/videoListXML%3Fid%3D20162%26ordinal%3D1216931449436%26adPlay%3Dfalse" /><embed id="gamevideos6" type="application/x-shockwave-flash" width="480" height="306" src="http://www.gamevideos.com/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com/video/videoListXML%3Fid%3D20162%26ordinal%3D1216931449436%26adPlay%3Dfalse" allowfullscreen="true" allowscriptaccess="sameDomain" menu="true" bgcolor="#000000" devicefont="false" wmode="window" scale="showall" loop="true" play="true" quality="high" align="middle"></embed></object></p>
<p>SOCOM: U.S. Navy SEALs Confrontation will be available on October 14 downloadable through the Playstation Network or in stores, which will come packed with a wireless Bluetooth headset.</p>
<p>I can’t wait for this game and I can already tell I’m going to lose a lot of sleep playing online. Count me in on the bluetooth headset package.</p>
<p>[album=34]
<ul>
<li><a href="http://www.ripten.com/2008/07/15/download-tv-movies-via-playstation-store/" title="PlayStation Video Service Launches Tonight">PlayStation Video Service Launches Tonight</a></li>
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<li><a href="http://www.ripten.com/2012/01/20/trine-2-ps3-european-release-delayed-yet-again/" title="Trine 2 PS3 European Release Delayed Yet Again">Trine 2 PS3 European Release Delayed Yet Again</a></li>
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<li><a href="http://www.ripten.com/2011/11/19/ripten-review-burgertime-world-tour/" title="RipTen Review: BurgerTime World Tour (XBLA)">RipTen Review: BurgerTime World Tour (XBLA)</a></li>
</ul>
]]></content:encoded>
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		<title>E3 08 Preview: Free Realms</title>
		<link>http://www.ripten.com/2008/07/24/e3-demo-free-realms/</link>
		<comments>http://www.ripten.com/2008/07/24/e3-demo-free-realms/#comments</comments>
		<pubDate>Thu, 24 Jul 2008 18:52:47 +0000</pubDate>
		<dc:creator>Emily Balistrieri</dc:creator>
				<category><![CDATA[Casual]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[E3 08]]></category>
		<category><![CDATA[Free Realms]]></category>
		<category><![CDATA[Sony Online Entertainment]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=6040</guid>
		<description><![CDATA[The first thing I noticed about Sony Online Entertainment&#8217;s family-oriented MMO, Free Realms, was the inviting and pretty art style&#8211;cartoony, but not obnoxious; colorful, but not garish. This is a place you want to come. It&#8217;s a place I could see letting kids play around in, and probably a place that parents wouldn&#8217;t mind playing [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cdn.ripten.com/wp-content/uploads/2008/07/freerealms-3.jpg" alt="" title="freerealms-3" class="aligncenter size-full wp-image-6114" /></p>
<p>The first thing I noticed about Sony Online Entertainment&#8217;s family-oriented MMO, Free Realms, was the inviting and pretty art style&#8211;cartoony, but not obnoxious; colorful, but not garish. This is a place you want to come. It&#8217;s a place I could see letting kids play around in, and probably a place that parents wouldn&#8217;t mind playing around in, either. <span id="more-6040"></span></p>
<p>Another thing that really impressed me was all the embedded functionality. The character creation screen is actually a website, and your character profile is part of a Facebook-like network. On the right hand side is a list of your online friends, and clicking on anyone&#8217;s name will zap you right to their location in-game.</p>
<p><img src="http://cdn.ripten.com/wp-content/uploads/2008/07/freerealms-4.jpg" alt="" title="freerealms-4" class="aligncenter size-full wp-image-6115" /></p>
<p>Contrary to many popular MMOs, you won&#8217;t have to fight a single enemy if you don&#8217;t want to: &#8220;Combat is just our biggest mini-game,&#8221; the developers told us. There are lots of different jobs to perform, including the warrior/medic types, but also mail delivery, blacksmithing, gardening, training pets, and even just exploring the environment a la Assassins Creed, to find flags. In fact, you will never be attacked unless you walk through a big gate with a danger sign on it and change your outfit to an appropriate profession.</p>
<p>All your different jobs gain experience in their own way, whether by playing Bejeweled-esque puzzle games to mine crafting materials or by fighting enemies. As you level up you&#8217;ll earn visual upgrades that show off how advanced your character is at that skill set. The ninja starts off pretty tattered-looking, but the final armor gleams.</p>
<p><img src="http://cdn.ripten.com/wp-content/uploads/2008/07/freerealms-5.jpg" alt="" title="freerealms-5" class="aligncenter size-full wp-image-6116" /></p>
<p>Actually the Realms are only 60% free, but a premium account only costs $4.99 a month. Microtransactions will be tied to your PlayStation Network account&#8211;the game will launch first for PC and later on PS3. They&#8217;re also introducing a pretty exciting family plan&#8211;five accounts for $9.99 a month. So, the demo spiel goes, kids can visit their grandma&#8217;s house. Honestly, I sort of hope that kind of thing happens. It just seems like a nice world for it to happen in. I&#8217;m really looking forward to the beta later this year.<!-- adman -->
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</ul>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>Castlevania Wii Fighter: A Stake Through The Heart of Koji Igarashi</title>
		<link>http://www.ripten.com/2008/07/23/castlevania-wii-fighter-a-stake-through-the-heart-of-koji-igarashi/</link>
		<comments>http://www.ripten.com/2008/07/23/castlevania-wii-fighter-a-stake-through-the-heart-of-koji-igarashi/#comments</comments>
		<pubDate>Thu, 24 Jul 2008 06:10:18 +0000</pubDate>
		<dc:creator>Dylan Duarte</dc:creator>
				<category><![CDATA[Fighting]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[castlevania]]></category>
		<category><![CDATA[E3 08]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[nintendo-wii]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=6094</guid>
		<description><![CDATA[Castlevania gamers rejoiced when a new installment in the popular series was announced at this year&#8217;s E3. Fans then became less enthused when they learned that instead of a traditional action-adventure title like those the series is known for, the new Castlevania is going be a fighter for the Nintendo Wii. In a recent interview [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-6095" title="Oh, yeah, that look\'s...awesome." src="http://cdn.ripten.com/wp-content/uploads/2008/07/castlevania.jpg" alt="" /></p>
<p>Castlevania gamers rejoiced when a new installment in the popular series was announced at this year&#8217;s E3. Fans then became less enthused when they learned that instead of a traditional action-adventure title like those the series is known for, the new Castlevania is going be a fighter for the Nintendo Wii.</p>
<p>In a recent interview with current Castlevania series producer Koji Igarashi, Wired questioned the man on this bizarre transition, and his answers were a little worrying. <span id="more-6094"></span><br />
His first response to the change in format is that playing a traditional Castlevania game for hours on end could get a little tiring on the Wii, where you would use the Wii remote as a whip. This was his reason for wanting to create a game with a certain time limit.</p>
<p>However, certain parties don’t believe that that’s the full story. Jeremy Parish from 1up had this to say after experiencing the game at E3:</p>
<blockquote><p>&#8220;The saddest thing is watching Koji Igarashi on the E3 show floor, hovering around the Castlevania Judgment kiosk for half an hour, knowing that everyone hates it, knowing that he knows they hate it, then realizing that it&#8217;s not the game he really wanted to make anyway because his publisher won&#8217;t give him two dimes to rub together to develop the really awesome games he does want to create.&#8221;</p></blockquote>
<p>Later in the interview with Wired, Igarashi opened up more about the development.</p>
<blockquote><p>&#8220;Wii is selling, but the &#8216;gamer&#8217;s games&#8217; aren&#8217;t selling. That&#8217;s what I&#8217;m concerned about. I think there are two roads you can take: Create a game for the core fans with as low a development cost as possible, the other is to just find a different market for these consoles outside the core gamer. I have to adapt to the times, but I can’t alienate the core fans.&#8221;</p></blockquote>
<p>We all know that Nintendo is going after casual gamers in a huge way. The benefit is that more people are being drawn to video games. The downside is the worry that Nintendo – and video game developers in general – are paying less and less attention to hardcore gamers, which is a sentiment that has been echoed by many fans.</p>
<p>Igarashi’s comments definitely support the latter theory and it’s disheartening to think that even big name developers like Konami – who just recently gave us the phenomenal Metal Gear Solid 4 – may be putting less effort into traditional games. If they’re willing to water down a fan favorite franchise like Castlevania, what hope do we have?</p>
<p>Source: <a href="http://blog.wired.com/games/2008/07/why-a-wii-fight.html" target="_blank">Game|Life</a><!-- adman -->
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]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>The Biggest Explosion in Gaming History (Video)</title>
		<link>http://www.ripten.com/2008/07/23/the-biggest-explosion-in-gaming-history-video/</link>
		<comments>http://www.ripten.com/2008/07/23/the-biggest-explosion-in-gaming-history-video/#comments</comments>
		<pubDate>Thu, 24 Jul 2008 05:47:38 +0000</pubDate>
		<dc:creator>Jonathan Zungre</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Genre]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Third Person]]></category>
		<category><![CDATA[Trailers]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[boom]]></category>
		<category><![CDATA[E3 08]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Mercenaries 2]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[pandemic]]></category>
		<category><![CDATA[riptentv]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=5983</guid>
		<description><![CDATA[Do you cheer when you see things blow up? Well, grab your pom poms because the killers over at the E3 Mercenaries 2 booth showed me the biggest in-game explosion I&#8217;ve ever seen. It&#8217;s the tactical nuke, and it may make you smile with awesome. Click the link for the boom. Popping smoke to call [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cdn.ripten.com/wp-content/uploads/2008/07/nuke-needs-to-be-bigger.jpg" alt="" title="nuke-needs-to-be-bigger" class="aligncenter size-full wp-image-6093" /></p>
<p>Do you cheer when you see things blow up?  Well, grab your pom poms because the killers over at the E3 Mercenaries 2 booth showed me the biggest in-game explosion I&#8217;ve ever seen.  It&#8217;s the tactical nuke, and it may make you smile with awesome.  Click the link for the boom.  <span id="more-5983"></span></p>
<p><object width="480" height="377"><param name="movie" value="http://www.youtube.com/v/R_qMrpe-cYg"></param> <embed src="http://www.youtube.com/v/R_qMrpe-cYg" type="application/x-shockwave-flash" width="480" height="377"></embed></object></p>
<p>Popping smoke to call in a tactical nuke must be an endgame ability, but World in Flames gives you a bunch of other toys to play on the way.  I saw a grappling hook that enables you to sky jack helicopters from the ground and a high end sports car that zips around taking out tanks with a missile launcher strapped to its back.  What ever your penchant for destruction, Mercenaries 2 looks to satisfy your inner Michael Bay. <!-- adman --></p>
<ul>
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</ul>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
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		<item>
		<title>Hands-On Preview: Pro Bull Riders: Out of the Chute</title>
		<link>http://www.ripten.com/2008/07/23/hands-on-preview-pro-bull-riders-out-of-the-chute/</link>
		<comments>http://www.ripten.com/2008/07/23/hands-on-preview-pro-bull-riders-out-of-the-chute/#comments</comments>
		<pubDate>Thu, 24 Jul 2008 04:23:35 +0000</pubDate>
		<dc:creator>Emily Balistrieri</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[E3 08]]></category>
		<category><![CDATA[Out of the Chute]]></category>
		<category><![CDATA[Pro Bull Riders]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=6037</guid>
		<description><![CDATA[Look out for the Italian Stallion! Range: Ok, I&#8217;ll be the bull and you be the rider. Me: *squint* Yes, Pro Bull Riders: Out of the Chute, from Crave Entertainment, is a co-op game. Not that you can&#8217;t play single player. As a rider, you&#8217;re tasked with staying on top by countering the bucks of [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-6089" title="pbr-range" src="http://cdn.ripten.com/wp-content/uploads/2008/07/pbr-range.jpg" alt="" /><em>Look out for the Italian Stallion!</em></p>
<p>Range: Ok, I&#8217;ll be the bull and you be the rider.</p>
<p>Me: *squint*</p>
<p>Yes, Pro Bull Riders: Out of the Chute, from Crave Entertainment, is a co-op game.</p>
<p><span id="more-6037"></span></p>
<p>Not that you can&#8217;t play single player. As a rider, you&#8217;re tasked with staying on top by countering the bucks of the bull. It&#8217;s not a quick-time event, though&#8211; you&#8217;ll just have to watch the animal and your flailing body to tell which way to push the analog stick. If you manage to stay on for the standard eight seconds, a clean dismount will earn you a better score. Higher difficulties also feature a grip meter using the left and right shoulder buttons.</p>
<p>Being the bull, of course, is far more entertaining, since you get to buck, roll, and generally run amok. If you manage to throw the rider off, you can trample him or kick apart the arena.</p>
<p>The PBR game is officially licensed, so it will feature the actual announcer as well as 12 real life riders, like Justin McBride, and real bulls, too, such as Chicken on a Chain. These are names fans will recognize, since PBR is the &#8220;fastest growing sport in America&#8221; right now.</p>
<p>I can&#8217;t say it wasn&#8217;t fun, but it&#8217;ll be interesting to see if they can take what feels essentially like a mini-game and make people want to buy a full-fledged product. Our hands-on was with the PS2 version, but Pro Bull Riders: Out of the Chute will launch for multiple platforms this October, right in time for their premier tour.</p>
<p><!-- adman -->
<ul>
<li><a href="http://www.ripten.com/2008/08/06/wtf-gamedaily-calls-littlebigplanet-glorified-version-of-powerpoint/" title="WTF: GameDaily Calls LittleBigPlanet &#8220;Glorified Version of PowerPoint&#8221; ">WTF: GameDaily Calls LittleBigPlanet &#8220;Glorified Version of PowerPoint&#8221; </a></li>
<li><a href="http://www.ripten.com/2008/08/04/mirrors-edge-created-in-portal-engine/" title="Mirror&#8217;s Edge Created In Portal Engine">Mirror&#8217;s Edge Created In Portal Engine</a></li>
<li><a href="http://www.ripten.com/2008/07/27/riptens-best-of-e3-2008/" title="Ripten&#8217;s Best of E3 2008">Ripten&#8217;s Best of E3 2008</a></li>
<li><a href="http://www.ripten.com/2008/07/25/miyamoto-talks-tradition-mario-game-in-works/" title="Miyamoto Talks Tradition: Mario Game In Works">Miyamoto Talks Tradition: Mario Game In Works</a></li>
<li><a href="http://www.ripten.com/2008/07/25/e3-08-hands-on-preview-facebreaker/" title="Hands-On Preview: FaceBreaker">Hands-On Preview: FaceBreaker</a></li>
<li><a href="http://www.ripten.com/2008/07/24/the-demise-of-e3-esa-to-blame-think-again/" title="The Demise of E3: ESA to Blame? Think Again.">The Demise of E3: ESA to Blame? Think Again.</a></li>
</ul>
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		<title>&#8220;Dreamcrushed&#8221; Sega Says No To Dreamcast 2</title>
		<link>http://www.ripten.com/2008/07/23/dreamcrushed-sega-says-no-to-dreamcast-2/</link>
		<comments>http://www.ripten.com/2008/07/23/dreamcrushed-sega-says-no-to-dreamcast-2/#comments</comments>
		<pubDate>Thu, 24 Jul 2008 01:46:21 +0000</pubDate>
		<dc:creator>Chad Lakkis</dc:creator>
				<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Trailers]]></category>
		<category><![CDATA[Dreamcast 2]]></category>
		<category><![CDATA[Dreams crushed]]></category>
		<category><![CDATA[E3 08]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=6081</guid>
		<description><![CDATA[In an E3 interview conducted with Sega&#8217;s President, Simon Jeffery, the Dreamcast revival is jokingly brought up, only to be shot down immediately by Jeffery. The tone of his response in doing so is very routine, and downright unaffectionate to the plight of the many loyal Sega fans who continue to grasp at Dreamcast 2 [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-6084" title="dreamcrushed-sega1" src="http://cdn.ripten.com/wp-content/uploads/2008/07/dreamcrushed-sega1.jpg" alt="" /></p>
<p>In an E3 interview conducted with Sega&#8217;s President, Simon Jeffery, the Dreamcast revival is jokingly brought up, only to be shot down immediately by Jeffery. The tone of his response in doing so is very routine, and downright unaffectionate to the plight of the many loyal Sega fans who continue to grasp at Dreamcast 2 straws.</p>
<p>We get the business side of it Simon, we really do, but is it really asking too much for you to seem sympathetic when you utter the words that break our collective hearts?</p>
<p>Have at the video interview after the jump, and make sure to have a box of tissues handy &#8212; you may need them. <span id="more-6081"></span></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="389" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://blip.tv/play/AcP3TY35ZA" /><embed type="application/x-shockwave-flash" width="480" height="389" src="http://blip.tv/play/AcP3TY35ZA"></embed></object></p>
<p><a href="http://kotaku.com/5028180/e308-simon-jeffery-destroys-all-of-your-hopes-for-dreamcast-2-shenmue-3-and-seaman-2" target="_blank"></a></p>
<p>Oh, and if you like the image featured at the top of this post, I am considering making up a few t-shirts if enough people express interest. Leave a comment if you want one and we will go from there. Once again, thank you Sega.</p>
<p>Source: <a href="http://kotaku.com/5028180/e308-simon-jeffery-destroys-all-of-your-hopes-for-dreamcast-2-shenmue-3-and-seaman-2" target="_blank">Kotaku</a> <!-- adman -->
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<li><a href="http://www.ripten.com/2008/07/01/segas-brand-rebirth-is-kicking-some-serious-ass/" title="Sega&#8217;s ReBrand Kicks Some Serious Ass">Sega&#8217;s ReBrand Kicks Some Serious Ass</a></li>
<li><a href="http://www.ripten.com/2012/02/09/behold-aliens-colonial-marines-killer-box-art/" title="Behold, Aliens: Colonial Marines&#8217; Killer Box Art">Behold, Aliens: Colonial Marines&#8217; Killer Box Art</a></li>
</ul>
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		<title>Hands-On Preview: Princess Debut</title>
		<link>http://www.ripten.com/2008/07/23/hands-on-preview-princess-debut/</link>
		<comments>http://www.ripten.com/2008/07/23/hands-on-preview-princess-debut/#comments</comments>
		<pubDate>Wed, 23 Jul 2008 19:16:03 +0000</pubDate>
		<dc:creator>Emily Balistrieri</dc:creator>
				<category><![CDATA[DS]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[E3 08]]></category>
		<category><![CDATA[Natsume]]></category>
		<category><![CDATA[Princess Debut]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=6068</guid>
		<description><![CDATA[Every 6-12 year old female wants to be princess of a world with talking animals, right? A dancing, fancily dressed princess with a sexy prince on her arm? Enter Princess Debut, built from scratch by Natsume expressly for the hearts of little girls. This single player dating and dancing sim sets a clear goal for [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-6070" title="princessdebut1" src="http://cdn.ripten.com/wp-content/uploads/2008/07/princessdebut1.jpg" alt="" /></p>
<p>Every 6-12 year old female wants to be princess of a world with talking animals, right? A dancing, fancily dressed princess with a sexy prince on her arm? Enter Princess Debut, built from scratch by Natsume expressly for the hearts of little girls.</p>
<p><span id="more-6068"></span>This single player dating and dancing sim sets a clear goal for the protagonist: find a prince in 30 days while learning to dance, and rock the ball. Luckily, your rabbit teacher (a mite scary, I must say) is there to make sure you master the moves of the rumba, waltz, tango, and more.</p>
<p>There are four play modes: story, practice, ballroom (score attack), and movie. This last allows you to watch the dances performed for you with the fluid mo-capped animation&#8211;including the real footprint-steps overlaid to the music, in case you are the type of girl who would like to puzzle out the complicated steps and dance with your friends in the living room. People do that! You&#8217;ve probably seen them on Youtube!</p>
<p>The part we got to see consisted mostly of dancing. Seemed to be a pretty simple matter of following a big purple spot with the point of your stylus. Depending on what date you end up scoring, the story branches off in different ways, which could be good for replayability.</p>
<p>The princess makes her debut on DS in fall of this year.
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<li><a href="http://www.ripten.com/2008/07/27/riptens-best-of-e3-2008/" title="Ripten&#8217;s Best of E3 2008">Ripten&#8217;s Best of E3 2008</a></li>
<li><a href="http://www.ripten.com/2008/07/25/miyamoto-talks-tradition-mario-game-in-works/" title="Miyamoto Talks Tradition: Mario Game In Works">Miyamoto Talks Tradition: Mario Game In Works</a></li>
<li><a href="http://www.ripten.com/2008/07/25/e3-08-hands-on-preview-facebreaker/" title="Hands-On Preview: FaceBreaker">Hands-On Preview: FaceBreaker</a></li>
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</ul>
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		<title>My E3 Shit Now Belongs To &#8230;</title>
		<link>http://www.ripten.com/2008/07/22/my-e3-shit-now-belongs-to-streetsweeperz/</link>
		<comments>http://www.ripten.com/2008/07/22/my-e3-shit-now-belongs-to-streetsweeperz/#comments</comments>
		<pubDate>Wed, 23 Jul 2008 05:21:36 +0000</pubDate>
		<dc:creator>Chad Lakkis</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[E3 08]]></category>
		<category><![CDATA[e3 contest]]></category>
		<category><![CDATA[win my shit]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=6058</guid>
		<description><![CDATA[Congratulations Streetsweeperz. All my E3 shit are belong to you. Send me an email to chad@ripten.com from your registered email address on the site, and include your mailing info. If you didn&#8217;t win, take the time you were about to spend crying, and register to win some original Mega Man art by Keiji Inafune. Chad- [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-5926" title="e308-swag-contest" src="http://cdn.ripten.com/wp-content/uploads/2008/07/e308-swag-contest.jpg" alt="" /></p>
<p>Congratulations Streetsweeperz. All <a href="http://www.ripten.com/2008/07/12/e3-08-win-all-my-free-shit-contest/">my E3 shit</a> are belong to you. Send me an email to chad@ripten.com from your registered email address on the site, and include your mailing info.</p>
<p>If you didn&#8217;t win, take the time you were about to spend crying, and register to win some <a href="http://www.ripten.com/2008/07/16/win-original-keiji-inafune-mega-man-sketch/" target="_blank">original Mega Man art</a> by Keiji Inafune.</p>
<p>Chad-<!-- adman -->
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<li><a href="http://www.ripten.com/2008/08/04/mirrors-edge-created-in-portal-engine/" title="Mirror&#8217;s Edge Created In Portal Engine">Mirror&#8217;s Edge Created In Portal Engine</a></li>
<li><a href="http://www.ripten.com/2008/07/27/riptens-best-of-e3-2008/" title="Ripten&#8217;s Best of E3 2008">Ripten&#8217;s Best of E3 2008</a></li>
<li><a href="http://www.ripten.com/2008/07/25/miyamoto-talks-tradition-mario-game-in-works/" title="Miyamoto Talks Tradition: Mario Game In Works">Miyamoto Talks Tradition: Mario Game In Works</a></li>
<li><a href="http://www.ripten.com/2008/07/25/e3-08-hands-on-preview-facebreaker/" title="Hands-On Preview: FaceBreaker">Hands-On Preview: FaceBreaker</a></li>
<li><a href="http://www.ripten.com/2008/07/24/the-demise-of-e3-esa-to-blame-think-again/" title="The Demise of E3: ESA to Blame? Think Again.">The Demise of E3: ESA to Blame? Think Again.</a></li>
</ul>
]]></content:encoded>
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		<title>Nintendo Offers Hardcore Gamers Wii-a Culpa</title>
		<link>http://www.ripten.com/2008/07/22/nintendo-offers-hardcore-gamers-wii-a-culpa/</link>
		<comments>http://www.ripten.com/2008/07/22/nintendo-offers-hardcore-gamers-wii-a-culpa/#comments</comments>
		<pubDate>Tue, 22 Jul 2008 21:57:37 +0000</pubDate>
		<dc:creator>Justin Arnold</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[casual-games]]></category>
		<category><![CDATA[E3 08]]></category>
		<category><![CDATA[Nintendo E3 press conference]]></category>
		<category><![CDATA[Satoru Iwata]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=6033</guid>
		<description><![CDATA[To many E3 attendees this year, the Nintendo press conference was more of a self-congradulatory pat on the back. Instead of the new, exciting titles that gamers had expected, Nintendo rolled out a list of casual games that left hardcore gamers feeling dejected by the industry’s top innovator. In an interview with Forbes magazine, Nintendo [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-6036" title="mario-culpa" src="http://cdn.ripten.com/wp-content/uploads/2008/07/mario-culpa.jpg" alt="" /></p>
<p>To many E3 attendees this year, the Nintendo press conference was more of a self-congradulatory pat on the back. Instead of the new, exciting titles that gamers had expected, Nintendo rolled out a list of casual games that left hardcore gamers feeling dejected by the industry’s top innovator.</p>
<p>In an interview with Forbes magazine, Nintendo president and CEO, Satoru Iwata, said that this year&#8217;s E3 was neither the time nor the place to announce platform favorites.</p>
<blockquote><p>&#8220;If there is any perception that Nintendo is ignoring the core gamers, it&#8217;s a misunderstanding and we really want to get rid of that misunderstanding by any means,&#8221; says Iwata. &#8220;We are sorry about [the E3] media briefings, specifically for those who were expecting to see Nintendo show something about &#8216;Super Mario&#8217; or &#8216;Legend of Zelda.&#8217;</p>
<p>&#8220;However, the fact of the matter is the so-called &#8216;big titles&#8217; need a long, long development period. &#8230; We really didn&#8217;t think this year&#8217;s E3 media briefing was the time to do so.&#8221;</p></blockquote>
<p>While core games such as Zelda and Mario may be in development, the Wii is still getting exclusives that look promising such as the ultra-violent Mad World by Sega.</p>
<p>Source: <a href="http://www.forbes.com/technology/2008/07/21/nintendo-wii-shortage-tech-personal-cx_cm_0722nintendo.html" target="_blank">Forbes</a>
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</ul>
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		<title>E3 08 Hands-On Preview: Mirror’s Edge</title>
		<link>http://www.ripten.com/2008/07/22/e3-08-hands-on-preview-mirror%e2%80%99s-edge/</link>
		<comments>http://www.ripten.com/2008/07/22/e3-08-hands-on-preview-mirror%e2%80%99s-edge/#comments</comments>
		<pubDate>Tue, 22 Jul 2008 18:12:53 +0000</pubDate>
		<dc:creator>Rangebar Merani</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[First Person]]></category>
		<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Genre]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[E3 08]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[mirrors-edge]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=6019</guid>
		<description><![CDATA[Mirror’s Edge was easily one of the most highly profiled games by EA at this year’s E3, and it rightly deserved to be. First-person action that plays like a third-person game, Mirror’s Edge is played through the eyes of Faith, the game’s beautiful heroin and a runner, who’s in charge of relaying important information from [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-6022" title="mirrors-edge-hotness" src="http://cdn.ripten.com/wp-content/uploads/2008/07/mirrors-edge-hotness.jpg" alt="" /></p>
<p>Mirror’s Edge was easily one of the most highly profiled games by EA at this year’s E3, and it rightly deserved to be.</p>
<p>First-person action that plays like a third-person game, Mirror’s Edge is played through the eyes of Faith, the game’s beautiful heroin and a runner, who’s in charge of relaying important information from one party to another without be caught by the &#8220;po-po&#8221;, or the law enforcement for those who aren’t familiar with street slang.</p>
<p>The level that was shown at the EA press conference, and in Sony&#8217;s demo room, was a massive and brightly lit realistic city setting, in which you were mainly jumping from one rooftop to another (ninja-style), trying to keep your momentum going as best as you could. <span id="more-6019"></span></p>
<p>Speaking of momentum, the game is all about moving quickly, hence Faith being labeled as a “runner’. The quicker you finish the level, the more rewards you’ll be given, but no details on what type of rewards just yet. There’s also a reaction time button that slows things down in the game for more precise actions and movements, complete with blur effects adding to realism.</p>
<p><img class="aligncenter size-full wp-image-6021" title="mirrors-edge-jump" src="http://cdn.ripten.com/wp-content/uploads/2008/07/mirrors-edge-jump.jpg" alt="" /></p>
<p>There were also some other obstacles like cat-walking a pole using the left analog stick to keep your balance (I actually fell off here and had to start the demo over) and even a time where you had to run against a wall (Prince of Persia style) and jump across to the next platform.</p>
<p>The controls of the game were pretty easy to learn. Since there isn’t a sprint button, you just run with the left analog stick and the longer you hold it, the more momentum and speed you get. There was a button to slide and roll, and another to grab on ledges. The controls were responsive and intuitive, but still it took some time to get use the whole 1st-person view and really know exactly where the ledge was and when to jump off.</p>
<p><img class="aligncenter size-full wp-image-6024" title="mirrors-edge-attack" src="http://cdn.ripten.com/wp-content/uploads/2008/07/mirrors-edge-attack.jpg" alt="" /></p>
<p>Sadly, I didn’t get to actually play any part of the demo in which combat was involved, but I did see some action. I noticed when you use your reaction time to slow things up when in a scuffle with an enemy, the bad guy’s gun turned red, notifying you that you could grab if from them and use it as your own. But be careful, because you’ll only have what ammunition is left in the gun. No bullets or ammo laying around in this game.</p>
<p>One of the neatest features in the game is the Runner Vision, which color codes specific areas of the level as a means of revealing paths to the next area. All levels are said to have multiple routes to advance, but some are faster than others.</p>
<p><img class="aligncenter size-full wp-image-6023" title="mirrors-edge-slowblur" src="http://cdn.ripten.com/wp-content/uploads/2008/07/mirrors-edge-slowblur.jpg" alt="" /></p>
<p>The game has no HUD, no health meter, but just a dot in the middle of the screen just for focusing and centering purposes, but which can actually be turned off. And when you’re damaged, the screen will turn red like a lot of other games these days. All you ever see on the screen is the action of the game &#8212; mainly your arms moving back and forth while you run or your legs when you take a huge jump.</p>
<p>Mirror’s Edge is really looking to be one of the highlights of the fall, with extremely beautiful visuals, intuitive controls, and just a completely different kind of action game. Gamers should watch out for Mirror’s Edge this October when it hits the Xbox 360, PS3 and PC.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="392" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="id" value="gtembed" /><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="quality" value="high" /><param name="src" value="http://www.gametrailers.com/remote_wrap.php?mid=33586" /><embed id="gtembed" type="application/x-shockwave-flash" width="480" height="392" src="http://www.gametrailers.com/remote_wrap.php?mid=33586" quality="high" allowfullscreen="true" allowscriptaccess="sameDomain"></embed></object></p>
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<li><a href="http://www.ripten.com/2008/11/24/review-mirrors-edge/" title="PS3/360 Review: Mirror&#8217;s Edge">PS3/360 Review: Mirror&#8217;s Edge</a></li>
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</ul>
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		<title>Acclaim Chief Creative Officer Has Some Harsh Words for E3 &#8220;Media &amp; Business Summit&#8221;</title>
		<link>http://www.ripten.com/2008/07/21/acclaim-chief-creative-officer-has-some-harsh-words-for-e3/</link>
		<comments>http://www.ripten.com/2008/07/21/acclaim-chief-creative-officer-has-some-harsh-words-for-e3/#comments</comments>
		<pubDate>Mon, 21 Jul 2008 20:22:25 +0000</pubDate>
		<dc:creator>Dylan Duarte</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[acclaim]]></category>
		<category><![CDATA[dave perry]]></category>
		<category><![CDATA[E3 08]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=5976</guid>
		<description><![CDATA[*Not an actual Dave Perry quote. Most people seem to agree that this year&#8217;s E3 was a bit of a let-down. You can check out any of our press conference coverage (Sony, Microsoft, and Nintendo) and you&#8217;ll see that there wasn&#8217;t a whole lot to get excited about. Well, it looks like we&#8217;re not the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-5979" title="And that\'s a promise you can take to the bank!" src="http://cdn.ripten.com/wp-content/uploads/2008/07/daveperry2.jpg" alt="" /></p>
<p style="text-align: center;"><em>*Not an actual Dave Perry quote.</em></p>
<p>Most people seem to agree that this year&#8217;s E3 was a bit of a let-down. You can check out any of our press conference coverage (<a href="http://www.ripten.com/2008/07/15/ripten-real-time-sony-press-conference/" target="_blank">Sony</a>, <a href="http://www.ripten.com/2008/07/14/ripten-real-time-microsoft-press-conference/" target="_blank">Microsoft</a>, and <a href="http://www.ripten.com/2008/07/15/ripten-real-time-nintendo-e3-press-conference/" target="_blank">Nintendo</a>) and you&#8217;ll see that there wasn&#8217;t a whole lot to get excited about. Well, it looks like we&#8217;re not the only ones complaining about the lackluster event. <span id="more-5976"></span></p>
<p>David Perry, current Chief Creative Officer at Acclaim, recently let loose some pretty scathing comments.</p>
<blockquote><p>&#8220;The concept is broken, it&#8217;s expensive, messages are diluted, consumers are ignored (remembering that the future of this industry is direct connections with consumers – not retailers), the ticket policies are stupid, and if the entire industry worldwide doesn&#8217;t participate, it&#8217;s not real anyway.&#8221;</p></blockquote>
<p>He also called E3 an embarrassment and said that if they&#8217;re aren&#8217;t dramatic changes made to the format and the staff, he&#8217;s never going again.</p>
<p>He then went on to praise the Game Developers Conference and said investors should go there &#8220;if they want to see the talent, passion, and energy this industry has.&#8221;</p>
<p>Source: <a href="http://www.gamesindustry.biz/articles/perry-e3-is-an-embarrassment" target="_blank">Games Industry</a><br />
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</ul>
]]></content:encoded>
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		<title>In Defense of Wii Music</title>
		<link>http://www.ripten.com/2008/07/21/in-defense-of-wii-music/</link>
		<comments>http://www.ripten.com/2008/07/21/in-defense-of-wii-music/#comments</comments>
		<pubDate>Mon, 21 Jul 2008 07:04:11 +0000</pubDate>
		<dc:creator>Emily Balistrieri</dc:creator>
				<category><![CDATA[Casual]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[defense]]></category>
		<category><![CDATA[E3 08]]></category>
		<category><![CDATA[miyamoto]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[second opinion]]></category>
		<category><![CDATA[wii music]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=5936</guid>
		<description><![CDATA[If you&#8217;ve been keeping up with Ripten&#8217;s E3 coverage, you may have come across the majority opinion on Wii Music&#8230; Range: no rhythm, no tone, weren&#8217;t following each other, didn&#8217;t know if you were on pace Chad: mass mayhem Andrew: wasn&#8217;t working, sounded like a mess, all over the place, sort of hitting the buttons [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-5950" title="wiimusic1" src="http://cdn.ripten.com/wp-content/uploads/2008/07/wiimusic1.jpg" alt="" /></p>
<p>If you&#8217;ve been keeping up with Ripten&#8217;s E3 coverage, you may have come across the majority opinion on Wii Music&#8230;</p>
<blockquote><p><strong>Range:</strong> no rhythm, no tone, weren&#8217;t following each other, didn&#8217;t know if you were on pace</p>
<p><strong>Chad:</strong> mass mayhem</p>
<p><strong>Andrew:</strong> wasn&#8217;t working, sounded like a mess, all over the place, sort of hitting the buttons whenever he [Miyamoto] felt like it</p>
<p><strong>Jon:</strong> could&#8217;ve given you all sticks and been like, &#8220;Have a great time&#8230;&#8221;</p></blockquote>
<p>Those were quotes from the <a href="http://www.ripten.com/2008/07/16/ripten-radio-e3-08-day-2-wrap-up/">day 2 podcast</a> following Nintendo&#8217;s press conference. Ever since that time, I&#8217;ve been meaning to introduce a second opinion. I&#8217;ve put in my demo time and come up with not complete and utter adulation, but at least a different understanding and a sense of where the fun lies. Hit the jump for these thoughts AND a Youtube of Miyamoto&#8217;s presentation. <span id="more-5936"></span></p>
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<p>First I&#8217;d like to tackle the negativity surrounding what you just saw in that video, by which I mean all the criticism of the end performance making no sense. Keep in mind that you&#8217;re hearing this from people who may or may not have much musical experience at all, and also, that it looks like a lot of fun (as I believe Andrew pointed out in the podcast).</p>
<p>The opening is, in fact, totally recognizable as the Super Mario Brothers theme. You have lead trumpet, second (harmony) trumpet, harmony marimba, and Miyamoto on the cowbell (or what sounded like a wood block most of the time.) Nothing was prerecorded (as opposed to what was speculated in the podcast), although they did have the drummer in a totally separate mode of the game, the drum kit, to demonstrate that aspect. I don&#8217;t <em>think</em> you&#8217;ll actually be able to use the kit like that to lay down a track in the Jam session, but there are plenty of other drum options.</p>
<p>I can tell this presentation was rehearsed, and I&#8217;m not saying that&#8217;s a bad thing. It&#8217;s a cool thing. They showed what a group of people can do who have organized themselves as a band. One of the other oft repeated criticisms I heard throughout the week, especially from Andrew (&#8220;Turkey in the m***f*** straw!&#8221;) was that the songs are all super old, which somehow means boring. </p>
<p>Knowing the song, though, really helps with the creativity part of this whole thing. You can&#8217;t improvise on a track you don&#8217;t know. The press conference showed that this band knew what they were doing (even if they aren&#8217;t actual musicians, or even Guitar Heroes) because they clearly marked off sections of the song as marimba and trumpet solos, and came back together for the finish. The second trumpet part, in particular, seemed very well thought out most of the time. The marimba and woodblock were a little less so, admittedly, but that doesn&#8217;t lead me to call this presentation a dud.</p>
<p><img class="aligncenter size-full wp-image-5951" title="wiimusic2" src="http://cdn.ripten.com/wp-content/uploads/2008/07/wiimusic2.jpg" alt="" /></p>
<p>Now, onto my hands-on experience&#8211; and maybe this is a good time to get my less than enthusiastic opinion of the drum kit out of the way. I didn&#8217;t like it much at all. It&#8217;s a cool idea, especially using the balance board as foot pedals, but the way you have to hold different buttons or directions on the remote and nunchuck to get different drums just makes the whole thing prohibitively complicated. I don&#8217;t see the hardcore drummer set putting away Rock Band to take up this system, and it&#8217;s probably way too much for the casual audience to want to deal with. I could be wrong, since maybe the lessons work you up to it, but when I jumped on I just felt uncomfortably overwhelmed and wanted to get back to the jam session.</p>
<p>The first time I jammed I played lead Marimba on the show floor, to Twinkle Twinkle Little Star. I had so much fun with that, that I asked to play another song, and this time did lead trumpet on Yankee Doodle&#8211;I would&#8217;ve tried out harmony or percussion except, for whatever reason, I was having trouble getting the sensor bar to register me pointing in those directions.</p>
<p>Anyways, lead is probably the easiest and most fun (as you might expect) part to play. Carry the melody, but carry it however you like! The most important thing to know about Wii Music, I think, is that those little light up, square characters in the lower right corner of the screen are <em>not</em> telling you when to strum, shake, or press a button&#8211;they are simply a tempo guideline (which in the final version, will be customizable).</p>
<p><img class="aligncenter size-full wp-image-5952" title="wiimusic3" src="http://cdn.ripten.com/wp-content/uploads/2008/07/wiimusic3.jpg" alt="" /></p>
<p>What happens is that you know how the melody goes, so you can just play on the beats (or off-beats) that make the melody happen, but if you choose to embellish, the game automatically assigns notes that make sense. I.e. I sounded like a total pro on Yankee Doodle, because it&#8217;s a song I know and I had an idea what sort of &#8220;fills&#8221; would work. In fact, playing a jam session is a lot like playing fills on Rock Band drums. You <em>are</em> left to your own devices, to a certain extent, but that is why it&#8217;s exciting. You can design the tracks how you like.</p>
<p>The challenge to this &#8220;game&#8221; is making something that sounds like a song and not just some noodling around. It will involve layering your tracks from the bottom up: coming up with a good percussion beat first, some harmony parts that nicely complement the melody, and then setting the lead over that. Not everyone can be the soloist all the time, or the song <em>will</em> sound like crap, so it&#8217;ll also involve some team-based planning and turn-taking.</p>
<p><img class="aligncenter size-full wp-image-5953" title="wiimusic4" src="http://cdn.ripten.com/wp-content/uploads/2008/07/wiimusic4.jpg" alt="" /></p>
<p>I&#8217;m excited to get more time with Wii Music. When people say it&#8217;s more toy than game, they are probably right&#8211;in the same way that Electroplankton was more toy than game. From what I&#8217;ve seen it will be pretty fun, and I especially look forward to the feature that lets you collaborate with friends by sending songs so they can add or edit tracks. There is definitely a lot more potential here than some are giving it credit for.</p>
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]]></content:encoded>
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		<title>Hands-On Preview: Mortal Kombat vs. DC</title>
		<link>http://www.ripten.com/2008/07/20/hands-on-preview-mortal-kombat-vs-dc/</link>
		<comments>http://www.ripten.com/2008/07/20/hands-on-preview-mortal-kombat-vs-dc/#comments</comments>
		<pubDate>Mon, 21 Jul 2008 05:21:17 +0000</pubDate>
		<dc:creator>Chad Lakkis</dc:creator>
				<category><![CDATA[Fighting]]></category>
		<category><![CDATA[Genre]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[E3 08]]></category>
		<category><![CDATA[Midway]]></category>
		<category><![CDATA[MK vs DC]]></category>
		<category><![CDATA[Mortal Kombat vs. DC Universe]]></category>
		<category><![CDATA[Mortal-Kombat]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=5933</guid>
		<description><![CDATA[Superman proceeded to beat Sonya like she stole something &#8211; and she liked it. Andrew, JZ, and I made our way into the Midway press lounge for some hands-on MK vs DC action with the games associate producer, Hector Sanchez. We began taking turns kicking each others&#8217; ass as we tried to master the game&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-5945" title="sonya-vs-superman-mkdc" src="http://cdn.ripten.com/wp-content/uploads/2008/07/sonya-vs-superman-mkdc.jpg" alt="" /><em>Superman proceeded to beat Sonya like she stole something &#8211; and she liked it.</em></p>
<p>Andrew, JZ, and I made our way into the Midway press lounge for some hands-on MK vs DC action with the games associate producer, Hector Sanchez.</p>
<p>We began taking turns kicking each others&#8217; ass as we tried to master the game&#8217;s controls. There were a ton of &#8220;cheese moves&#8221; being thrown around early (mostly by me), but it didn&#8217;t take long for us to get the hang of the characters&#8217; signature attacks. <span id="more-5933"></span></p>
<p>The MK characters are fairly familiar for those who have played previous iterations of the MK franchise. The DC lineup however, had a more comic book feel (naturally) and offered up a nice complement to the MK Universe.</p>
<p>Playing as Superman lets you do cool things, like hover in the air while you fire laser beams from your eyes, and take deep breaths that suck your opponent towards you. This is a great way to set up more powerful attacks. Batman drops smoke bombs that transport him to another location on the screen, and zips batarangs as a ranged attack.</p>
<p>If you are not familiar with the way Midway is handling the DC and MK crossover &#8220;fatality&#8221; aspect of the game, this paragraph is for you. MK characters will be able to perform &#8220;fatalities&#8221; (fatal moves that kill the opponent), while the DC characters will perform finishing moves called &#8220;brutalities&#8221; (brutal attacks that seem to render the opponent unconscious).</p>
<p><img class="aligncenter size-full wp-image-5948" title="scorpion-catwoman1" src="http://cdn.ripten.com/wp-content/uploads/2008/07/scorpion-catwoman1.jpg" alt="" /></p>
<p>While only a handful of the fatality/brutalities were available in the build we played at E3, what we saw looked very nice. Superman&#8217;s brutality utilizes successive downward fist smashes to drive his opponent into the ground like a nail, and hardcore fans of the MK series will be happy to know that Scorpion&#8217;s &#8220;Toasty&#8221; fire breath fatality is in the game, and looks pretty bad ass.</p>
<p>Many of the other brutalities and fatalities were still being worked on. We asked about whether or not Sub-Zero &#8220;Deep Freeze Uppercut&#8221; would make the cut, being that we felt it was the least gory of his classic fatalities, and were told that they were still in the process of trying to figure out how that could work.</p>
<p>Aside from the fact we all agreed the game was flat out fun to play, we couldn&#8217;t believe how much blood Midway managed to cram into a Teen rating. Hector explained, that while the blood is not persistent (it doesn&#8217;t remain on screen very long after impact), it certainly doesn&#8217;t feel like you&#8217;re playing a kiddie game.<!-- adman --></p>
<p>MK vs DC is a mix of classic MK head to head bruising combat, with a few welcome twists. For example, moving in close to an opponent allows you to initiate a close quarters combat sequence. During that time you will need to follow on screen button queues in order to successfully block the blows being thrown at you. We had a lot of fun playing around with this feature.</p>
<p>In addition to the zoomed in hand to hand combat, you will also be able to smash your opponent through walls, and grapple with them as the two of you plummet into a new zone. Wall smashing is more of a button mashing task, while mid air battles also utilize a timed on-screen button sequence.</p>
<p>The combination of well animated character specific attack moves, impact generated blood, and real-time character bruising made for such a satisfying gameplay experience that we all ultimately agreed we would be picking it up when the game finally hits stores.</p>
<p><img class="aligncenter size-full wp-image-5947" title="batman-scorpion" src="http://cdn.ripten.com/wp-content/uploads/2008/07/batman-scorpion.jpg" alt="" /></p>
<p>We realize that a large part of the MK lure revolves around the game’s long line of memorable finishing moves, so as we wrapped up our visit to the Midway lounge, we began to discuss whether or not hardcore fans would be satisfied with the MK vs DC fatalities/brutalities.</p>
<p>It is true that the MK finishing moves are deeply rooted in gore and over-the-top dismemberment, but beyond that there is a certain level of embarrassment dished out each time to the individual being finished off. That said, you need to ask yourself which of the two aspects hold more weight with you as a gamer: Are you satisfied with embarrassing your opponent, or do you need the over-the-top gore?</p>
<p>The reality is that the game has plenty of on-screen blood and persistent character bruising that takes effect in real-time upon impact, but it&#8217;s not the M-rated meat grinder fatality bloodbath some gamers may have been hoping for.</p>
<p>The finishing moves, while brutally embarrassing for those on the receiving end, do not go beyond that in a blood-filled, in-your-face graphic nature. If you can live with that, then this game will make a great addition to your gaming library.
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